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Calder Wolfe LX

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Posts posted by Calder Wolfe LX

  1. I'm taking over the ACF led trade circle making job from Lonewolfe2015. Anyone who had an unfinished trade circle here, http://forums.cybernations.net/index.php?showtopic=49198, will be able to find it here. If there is a mistake in any way or formed, please say so so I can fix it asap.

    Quick version for each first, the detailed version will be found below.

    TO JOIN A TRADE CIRCLE, PLEASE FILL THIS OUT

    Nation URL:
    Resources:
    Circle Request:

    Circle 1:

    Resources Needed: Lumber, Iron, Coal, Fish, Aluminum, Marble

    Bonus Resources: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars

    People in it: Nepenthes, celebi934, Gingervites

    ___________________________________________________________

    Circle 2:

    Resources Needed: Spices, Uranium, Coal, Gems, Gold, Fish

    Bonus Resources: Fast Food, Fine Jewelry, Affluent Population

    People in it: Emperador de Federia, Grant150, Lord Israel

    ___________________________________________________________

    Circle 3:

    Resources Needed: Marble, Iron

    Bonus Resources: Fast Food, Beer, Construction

    People in it: kwpag, Bokonon, terror baby, Mittler, Michael15

    ___________________________________________________________

    Circle 4:

    Resources Needed: COMPLETED

    Bonus Resources: Fast Food, Beer, Construction

    People in it: 1S1KDark, 1S1K_KOLOHE, Dstay982, Shockr, RightOnTime27, Andrew Zasser

    ___________________________________________________________

    Circle 5:

    Resources Needed: Iron, Lumber

    Bonus Resources: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars

    People in it: Sir Xavier, Matthew Of Grady, lutong, OprahDust, Jetgolfer

    ___________________________________________________________

    Circle 6:

    Resources Needed: Aluminum, Fish, Gold, Iron, Lumber, Marble, Wine, Coal

    Bonus Resources: Affluent Population, Construction, Fine Jewelry, Steel

    People in it: MightyMech, Kelso

    ___________________________________________________________

    Circle 7:

    Resources Needed: Iron, Lumber, Marble, Sugar, Water, Wheat

    Bonus Resources: Steel, Beer, Fast Food, Construction

    People in it: Avaholic03, ShroomyNation, Noj Retnuh

    ___________________________________________________________

    ___________________________________________________________

    ___________________________________________________________

    ___________________________________________________________

    Circle 1:

    Alum -

    Coal -

    Iron -

    Lead -celebi934

    Lumber -

    Marble -

    Oil - Gingervites

    Rubber - celebi934

    Wheat - Gingervites

    Gold - Nepenthes

    Water - Nepenthes

    Fish -

    Bonus: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars

    STATS:

    Initial infrastructure cost: -42%

    Infrastructure upkeep: -23%

    Population increase: 16%

    Citizen income increase: $6

    Population happiness increase: 11

    Initial land cost: -15%

    Purchased land area increase: 35%

    Natural growth increase: x0

    Technology cost decrease: -13%

    Environment: 11

    Soldier increase: 38%

    Soldier cost decrease: $-6

    Soldier upkeep cost: $-0.5

    Tank cost decrease: -8%

    Tank upkeep cost: -18%

    Aircraft cost decrease: -16%

    Aircraft upkeep: -25%

    Aircraft limit increase: 10

    Cruise missle cost decrease: -20%

    Cruise missle upkeep: -20%

    Nuke cost decrease: -20%

    Nuke upkeep: -20%

    Water increases number of citizens per mile before population unhappiness by 50.

    Sholars require literacy rate of 90% or greater.

    Construction requires technology level of 5 of greater.

    Microchips require technology level of 10 of greater.

    Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT.

    ___________________________________________________________

    Circle 2:

    Gold -

    Gems -

    Coal -

    Silver - Emperador de Federia

    Fish -

    Furs - Grant150

    Wine - Lord Israel

    Uranium -

    Pigs - Grant150

    Cattle - Lord Israel

    Spices -

    Sugar - Emperador de Federia

    Bonuses: Fast Food, Fine Jewelry, Affluent Population

    STATS:

    Initial infrastructure cost: -4%

    Infrastructure upkeep: -3%

    Population increase: 24.5%

    Citizen income increase: $10

    Population happiness increase: 15.5

    Initial land cost: -15%

    Purchased land area increase: 23%

    Natural growth increase: x3

    Technology cost decrease: -5%

    Environment: 0

    Soldier increase: 23%

    Soldier cost decrease: $0

    Soldier upkeep cost: $-0.5

    Tank cost decrease: 0%

    Tank upkeep cost: 0%

    Aircraft cost decrease: 0%

    Aircraft upkeep: 0%

    Aircraft limit increase: 0

    Cruise missle cost decrease: 0%

    Cruise missle upkeep: 0%

    Nuke cost decrease: 0%

    Nuke upkeep: 0%

    Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.

