Agleos
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Posts posted by Agleos
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Terms, I don't believe in terms....
I say, they (NPO & other oppressors) are gonna change after this war. We fight, as far as I am concerned, only for them to understand. War is a last ressort, but sometimes, someone deserve a good beating to understand. If it needs a War to total annhilation of both side to understand then be it.
Act with others, like you would want them to act on you...
X-mas Day finally came. :lol:
One last thing hail Karma!
(And good luck to both sides in this war hell this is soooo much fun!!!)
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I just got confirmation from mustkast that he'll join us.
http://www.cybernations.net/nation_drill_d...ation_ID=247466
If he don't mind switching to orange he's in!!!!! I have sent him a message
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You are in only one more to go!!!!
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You are added, only 2 more to go!
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You are in! Only 3 to go!
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You are added!
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Aluminium :
Coal : Jernau Gurgeh
Fur : Agleos
Gold : Brian ta ownerer
Iron : Brian ta ownerer
Lead : Aleksanderfraser
Lumber : Jernau Gurgeh
Marble : Agleos
Oil :
Pig : Aleksanderfraser
Rubber : bassmaster10000
Uranium : bassmaster10000
I am starting a Trade circle wich gain greats benefits! It gets 7 bonus ressources, give the best soldier efficiency, upkeep cost and cost reduction. You can read further below if you want more detailed informations of the benefits it yield. Provide your Nation link if interested!
Nation links up to date :
http://www.cybernations.net/nation_drill_d...ation_ID=236847
http://www.cybernations.net/nation_drill_d...ation_ID=275048
http://www.cybernations.net/nation_drill_d...ation_ID=281607
http://www.cybernations.net/nation_drill_d...ation_ID=304637
http://www.cybernations.net/nation_drill_d...Nation_ID=79508
http://www.cybernations.net/nation_drill_d...ation_ID=247466
Bonus ressources -
Automobiles, Asphalt, Construction, Micro chips, Radiation clean-up, Scholars & Steel
Detailed bonuses :
Economics -
Income : +$17
Citizens : +3.5%
Happiness : +5.5
Infra cost : -35.2%
Tech cost : -12.6%
Land cost : -10%
Land bonus : +38%
Environement : +1
Env. penality : -50%
Military -
Soldier effic : +63.9%
Soldier cost : -$6
CM cost : -20%
Nukes cost : -20%
Tank cost : -8%
Navy cost : -27.3%
Aircraft cost : -15.2%
Aircraft limit : +10
Upkeep -
Infra : -23.7 %
Soldier : -$1
Tanks : -17%
Nuke : -60%
Navy : -38.4%
Aircraft : -25 %
Imperial Decree - New Polar Order
in Alliance Announcements (IC)
Posted
A cleaver move if they stay very passive or help in a more financial matter (bill locks, nations depleted of their strength), should they get too much involved on one side or the other, and that could backfire and get both sides turning against them. I don't think that I will go as far as this however.
Nice move NpO!