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Proto

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Previous Fields

  • Sanctioned Alliance
    Orange Defense Network
  • Nation Name
    Proto-Consiliece
  • Resource 1
    Rubber
  • Resource 2
    Water

Proto's Achievements

Newbie

Newbie (1/14)

  1. Yes. Thx for posting. I will keep you as a back-up should anything change.
  2. Hi, This is a long-term trade circle dedicated to the reduction of infrastructure cost, cheaper technology, and a build that reduces the environmental impact of accessing Uranium. 8 Bonuses: 1. Steel - Reduces infrastructure cost -2%. Lowers all navy vessel purchase cost -15%. Requires Coal and Iron. 2. Asphalt - Lowers infrastructure upkeep cost -5%. Requires Construction, Oil, and Rubber. 3. Construction - Reduces infrastructure cost -5% and raises the aircraft limit +10. Requires Lumber, Iron, Marble, Aluminum, and a technology level greater than 5. 4. Automobiles - Increases population happiness +3. Requires Asphalt and Steel. 5. Microchips - Reduces technology cost -8%, increases population happiness +2. Requires Gold, Lead, Oil, and a technology level greater than 10. Lowers Frigate, Destroyer, Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -10%. 6. Radiation Cleanup - Reduces nuclear anarchy effects by 1 day. Improves a nations environment by 1. Reduces global radiation for your nation by 50%. Requires Construction, Microchips, Steel, and a technology level greater than 15. 7. Scholars - Increases population income +$3.00. Requires a literacy rate greater than 90%, Lumber, and Lead. 8. Beer - Increases population happiness + 2. Requires Water, Wheat, Lumber, and Aluminum. Coal: Emily31778 (ODN) Iron: Oil: Piqué (ODN) Rubber: Proto (ODN) Lumber: Marble: Piqué Aluminum: Gold: Emily31778 Lead: DecayedRhapsody (ODN) Water: Proto Uranium: DecayedRhapsody Wheat:
  3. This circle is for those interested in tech trading, infrastructure development, and population growth. Beer - Increases population happiness + 2. Requires Water, Wheat, Lumber, and Aluminum. Steel - Reduces infrastructure cost -2%. Lowers all navy vessel purchase cost -15%. Requires Coal and Iron. Construction - Reduces infrastructure cost -5% and raises the aircraft limit +10. Requires Lumber, Iron, Marble, Aluminum, and a technology level greater than 5. Asphalt - Lowers infrastructure upkeep cost -5%. Requires Construction, Oil, and Rubber. Automobiles - Increases population happiness +3. Requires Asphalt and Steel. Microchips - Reduces technology cost -8%, increases population happiness +2. Requires Gold, Lead, Oil, and a technology level greater than 10. Lowers Frigate, Destroyer, Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -10%. Radiation Cleanup - Reduces nuclear anarchy effects by 1 day. Improves a nations environment by 1. Reduces global radiation for your nation by 50%. Requires Construction, Microchips, Steel, and a technology level greater than 15. Scholars - Increases population income +$3.00. Requires a literacy rate greater than 90%, Lumber, and Lead. Water: Proto Wheat: Lumber: Aluminum: Oil: Rubber: Proto Iron: Marble: Coal: Gold: Lead: Furs: if you have any suggestions on making the circle more appealing to you, please post.
  4. Scratch - circle is no go. Thx.
  5. Iron, aluminum, gold, and marble needed still.
  6. Ok, team, just Aluminum and Marble to go. Have contacted people, but if you know of anyone ... (else hope some of the curious that visit here have what we seek)
  7. Thank you, Comrade Mikhailov. Comrade Goby, thank you for the offer, but at this stage the layout is set. Much later this build could change to a "military build" which includes uranium. Mike, timing on this is everything. You resources are kick-in-the-behind!. We'll find you another circle. I am already providing rubber as well. Will be in touch.
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