All trades prefferably on red team but any will do.
Aluminum - Open
Coal - Open
Gold - Weaver
Iron - Open
Lead - Open
Lumber - Weaver
Marble - Open
Oil - Open
Rubber - Open
Uranium - Open
Water - Open
Wheat - Open
With the bonus of: Steel, Sholars, Construction, Microchips, Radiaton cleanup, Asphalt, Auto, Beer
Initial infrastructure cost: -42%
Infrastructure upkeep: -26%
Population increase: 8%
Citizen income increase: $6
Population happiness increase: 11
Initial land cost: -10%
Purchased land area increase: 40%
Natural growth increase: 0%
Technology cost decrease: -13%
Environment increase: 20%
Environment decrease: -2
Soldier increase: 38%
Soldier cost decrease: $-6
Soldier upkeep cost: $-0.5
Tank cost decrease: -13%
Tank upkeep cost: -13%
Aircraft cost decrease: -16%
Aircraft upkeep: -20%
Aircraft limit increase: 10
Cruise missle cost decrease: -20%
Cruise missle upkeep: -20%
Nuke cost decrease: -20%
Nuke upkeep: -20%
Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
Water increases number of citizens per mile before population unhappiness by 50.
Sholars require literacy rate of 90% or greater.
Construction requires technology level of 5 of greater.
Microchips require technology level of 10 of greater.
Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT.
All must have harbor.
Nation Ruler: Weaver
Nation URL: http://www.cybernations.net/nation_drill_d...ation_ID=193990
Resource One: Gold
Resource Two: Lumber
Nation Ruler:
Nation URL:
Resource One:
Resource Two: