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The Dukes of York

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Posts posted by The Dukes of York

  1. The Imperator Emeritus, TrotskysRevenge, has served as our Emperor for over two years and is the longest serving leader of any major alliance in the world and in Pacifican history.

    This statement is incorrect. It should read:

    The Imperatot Emeritus, TrotskysRevenge, has served as our Emperor for over two yeas and is the longest serving lead in Pacifican history.

    He was not, and has never been, the longest serving leader of any major alliance in the world.

    The Order of Light's (TOOL's) grahamkeatley continues to serve and began serving prior to Moo's accension to the throne. Exactlly 6 days prior

    Please Edit post for accuracy

  2. Gettin' another one going:

    [Aluminum] [Coal] [Gold] [Gems] [iron] [Lead] [Marble] [Oil] [Rubber] [silver] [Lumber] [1x Wildcard]

    Bonus Resources: [Fine Jewelry] [steel] [Construction] [Asphalt] [Automobiles] [Microchips] [Radiation Cleanup] [scholars] (Note:Scholars requires a literacy rate of 90% or greater)

    This set up will provide you with 8 bonus resources. This set up will provide you with a good mix of infrastructure cost reduction and income boosters.

    Infra Cost: -35.2%

    Infra Upkeep: -21.3%

    Happiness: +14

    Income: +$9.5

    Land Cost: -10%

    Land Area: +38%

    Tech Cost: -12.6%

    Environment: -1 (depends on if you have coal or oil as default)

    Soldier Cost: -$6

    Soldier Efficiency: +42.6%

    Soldier Upkeep: -$0.5

    Aircraft Cost: -15.2%

    Aircraft Upkeep: -25%

    Aircraft Limit: +10

    Tank Cost: -8%

    Tank Upkeep: -17%

    Navy Cost: -23.5%

    Navy Upkeep: -35.2%

    CM Cost: -20%

    Nuke Cost: -20%

    Nuke Upkeep: -20%

    Triples the value of land when selling (from $100 to $300)

    Removes 1 day of nuclear anarchy

    Reduces global radiation effect on an individual nation -50%

    Aluminum) MaGnEt

    Coal) http://www.cybernations.net/nation_drill_d...Nation_ID=48025

    Gold) The Dukes of York

    Gems) The Dukes of York

    Iron) http://www.cybernations.net/nation_drill_d...ation_ID=185745

    Lead) GeniusLoci

    Marble) http://www.cybernations.net/nation_drill_d...Nation_ID=48025

    Oil) jpk66667

    Rubber) MaGnEt

    Silver) http://www.cybernations.net/nation_drill_d...ation_ID=185745

    Lumber) jpk66667

    Uranium) GeniusLoci

    Knowledge on how to work a trade circle is a must

  3. Trade Circle 17

    [Coal] [Fish] [Furs] [Gems] [Gold] [Lead] [Lumber] [Oil] [silver] [Wine] [2x Wildcard]

    Bonus Resources: [Affluent Population] [Fine Jewelry] [Microchips] [scholars]

    This set contains many of the resources not found in the ever popular population-boosting circles and gives a huge economic boost as well as minor cuts to infrastructure costs.

    Citizens: +13.4%

    Income: +$13

    Happiness: +14

    Infra Cost: -9.8%

    Infra Upkeep: -8%

    Land Cost: -5%

    Land Area: +15%

    Tech Cost: -12.6%

    Environment: -1 (depends on if you have coal or oil as default)

    Soldier Efficiency: +18.8%

    Soldier Cost: -$3

    Soldier Upkeep: $-0.5

    Aircraft Cost: -4%

    Aircraft Upkeep: -25%

    Tank Cost: -8%

    Tank Upkeep: -12.6%

    Navy Cost: -10%

    Navy Upkeep: -35.2%

    CM Cost: -20%

    Nuke Cost: -20%

    Nuke Upkeep: -20%

    Natural Growth: x3

    Coal) Emporer Dowa

    Fish) Eruleptanero

    Furs) kamadeyaha

    Gems) The Dukes of York

    Gold) The Dukes of York

    Lead) Erik 24

    Lumber) kamadeyaha

    Oil)President Killer

    Silver) Eruleptanero

    Wine)President Killer

    Wildcard 1(Cattle)) Erick 24

    Wildcard 2(Water)) Emporar Dowa

  4. Trade Cirlce 18

    Color will be decided later

    [Aluminum] [Coal] [Fish] [Furs] [Gems] [Gold] [iron] [Lumber] [Marble] [silver] [uranium] [Wine]

    Bonus Resources: [steel] [Fine Jewelry] [Construction] [Affluent Population]

    This set offers great infra reduction and cheaper infra upkeep, along w/ good income boost. It'll also provide light military benefits.

    Initial infrastructure cost: -39%

    Infrastructure upkeep:-21%

    Population increase: 13%

    Citizen income increase: $10

    Population happiness increase: 10.5

    Initial land cost:-5%

    Purchased land area increase: 15%

    Natural growth increase x3

    Technology cost decrease:-5%

    Soldier increase: 28%

    Soldier cost decrease: $-3

    Tank upkeep cost: -5%

    Aircraft cost decrease: -8%

    Aircraft limit increase:10

    Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.

    Aluminum)

    Coal)

    Fish)

    Furs) Carnage Nation

    Gems) Rebane

    Gold)

    Iron) Rebane

    Lumber) Carnage Nation

    Marble)

    Silver)

    Uranium)

    Wine)

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