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fableboy

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Everything posted by fableboy

  1. Update: We require Lead, Marble, Coal, and lumber.
  2. We do not require lead. It needs those exact resources.
  3. Mat, you need a harbor before being able to finish a TC.
  4. If you would just look at the list of resources you would see that we don't require any of those resources.
  5. Bump, we now require coal and marble, has one of the members has gone inactive due to the war.
  6. Happy 1 day late 1 month anniversary!
  7. Anders currently has a full trade thing, so once the TC is filled we can expect the trade to be accepted by him, but until then he is not accepting.
  8. Update: I added in some people, we only need 2 more people and this is completed.
  9. Aluminum anders890 Coal Gold Nihilist Tyrant Gems PaulTheGreat Iron anders890 Lead Lumber Marble Oil fableboy Rubber PaulTheGreat Silver Nihilist Tyrant Fish fableboy It gives you the Bonus Resources: Asphalt Automobiles Construction Fine Jewelry Microchips Radiation Cleanup Scholars Steel When equipped with fish, this trade circle gives your nation: Initial infrastructure cost: -42% Infrastructure upkeep: -23% Population increase: 8% Citizen income increase: $9.5 Population happiness increase: 14 Initial land cost: -15% Purchased land area increase: 35% Natural growth increase: x0 Technology cost decrease: -13% Environment: 10 Soldier increase: 38% Soldier cost decrease: $-6 Soldier upkeep cost: $-0.5 Tank cost decrease: -8% Tank upkeep cost: -18% Aircraft cost decrease: -16% Aircraft upkeep: -25% Aircraft limit increase: 10 Cruise missle cost decrease: -20% Cruise missle upkeep: -20% Nuke cost decrease: -20% Nuke upkeep: -20%
  10. Update: Sigwalter Schiess added in with lumber and rubber. 3 people to go.
  11. Trade Set 6 - Infrastructure Reducing [Aluminum] [Cattle] [Coal] [Fish] [iron] [Lumber] [Marble] [Oil] [Rubber] [Water] [Wheat] [1x Wildcard] Bonus Resources: [steel] [Automobiles] [beer] [Construction] [Asphalt] This is a very good resource set. This trade set concentrates on reducing infrastructure costs and upkeep. The Automobiles and Beer provide a decent income boost. Citizen:+25.5% Infra Cost:-35.2% Infra Upkeep:-21.3% Happiness:+10 Land Cost:-23.1% Land Area:+38% Soldier Cost:-$6 Soldier Efficiency:+42.6% Environment: -1 (depends on u don't have coal or oil as default) Aircraft Cost: -15.2%. Aircraft Limit: +10 Tank Upkeep: -9.8% Navy Cost: -15% Navy Upkeep: -10% Increases number of citizens per mile before population unhappiness by 50 Triples the value of land when selling (from $100 to $300) [Aluminum] [Cattle] Auzzie [Coal] fableboy [Fish] [iron] [Lumber]Sigwalter Schiess [Marble] [Oil] Auzzie [Rubber]Sigwalter Schiess [Water] [Wheat] [Wildcard] fableboy (Sugar) Nation Name: Ruler: Nation Link: Resource 1: Resource 2: Harbor: Team:
  12. Good luck with your RL, make sure not to get deleted like I let mine! Good luck Raasaa!
  13. Woot woot! Glad that you started your alliance. I'm sure I will help out as much as possible. Besides the strength. My 1k strength wouldn't do much.
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