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Posts posted by Calder Wolfe LX
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Updated
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BUMP
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Updated
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Updated
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Updated
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Nation Name: Metafalica
Nation Link: http://www.cybernations.net/nation_drill_d...ation_ID=319542
Resources: Furs, Rubber
Preferred circle: 5
There's no fur in that circle...
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Updated
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Updated
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Found the last set for circle 4
Ruler: Andrew Zasser
http://www.cybernations.net/nation_drill_d...ation_ID=302938
He will switch to aqua and send offers
I'll notify everyone
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BUMP!!!!
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BUMP
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put me in circle 5 for Oil and Lead
http://www.cybernations.net/nation_drill_d...ation_ID=241859
will switch to aqua later
Cool, I'll notify you when it's completed
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Please join people!
Bump
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UPDATE:
- New Circles added
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PokéBump
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can i join circle 2? i have spices but i have silver. maybe u can either replace gems since silver basically the same thing or uranium?
There is already a person for silver in that circle
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Yay new thread! Who else thinks so?
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Thank you, I'll add the circle immediately
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UPDATE:
- Circle 2 of the old thread has been transfered here
Would you keep me in mind for Circle 1?I have Lumber and Marble - Resources that seemed to be empty on the last thread but not now >.>
Nation URL: http://www.cybernations.net/nation_drill_d...ation_ID=299339
Resources: Lumber & Marble
Circle Request: 1
Not everything was updated at that point
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no circle 2 lost marble and wheat.
Who has Spice and Iron though?
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I'm taking over for lonewolfe, here's the new thread.
http://forums.cybernations.net/index.php?showtopic=52758
I'm not 100% sure of 100% of the information, so if there are mistakes you see please point them out
For example: From my understanding, Circle 2 is complete. Though I'd like to have that confirmed. If it isn't, I'll add it into the new thread.
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I'm taking over the ACF led trade circle making job from Lonewolfe2015. Anyone who had an unfinished trade circle here, http://forums.cybernations.net/index.php?showtopic=49198, will be able to find it here. If there is a mistake in any way or formed, please say so so I can fix it asap.
Quick version for each first, the detailed version will be found below.
TO JOIN A TRADE CIRCLE, PLEASE FILL THIS OUT
Nation URL: Resources: Circle Request:
Circle 1:
Resources Needed: Lumber, Iron, Coal, Fish, Aluminum, Marble
Bonus Resources: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars
People in it: Nepenthes, celebi934, Gingervites
___________________________________________________________
Circle 2:
Resources Needed: Spices, Uranium, Coal, Gems, Gold, Fish
Bonus Resources: Fast Food, Fine Jewelry, Affluent Population
People in it: Emperador de Federia, Grant150, Lord Israel
___________________________________________________________
Circle 3:
Resources Needed: Marble, Iron
Bonus Resources: Fast Food, Beer, Construction
People in it: kwpag, Bokonon, terror baby, Mittler, Michael15
___________________________________________________________
Circle 4:
Resources Needed: COMPLETED
Bonus Resources: Fast Food, Beer, Construction
People in it: 1S1KDark, 1S1K_KOLOHE, Dstay982, Shockr, RightOnTime27, Andrew Zasser
___________________________________________________________
Circle 5:
Resources Needed: Iron, Lumber
Bonus Resources: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars
People in it: Sir Xavier, Matthew Of Grady, lutong, OprahDust, Jetgolfer
___________________________________________________________
Circle 6:
Resources Needed: Aluminum, Fish, Gold, Iron, Lumber, Marble, Wine, Coal
Bonus Resources: Affluent Population, Construction, Fine Jewelry, Steel
People in it: MightyMech, Kelso
___________________________________________________________
Circle 7:
Resources Needed: Iron, Lumber, Marble, Sugar, Water, Wheat
Bonus Resources: Steel, Beer, Fast Food, Construction
People in it: Avaholic03, ShroomyNation, Noj Retnuh
___________________________________________________________
___________________________________________________________
___________________________________________________________
___________________________________________________________
Circle 1:
Alum -
Coal -
Iron -
Lead -celebi934
Lumber -
Marble -
Oil - Gingervites
Rubber - celebi934
Wheat - Gingervites
Gold - Nepenthes
Water - Nepenthes
Fish -
Bonus: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars
STATS:
Initial infrastructure cost: -42%Infrastructure upkeep: -23%
Population increase: 16%
Citizen income increase: $6
Population happiness increase: 11
Initial land cost: -15%
Purchased land area increase: 35%
Natural growth increase: x0
Technology cost decrease: -13%
Environment: 11
Soldier increase: 38%
Soldier cost decrease: $-6
Soldier upkeep cost: $-0.5
Tank cost decrease: -8%
Tank upkeep cost: -18%
Aircraft cost decrease: -16%
Aircraft upkeep: -25%
Aircraft limit increase: 10
Cruise missle cost decrease: -20%
Cruise missle upkeep: -20%
Nuke cost decrease: -20%
Nuke upkeep: -20%
Water increases number of citizens per mile before population unhappiness by 50.
