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GLP Factbook


HHAYD

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I will reorganize the factbook later.

(Caution, walls of text ahead. Please prepare sufficient time to read everything...)

[img]http://img825.imageshack.us/img825/3488/mapq.png[/img]

-------------------------------------------------------
Quick facts:

Government type: Representative democratic

Economics: The system is loosely regulated free market. The major economical activities are: Mining, oil/gas drilling, lumber, fishing, agriculture, livestock, manufacturing, aerospace, microchip, and other electronic industry. Service and financial sectors are still developing though are expected to become a major part of GLP in the future.

Major exports: Metal ores, minerals, lumber, petroleum, natural gas, coal, uranium, diary, livestock, livestock feed, seafood, grain, oilseeds, processed food, cars, trucks, construction equipments, aircraft, electronic equipments, and other vehicles and equipments.

Major imports: Machinery and equipments, motor vehicles and parts, chemicals and durable consumer goods.

Population: 16,080,200

Total amount of soldiers: 650,200

Total amount of tanks: 3,464

Currency: Dollars
--------------------------------
Sections of this factbook:

-Government

-Economics

-Treaties http://forums.cybernations.net/index.php?showtopic=86812&view=findpost&p=2410331

-Ground force http://forums.cybernations.net/index.php?showtopic=86812&view=findpost&p=2322544

-Air force http://forums.cybernations.net/index.php?showtopic=86812&view=findpost&p=2322547

-Naval force http://forums.cybernations.net/index.php?showtopic=86812&view=findpost&p=2322549

-Weapons, equipments, and armor: http://forums.cybernations.net/index.php?showtopic=86812&view=findpost&p=2322621

-Other military stuff (ETC)
---------------------------------
Military vehicle identification system:

Acronym of the main function of the vehicle+ID number+Version letter+Main Name

EX: F-1C Killer (Fighter aircraft, the ID number is "1", 3rd version, main name is Killer)

List of the acronyms:

LT: Light Tank
MT: Medium Tank
HT: Heavy Tank
LV: Light Vehicle (non-tanks)
MV: Medium Vehicle (non-tanks)
HV: Heavy Vehicle (non-tanks)
GSH: Ground Support Helicopter
FH: Fighter Helicopter
LTH: Light Transport Helicopter
MTH: Medium Transport Helicopter
HTH: Heavy Transport Helicopter
F: Fighter jet
B: Bomber jet

Status of an equipment or vehicle:

[color="#0000FF"]Development stage[/color]: Under development and testing, prototypes are produced.

[color="#006400"]Deployment stage[/color]: Vehicles and/or equipments will be mass manufactured, operated, and operators will receive training to use them. The vehicles and equipments will receive upgrades.
[color="#FFA500"]
Mothballed stage[/color]: Vehicles and/or equipments are declared close to or already obsolete. Although they will still be kept operational and used if needed, additional ones will not be manufactured/trained. They will only receive upgrades if needed and during times of war.

[color="#FF0000"]Retired stage[/color]: Vehicles and/or equipments are fully retired from service. Most will be either scrapped or sold, a few will be kept in museums.
--------------------------------_
ETC:

Object detector:

Functions: It emits radio waves and checks how they bounced around after the receiving them. This allows the wear to see what is hiding behind a wall or some kind of an obstacle up to a certain range. Enemy soldiers hiding behind the wall? No problem, shoot through the wall or surprise them by throwing grenades into the room.

(OOC: Link to the device: http://www.popsci.com/technology/article/2010-02/us-troops-get-wall-penetrating-sensors-afghanistan :OOC)
--------------
Lego armor system: http://www.popsci.com/technology/article/2010-02/new-armored-wall-system-could-replace-sandbags-marines-afghanistan


These 25x50cm and 50x100cm steel/carbon nanotube plates (both sizes are compatible with each other) with spall liners, nickle steel/tungsten carbine and bullet resistant shock absorbing gel will replace the traditional sandbags. They are much faster and easier to transport, stack together, and remove compared to sand bags. They are also more resistant to high caliber bullets and explosives compared to sandbags. The plates are assembled just like Lego pieces and are held together with nickle steel/boron steel pins. For additional locking strength, they are locked together by means of several round studs on top and a hollow rectangular bottom, just like the Lego pieces.

