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Everything posted by fableboy
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Update: We require Lead, Marble, Coal, and lumber.
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o/ NUF o/ NV
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We do not require lead. It needs those exact resources.
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Mat, you need a harbor before being able to finish a TC.
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If you would just look at the list of resources you would see that we don't require any of those resources.
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Bump, we now require coal and marble, has one of the members has gone inactive due to the war.
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Update: Added in Alsobrooks
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Happy 1 day late 1 month anniversary!
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Anders currently has a full trade thing, so once the TC is filled we can expect the trade to be accepted by him, but until then he is not accepting.
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Update: I added in some people, we only need 2 more people and this is completed.
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Added, thank you.
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Aluminum anders890 Coal Gold Nihilist Tyrant Gems PaulTheGreat Iron anders890 Lead Lumber Marble Oil fableboy Rubber PaulTheGreat Silver Nihilist Tyrant Fish fableboy It gives you the Bonus Resources: Asphalt Automobiles Construction Fine Jewelry Microchips Radiation Cleanup Scholars Steel When equipped with fish, this trade circle gives your nation: Initial infrastructure cost: -42% Infrastructure upkeep: -23% Population increase: 8% Citizen income increase: $9.5 Population happiness increase: 14 Initial land cost: -15% Purchased land area increase: 35% Natural growth increase: x0 Technology cost decrease: -13% Environment: 10 Soldier increase: 38% Soldier cost decrease: $-6 Soldier upkeep cost: $-0.5 Tank cost decrease: -8% Tank upkeep cost: -18% Aircraft cost decrease: -16% Aircraft upkeep: -25% Aircraft limit increase: 10 Cruise missle cost decrease: -20% Cruise missle upkeep: -20% Nuke cost decrease: -20% Nuke upkeep: -20%
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Bump
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Bump
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Update: Sigwalter Schiess added in with lumber and rubber. 3 people to go.
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Bump
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Bump
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Trade Set 6 - Infrastructure Reducing [Aluminum] [Cattle] [Coal] [Fish] [iron] [Lumber] [Marble] [Oil] [Rubber] [Water] [Wheat] [1x Wildcard] Bonus Resources: [steel] [Automobiles] [beer] [Construction] [Asphalt] This is a very good resource set. This trade set concentrates on reducing infrastructure costs and upkeep. The Automobiles and Beer provide a decent income boost. Citizen:+25.5% Infra Cost:-35.2% Infra Upkeep:-21.3% Happiness:+10 Land Cost:-23.1% Land Area:+38% Soldier Cost:-$6 Soldier Efficiency:+42.6% Environment: -1 (depends on u don't have coal or oil as default) Aircraft Cost: -15.2%. Aircraft Limit: +10 Tank Upkeep: -9.8% Navy Cost: -15% Navy Upkeep: -10% Increases number of citizens per mile before population unhappiness by 50 Triples the value of land when selling (from $100 to $300) [Aluminum] [Cattle] Auzzie [Coal] fableboy [Fish] [iron] [Lumber]Sigwalter Schiess [Marble] [Oil] Auzzie [Rubber]Sigwalter Schiess [Water] [Wheat] [Wildcard] fableboy (Sugar) Nation Name: Ruler: Nation Link: Resource 1: Resource 2: Harbor: Team:
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Good luck with your RL, make sure not to get deleted like I let mine! Good luck Raasaa!
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Woot woot! Glad that you started your alliance. I'm sure I will help out as much as possible. Besides the strength. My 1k strength wouldn't do much.