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Taishaku

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Posts posted by Taishaku

  1. @lonewolfe2015

    I have recently been convinced that the best way to make all resources relevant is to split Affluent Population to Fish + Furs + Wine + Coal and Fine Jewelry to Gold + Silver + Gems. Then make Scholars add $1 income per bonus resource. This would allow you to replace Fast Food and Fish with Affluent Population and Wheat.

    You can see a bunch of combinations here:

    http://forums.cybernations.net/index.php?s...0&start=200

  2. @lonewolfe2015

    I do a Big Three (and Fish) with Lead and Silver instead of Spices and Uranium or Gems. But that missing $5.00 income (assuming 1 happiness = $2.00 income) and extra bonus make me sad. I bet I'll just be sadder when (and if) I get to nuclear weapons. T_T

  3. I have Lead and Silver and am on the Black Team. I am considering switching to a tradeset that takes better use of my native resources.

    This would work... but Uranium and Spices would have to be traded for Gems and my Silver for Fine Jewelry.

    I mean most of you are small, so Uranium will not help as much as Gems and Silver with the Fine Jewelry. And Spices suck without Fast Food.

    But yeah, dropping Spices and Uranium for Silver and Gems would do:

    Spices: +2 Happiness

    Uranium: -3% Infrastructure Upkeep Cost, +7.50 Income, -1 Happiness, +1 Environment (BAD)

    Silver: +2.00 Income, +2 Happiness

    Gems: +1.50 Income, +2.5 Happiness

    Fine Jewelry: +3 Happiness

    The difference is trading -3% Infrastructure Upkeep Cost and +4.00 Income for +6.5 Happiness, and -1 Environment.

  4. @alden peterson

    I was always on the fence with the Affluent Population build. Lots of income boosters and decent population bonuses... no Water. =(

    Gold

    Silver

    Gems

    Coal

    *Fine Jewelry

    Wine

    Furs

    Fish

    *Affluent Population

    Iron

    *Steel

    Lumber

    Lead

    *Scholars

    Wheat

    Cattle

    So you mean collecting income and paying bills, dropping Wheat and Cattle, getting Marble and Aluminum, and buying infrastructure?

    Which would be best for someone too lazy to switch trades?

  5. Which tradeset is best for a 9000 infra nation that had the naivete to keep Lead and Silver? xD

    1. Population Booster

    Silver

    Fish

    Cattle

    Pigs

    Sugar

    Wheat

    Water

    Aluminum

    Lumber

    *Beer

    Lead

    *Scholars

    Iron

    Marble

    *Construction

    Infrastructure Purchase Cost: -33%

    Infrastructure Upkeep Cost: -18%

    Number of Citizens: +27.5%

    Citizen Daily Income: +5

    Population Happiness: +7.5

    Technology Cost: -0%

    Environment: -1

    Land Purchase Cost: -15%

    Purchased Land Area: +0%

    2. Heavy Infrastructure I

    Silver

    Fish

    Wheat

    Water

    Aluminum

    Lumber

    *Beer

    Lead

    *Scholars

    Iron

    Marble

    *Construction

    Rubber

    Oil

    *Asphalt

    Coal

    *Steel

    Infrastructure Purchase Cost: -42%

    Infrastructure Upkeep Cost: -23%

    Number of Citizens: +16%

    Citizen Daily Income: +5

    Population Happiness: +6

    Technology Cost: -0%

    Environment: -0

    Land Purchase Cost: -15%

    Purchased Land Area: +35%

    Or:

    -Coal

    -*Steel

    +Cattle

    Infrastructure Purchase Cost: -36%

    Number of Citizens: +21%

    3. Heavy Infrastructure II

    Fish

    Silver

    Gold

    Gems

    Coal

    *Fine Jewelry

    Wheat

    Water

    Aluminum

    Lumber

    *Beer

    Lead

    *Scholars

    Iron

    *Steel

    Marble

    *Construction

    Infrastructure Purchase Cost: -39%

    Infrastructure Upkeep Cost: -18%

    Number of Citizens: +16%

    Citizen Daily Income: +9.5

    Population Happiness: +12

    Technology Cost: -5%

    Environment: -1

    Land Purchase Cost: -5%

    Purchased Land Area: +15%

    4. Affluent Population

    Gold

    Silver

    Gems

    Coal

    *Fine Jewelry

    Wine

    Furs

    Fish

    *Affluent Population

    Iron

    *Steel

    Lumber

    Lead

    *Scholars

    Wheat

    Cattle

    Infrastructure Purchase Cost: -17%

    Infrastructure Upkeep Cost: -18%

    Number of Citizens: +26%

    Citizen Daily Income: +13

    Population Happiness: +13

    Technology Cost: -5%

    Environment: -0

    Land Purchase Cost: -5%

    Purchased Land Area: +15%

  6. What I want to know is: Why don't they let a player drop all his trades to reroll his resources once every month or so?

    It would be an easy way to fix up resources without necessarily changing them entirely.

    I started with a lousy set and totally didn't know it. I found out when I began getting into the game. Seems inherently unfair.

    My resources, by the way, are Silver and Lead.

  7. Mr. Fixit has two calcs. One that calculates any Infra purchase (to get the cash needed for X or the Infra levels you can get with Y money) and another that calculates jumps in particular. The jump one is outdated, the other one is not. Confusing, I know.

    So I stick to Arkady's. It's 18m for roughly 170.

  8. The 2:1 infra:land does, and I'm not sure about the population density. I haven't gotten it that low for a while. I'll need more wars for that to happen. I'm at 34 right now (with 200 land coming from a donation soon), but that won't be enough to test it out.

    Land is getting very expensive for me right now... and I'm not big enough to have a very developed military. I'm thinking of slowly increasing land and infra together soon. =(

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