Even if one of those plates warp from an impact, they can still be stacked, though if warped too much, then it can't be stacked with other plates.

Some of the plates will have hollow circle spaces in them, with thick bullet resistant glass reinforced with nickle steel mesh and clear bullet resistant shock absorbing gel. If there is no gun fighting, the soldiers can open the steel hatch and and check for any enemies ahead while protected from enemy gun fire.

To force the pieces to lock together if they have been warped, the rounded studs have tiny battery powered remote controlled liquid pumps which will pump the bullet resistant/shock absorbing gel out of the studs and into thick carbon fiber/powdered ceramic bags that are hanging off the rounded studs, greatly increasing friction between the studs and the upper piece while allowing warped pieces to be compatible with other pieces.
--------------------------
Clear bullet resistant shock absorbing gel:

Not as effective as the regular ones, but they are useful in windows and add additional protection to vehicles' windows, crew, and themselves.

---------------------------
Coiled coils fabric:

Traditional fabrics are just in long strands. However, these fabrics' strands are coiled coils, aka, coils inside larger coils. The result would be much stronger fabric, useful for the our armored power-suits' bendable joints. http://www.popsci.co...iles-composites

--------------------------
Aimbot:

Weapons' accuracy mostly depends on how well the soldier can handle the recoil and their training. However, we are going to change that and improve accuracy for deployed guns that are sitting on their tripods (not held in the hands and mobile).

The Aimbot computers are programed to identify uniformed enemies, automatically adjust the guns by using dual gear motors that can turn toward almost any direction (one gear allows the tracking camera to turn left or right, and the second one on top of the first one allows the camera to point up or down), and point toward the enemies' heads or any body part set by the user. It also prioritizes based on the weapon it is equipped to (for LATNTs' Aimbots, it goes for vehicles first if unadjusted, for light, low-caliber machine guns, it goes for the smallest looking enemy infantry) and how close it is. If a non-vehicle target collapses, the computer will immediately pick another target assuming the first one was killed, and if that target rises, then the computer will switch back to that target. The Aimbot computer's tracking speed is capped by the rotors' speed. The farther the target it is, the faster the target will have to travel in order to avoid being set as a target by the Aimbot.

The user has the control of choosing when the fire and can switch target manually if needed. It will turn powerful guns into weapons of mass pwnages when machine gunners can land headshots left and right.


The computer will have an additional feature added to it, similar to the first automatic targeting system, but it allows the user to pick which target to shoot at rather than the computer while still displaying boxes around targets on the screen. This will allow guns that haven't been deployed to be more effectively used. It must be connected to the user's powersuit. Any hacking attempt will result in self-destruction.

-------------
Roboic Hummingbird:

Notes-

This robotic "hummingbird" weighs a little over 4 grams but can carry slightly heavier cameras to plant (total weight limit is 10 grams). It is remote controlled using highly encrypted wireless N. It can fly for 3 hours, travel at a max speed of about 15 mph, has four wings, is powered by a micro-battery, and is made primarily out of carbon nanotubes. The Roboic Hummingbird will allow us to plant tiny video and audio recording devices in area where it is difficult to reach or simply tape enemies' conversations from angles that they will least likely to look at, such as straight above their heads.

If caught, the hummingbird can easily fly and hide, unless if a lucky bullet manages to slice through the body or too many wings.

It has been stalled due to Li-ion batteries being insufficient for the job. Once the electricity storing carbon nanotubes are pressed into mass production, this project will resume.
-------------------------------------------
Electricity storing/channeling carbon nanotubes:

http://www.popsci.co...i-ion-batteries

Notes: If we can pull this off, then we can develop batteries that store 100x more electricity per pound than lithium-ion (Li-ion) batteries.

------------------------------------------
High capacity one-way heat channel plastic:

http://www.popsci.co...y-one-direction

Notes: Currently it conducts 300x more heat than regular plastic, but only in one direction. Perfect for high efficiency cooling and thermal electricity production which will allow us to develop faster and stronger vehicles without worrying about them overheating and failing. They will also be used in our armored infantry power-suits, making them much more resistant to the heat.

