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holyomgida

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Posts posted by holyomgida

  1. Completed

    Bonuses: Steel, Construction, Asphalt, Automobiles, Fine Jewelry, Radiation Cleanup, Scholars, and Microchips

    Resources Needed:

    Aluminum: The Warrior

    Coal: Otto von Bismarck72

    Gems: Sugadumplings12

    Gold: The Warrior

    Iron: holyomgida

    Lead: holyomgida

    Lumber: Otto von Bismarck72

    Marble: General Robert E Lee

    Oil: Mazzarin

    Rubber: General Robert E Lee

    Silver: Mazzarin

    Uranium: Sugadumplings12

    Resource effects:

    Aluminum:

    Increases soldier efficiency +20%, lowers infrastructure purchase cost -7%, and lowers aircraft purchase costs -8%.

    Coal:

    Increases the purchased land area of a nation by 15%, increases soldier efficiency +8%, and lowers infrastructure purchase cost -4%.

    Gems:

    Increases citizen’s daily income +$1.50 and increases population happiness +2.5.

    Gold:

    Increases citizen’s daily income +$3.00 and lowers technology cost by 5%.

    Iron:

    Lowers soldier purchase cost -$3.00, lowers infrastructure upkeep costs -10%, lowers infrastructure purchase costs -5%, lowers tank upkeep costs -5%.

    Lead:

    Lowers cruise missile and nuclear weapon purchase cost and upkeep cost -20%, lowers aircraft upkeep cost -25%, lowers tank purchase and upkeep costs -8%, lowers soldier upkeep cost -$0.50, reduces environment penalties for owning nuclear weapons by 50%, and lowers all navy vessel upkeep cost -20%.

    Lumber:

    Lowers infrastructure purchase cost -6% and lowers infrastructure upkeep costs -8%.

    Marble:

    Lowers infrastructure purchase cost -10%.

    Oil:

    Lowers soldier purchase cost -$3.00, increases population happiness +1.5, increases soldier efficiency +10%, lowers tank upkeep cost -5%, lowers aircraft purchase cost -4%, and lowers all navy vessel upkeep cost -10%.

    Rubber:

    Increases purchased land area of a nation by 20%, lowers land purchase cost -10%, triples the value of land when selling (from $100 to $300), lowers infrastructure purchase cost -3%, and lowers aircraft purchase cost -4%.

    Silver:

    Increases citizen’s daily income +$2.00 and increases population happiness +2.

    Uranium:

    Reduces infrastructure upkeep cost -3%. Allow nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happiness. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Lowers Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -5%.

    Bonus Resource Effects:

    Asphalt:

    Lowers infrastructure upkeep cost -5%.

    Automobiles:

    Increases population happiness +3.

    Construction:

    Reduces infrastructure cost -5% and raises the aircraft limit +10.

    Fine Jewelry:

    Increases population happiness + 3.

    Microchips:

    Reduces technology cost -8%, increases population happiness +2.

    Radiation Cleanup:

    Reduces nuclear anarchy effects by 1 day. Improves a nations environment by 1. Reduces global radiation for your nation by 50%.

    Scholars:

    Increases population income +$3.00.

    Steel:

    Reduces infrastructure cost -2%. Lowers all navy vessel purchase cost -15%.

    Bonus Requirements:

    Construction requires a technology level greater than 5.

    Microchips requires a technology level greater than 10.

    Radiation Cleanup requires a technology level greater than 15.

    Scholars requires a literacy rate greater than 90%.

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