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Posts posted by fableboy
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o/ NUF
o/ NV
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We do not require lead. It needs those exact resources.
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Mat, you need a harbor before being able to finish a TC.
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If you would just look at the list of resources you would see that we don't require any of those resources.
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Bump, we now require coal and marble, has one of the members has gone inactive due to the war.
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Update: Added in Alsobrooks
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Happy 1 day late 1 month anniversary!
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Anders currently has a full trade thing, so once the TC is filled we can expect the trade to be accepted by him, but until then he is not accepting.
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Update: I added in some people, we only need 2 more people and this is completed.
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Bump!
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Bump!
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Added, thank you.
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Aluminum anders890
Coal
Gold Nihilist Tyrant
Gems PaulTheGreat
Iron anders890
Lead
Lumber
Marble
Oil fableboy
Rubber PaulTheGreat
Silver Nihilist Tyrant
Fish fableboy
It gives you the Bonus Resources:
Asphalt
Automobiles
Construction
Fine Jewelry
Microchips
Radiation Cleanup
Scholars
Steel
When equipped with fish, this trade circle gives your nation:
Initial infrastructure cost: -42%
Infrastructure upkeep: -23%
Population increase: 8%
Citizen income increase: $9.5
Population happiness increase: 14
Initial land cost: -15%
Purchased land area increase: 35%
Natural growth increase: x0
Technology cost decrease: -13%
Environment: 10
Soldier increase: 38%
Soldier cost decrease: $-6
Soldier upkeep cost: $-0.5
Tank cost decrease: -8%
Tank upkeep cost: -18%
Aircraft cost decrease: -16%
Aircraft upkeep: -25%
Aircraft limit increase: 10
Cruise missle cost decrease: -20%
Cruise missle upkeep: -20%
Nuke cost decrease: -20%
Nuke upkeep: -20%
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Update: Sigwalter Schiess added in with lumber and rubber. 3 people to go.
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Trade Set 6 - Infrastructure Reducing
[Aluminum] [Cattle] [Coal] [Fish] [iron] [Lumber] [Marble] [Oil] [Rubber] [Water] [Wheat] [1x Wildcard]
Bonus Resources: [steel] [Automobiles] [beer] [Construction] [Asphalt]
This is a very good resource set. This trade set concentrates on reducing infrastructure costs and upkeep. The Automobiles and Beer provide a decent income boost.
Citizen:+25.5%
Infra Cost:-35.2%
Infra Upkeep:-21.3%
Happiness:+10
Land Cost:-23.1%
Land Area:+38%
Soldier Cost:-$6
Soldier Efficiency:+42.6%
Environment: -1 (depends on u don't have coal or oil as default)
Aircraft Cost: -15.2%.
Aircraft Limit: +10
Tank Upkeep: -9.8%
Navy Cost: -15%
Navy Upkeep: -10%
Increases number of citizens per mile before population unhappiness by 50
Triples the value of land when selling (from $100 to $300)
[Aluminum]
[Cattle] Auzzie
[Coal] fableboy
[Fish]
[iron]
[Lumber]Sigwalter Schiess
[Marble]
[Oil] Auzzie
[Rubber]Sigwalter Schiess
[Water]
[Wheat]
[Wildcard] fableboy (Sugar)
Nation Name:
Ruler:
Nation Link:
Resource 1:
Resource 2:
Harbor:
Team:
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Good luck with your RL, make sure not to get deleted like I let mine!
Good luck Raasaa!
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Woot woot! Glad that you started your alliance. I'm sure I will help out as much as possible.
Besides the strength. My 1k strength wouldn't do much.
White trade circle, 8BR
in Trading Harbor
Posted
Update: We require Lead, Marble, Coal, and lumber.