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Kelvin

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  • Posts

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Previous Fields

  • Nation Name
    New Rutherford
  • Alliance Name
    Democratic Armed Alliance of Nations
  • Resource 1
    Oil
  • Resource 2
    Wheat

Kelvin's Achievements

Newbie

Newbie (1/14)

  1. DOH! I'm so sorry. I should have checked that. (He had an expired fifth slot that I thought was active. My mistake.) Thanks for your help! K
  2. Kikuyu has four aid slots active and one open. He has deleted his expired trades. Here is the link: http://www.cybernations.net/search_aid.asp...&Extended=1 And yet I am unable to send him aid. This is what I get when I try to send aid: http://www.cybernations.net/aid_form.asp?N...bynation=249393 i.e. this text: That nation has too many active foreign aid agreements at this time. Please wait until these agreements expire before attempting to send aid. I don't understand this problem. Please help!
  3. I can understand in light of one of our member's early comments on this that you might suspect our announcement doesn't pass "the smell test". However, the said member was not involved in the UA meetings nor had any presence at our former embassy there. So, essentially, he was reacting to some of the bad PR this generated. I am the one who negotiated this deal on DAAN's behalf, and so bear - and accept - responsibility for it. I should have reviewed the complete log of the meeting and pursued the issues we have raised as a basis for our withdrawal immediately with the pact members. This may have served to have perserved the pact. So I have learned a good lesson here regarding attentiveness to diplomatic developments in this game. So much in this game moves slowly; I was unprepared for how quickly this would happen! That said, you should know that, in response to the alert from the member whose concerns you recall hearing, we did call an emergency cabinet meeting and met a day earlier than we normally do. While we could have acted even faster, we thought it best to get all the facts, review the record, and proceed with unanimity. On a lighter side, I do agree that the doubters should have set up a pool on who would leave the UA first. At least the DAAN would have gotten a "win" out of this that way. B) Thanks for taking an interest in this. We do appreciate the input. Cheers! Lord Kelvin of New Rutherford Vice Chancellor Democractic Armed Alliance of Nations (The DAAN)
  4. OK, everyone, I'm in and was about to get the ball rolling but see a few things on the list that give me pause: 1 - nations that are very young. 2 - nations that don't appear very active. 3 - nations without a harbor (and hence only four slots) These are obstacles we can overcome, but work needs to be done. I don't care about whether the nations are young so long as I see commitment. That can be demonstrated simply by logging in to this thread, commenting, and then offering me a trade. That actually builds confidence over my concerns #1 & #2. The harbor issue is trickier. I'd like this circle to work - and to work soon - but we can't do this with members who lack the fifth trade slot. If you lack a slot, please report on how close you are to getting your next improvement, and commit to getting the slot. I hope this works out for all of us. Cheers! Kelvin of New Rutherford Vice Chancellor of the DAAN
  5. OK, so now someone names Raasaa has PMd me and says O Ya Baby has given up on on this and so he's taken over. I see Krisland on the new "trade circle O" but not rebzin or denon333, with whom I initiated trade 3 days ago - AND CANCELLED PREVIOUS TRADE PARTNERS in order to do this. What's going on? I also have a new trade offer some someone on Raasaa's list, but don't see the advantage of the trade. I'm going to hold off on any further moves until I see a complete list from someone, and that list needs to consist of stable nations who are ready to close the deal.
  6. Where are we at here? It looks like we are now down two traders? I've received two trade offers from this potential circles, but can't agree to them until we get this set.
  7. Until I buy more tech again, I presume! Thanks for the answer. Very helpful. I'll go do my first "tech deal" now.
  8. Let's say I have planes for which I needed 60 tech to build. If I sell tech and go under that amount, do I lose those planes? Or does the game let me keep them because I've already bought them?
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