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Janitor

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Posts posted by Janitor

  1. [quote name='Confusion' timestamp='1322461977' post='2854536']
    It's funny you say this, since LE's Guide basically says 'Acquire HNMS and Nukes. Good Day.'
    [/quote]

    It's what the game demands right now. Reduce their effect or make them much harder to get and more attention will go towards navy or some other advantage. N0-0ne can ignore nukes, they are required to fight well and last any length of time.

    For that matter when a nuke lands - why aren't some of the nukes on the ground destroyed? I don't really understand the thought here in making the game so nuke centered but it is what it is.

  2. Clash, you should know better

    You've worked with us a lot in the past. We expected PS to hit us, they chose their own route for their own reasons. We've fought em before and we'll fight em again.

    In fact, the only alliance we have never fought as far as I know... Warriors.

    This extended round was weird for us all, I am not a fan of it and I hope it goes back to the reduced times. And I still think nukes should be way harder to get. Conventional fights should be the norm as opposed to nuke offs being the norm.

  3. As it seems admin finds the 23 hour cycle difficult to implement... I mean we've been asking for it for 2 years now.... I think the simplest answer is to make all forms of attacks (GA, Air,CM's) work somewhat like nukes. You declare, run your first 2 attacks of any type and then wait 24 hours before performing that type of attack again. Update blitz is gone - co-ordination of attack within an alliance is then going to be the deciding factor for a blitz. Update time is no longer a concern.

  4. A simple fix that already has code in place would be to treat 2 ground attacks, 2 cruise, 2 air exactly as nukes.

    do 2 of each and wait 24 hours before the next can be launched. Update becomes meaningless compared to as many members on at the same time as possible when waging war.

    THAT should be relatively easy to code!

  5. [quote name='dealmaster13' timestamp='1309461223' post='2745240']
    Why would you choose to fight a war if you think you'd 'lose'?
    [/quote]

    Ya, we took that shot this time. Our War leader/planner pointed out how bad it would likely go, but with all the rogues etc early, it just had to be done.

    My call, my responsibility

    6 of our nations were rogues, 3 more inactive - it was a large risk and we decided to try it anyway. Not my best plan :rolleyes:

    Win or lose, if we think we are being covertly attacked we will come at you. Rogues slowed our growth, I suspect we did the same in return.

    This rivalry can go on as long as you want. We are good with it. B-)

  6. dunno what you are smoking, but you are wrong.

    Good fights that make sense are hard to find and come by. Ask any alliance leader, it is really hard to figure out. 4 times we had a target that either went war or got attacked one day before we moved.

    Can't control that

    So let's see your big move now.

  7. what's with this political moves in the future, LE is poor at politics of any kind and likes it that way.

    We fight. period.

    Last round we had trouble finding a fight but made up for it in the end, every LE nation took on a nook laden top 30 nation. Not one of ours went down without multiple nooks.

    This time we are going big early :awesome:

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