--------------------------------------------
Payload driller:

This robot will be capable of withstanding rough landing after being dropped from aircraft and drill down nearly 200 to 400 meters depending on the type of material it is drilling into. It will have diamond covered drillers (five, one in front, back, right, left, and top) reinforced with carbon nanotubes and high strength steel. It will have a single rocket engine on the bottom (covered with the armoring when not needed) that allows it to fly and drill in almost any direction while in mid-air.

It is capable of delivering strongly worded messages to nuclear weapons from underground.
-----------------------------------------------
Third eye: http://www.popsci.com/diy/article/2010-05/invention-awards-soldiers-third-eye

It allows soldiers to shoot over blockades without sticking their head out. A camera is attached to the gun and has a highly encrypted uncompressed Wi-Fi N wireless connected to a device (screen, micro-circuit board and wireless receiver) equipped to the soldier's helmet. It also has the red-dot and night vision feature. The frame rate per second is at 60.
------------------------------
HD night goggles: http://www.popsci.com/technology/article/2010-01/no-needle-haystack-too-small-darpas-dream-goggles

Soldiers fighting during nighttime can easier see and fight more efficiently without their vision blurred.
--------------------------------
Platoon network: http://www.popsci.com/technology/article/2009-12/platoon-level-cloud-lets-soldiers-swap-data-increases-network-lethality

Soldiers can share data with other buddies. If a soldier spots a mob of enemy tanks hurtling down a street, he/she can easily send the data to the top command and they can quickly inform the anti-tank infantry and tanks to intercept the enemy's tanks.
------------------------------
Acoustic vector sensor: http://www.popsci.com/technology/article/2010-03/specialized-mic-pin-points-gun-fire-battle

The EARS were a good concept, but in a heat of a battle, sound mix together rendering EARS ineffective. These rely on the movement of air molecules separately, greatly improving the ability of being able to determine if it is a sniper's bullet over massive gunfire.
----------------------------------------
Smart armor: http://www.popsci.com/technology/article/2009-11/smart-armor-knows-how-its-own-strength-and-enemy

This new armor plating allows our units to know how much damage they took and what are they being hit with.
--------------------------------------------
http://www.popsci.com/technology/article/2009-10/army-seeks-helmet-mounted-radar-giving-soldiers-360-degree-awareness

It gives our soldiers the ability to see anything that is occurring around them, except with AESA instead of radar.
--------------------------------------------------------------------
Combat wristwatch: http://www.popsci.com/gear-amp-gadgets/article/2009-06/ultimate-wristwatch

GPS, mission objective, communication, radar, and most of the gadgets all crammed into one large wristwatch device which reduces weight and improves ease of access.
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http://www.popsci.com/scitech/article/2009-09/stealth-boat-saves-fuel

Nobody ever likes to ride in a bumpy boat at high speed with a high chance of being caught during an undercover mission. The V-shaped hull boat allows soldiers to travel over water without being thrown around and much less chance of being detected.
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http://www.popsci.com/military-aviation-amp-space/article/2009-08/darpa-wants-precision-jamming-take-enemies-out-conversation

An ignorant enemy is a dead enemy. Communication jamming has been increasingly important, but jamming friendly communication is a no-no. This system allows us to jam enemy communication in a small area precisely without knocking out our own.
--------------------------------------
Endless submarine fuel: http://www.popsci.com/technology/article/2010-04/submarine-runs-eternally-thermal-power-ocean-currents

When it surfaces close to the surface where the water is warmer, a waxy like material inside expand. When it dives into the deeper colder water, the wax contract. The movement passively pumps oil through a hydraulic motor that generates electricity.
----------------------------
Wax based heat storage:

The waxy like material stores large amount of heat quickly and extremely efficiently. The melted wax will be pressed through thermoelectric devices to help recharge the laser weapon.
---------------------------------
Automated prediction: http://www.popsci.com/technology/article/2010-06/new-physics-based-algorithm-gives-footballing-bots-power-prediction

We can use soccer player bots' new prediction feature and implement it into our automated vehicles. An automated tank with the ability to react quickly and efficiently is dangerous. An automated tank with the ability to not only react quickly and efficiently but can also logically predict is a total nightmare.
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Automated learning: http://www.popsci.com/technology/article/2010-06/video-willow-garage-turns-pr2-pool-shark-just-one-week

Robots usually rely on extensive programming to make decisions, but programmers can't add in every code to combat robots to adapt to hundreds of different situations. To cut down the coding, potential program bugs, cost, and development time, all of our robots have the ability to learn by trial an error.

