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Purple Trade Circle


Life Swordsman

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I"m making a trade Circle of the following resources:

Aluminum, Cattle, Fish, Iron, Lumber, Marble, Pigs, Silver, Spices, Sugar, Water, and Wheat

if you want to join, please post here or PM me on the forum or in-game please with a link to your nation

Aluminum-toxinn http://www.cybernations.net/nation_drill_d...Nation_ID=88097

Cattle-Kristen the Great http://www.cybernations.net/nation_drill_d...ation_ID=207258

Fish-NavySEAL http://www.cybernations.net/nation_drill_d...ation_ID=202037

Iron

Lumber

Marble-Kerlan http://www.cybernations.net/nation_drill_d...ation_ID=147597

Pigs-Kristen the Great http://www.cybernations.net/nation_drill_d...ation_ID=207258

Silver-Me(Life Swordsman) http://www.cybernations.net/nation_drill_d...ation_ID=246541

Spices-toxinn http://www.cybernations.net/nation_drill_d...Nation_ID=88097

Sugar-Me(Life Swordsman) http://www.cybernations.net/nation_drill_d...ation_ID=246541

Water-NavySEAL http://www.cybernations.net/nation_drill_d...ation_ID=202037

Wheat-Kerlan http://www.cybernations.net/nation_drill_d...ation_ID=147597

Bonus resources:

Construction- Reduces infrastructure cost -5% and raises the aircraft limit +10. Requires Lumber, Iron, Marble, Aluminum, and a technology level greater than 5.

Fast Food-Increases population happiness + 2. Requires Cattle, Sugar, Spices, and Pigs.

Beer-Increases population happiness + 2. Requires Water, Wheat, Lumber, and Aluminum.

(i think)

Resource bonus:

Increases soldier efficiency +20%, lowers infrastructure purchase cost -7%, and lowers aircraft purchase costs -8%.

Increases number of citizens +5% and lowers land purchase cost -10%.

Increases number of citizens +8% and lowers land purchase cost -5%.

Lowers soldier purchase cost -$3.00, lowers infrastructure upkeep costs -10%, lowers infrastructure purchase costs -5%, lowers tank upkeep costs -5%.

Lowers infrastructure purchase cost -6% and lowers infrastructure upkeep costs -8%.

Lowers infrastructure purchase cost -10%.

Lowers soldier upkeep cost -$0.50, increases soldier efficiency +15%, and increases number of citizens +3.5%.

Increases citizen’s daily income +$2.00 and increases population happiness +2.

Increases the purchased land area of a nation by 8% and increases population happiness +2.

Increases number of citizens +3%, and increases population happiness +1.

Increases number of citizens per mile before population unhappiness by 50, increases population happiness +2.5, and improves a nations environment by 1.

Increases number of citizens +8%.

this equals:

Lower Infrastructure purchase cost -33%

Lower Infrastructure upkeep cost -18%

Increase number of Citizens +27.5%

Increase Citizen happiness +11.5

and other stuff i don't wanna try adding up.

Edited by Life Swordsman
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I explaind to him that although 7 bonous rescources look nice this is the best trade set up in the game, and i have the figures that back it up.

Actually, if we have gems or lead it would be better we'd make like an extra 50 cent per person. and at a tax rate of 28% that like .14 cent per pesron so i think well manage.

p.s. message sent to my tading partners.

Edited by toxinn
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thanks, but you do realize that you'll lose your 7-8 bonues resorces, correct? i appreceate this, jsut wanting to make sure...

While the bonus resources are great, the increased citizen count will do much much more for me in the long run.

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