Jump to content

Xellos

Retired Moderator
  • Posts

    2,541
  • Joined

  • Last visited

Posts posted by Xellos

  1. Check your e-mail.
    [quote]1.) Are multiple nations allowed?
    No. A player may not have more than one nation. This rule was implemented Feb. 18, 2006. There is one nation per player, period. Players in possession of multiple nations before Feb. 18 were grand fathered under the conditions that they do not break any game rules. Players controlling legal, grandfathered multiple nations may not use them to trade, send aid to the others or wage multiple wars on a single opponent. The game staff uses more than just IP evidence to detect multi users, [b]so if you violate this rule you face nation deletion and/or a possible ban from the game.[/b][/quote]

  2. [quote name='Iceknave' timestamp='1322326102' post='2852588']
    Not a bug, I think.

    1. Have you been at war EVER in your nation's history?
    --> Yes --> Grounds Battles, nuclear attacks, etc. take off fractional amounts of tech. Your 0.24 tech is a result of this fractional losses/gains of tech while at war.
    --> No --> No idea then.

    To clear the 0.24 tech, go to war and get ZT.......
    [/quote]
    This is correct. Your nation has casualties, not a bug.

    iLock

  3. [url=http://forums.cybernations.net/index.php?showtopic=15207]Trade circle requests go in the pinned thread.[/url]

    [quote][b]Trade circles (resources, bonuses and participants listed) may have their own thread[/b], and may be bumped once every 24 hours, if no other post is made in it.[/quote]

  4. [url=http://forums.cybernations.net/index.php?showtopic=15207]Separate trade requests go into the pinned thread.[/url]

    [quote][b]Trade circles (resources, bonuses and participants listed) may have their own thread[/b], and may be bumped once every 24 hours, if no other post is made in it.[/quote]

×
×
  • Create New...