A newbie combat robot would do mediocre in actual combat, but put it through THOUSANDS of combat simulators and real training/war game with other robots and human soldiers and it will become deadly efficient.
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Radar and missile guidance systems have been upgraded. Radar systems can operate on 20 different radio frequencies at the same time. All missiles have the function of "Fire-and-Forget" and being able to be guided by the launch system.

Anti-missiles missiles will also attempt to hit enemy missiles in the side if the 20mm defensive turrets can't knock them out of the sky.
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http://www.popularmechanics.com/technology/military/missile-defense/boldstroke-anti-aircraft-jammer

The Boldstroke confuses IR and UV seeking missiles, protecting our vehicles.
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Guided bullets (aka mini-bullets): http://thefutureofthings.com/news/6154/guided-bullets-under-development.html

Go ahead and duck, and you will still get shot. It determines its target by checking what the shooter has his or her weapon's crosshairs pointing at and then will attempt to track down the target and hit it even if it moved out of sight.
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Battlefield Optical Surveillance System: http://www.wired.com/dangerroom/2007/04/darpa_countersn/

It uses undetectable laser to search for anything suspiciously reflective, including scopes' lenses and eyeballs. That allows our soldiers to engage enemy snipers BEFORE they even pull off a shot.
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Boomerang system: http://en.wikipedia.org/wiki/Boomerang_%28mobile_shooter_detection_system%29

[quote]...which uses an array of microphones to instantly judge the speed and direction of the shot, based on the muzzle report and the shockwave of the bullet as it zips past. Immediately it knows where the shot came from, and even what kind of weapon it is.[/quote]

And to improve the accuracy, it also uses Acoustic vector sensors and EARS. Will be equipped to all infantry and ground based vehicles.
-------------------
Iron Curtain: http://www.artisllc.com/defensesystech/IC/index.html

It detects incoming RPGs and denotes them using invisible beam pulse just before they hit the vehicle. It also can be used on any other explosive containing projectiles.

This will be added to all ground based vehicles.
-------------------
Sniper bomb: http://www.popsci.com/military-aviation-amp-space/article/2009-09/air-force-displays-ultra-low-collateral-damage-bomb

Not only it accurately lands on the target, it is also designed to not damage the building it hits but still roasts anyone inside. Camping in a building that is right next to a hospital is no longer a bright idea.
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High tech bunker buster: http://www.globalsecurity.org/military/systems/munitions/blu-118.htm

If you want to hide deep underground, you either risk getting cooked by a bunker buster, or by the ultra hot rocks. Your choice.
------------------------
Flying rocket balls: http://www.technovelgy.com/ct/Science-Fiction-News.asp?NewsNum=2001

Take a hollow steel ball, drill a hole into it, and fill it with solid rubber-like fuel. Then light up a bunch of them inside a building and get the heck out. After that, watch as the interior of the building is heated over 1,000 Fahrenheit depending on how many of the flying rocket balls were lighted, cooking anyone who wanted to stay inside. The rocket balls will also bash through any weak doors, floors, ceilings, windows, or walls.
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Bullet-proof custard body armor: http://www.bbc.co.uk/news/10569761

This body armor has Kelvar mixed with a liquid that self-thickens/locks upon harsh impacts.
-------------------------------
Universal radar absorbing nano-paint: http://www.ynetnews.com/articles/0,7340,L-3919257,00.html

This reduces radar signature enough that it would be harder to identify it. Other factors would affect stealth but this paint would be enough to make it harder to spot using radar. However, it does increase heat signature, so there is a need to add coolant pipes to the aircraft's armoring.
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Nano sound canceling speakers: http://www.popsci.com/technology/article/2010-07/carbon-nanotubes-could-provide-submarines-better-sonar-stealth

