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Nation of Equality

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Everything posted by Nation of Equality

  1. YES, I have all the people!!! Ok, in two days (Nov. 3) we will also propose trades to each other. By then, the two people not in pink will change to pink and the one person without a harbor will have one. edit: No need to worry but, due to full foreign aid slots, Slapaho will not have a harbor, I will simply not get his trade until I give him what he needs for a harbor, so it doesn't effect anyone else.
  2. Ok, Satsuma117 is probably coming to our group. The only difficulty is that he is applying to a green team alliance. Also, he doesn't have a harbor, but I think I have enough money so that he will be able to buy one after I send him the money.
  3. With Halalalaastan joining as well, we have: Rubber, Oil, Aluminum, Marble. If nobody new gives a response by this time tomorrow than I will PM no team and offer them the deal if they come to pink. Four down, two more to go!
  4. TRADE CIRCLE COMPLETE It's Infrastructure reduction heavy, that way those construction workers can get to work, sweating all over their hot steamy bodies, with their long, hard drill bits. Ah-hem. It includes: Aluminum- Cattle- Coal- Fish Iron- Lumber- Marble Oil Rubber- Water- Wheat- Wine- With bonus resources: Steel Automobiles Asphalt Beer Construction For reference: Aluminum – Increases soldier efficiency +20%, lowers infrastructure purchase cost -7%, and lowers aircraft purchase costs -8%. Cattle- Increases number of citizens +5% and lowers land purchase cost -10%. Coal – Increases the purchased land area of a nation by 15%, increases soldier efficiency +8%, and lowers infrastructure purchase cost -4%. Fish - Increases number of citizens +8% and lowers land purchase cost -5%. Iron - Lowers soldier purchase cost -$3.00, lowers infrastructure upkeep costs -10%, lowers infrastructure purchase costs -5%, lowers tank upkeep costs -5%. Lumber – Lowers infrastructure purchase cost -6% and lowers infrastructure upkeep costs -8%. Marble – Lowers infrastructure purchase cost -10%. Oil - Lowers soldier purchase cost -$3.00, increases population happiness +1.5, increases soldier efficiency +10%, lowers tank upkeep cost -5%, lowers aircraft purchase cost -4%, and lowers all navy vessel upkeep cost -10%. Rubber - Increases purchased land area of a nation by 20%, lowers land purchase cost -10%, triples the value of land when selling (from $100 to $300), lowers infrastructure purchase cost -3%, and lowers aircraft purchase cost -4%. Water – Increases number of citizens per mile before population unhappiness by 50, increases population happiness +2.5, and improves a nations environment by 1. Wheat – Increases number of citizens +8%. Wine – Increases population happiness +3. Steel - Reduces infrastructure cost -2%. Lowers all navy vessel purchase cost -15%. Automobiles - Increases population happiness +3. Requires Asphalt and Steel. Beer - Increases population happiness + 2. Requires Water, Wheat, Lumber, and Aluminum. Asphalt - Lowers infrastructure upkeep cost -5%. Requires Construction, Oil, and Rubber. Construction - Reduces infrastructure cost -5% and raises the aircraft limit +10. Requires Lumber, Iron, Marble, Aluminum, and a technology level greater than 5. Total effect: Citizens: 22.5% Happiness: +12 Infrastructure purchase cost: -35.2% Infrastructure upkeep cost: -21.34% Land Cost: -23.1% Land bonus: +38% Environment: +1 Soldier efficiency: +42.6% Soldier cost: -6$ Navy cost: -15% Aircraft cost: -15.2% Aircraft limit: +10 Tank upkeep: -9.8% Navy upkeep: -10% Pop density limit: +50 Natural growth: +10% Land sale value: +200% Remember, this is suppose to be a long-term commitment, although you may exit. If you do exit, please give the trade circle at least a day or two of notification.
  5. I'm not in peace mode, can I sell it?
  6. I'd like to join, but it says on the forum the link in the first post directs to that registration is currently deactivated.
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