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Weaver

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Posts posted by Weaver

  1. All trades prefferably on red team but any will do. :popcorn:

    Aluminum - Open

    Coal - Open

    Gold - Weaver

    Iron - Open

    Lead - Open

    Lumber - Weaver

    Marble - Open

    Oil - Open

    Rubber - Open

    Uranium - Open

    Water - Open

    Wheat - Open

    With the bonus of: Steel, Sholars, Construction, Microchips, Radiaton cleanup, Asphalt, Auto, Beer

    Initial infrastructure cost: -42%

    Infrastructure upkeep: -26%

    Population increase: 8%

    Citizen income increase: $6

    Population happiness increase: 11

    Initial land cost: -10%

    Purchased land area increase: 40%

    Natural growth increase: 0%

    Technology cost decrease: -13%

    Environment increase: 20%

    Environment decrease: -2

    Soldier increase: 38%

    Soldier cost decrease: $-6

    Soldier upkeep cost: $-0.5

    Tank cost decrease: -13%

    Tank upkeep cost: -13%

    Aircraft cost decrease: -16%

    Aircraft upkeep: -20%

    Aircraft limit increase: 10

    Cruise missle cost decrease: -20%

    Cruise missle upkeep: -20%

    Nuke cost decrease: -20%

    Nuke upkeep: -20%

    Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.

    Water increases number of citizens per mile before population unhappiness by 50.

    Sholars require literacy rate of 90% or greater.

    Construction requires technology level of 5 of greater.

    Microchips require technology level of 10 of greater.

    Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT.

    All must have harbor.

    Nation Ruler: Weaver

    Nation URL: http://www.cybernations.net/nation_drill_d...ation_ID=193990

    Resource One: Gold

    Resource Two: Lumber

    Nation Ruler:

    Nation URL:

    Resource One:

    Resource Two:

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