This would make our submarines more stealthy, if we even had any.
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Room temperature semi-conductors: http://www.popsci.com/science/article/2010-07/doe-researchers-find-big-piece-superconductor-puzzle

Railguns and coilguns are more energy efficient.
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Precise EMP cannon: http://gizmodo.com/5454295/this-emp-cannon-stops-cars-almost-instantly

Unless if our enemies didn't use micro-processors in their vehicles and equipments, our military will fry enemy vehicles and electronic equipment left and right. XD
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Probability processor: http://www.eetimes.com/electronics-news/4206205/Startup-developing-probability-processor

Instead of telling how to solve a problem, it sets constraints and let the system figure it out itself.
This would improve our automated equipments.
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Eagle Eyes: http://www.popularmechanics.com/technology/military/planes-uavs/4283511

Allow aircraft to target enemy ground forces visually without having to rely on ground communications to find the targets.

Edited by HHAYD
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Ground force-:

Types of infantry (weapons are for soldiers that don't have any power-suits):

Spec Op (30,000):

Conducts sabotaging, major infiltration, battling behind enemy's line, spying, and extremely high risk missions. Their equipments vary, depending on what mission they will conduct.

Assault (391,870):

Used in almost all battles, the backbone of the military.

Standard weapons::
[color="#006400"]
-SCAR-H
-XM25 counter defilade target engagement system 40 mm grenade launchers (CornerShot version is also included)
-high explosive/frag/incendiary/smoke/flashbang grenades
-pistols[/color]

For close range battles:

[color="#008000"] Atchisson Assault Shotguns (CornerShot version is also included)
-SCAR-L (CornerShot version is also included)
-high explosive/frag/smoke/flashbang grenades
-micro UZI submachine guns (CornerShot version is also included)[/color]

Sniper (40,000):

Used in sniping, recon, minor infiltration, and scouting operations.

Standard weapons::
[color="#008000"]-CornerShot computerized M110 SASS sniper rifles with range finder
-Barrett M82 .50 caliber sniper rifles
-pistols
-high explosive/frag/smoke/flashbang grenades.[/color]

Marksmen (40,000):

Used to provide long distance support to all other infantry. Accuracy and rate of fire is between a sniper and Assault soldiers.

[color="#008000"]-CornerShot Battlegun
-high explosive/frag/smoke/flashbang grenades
-pistols[/color]

Anti-armor/aircraft/infantry, AAAI (55,000):

Used in fighting against light to heavy armored vehicles, aircraft, providing explosive supressive fire, fighting dug in and/or clustered enemy infantry.

Standard weapons::
[color="#008000"]-RPG-29 Vampir, Light Universal Missile Launcher (LUML), Heavy Universal Missile Launcher (HUML)
-40mm automatic Mk 19 Grenade Launcher
-XM25 counter defilade target engagement system 40 mm grenade launchers
-Modular Disc-Wing Urban Cruise Munition (a remote controlled robot Frisbee loaded with explosives or other stuff)
-high explosive/frag/incendiary/smoke/flashbang grenades
-pistols[/color]

Machine gunners (53,300):

Used in providing fire support to MR/SR-Assault infantry and holding positions.

Standard weapons::
[color="#008000"]-XM312 .50 caliber heavy machine guns with aluminum oxynitride shields
-M240 medium machine guns with aluminum oxynitride shields
-CRLMG with aluminum oxynitride shields
-pistols
-high explosive/frag/smoke grenades[/color]

Combat engineers (100,000):

Used to build constructions, lay mines, and traps.

Standard weapons::

-construction equipments
-cutting torches
-anti-tank/infantry landmines
-etc
-micro UZI submachine gun

-----------------------------------------------------------
Notes: All vehicles have the ability to lock onto a target and keep its weapons pointed at that target even if it is going over a rugged terrain, greatly improving accuracy. They are also equipped with ground AESA allowing them to locate landmines and other traps and avoid them.