Sholars require literacy rate of 90% or greater.
Construction requires technology level of 5 of greater.
Microchips require technology level of 10 of greater.
Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT.
___________________________________________________________
Circle 2:
Gold -
Gems -
Coal -
Silver - Emperador de Federia
Fish -
Furs - Grant150
Wine - Lord Israel
Uranium -
Pigs - Grant150
Cattle - Lord Israel
Spices -
Sugar - Emperador de Federia
Bonuses: Fast Food, Fine Jewelry, Affluent Population
STATS:
Initial infrastructure cost: -4%Infrastructure upkeep: -3%
Population increase: 24.5%
Citizen income increase: $10
Population happiness increase: 15.5
Initial land cost: -15%
Purchased land area increase: 23%
Natural growth increase: x3
Technology cost decrease: -5%
Environment: 0
Soldier increase: 23%
Soldier cost decrease: $0
Soldier upkeep cost: $-0.5
Tank cost decrease: 0%
Tank upkeep cost: 0%
Aircraft cost decrease: 0%
Aircraft upkeep: 0%
Aircraft limit increase: 0
Cruise missle cost decrease: 0%
Cruise missle upkeep: 0%
Nuke cost decrease: 0%
Nuke upkeep: 0%
Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
___________________________________________________________
Circle 3:
Cattle - Michael15
Pigs - kwpag
Spices - Mittler
Sugar - terror baby
Lumber - terror baby
Marble -
Iron -
Aluminum - kwpag
Wheat - Bokonon
Water - Mittler
Fish - Bokonon
Uranium - Michael15
Bonuses: Fast Food, Beer, Construction
STATS
Initial infrastructure cost: -33%Infrastructure upkeep: -21%
Population increase: 27.5%
Citizen income increase: $0
Population happiness increase: 9.5
Initial land cost: -15%
Purchased land area increase: 8%
Natural growth increase: x0
Technology cost decrease: 0%
Environment: 1
Soldier increase: 35%
Soldier cost decrease: $-3
Soldier upkeep cost: $-0.5
Tank cost decrease: 0%
Tank upkeep cost: -5%
Aircraft cost decrease: -8%
Aircraft upkeep: 0%
Aircraft limit increase: 10
Cruise missle cost decrease: 0%
Cruise missle upkeep: 0%
Nuke cost decrease: 0%
Nuke upkeep: 0%
Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
Water increases number of citizens per mile before population unhappiness by 50.
Construction requires technology level of 5 of greater.
___________________________________________________________
Circle 4: - COMPLETED
Cattle - Shokr
Pigs - Shokr
Spices - RightOnTime27
Sugar - 1S1K_KOLOHE
Lumber - Dstay982
Marble - Andrew Zasser
Iron - RightOnTime27
Aluminum - 1S1KDark
Wheat - Andrew Zasser
Water - 1S1KDark
Fish - 1S1K_KOLOHE
Uranium - Dstay982
Bonuses: Fast Food, Beer, Construction
STATS:
Initial infrastructure cost: -33%Infrastructure upkeep: -21%
Population increase: 27.5%
Citizen income increase: $0
Population happiness increase: 9.5
Initial land cost: -15%
Purchased land area increase: 8%
Natural growth increase: x0
Technology cost decrease: 0%
Environment: 1
Soldier increase: 35%
Soldier cost decrease: $-3
Soldier upkeep cost: $-0.5
Tank cost decrease: 0%
Tank upkeep cost: -5%
Aircraft cost decrease: -8%
Aircraft upkeep: 0%
Aircraft limit increase: 10
Cruise missle cost decrease: 0%
Cruise missle upkeep: 0%
Nuke cost decrease: 0%
Nuke upkeep: 0%
Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
Water increases number of citizens per mile before population unhappiness by 50.
Construction requires technology level of 5 of greater.
