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Gork

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Posts posted by Gork

  1. Londo, you attacked 39 defenseless nations in an attempt to steal what is not yours and crumble their alliance. You expected them to lay down while you destroy their nations.

    You pressed the "declare war" button. That's called declaring war. You declared war without a reason, other than your amusement.

    I await the death of Athens. It will come, eventually.

    Londo did not state this at all in his announcement. The raiders executed a couple of ground attacks each and sent peace offers, awaiting for a response from the Knights of Ni! They explicitly provide the option of ceasing the conflict immediately or continuing it.

  2. Overall, this looks like a sound application of political theory. I want to ask, though: what do you perceive as the roots of inter-alliance conflict? Is it necessary exclusively because of the limited availability of resources, that are assigned a value by an alliance's practical or ideological position, or is there a greater degree of uncertainty and accident that should be considered?

  3. I don't require either of those things. I just said if Vanguard no longer want to be amicable and peaceful to other Orange alliances then they shouldn't be a member of this treaty which requires them to be so.

    [edit]I wasn't trying to criticise them.

    Other Vanguard members have previously stated our motives for leaving OUT clearly. Our intent is not to distance ourselves from Orange alliances with which we currently maintain open relations, but we consider this treaty both unnecessary for collaborating effectively with the rest of the Team and a restraint of our future actions. The NAP/ODP clauses of OUT have political implications which transcend sphere unity, that Delta described earlier.

  4. I just realized how old this game makes me feel when I talk about it. I felt like the other old farts should share my burning pain of remembering all the time we wasted on this game.

    We had to bring up the subject for you to remember having played this long, you senile old coot. Also, happy 1000th wasteday.

  5. I don't like making changes during wars but these changes today were necessary to correct an exploit where players were deploying 100%, doing their raids, and when their opponent brought up the ground attack screen their forces auto returned home for 100% defenses without any penalty. The second part of the update is to encourage players to not turtle (as a result of this update) by providing more loot in victorious ground battles.

    I think there are other, less drastic, alternatives to solve this "problem", especially since players already pay for the marginal 20% deployment with an anarchy extension (and probably additional casualties? Seeing that they are calculated on a higher soldier/tank count...). An example would be to implement a 20% soldier/tank loss upon recall, if the nation's last deployment was over 80%, or additional losses in abandoned equipment if an overdeploying nation loses a ground attack.

    Besides, if a nation deploys 100% of its troops, its options after the attack are somewhat limited because, if it didn't lose too many soldiers in a day's round of attacks, it can't purchase a capable defending force and is stuck with a not-optimal deployment waiting to be recalled (you always lose troops) and, if it lost a sizeable chunk of attacking forces, then the situation is not much different than in one where you deployed less than 80% soldiers, with the added probability of having extra soldiers stuck in deployment since you went all-out to begin with.

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