All vehicles' features:

-Have: Thermal, night vision, heartbeat sensors, Eagle Scanners (x-ray machines that can spot anything hiding, including landmines), fire-retardant foam sprays (except for helicopters), AESA, magnetometers, gravity gradiometer, and gyroscope (additional accuracy).

-------------------------
All tanks', EICVs', and AICs' feature:

They have giant dual wheels attached with dozens of large 2 ft long nickel steel chains and can spin up to 10,000 RPM. They are located on the front of the tank's tracks or EICV's/AIC's front wheels, one on each side. There are ducts that connect the chain loaded wheels' chambers to the belly side the the vehicle to funnel excessive dust and shrapnel away from friendly infantry. The purpose of the chain loaded wheels? Set off landmines, IEDs, and other explosive traps before they can ignite underneath the vehicles' fragile suspension systems.

-Standard armor (extremely sloped):

NERA plates (Tungsten carbine and rubber)
Empty space with a few steel/boron alloy beams connecting the NERA plates with the rest of the armoring
Overlapping Tungsten carbine plates (size for each plate is 9 square cm) attached together with Kelvar
Overlapping steel/boron plates (size for each plate is 9 square cm) attached together with Kelvar
Kelvar
----------------
Note:

All of the tanks' cannons are prone to excessive wearing if too much shells are fired in a short period. Ammunition type flexibility is poor since all of their cannons are limited to two types of ammunition. Switch ammunition belts will take from four to six minutes, very dangerous in the middle of a battle.
--------------------------------------------------
Robots (Automated, but can be remote controlled):
[color="#008000"]
Universal iRobot (Mine detector, trap trigger, and is armed with a 7.62x39 machine gun)
Sweeper iRobot (Minefield and obstacle clearer)
Stormer iRobot (Armed with grenade launchers and an automatic 12 gauge shotgun)
Sniper iRobot (Armed with a silenced sniper rifle)[/color]

-------------------------------------------
Tanks:

-------------------------------------------
[color="#008000"]HT-67E Lion tank[/color] (1051):

Body and turret's average armoring thickness: 15 cm

Bottom side's average armoring: 8 cm, bent slightly in a V shape to funnel explosions outward.

Tracks' front, back, and side armoring: 15 cm

Max speed: 51 mph (without ammo)

Operational range: Up to 409 miles

Weight: About 48 tons (without ammo)

Ammo storage: 18 tons

Engine: A single miniature diesel Kuznetsov NK-12 (lowered to 2000hp to avoid killing the transmission)

Weapons: 175mm smooth-bore belt-fed cannon that is 15 meters long (can rotate 360 degrees, point downward 30 degrees, and point upward 45 degrees). It is connected to two ammunition belts and computers to correctly point the weapons toward the direction where the tank operators want to target. There is an automated 40mm turret that targets any incoming shells, rockets, bombs, and missiles equipped.

Firing rate of the cannon: one shell per 4 seconds.

Other equipments on board: Thermal, night vision, heartbeat sensors, Eagle Scanners (x-ray machines that can spot anything hiding, including landmines), fire-retardant foam sprays, and AESA.

Advantages: The large and long cannon allows the Lion tank to shoot at enemies far outside of their effective shooting range.

Disadvantage: Slow and heavy
-------------------------------
[color="#008000"]MT-20E Fox tank[/color] (550):

Body and turret's average armoring thickness: 10 cm

Bottom side's average armoring: 6 cm, bent slightly in a V shape to funnel explosions outward.

Tracks' front, back, and side armoring: 10 cm

Max speed: 59 mph (without ammo)

Operational range: Up to 410 miles at max speed

Weight: About 40 tons (without ammo)

Ammo storage: 12 tons

Engine system: A single diesel Kuznetsov NK-12 (lowered to 2000hp to avoid killing the transmission)

Weapons: 95mm smooth-bore cannon that is 2 meters long (can rotate 360 degrees, point downward 30 degrees, and point upward 80 degrees. The cannon is not welded to the turret allowing it to bend upward and an underlying flexible armor sheets are in front and under the cannon so no weak spots are exposed). It is connected to two ammunition belts and computers to correctly point the weapons toward the direction where the tank operators want to target. There is also an automated 40mm turret that targets any incoming shells, rockets, bombs, and missiles equipped.

Firing rate of the cannon: one shell per 1.9 seconds.

Other equipments on board: Thermal, night vision, heartbeat sensors, Eagle Scanners (x-ray machines that can spot anything hiding, including landmines), fire-retardant foam sprays, and AESA.

Advantages: The short barreled adjustable cannon, high rate of fire, and high speed makes it perfect for close range combat. It will dominate in urban tank battles. The Fox tanks have sufficient upper armoring to repel large impacts and they can shoot at enemy infantry camping in the upper floors or on top of a building even if the tank is only a few meters away from the building.

Disadvantage: Horrible at shooting tanks from a far distance due to its short cannon barrel except with missiles.
---------------------------
[color="#008000"]MT-21F Punisher tank[/color] (2,421):

Body and turret's average armoring thickness: 10 cm

Bottom side's average armoring: 6 cm, bent slightly in a V shape to funnel explosions outward.

Tracks' front, back, and side armoring: 10 cm

Max speed: 54 mph (without ammo)

Operational range: Up to 260 miles at max speed

Weight: About 48 tons (without ammo)

Ammo storage: 15 tons

Engine system: A single diesel Kuznetsov NK-12 (lowered to 2000hp to avoid killing the transmission)

Weapons: 145mm smooth-bore belt-fed cannon that is 8 meters long (can rotate 360 degrees, point downward 30 degrees, and point upward 45 degrees). It is connected to two ammunition belts and computers to correctly point the weapons toward the direction where the tank operators want to target. There is an automated 40mm turret that targets any incoming shells, rockets, bombs, and missiles equipped.

Firing rate of the cannon: one shell per 2.3 seconds.

Other equipments on board: Thermal, night vision, heartbeat sensors, Eagle Scanners (x-ray machines that can spot anything hiding, including landmines), fire-retardant foam sprays, and AESA.

Advantages: They have a decent balance of firepower, speed, and armor, making them useful for almost any combat situation.
--------------------------------
[color="#008000"]LT-101E Troll[/color] (550):

Special notes: It is purely automated though it can be remotely controlled. It uses real-time weather, GPS, and other information to make its decisions. It can be programmed to shoot at certain targets, escorts, or etc and has two manual overrides. In case if the first fails, the second one will kick in. If the satellite connection as been lost, it will attempt to find another GLP military satellite. If no connections can be made, then it will carry out its programmed missions.

Weapon systems: 85 mm cannon that is 2 meters long (can rotate 360 degrees, point downward 30 degrees, and point upward 179 degrees. The cannon is not welded to the turret allowing it to bend upward and an underlying flexible armor sheets are in front and under the cannon so no weak spots are exposed), one .50 caliber machine gun, all have automatic loaders and computers to correctly point the weapons toward the direction where the tank operators want to target. The cannon is connected to two ammunition belts. There is also a single automated 40mm turret that targets any incoming shells, rockets, bombs, and missiles equipped.

Engine: A single diesel 2000hp miniature Kuznetsov NK-12

Weight (without ammo): 19 tons

Max ammo cargo weight: 10 tons

Max speed (without ammo): 61 mph

Max operational range: 260 miles at max speed

Firing rate: one 90mm shell per 1.5 seconds.

Other equipments on board: Thermal, night vision, heartbeat sensors, Eagle Scanners (x-ray machines that can spot anything hiding, including landmines), and AESA.

Advantages: It has no operator so life support or extra room are needed, which minimizes weight and size and maximizes speed, making it a highly effective tank for urban and forest combat. It also has a much higher alertness so while it takes even experienced tank operators to notice something and react to it, the Troll tank can instantly react to it.