___________________________________________________________
Circle 5:
Alum - Sir Xavier
Coal - jetgolfer
Iron -
Lead - OprahDust
Lumber -
Marble - lutong
Oil - OprahDust
Rubber - jetgolfer
Wheat - Matthew Of Grady
Gold - Matthew Of Grady
Water - lutong
Uranium - Sir Xavier
Bonuses: Steel, Beer, Construction, Asphalt, Automobiles, Microchips, Radiation Kit, Scholars
STATS:
Initial infrastructure cost: -41%Soldier increase: 42.6%
Nuclear Weapons cost decrease: -20%
Infrastructure upkeep: -24.7%
Soldier cost decrease: $-6
Nuclear Weapons upkeep decrease: -60%
Population increase: 8%
Soldier upkeep cost: $-0.5
Frigate purchase cost decrease: -25%
Citizen income increase: $6
Tank cost decrease: -8%
Frigate upkeep cost decrease: -38%
Population happiness increase: 11
Tank upkeep cost: -17%
Destroyer purchase cost decrease: -35%
Initial land cost: -10%
Aircraft cost decrease: -7.8%
Destroyer upkeep cost decrease: -30%
Purchase land area increase: 38%
Aircraft upkeep cost decrease: -25%
Submarine purchase cost decrease: -30%
Natural growth increase: x0
Aircraft limit increase: 10 units
Submarine upkeep cost decrease: -41.6%
Technology cost decrease: -13%
Cruise Missile cost decrease: -20%
Aircraft carrier purchase cost decrease: -37.6%
Environment: 2
Cruise Missile upkeep cost decrease: -20%
Aircraft Carrier upkeep cost decrease: -41.6%
Environment penalty reduction: -50%
Other navy purchase cost decrease: -15%
Global Radiation reduction: 50%
Other navy upkeep cost decrease: -28%
Radiation Cleanup
Radiation Cleanup requires a technology level greater than 15
Scholars
Scholars require a literacy rate of 90.
Uranium
Uranium allows nations to develop nuclear weapons if that nations government preference supports nuclear weapons.
If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happiness.
___________________________________________________________
Circle 6:
Aluminum -
Fish -
Furs - MightyMech
Gold -
Gems - Kelso
Iron -
Lumber -
Marble -
Silver - Kelso
Wheat - MightyMech
Wine -
Coal -
Bonuses: Affluent Population, Construction, Fine Jewelry, Steel
STATS:
Initial infrastructure cost: -39%Soldier increase: 29.6%
Nuclear Weapons cost decrease: 0%
Infrastructure upkeep: -17.2%
Soldier cost decrease: $-3
Nuclear Weapons upkeep decrease: 0%
Population increase: 21.6%
Soldier upkeep cost: $0
Frigate purchase cost decrease: -15%
Citizen income increase: $10
Tank cost decrease: 0%
Frigate upkeep cost decrease: 0%
Population happiness increase: 11.5
Tank upkeep cost: -5%
Destroyer purchase cost decrease: -15%
Initial land cost: -5%
Aircraft cost decrease: 0%
Destroyer upkeep cost decrease: 0%
Purchase land area increase: 15%
Aircraft upkeep cost decrease: 0%
Submarine purchase cost decrease: -15%
Natural growth increase: x3
Aircraft limit increase: 10 units
Submarine upkeep cost decrease: 0%
Technology cost decrease: -5%
Cruise Missile cost decrease: 0%
Aircraft carrier purchase cost decrease: -23%
Environment: 0
Cruise Missile upkeep cost decrease: 0%
Aircraft Carrier upkeep cost decrease: 0%
Environment penalty reduction: 0%
Other navy purchase cost decrease: -15%
Global Radiation reduction: 0%
Other navy upkeep cost decrease: 0%
Construction
Construction requires a technology level greater than 5
___________________________________________________________
Circle 7:
Aluminum - Noj Retnuh
Fish - Avaholic03
Iron -
Lumber -
Marble -
Wheat -
Coal - Avaholic03
Cattle - ShroomyNation
Pigs - ShroomyNation
Spices - Noj Retnuh
Sugar -
Water -
Bonuses: Steel, Beer, Fast Food, Construction
STATS:
Initial infrastructure cost: -39%Soldier increase: 49%
Nuclear Weapons cost decrease: 0%
Infrastructure upkeep: -17.2%
Soldier cost decrease: $-3
Nuclear Weapons upkeep decrease: 0%
Population increase: 30.6%
Soldier upkeep cost: $-0.5
Frigate purchase cost decrease: -15%
Citizen income increase: $0
Tank cost decrease: 0%
Frigate upkeep cost decrease: 0%
Population happiness increase: 9.5
Tank upkeep cost: -5%
Destroyer purchase cost decrease: -15%
Initial land cost: -14.5%
Aircraft cost decrease: 0%
Destroyer upkeep cost decrease: 0%
Purchase land area increase: 24.2%
Aircraft upkeep cost decrease: 0%
Submarine purchase cost decrease: -15%
Natural growth increase: x0
Aircraft limit increase: 10 units
Submarine upkeep cost decrease: 0%
Technology cost decrease: 0%
Cruise Missile cost decrease: 0%
Aircraft carrier purchase cost decrease: -23%
Environment: 1
Cruise Missile upkeep cost decrease: 0%
Aircraft Carrier upkeep cost decrease: 0%
Environment penalty reduction: 0%
Other navy purchase cost decrease: -15%
Global Radiation reduction: 0%
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Isn't the girl at the bottom SSSW18 ??
same type of thing, but no
Ragnarok Declaration of War
in Alliance Announcements (IC)
Posted · Edited by Calder Wolfe LX
Always good to hear/read good news!