Jump to content

GemStone

Members
  • Posts

    99
  • Joined

  • Last visited

Posts posted by GemStone

  1. Resources required-

    cattle-

    coal-

    fish-

    furs-Me

    gems-

    gold-

    pigs-

    silver-

    spices-me

    sugar-

    wine-

    uranium-

    Bonus resources: Affluent population, fast food, and fine jewelery

    Effects:

    Initial infrastructure cost: -4%

    Infrastructure upkeep: -3%

    Population increase: 25.9%

    Citizen income increase: $10

    Population happiness increase: 16.5

    Initial land cost: -14.5%

    Purchase land area increase: 24.2%

    Natural growth increase: x3

    Technology cost decrease: -5%

    Soldier increase: 24.2%

    Soldier upkeep cost: $-0.5

    Nuclear Weapons upkeep decrease: -50%

    Submarine purchase cost decrease: -5%

    Submarine upkeep cost decrease: -5%

    Aircraft carrier purchase cost decrease: -5%

    Aircraft Carrier upkeep cost decrease: -5%

    Mt nation: http://tournament.cybernations.net/nation_...tion_ID=1002849

  2. o/ Jipps!!!!!

    Well said!!! Being on the losing side of a war does open ones eyes considerably, I am thankful we got merciful light terms, that do help us rebuild. I actually never followed the politics of CN much in the past, nor the harsh terms and reps of the past, but the recent war has opened my eyes. I do regret having accepted any of those reps/terms as well. Ignorance is no excuse, so therefore I don't have one. We all know power corrupts and (seeming) absolute power is worse. I don't think NPO should get off scott free, I do hope that mercy will be shown and appropriate reps and terms are given and not a reoccurance of the crimes that have been given to others. NPO has treated us well and are great allies, even though many of you don't know that side of them. I don't know what the future holds, but I hope for a fairer CN. Take this as you will, I speak the truth, from my heart. I will say no more.

  3. Require Iron and Coal only.

    The bonus resources are: Asphalt, Construction, cars, microchips, radiation cleanup, scholars and steel.

    Notes: Radiation Cleanup requires a technology level greater than 15

    Scholars require a literacy rate of 90.

    Uranium allows nations to develop nuclear weapons if that nations government preference supports nuclear weapons.

    If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happiness.

    Effects:

    Initial infrastructure cost: -41%

    Infrastructure upkeep: -24.7%

    Population increase: 0%

    Citizen income increase: $7.5

    Population happiness increase: 13

    Initial land cost: -10%

    Purchase land area increase: 38%

    Natural growth increase: x0

    Technology cost decrease: -13%

    Environment: 1

    Environment penalty reduction: -50%

    Global Radiation reduction: 50%

    Soldier increase: 42.6%

    Soldier cost decrease: $-6

    Soldier upkeep cost: $-0.5

    Tank cost decrease: -8%

    Tank upkeep cost: -17%

    Aircraft cost decrease: -7.8%

    Aircraft upkeep cost decrease: -25%

    Aircraft limit increase: 10 units

    Cruise Missile cost decrease: -20%

    Cruise Missile upkeep cost decrease: -20%

    Nuclear Weapons cost decrease: -20%

    Nuclear Weapons upkeep decrease: -60%

    Frigate purchase cost decrease: -25%

    Frigate upkeep cost decrease: -38%

    Destroyer purchase cost decrease: -35%

    Destroyer upkeep cost decrease: -30%

    Submarine purchase cost decrease: -30%

    Submarine upkeep cost decrease: -41.6%

    Aircraft carrier purchase cost decrease: -37.6%

    Aircraft Carrier upkeep cost decrease: -41.6%

    Other navy purchase cost decrease: -15%

    Other navy upkeep cost decrease: -28%

    Message me in game here: http://www.cybernations.net/nation_drill_d...ation_ID=203086

  4. Just to state it again, SSSW18 agrees that the terms are very fair. We walked away from the White peace offer and were not expecting it would be given again, we accept responsibility for that. The terms are signed, sealed and will be delivered. If we don't have a problem with our terms, why would anyone else?

    Note: All I have seen for the past few pages are people repeating themselves with the same arguments, that have nothing much to do with the topic of the thread, this is why I don't normally read on these forums.

    o/PEACE

    o/SSSW18

    o/DT, BH, LSR and MOON

  5. Update for your circle:

    5br

    Economy effects =

    Income +$13

    Citizens +16.8%

    Happiness +15

    Infra Cost - 16%

    Tech Cost -12.6%

    Land Cost - 5%

    Land Bonus +15%

    Military Effects =

    Soldier eff. +18.8%

    Soldier Cost -$6

    Cruise Cost - 20%

    Nuke Cost -20%

    Tanks Cost - 8%

    Navy Cost - 23.5%

    Aircraft Cost - 4%

    Bill Effects =

    Infra - 17.2%

    Soldier UpKp - $0.5

    Tank UpKp - 17%

    Nuke UpKp - 20%

    Navy upKp -35.2%

    Aircraft UpKp -25%

    Hope that helps you a bit

    Well anyone?

  6. Resources-

    1 fish-Rabbit

    2 wheat-rabbit

    3 water-

    4 cattle-snowfang

    5 pigs-Snowfang

    6 sugar-Paragon

    7 spices-Paragon

    8 aluminum-

    9 lumber-

    10 Uranium-

    11 iron-

    12 marble-

    Bonus resources are Construction, Fast food and beer.

    Effects:

    Initial infrastructure cost: -34.2%

    Infrastructure upkeep: -19.7%

    Population increase: 30.6%

    Population happiness increase: 9.5

    Initial land cost: -14.5%

    Purchase land area increase: 8%

    Environment: 1

    Soldier increase: 38%

    Soldier cost decrease: $-3

    Soldier upkeep cost: $-0.5

    Tank upkeep cost: -5%

    Aircraft limit increase: 10 units

    Nuclear Weapons upkeep decrease: -50%

    Submarine purchase cost decrease: -5%

    Submarine upkeep cost decrease: -5%

    Aircraft carrier purchase cost decrease: -12.6%

    Aircraft Carrier upkeep cost decrease: -5%

  7. Resources:

    1 iron-

    2 sugar-

    3 fish-

    4 furs-505nuke

    5 wine-Kzoppistan

    6 gold-505nuke

    7 silver-

    8 gems-Greek18

    9 coal-Kzoppistan

    10 lumber-

    11 lead-

    12 oil-Greek18

    Bonus resources are: Fine jewelery, Affluent Population, Microchips, steel, and scholars(90% literacy rate required)

    Effects:

    Initial infrastructure cost: -20.8%

    Infrastructure upkeep: -17.2%

    Population increase: 16.2%

    Citizen income increase: $13

    Population happiness increase: 16

    Initial land cost: -5%

    Purchase land area increase: 15%

    Natural growth increase: x3

    Technology cost decrease: -13%

    Environment penalty reduction: -50%

    Soldier increase: 18.8%

    Soldier cost decrease: $-6

    Soldier upkeep cost: $-0.5

    Tank cost decrease: -8%

    Tank upkeep cost: -17%

    Aircraft cost decrease: -4%

    Aircraft upkeep cost decrease: -25%

    Cruise Missile cost decrease: -20%

    Cruise Missile upkeep cost decrease: -20%

    Nuclear Weapons cost decrease: -20%

    Nuclear Weapons upkeep decrease: -20%

    Frigate purchase cost decrease: -25%

    Frigate upkeep cost decrease: -38%

    Destroyer purchase cost decrease: -35%

    Destroyer upkeep cost decrease: -30%

    Submarine purchase cost decrease: -25%

    Submarine upkeep cost decrease: -38%

    Aircraft carrier purchase cost decrease: -25%

    Aircraft Carrier upkeep cost decrease: -38%

    Other navy purchase cost decrease: -15%

    Other navy upkeep cost decrease: -28%

×
×
  • Create New...