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ocpuck13

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Posts posted by ocpuck13

  1. [quote name='King Kaiser' date='10 February 2010 - 05:05 PM' timestamp='1265850325' post='2173526']
    Milner Mania- http://www.cybernations.net/nation_drill_display.asp?Nation_ID=383341

    Fish, Oil
    [/quote]
    ok ur in ill get henderwich to enter ur name in the circle...go ahead and send us all trade requests as soon as u can

  2. Resources:

    - Aluminum -

    - Fish -

    - Gold -

    - Iron -

    - Lead - OprahDust

    - Lumber - ocpuck13

    - Marble -

    - Oil - OprahDust

    - Rubber - ocpuck13

    - Uranium -

    - Water -

    - Wheat -

    Bonus Resources:

    Scholars

    Construction

    Asphalt

    Beer

    Microchips

    Bonuses:

    Initial infrastructure cost: -36%

    Infrastructure upkeep: -26%

    Population increase: 16%

    Citizen income increase: $6

    Population happiness increase: 8

    Initial land cost: -15%

    Purchased land area increase: 20%

    Natural growth increase: x0

    Technology cost decrease: -13%

    Environment: 1

    Soldier increase: 30%

    Soldier cost decrease: $-6

    Soldier upkeep cost: $-0.5

    Tank cost decrease: -8%

    Tank upkeep cost: -18%

    Aircraft cost decrease: -16%

    Aircraft upkeep: -25%

    Aircraft limit increase: 10

    Cruise missle cost decrease: -20%

    Cruise missle upkeep: -20%

    Nuke cost decrease: -20%

    Nuke upkeep: -20%

    Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.

    Water increases number of citizens per mile before population unhappiness by 50.

    Sholars require literacy rate of 90% or greater.

    Construction requires technology level of 5 of greater.

    Microchips require technology level of 10 of greater.

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