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Libertarian Socialist Federation

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Libertarian Socialist Federation

Black Guards


This alliance is the longest surviving Leftist alliance, formed on Mayday 2006!

The following is copied from an old sign up thread made by "Haraldur"

The role-playing aspect: Instead of Nations, the "nations" of CyberNations would be regarded as autonomous Communes inside the LSF, whose "leaders"(the players) would be regarded as delegates from the Communal Councils in each Commune. Their governments and religions and bureaucracy etc. (as in, the relevant stuff on the "View your Nations" page) would just be a front, an illusion for the rest of the world (like it says in my Commune's description on CN).

Individual initiative would be encouraged within the Federation, in such a way as everyone can be an ambassador etc.. All power would be in the Delegates' Council (a directly democratic council which all LSF members have access to), and, with the exception to things such as NAPs and alliances, and ceasefires, it would only decide policy, not legislation, which is not binding. In NAPs etc. it would be binding, except for Communes using the opt-out.

The opt-out: In order to give maximum flexibility to member Communes, if they wish to do things which might put other member Communes or the LSF as a whole in danger, they can opt-out of the parts of the alliance to do with mutual defence, mutual aid, NAPS and inter-alliance alliances. However, they still remain in the DC (Delegates' Council). The opt-out would apply to things such as attacking unaligned nations when not provoked, and the same with nations in other alliances (although it is best to be careful when doing that, for the sake of your comrades), and for spying etc.. However, even if two members have opted-out, they should not attack eachother, as that weakens the alliance as a whole and so badly affects all members of the alliance. Basically, if you do something that might bring trouble for you and anyone connected to you, you can do it with the consequences affecting only yourself. Anything which is against the will of the DC can only be done by a Commune that has opted-out.

Elected representatives and commissars: There will be none, we self-organise.

Basically, the Black Guards are an alliance of autonomous communes based on the principle of self-organisation and mutual aid, as demonstrated or almost demonstrated in the Ukraine during the Russian Revolution, in Germany during the German Revolution and in the Spanish Revolution.

Conditions for entry: must either be Libertarian Socialist (whether that be Anarho-Communist, Council-Communist, Mutualist or whatever) or be willing to roleplay as that. Also, all applicants involved with wars or other dangerous activity must start out opted-out, unless the war is against an unaligned Nazi or Fascist nation.

If anyone is interested, please sign up on our off-site forums:


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