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Action Jackson

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Everything posted by Action Jackson

  1. Okay so based on everyones responses i have decided to go with Beer, construction, fast food with fish and uranium or oil. Anyone else have any input? It would be much appreciated.
  2. Yes, probably, but I'm asking you all to also consider the effectiveness of using resources that boost the size of your army and such. Things effective during war.
  3. Count me in. http://tournament.cybernations.net/nation_...tion_ID=1000430 Spices/Water
  4. Are you sure this is the best choice for a brand new nation? Also, i can understand why Uranium is one of the optional resources, but why is it between wine and gems? Do they produce exactly the same benifits? Would Oil or even lead be a viable option for war times instead of uranium/wine/gems? I'll be at war a lot in CNT. Thanks
  5. I don't mean to argue with you (because I'm asking a favor from the community) but even though it would probably fit a little better in Gameplay Discussion, my topic still meets the description of this subforum (refer below) and it will get more attention here. The Open World Forum the only place for the OOC discussion of IC topics I appreciate your efforts, however!
  6. As usual, correct me if I'm wrong. So here's what I'm thinking, try these in the calculator: 1)For max income/infracost/infraupkeep/citizens: -Water, spices, aluminum, cattle, coal, gem, gold, lumber, pigs, silver, sugar, wheat. (beer, fast food, fine jewelry) 2)For military times/tech raid period: -Water, spices, lead, pigs, sugar, cattle, lumber, iron, marble, alum, rubber, oil. (fast food, construction, asphalt, [minus scholars for the time being]) 3) Hybrid (only if its better to just keep one straight resource set for all times): -Water, spices, coal, oil, rubber, alum, marble, iron, lumber, lead, gold, wheat. (automobiles, asphalt, construction, steel, RC, beer, [minus scholars for the time being]) I'm probably wrong about these resources and what their uses are (if there even is any), but I would feel stupid asking this epic question without giving it a shot. I think y'all would agree! I'm not sure if this will affect your resource set responses, but please keep in mind that this is referring to a brand new CNT nation. All input is accepted and appreciated very much. Thanks again.
  7. Trying to figure out the best resources combo for my CNT nation. I have Water/Spices. Correct me if I'm wrong, but i believe that I will be infrastructure/tech farming until I reach a certain level of Technology at which point it will be more worth it to tech raid instead of buying it myself (exactly when should this be?). So, if this is correct, what resources should i get during the pre-tech raid period (heavy infra combo) and then during the tech raid period (full war ready including selling banks/factories for guerrilla camps)? Thanks! PS- If anyone wants to start a trade ring, or needs my resources for a ring, let me know.
  8. I have a brand new question but since its a stupid one, I'd like to post it in an old thread instead of making a new one. Hoorah. Can someone try to explain to me more thoroughly what an Infra Jump is? I know that its when you reach a certain point in infrastructure and your upkeep increases by a certain percentage, but thats all i know really. I'd like to know things like when the jumps are, how to handle them, and so on. Any information would be awesome!
  9. Was doing some forum searching and found this thread. This tool is VERY useful and should therefor be BUMPED!
  10. I'm looking to join or create a trade ring for the black team. If you would like to invite me to join one, reply here and also PM me om CNT. If you want to start one, post your resources and lets discuss a possible trade combo. North Korea Spices/Water
  11. Thank you all. So what i've gathered from this (without doing any math, because i'm lazy) is that most likely option two is better slighty because of GRL and because i dont have radiation cleanup.
  12. Please excuse my carelessness. Thanks again.
  13. Kinda contradicting your point of trying to teach me a lesson by telling me the answer. However, i appreciate your swift reply and steadfast answer. Also, correct me if I'm wrong, but doesn't 1 happiness = 2 income? If so, wouldn't that make them both equally negative?
  14. Recently, storms have hit your nation, causing widespread flooding, disruption, and downed power lines. Hundreds of people have had to be evacuated from their homes and crops have been destroyed. Option 1: Distribute aid to the bereaved and displaced. Population happiness -1, Citizen income -$3.00. Option 2:Extend your sympathies but suggest that people should be doing more to help themselves. Population happiness -2, Citizen income -$1.00. No Response: Population happiness -4. Also, i have enough to pay bills without collecting for about 2 weeks. Thats obviously not a month, so im guessing im going to have to collect at some point and start paying? Some insight as to what i should do would be appreciated.
  15. I have enough money for land. This isn't helping. :/ The real question is...what is the happiness penalty for too many troops? Does the +2 happiness from being a week old override it?
  16. I guess the real question is...what is the happiness penalty for too many troops? Is the +2 happiness from being a week old worth it?
  17. Not with the the high soldier/tank bill. I can't decom for 2 days.
  18. So I'm just getting over my war. I sold all my GCs, bought 2 factories and a bank, DEFCON 5, and brought all my troops home. Now i have 8 days of taxes saved up and todays bills to pay. However, the problem is my citizens are unhappy because of too many troops and also too many people per square mile. But today my nation is a week old and i get +2 happiness. I was wondering if i should buy some land, suck up the happiness loss from too many soldiers, and collect taxes/pay bills today. Or should i wait 2 days so i can decommission my troops to a normal level? If you need anymore information about my nation just ask. Thanks for the help!
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