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Viscerator

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Posts posted by Viscerator

  1. I've sent messages to my partners with spices/iron and lumber/water. My partner with fish/wheat is also aware of this circle, but may not join.

    I've received a private message about a potential member with aluminum/uranium, which would replace my current wine/aluminum trade if he were to join the circle.

    Now we just have to wait and see if any of them want to join!

  2. Resource list:

    - Aluminum - USSRFTW

    - Cattle - Viscerator

    - Fish - Mr Masiat

    - Iron - Teonas

    - Lumber

    - Marble - JLP

    - Pigs - Viscerator

    - Spices - Teonas

    - Sugar - JLP

    - Uranium - USSRFTW

    - Water

    - Wheat - Mr Masiat

    Economic effect:

    Citizens: +30.56%

    Happiness: +9.5

    Infra cost: -28.99%

    Land cost: -14.5%

    Land bonus: +8%

    Environment: +1

    Bill effect:

    Infra UpK: -17.2%

    Soldier UpK: -$0.5

    Tank UpK: -5%

    Military effect:

    Soldier eff.: +38%

    Soldier cost: -$3

    Aircraft Cost: -8%

    Aircraft Limit: +10

    I'm bringing in cattle/pigs, and want to get this going quickly.

  3. None of those bug reports mention the fact that the POPULATION INCREASE promised by the event didn't happen, either.

    I expected to lose a bit of pop from losing land (which doesn't seem to have happened), but the bug I was reporting is that the population increase of 1% the event promised didn't happen, either.

  4. I got the following event:

    Our nation's airport is becoming dilapidated and crowded. The developers have asked for a government sponsored renovation and expansion project.

    Option 1: Build a new airstrip and update the terminal. Land area -5%, Citizen count +1%.

    Option 2: Renovate the airport but do not expand the terminal. Citizen income +$1.00.

    No response: Population happiness -3.

    After choosing option 1, I lost 5% of my land, but my population remained unchanged (excepting alterations due to new land amount).

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