    ___________________________________________________________

    Circle 3:

    Cattle - Michael15

    Pigs - kwpag

    Spices - Mittler

    Sugar - terror baby

    Lumber - terror baby

    Marble -

    Iron -

    Aluminum - kwpag

    Wheat - Bokonon

    Water - Mittler

    Fish - Bokonon

    Uranium - Michael15

    Bonuses: Fast Food, Beer, Construction

    STATS

    Initial infrastructure cost: -33%

    Infrastructure upkeep: -21%

    Population increase: 27.5%

    Citizen income increase: $0

    Population happiness increase: 9.5

    Initial land cost: -15%

    Purchased land area increase: 8%

    Natural growth increase: x0

    Technology cost decrease: 0%

    Environment: 1

    Soldier increase: 35%

    Soldier cost decrease: $-3

    Soldier upkeep cost: $-0.5

    Tank cost decrease: 0%

    Tank upkeep cost: -5%

    Aircraft cost decrease: -8%

    Aircraft upkeep: 0%

    Aircraft limit increase: 10

    Cruise missle cost decrease: 0%

    Cruise missle upkeep: 0%

    Nuke cost decrease: 0%

    Nuke upkeep: 0%

    Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.

    Water increases number of citizens per mile before population unhappiness by 50.

    Construction requires technology level of 5 of greater.

    ___________________________________________________________

    Circle 4: - COMPLETED

    Cattle - Shokr

    Pigs - Shokr

    Spices - RightOnTime27

    Sugar - 1S1K_KOLOHE

    Lumber - Dstay982

    Marble - Andrew Zasser

    Iron - RightOnTime27

    Aluminum - 1S1KDark

    Wheat - Andrew Zasser

    Water - 1S1KDark

    Fish - 1S1K_KOLOHE

    Uranium - Dstay982

    Bonuses: Fast Food, Beer, Construction

    STATS:

    Initial infrastructure cost: -33%

    Infrastructure upkeep: -21%

    Population increase: 27.5%

    Citizen income increase: $0

    Population happiness increase: 9.5

    Initial land cost: -15%

    Purchased land area increase: 8%

    Natural growth increase: x0

    Technology cost decrease: 0%

    Environment: 1

    Soldier increase: 35%

    Soldier cost decrease: $-3

    Soldier upkeep cost: $-0.5

    Tank cost decrease: 0%

    Tank upkeep cost: -5%

    Aircraft cost decrease: -8%

    Aircraft upkeep: 0%

    Aircraft limit increase: 10

    Cruise missle cost decrease: 0%

    Cruise missle upkeep: 0%

    Nuke cost decrease: 0%

    Nuke upkeep: 0%

    Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.

    Water increases number of citizens per mile before population unhappiness by 50.

    Construction requires technology level of 5 of greater.

    ___________________________________________________________

    Circle 5:

    Alum - Sir Xavier

    Coal - jetgolfer

    Iron -

    Lead - OprahDust

    Lumber -

    Marble - lutong

    Oil - OprahDust

    Rubber - jetgolfer

    Wheat - Matthew Of Grady

    Gold - Matthew Of Grady

    Water - lutong

    Uranium - Sir Xavier

    Bonuses: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars

    STATS:

