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Warbeast

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Posts posted by Warbeast

  1. Well we can sacrifice 2 bonuses to get a 20% increase in population.

    The resources for that would be:

    Aluminum

    Cattle

    Coal

    Fish

    Iron

    Lumber

    Marble

    Spices

    Uranium

    Wheat

    Wine

    Initial infrastructure cost: -39%

    Infrastructure upkeep: -19.7%

    Population increase: 22.5%

    Citizen income increase: $3

    Population happiness increase: 5

    Initial land cost: -14.5%

    Purchase land area increase: 24.2%

    Environment penalty reduction: -50%

    Soldier increase: 29.6%

    Soldier cost decrease: $-3

    What do you guys think of that?

  2. This trade circle is open to annyone from the black team and it's main goals are to lower infrastructure cost and upkeep, this will be a long-term trade circle so only serious inquiries please :)

    Aluminum-

    Coal-

    Spice-Prather6

    Iron-

    Lumber-

    Marble-Prather6

    Oil-

    Rubber-

    Uranium- Warbeast

    Wine- Warbeast

    Cattle- Stonewall14

    Lead- Stonewall 14

    The bonus resources are: Asphalt, Automobiles, Construction, and Steel, Scholars.

    The main benefits are listed here:

    Initial infrastructure cost: -41%

    Infrastructure upkeep: -24.7%

    Population happiness increase: 11

    Purchase land area increase: 38%

    Soldier increase: 42.6%

    Soldier cost decrease: $-6

    If you have any inquiries, please post here or message me in-game.

    Thanks,

    Warbeast,

    :)

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