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lobam

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Posts posted by lobam

  1. [quote name='Zoomzoomzoom' timestamp='1282325162' post='2424663']
    You have an entire alliance that consisted of 1.9 million NS merging into your alliance. This isn't any sort of achievement.

    Let us know when you actually grow an entire 1 million NS from scratch.
    [/quote]
    What you want a 2.9 Million NS Announcement

    [quote name='kerschbs' timestamp='1282328955' post='2424737']
    Seriously. I mean I love a lot of the people in FIRE, but if you are starting from an alliance that was already over 1mill ns, this isn't really an achievement.
    [/quote]

    Meh kinda is when there's no Promise the Whole Alliance Merges . Maybe not as Epic but still an Achievement none the less

    [quote name='Batallion' timestamp='1282334624' post='2424813']
    This announcement lacks Lobam :mad:
    [/quote]

    Nah just late in response :)

    O/ FIRE

  2. [quote name='Golan 1st' date='17 July 2010 - 04:54 PM' timestamp='1279403664' post='2376306']
    I believe that you don't read the data right.
    You have 9,600 soldiers with efficiency of 11,923 and 51,771 citizens.

    when you look at the chart at the nation statistics page, it shows it as a percent of total population (soldiers and citizens) and indeed
    9,600 / (9,600 + 51,771) = 0.1564 = 15.64%.
    In the military simulator, it shows you the percentage of soldier efficiency of citizens (which is what matters for happiness), so it's
    11,923 / 51,771 = 0.23 = 23%
    But your "actual" (actual number, not efficiency) percent of soldiers of your citizens is
    9,600 / 51,771 = 18.54%

    In short, the numbers are correct, but mean different things and there is no bug.
    [/quote]


    Thanks Golan. I never looked at it this way and neither did a few others I had spoke with on this matter and thought maybe there was a bug of some sort .

    After seeing this explanation I can see that you are right and we have looked at the Information wrong.

    Mods can close this topic for it has been determined not to be a bug but an oversight. Problem has been solved.

    Also thanks Bilrow also :)

  3. When you look at my Nations Charts [url="http://www.cybernations.net/nation_drill_display_charts.asp?Nation_ID=363074"]Here[/url] While hovering over Soldiers in the Population graph it shows that i currently have 15.64% of my Citizen count Which is 9,600 Soldiers . Now Hover over my Citizens it shows i have 51,771 are 84.36%.

    Now If I'm not Mistaken 51,771 x 15.64% = 8,096.9844 a difference of 1,503.0156 Soldiers.

    Now if i go [url="http://www.cybernations.net/CNmilitary.asp"]Here[/url] the Military Simulator says i have a soldier count of 23.2% of my Population.

    Now 51,771 x 23.2% = 12,010.872 a difference of 2,410.872 Solders


    When actually I have like on avg 18.5% Soldier count. Either My Math's wrong are There's a bug in the way that the game is calculating the solider count each nation should have.


    Yes i do have 51,771 Citizens so i should have a Min of 10354.2 Soldiers

    According to the Math equation 51,771 x 20% = 10354.2


    Nw i know the Game rounds for Display & coding purposes but What number is the game rounding to?

    Is this a Bug are the way Admin wants the Game to be

  4. [center]2BR Luxury set on Brown Affluent Population & Jewelry Pigs may be exchanged for another Mil
    Benefits are as Pictured below


    cattle [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=401480"]deClare[/url]
    coal
    fish [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=378161"]Nukerduke[/url]
    furs [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=394625"]Empress Elizabeth[/url]
    gold [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=401480"]deClare[/url]
    gems [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=374389"]Zohand[/url]
    pigs
    Silver
    water [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=394625"]Empress Elizabeth[/url]
    wheat
    wine [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=378161"]Nukerduke[/url]
    Spices [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=374389"]Zohand[/url]


    [img]http://i25.tinypic.com/b7cndw.jpg[/img][/center]

  5. [center]This is a Trade Circle on the Orange Sphere Long term trading. You must be Orange are willing to change to Orange to be in this Circle. ***Marks a Wild Card***

    Fine Jewelry Affluent & Population



    Cattle [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=379789"]Mr Blobagus[/url] Check
    Coal [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=57242"]Dominicc[/url] Check
    Fish [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=383650"]Mohamed Abbass[/url] Check
    Furs [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=337570"]Triple12[/url]
    Gold [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=337570"]Triple12[/url]
    Gems [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=57242"]Dominicc[/url] Check
    Pigs [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=383650"]Mohamed Abbass[/url] Check
    Rubber [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=312400"]naabgamer[/url] Check
    Silver [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=393020"]Devout Atheist[/url] Check
    Uranium [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=393020"]Devout Atheist[/url] Check
    Wheat [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=312400"]naabgamer[/url] Check
    Wine [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=379789"]Mr Blobagus[/url] Check


    Benefits Specifics


    Initial infrastructure cost: -6.9%
    Soldier increase: 24.2%
    Infrastructure upkeep: -3%
    Population increase: 31.8%
    Citizen income increase: $10
    Population happiness increase: 10.5
    Initial land cost: -23.1%
    Purchase land area increase: 38%
    Aircraft cost decrease: -4%
    Submarine purchase cost decrease: -5%
    Natural growth increase: x3
    Submarine upkeep cost decrease: -5%
    Technology cost decrease: -5%
    Aircraft carrier purchase cost decrease: -5%
    Aircraft Carrier upkeep cost decrease: -5%



    Uranium
    Uranium allows nations to develop nuclear weapons if that nations government preference supports nuclear weapons.
    If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happiness.[/center]

    Updated Via in-game messages...

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