    Initial infrastructure cost: -41%

    Soldier increase: 42.6%

    Nuclear Weapons cost decrease: -20%

    Infrastructure upkeep: -24.7%

    Soldier cost decrease: $-6

    Nuclear Weapons upkeep decrease: -60%

    Population increase: 8%

    Soldier upkeep cost: $-0.5

    Frigate purchase cost decrease: -25%

    Citizen income increase: $6

    Tank cost decrease: -8%

    Frigate upkeep cost decrease: -38%

    Population happiness increase: 11

    Tank upkeep cost: -17%

    Destroyer purchase cost decrease: -35%

    Initial land cost: -10%

    Aircraft cost decrease: -7.8%

    Destroyer upkeep cost decrease: -30%

    Purchase land area increase: 38%

    Aircraft upkeep cost decrease: -25%

    Submarine purchase cost decrease: -30%

    Natural growth increase: x0

    Aircraft limit increase: 10 units

    Submarine upkeep cost decrease: -41.6%

    Technology cost decrease: -13%

    Cruise Missile cost decrease: -20%

    Aircraft carrier purchase cost decrease: -37.6%

    Environment: 2

    Cruise Missile upkeep cost decrease: -20%

    Aircraft Carrier upkeep cost decrease: -41.6%

    Environment penalty reduction: -50%

    Other navy purchase cost decrease: -15%

    Global Radiation reduction: 50%

    Other navy upkeep cost decrease: -28%

    Radiation Cleanup

    Radiation Cleanup requires a technology level greater than 15

    Scholars

    Scholars require a literacy rate of 90.

    Uranium

    Uranium allows nations to develop nuclear weapons if that nations government preference supports nuclear weapons.

    If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happiness.

    ___________________________________________________________

    Circle 6:

    Aluminum -

    Fish -

    Furs - MightyMech

    Gold -

    Gems - Kelso

    Iron -

    Lumber -

    Marble -

    Silver - Kelso

    Wheat - MightyMech

    Wine -

    Coal -

    Bonuses: Affluent Population, Construction, Fine Jewelry, Steel

    STATS:

    Initial infrastructure cost: -39%

    Soldier increase: 29.6%

    Nuclear Weapons cost decrease: 0%

    Infrastructure upkeep: -17.2%

    Soldier cost decrease: $-3

    Nuclear Weapons upkeep decrease: 0%

    Population increase: 21.6%

    Soldier upkeep cost: $0

    Frigate purchase cost decrease: -15%

    Citizen income increase: $10

    Tank cost decrease: 0%

    Frigate upkeep cost decrease: 0%

    Population happiness increase: 11.5

    Tank upkeep cost: -5%

    Destroyer purchase cost decrease: -15%

    Initial land cost: -5%

    Aircraft cost decrease: 0%

    Destroyer upkeep cost decrease: 0%

    Purchase land area increase: 15%

    Aircraft upkeep cost decrease: 0%

    Submarine purchase cost decrease: -15%

    Natural growth increase: x3

    Aircraft limit increase: 10 units

    Submarine upkeep cost decrease: 0%

    Technology cost decrease: -5%

    Cruise Missile cost decrease: 0%

    Aircraft carrier purchase cost decrease: -23%

    Environment: 0

    Cruise Missile upkeep cost decrease: 0%

    Aircraft Carrier upkeep cost decrease: 0%

    Environment penalty reduction: 0%

    Other navy purchase cost decrease: -15%

    Global Radiation reduction: 0%

    Other navy upkeep cost decrease: 0%

    Construction

    Construction requires a technology level greater than 5

    ___________________________________________________________

    Circle 7:

    Aluminum - Noj Retnuh

    Fish - Avaholic03

    Iron -

    Lumber -

    Marble -

    Wheat -

    Coal - Avaholic03

    Cattle - ShroomyNation

    Pigs - ShroomyNation

    Spices - Noj Retnuh

    Sugar -

    Water -

    Bonuses: Steel, Beer, Fast Food, Construction

    STATS:

    Initial infrastructure cost: -39%

    Soldier increase: 49%

    Nuclear Weapons cost decrease: 0%

    Infrastructure upkeep: -17.2%

    Soldier cost decrease: $-3

    Nuclear Weapons upkeep decrease: 0%

    Population increase: 30.6%

    Soldier upkeep cost: $-0.5

    Frigate purchase cost decrease: -15%

    Citizen income increase: $0

    Tank cost decrease: 0%

    Frigate upkeep cost decrease: 0%

    Population happiness increase: 9.5

    Tank upkeep cost: -5%

    Destroyer purchase cost decrease: -15%

    Initial land cost: -14.5%

    Aircraft cost decrease: 0%

    Destroyer upkeep cost decrease: 0%

    Purchase land area increase: 24.2%

    Aircraft upkeep cost decrease: 0%

    Submarine purchase cost decrease: -15%

    Natural growth increase: x0

    Aircraft limit increase: 10 units

    Submarine upkeep cost decrease: 0%

    Technology cost decrease: 0%

    Cruise Missile cost decrease: 0%

    Aircraft carrier purchase cost decrease: -23%

    Environment: 1

    Cruise Missile upkeep cost decrease: 0%

    Aircraft Carrier upkeep cost decrease: 0%

    Environment penalty reduction: 0%

    Other navy purchase cost decrease: -15%

    Global Radiation reduction: 0%

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