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Philter85

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Posts posted by Philter85

  1. Coal: Compexia

    Uranium: Compexia

    Cattle:Deer Park

    Pigs: Deer Park

    Iron:

    Lumber:

    Water:

    Wheat:

    Aluminum:Hockey Nation

    Marble:

    Sugar:Hockey Nation

    Spices:

    Initial infrastructure cost: -39%

    Infrastructure upkeep: -21%

    Population increase: 19.5%

    Citizen income increase: $0

    Population happiness increase: 9.5

    Initial land cost: -10%

    Purchased land area increase: 23%

    Natural growth increase: x0

    Technology cost decrease: 0%

    Environment: 1

    Soldier increase: 43%

    Soldier cost decrease: $-3

    Soldier upkeep cost: $-0.5

    Tank cost decrease: 0%

    Tank upkeep cost: -5%

    Aircraft cost decrease: -8%

    Aircraft upkeep: 0%

    Aircraft limit increase: 10

    Cruise missle cost decrease: 0%

    Cruise missle upkeep: 0%

    Nuke cost decrease: 0%

    Nuke upkeep: 0%

  2. So this is a setup that will give you lower infra costs, Higher population, happiness,etc.

    Also people that sit in steel chairs while drinking a beer and reading books.

    I chose this setup in preparation for long term.(nukes later on, focus on infra and pop/happiness) Tech doesnt matter since when your small you sell it and when big you buy it from the small guys.

    let me know if your interested

    Here are the resources:

    Coal:Philter85

    Uranium:Philter85

    Cattle:

    Pigs: aleksanderfraser

    Iron:

    Lumber:

    Lead: aleksanderfraser

    Water:

    Fish:

    Wheat:

    Aluminum:

    Gems:

    BONUS:

    Steel

    Scholars

    Beer

    And the specs are:

    Initial infrastructure cost: -24%

    Infrastructure upkeep: -21%

    Population increase: 24.5%

    Citizen income increase: $4.5

    Population happiness increase: 7

    Initial land cost: -15%

    Purchased land area increase: 15%

    Natural growth increase: x0

    Technology cost decrease: 0%

    Environment: 1

    Soldier increase: 43%

    Soldier cost decrease: $-3

    Soldier upkeep cost: $-1

    Tank cost decrease: -8%

    Tank upkeep cost: -13%

    Aircraft cost decrease: -8%

    Aircraft upkeep: -25%

    Aircraft limit increase: 0

    Cruise missle cost decrease: -20%

    Cruise missle upkeep: -20%

    Nuke cost decrease: -20%

    Nuke upkeep: -20%

  3. Resources:

    Aluminum:

    Iron:

    Lead:

    Lumber:

    Coal: Philter85

    Marble:

    Oil:

    Uranium: Philter85

    Water:EmperorDhruv

    Gold:EmperorDhruv

    Wheat:

    Rubber:

    Bonus Resources:

    Scholars

    Steel

    Construction

    Microchips

    Radiation Cleanup

    Beer

    Asphalt

    Automobiles

    Initial infrastructure cost: -42%

    Infrastructure upkeep: -26%

    Population increase: 8%

    Citizen income increase: $6

    Population happiness increase: 11

    Initial land cost: -10%

    Purchased land area increase: 35%

    Natural growth increase: x0

    Technology cost decrease: -13%

    Environment: 11

    Soldier increase: 38%

    Soldier cost decrease: $-6

    Soldier upkeep cost: $-0.5

    Tank cost decrease: -8%

    Tank upkeep cost: -18%

    Aircraft cost decrease: -16%

    Aircraft upkeep: -25%

    Aircraft limit increase: 10

    Cruise missle cost decrease: -20%

    Cruise missle upkeep: -20%

    Nuke cost decrease: -20%

    Nuke upkeep: -20%

    If interested Make a post here and/or send my nation a message.

    http://www.cybernations.net/nation_drill_d...ation_ID=249650

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