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magicJ

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Posts posted by magicJ

  1. would like to join a trade circle of set's below.

    anyways ill change my color to whatever fits the trade circle

    MY RESOURCES:: RUBER SUGAR

    sets i would like to join:: (any of the below)

    Set 1

    Resources: Oil, Rubber, Water, Wheat, Lumber, Aluminum, iron, Marble, Coal, ?, ?, ?.

    Bonus Resources: Asphalt, Autos, Beer, Construction, Steel

    Stats:

    Soldier efficiency: +38%,

    Soldier cost: -$6

    Tank upkeep: -10%

    Population happiness: 9

    Infra purchase -42%

    Infra upkeep: -23%

    Aircraft purchase -16%

    Naval vessel upkeep: -10%

    Land bonus: +35%

    Land purchase: -10%

    Environment: +1

    Citizens: +8%

    Land value tripled when selling.

    Density population cap raised by 50.

    Aircraft limit raised by 10.

    Set 2

    Resources: Oil, Rubber, Coal, Iron, Lumber, Marble, Aluminium, Gold, Lead, ?, ?, ?.

    Bonus Resources: Asphalt, Automobiles, Construction, Microchips, Radiation Cleanup, Scholars, Steel

    Stats:

    Soldier effeciency: +28

    Soldier purchase: -$6

    Soldier upkeep: -0.5

    Infrastructure purchase cost: -42%

    Infrastructure upkeep cost: -23%

    Population happiness: 6.5

    Tank upkeep: -18%

    Tank purchase: -8%

    Aircraft purchase: -12%

    Aircraft upkeep: -25%

    Naval vessel upkeep: -30%

    (Frigate, Destroyer, Submarine and Aircraft Carrier purchase cost: -30%)

    Frigate, Destroyer, Submarine and Aircraft Carrier purchase cost: -10%

    land: +35

    land purchase: -10

    land value tripled when selling

    Citizen income: +3%

    Citizen income: +3

    Technology cost: -13%

    Environment: +1

    Cruise Missiles upkeep and purchase: -10%

    Nuclear Missile upkeep and purchase: -10%

    Environment penalty for owning nuclear weapons by 50%

    Aircraft limit raised by 10.

    Nuclear anarchy effects reduced by 1 day.

    Global radiation reduced by 50%

    Set 3

    Resources: Oil, Rubber, Coal, Iron, Lumber, Marble, Aluminium, Gold, Lead, Water, Wheat, ?

    Bonus Resources: Asphalt, Automobiles, Beer, Construction, Microchips, Radiation Cleanup, Scholars, Steel

    Stats:

    Soldier effeciency: +28

    Soldier purchase: -$6

    Soldier upkeep: -0.5

    Infrastructure purchase cost: -42%

    Infrastructure upkeep cost: -23%

    Population happiness: 9

    Tank upkeep: -18%

    Tank purchase: -8%

    Aircraft purchase: -12%

    Aircraft upkeep: -25%

    Naval vessel upkeep: -30%

    (Frigate, Destroyer, Submarine and Aircraft Carrier purchase cost: -30%)

    Frigate, Destroyer, Submarine and Aircraft Carrier purchase cost: -10%

    land: +35

    land purchase: -10

    land value tripled when selling

    Citizen income: +3%

    Citizen income: +$3

    Citizen count: +8%

    Technology cost: -13%

    Environment: +2

    Cruise Missiles upkeep and purchase: -10%

    Nuclear Missile upkeep and purchase: -10%

    Environment penalty for owning nuclear weapons by 50%

    Aircraft limit raised by 10.

    Nuclear anarchy effects reduced by 1 day.

    Global radiation reduced by 50%

    Increases number of citizens per mile before population unhappiness by 50

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