Disadvantages: Hacking is a big concern. Although the Troll tanks are protected by severely encrypted firewalls and can not be directly hacked, if one of the satellite that is managing a group of the Troll tanks is compromised, then a determined hacker can gain control of the tanks. Another concern are program bugs. We do not want tanks that will go on a rampage and shoot anything that twitches or simply park and do nothing.
-----------------------------
-----------------------------------
[color="#FF0000"]HT-99B Mobile Fortress tank (none)[/color]:

Armoring type:

NERA plates (Tungsten carbine and rubber)
Empty space with a few nickel steel beams connecting the NERA plates with the rest of the armoring
Overlapping Tungsten carbine plates (size for each plate is 9 square cm) attached together with UHMWPE
Kelvar mixed with bullet-resistant liquid
Rolled homogeneous Nickle-Steel alloy plates welded together
Kelvar mixed with bullet-resistant liquid

The entire covering of the tank is extremely sloped.

Body and turret's average armoring thickness: 20 cm

Bottom side's average armoring: 10 cm, bent slightly in a V shape to funnel explosions outward.

Tracks' front, back, and side armoring: 20 cm

(Note: Extra armoring are used around the aluminum oxynitride tempered windows.)

Max speed: 32 mph (without ammo)

Operational range: Up to 98 miles at max speed

Weight: About 32 tons (without ammo)

Ammo storage: 28 tons

Engine system: Two rear located diesel and electricity hybrid engines, both are V-16 turbo and super charged. It gets some of its electricity by converting heat (from exhaust/engine/cooling systems) into electricity with thermoelectric generators.

Weapons: 190mm cannon that is 8 meters long, two 40mm cannons (one on right and left side), four missile launchers, and an anti-low flying aircraft missile launcher and all have automatic loaders and computers to correctly point the weapons toward the direction where the tank operators want to target. There are also dual automated 40mm turrets that target any incoming shells, rockets, bombs, and missiles equipped.

Firing rate of the cannon: one shell per 7 seconds.

Other equipments on board: Thermal, night vision, heartbeat sensors, Eagle Scanners (x-ray machines that can spot anything hiding, including landmines), fire-retardant foam sprays, and AESA.

Advantages: Most AT missiles that can kill Punisher tanks are mostly harmless to the Mobile Fortress tanks. It also packs a massive firepower and can easily decimate an entire large group of enemy infantry and tanks.

Disadvantages: Slowest class of tanks compared to all others. Modern AT weapons can demolish these tanks. In open field battles, the anti-infantry weapons are mostly useless. In urban combat, the lack of tolerance for extremely rough terrain and the large target size will get it killed. They are also a strain on logistics. A cheaper and more effective alternative would be a Lion tank and an EICV.

Reason for retirement: The performance to cost ratio is insufficient.
-------------------------------
[color="#FF0000"]HT-98B Devastator[/color] tank (none):

Armoring:

NERA plates (Tungsten carbine and rubber)
Empty space with a few nickel steel beams connecting the NERA plates with the rest of the armoring
Overlapping Tungsten carbine plates (size for each plate is 9 square cm) attached together with UHMWPE
Kelvar mixed with bullet-resistant liquid
Rolled homogeneous Nickle-Steel alloy plates welded together
Kelvar mixed with bullet-resistant liquid

Body and turret's average armoring thickness: 10 cm

Bottom side's average armoring: 6 cm, bent slightly in a V shape to funnel explosions outward.

Tracks' front, back, and side armoring: 10 cm

Weapon systems: Dual anti-building/heavy anti-tank/light anti-ship missile launchers (two on each side, stacked vertically) and dual 20mm anti-bomb/shell/rocket/missile automated turrets. The large missile launchers fire up to 12 inch diameter, 70 inch long missiles. A smaller pair fire medium anti-tank missiles (6 inch diameter, 45 inch long missiles)

Weight (without ammo): 31 tons

Max ammo cargo weight: 45 tons

Max speed (without ammo): 32 mph

Max operational range: 199 miles at max speed

Firing rate: 8 seconds for the larger missiles and 3 seconds for the smaller missiles.

Other equipments on board: Thermal, night vision, heartbeat sensors, Eagle Scanners (x-ray machines that can spot anything hiding, including landmines), fire-retardant foam sprays, and AESA. There are also dual automated 40mm turrets that target any incoming shells, rockets, bombs, and missiles equipped.

Advantages: Instant death for even the Mobile Fortress tanks. Almost all ships will take heavy damages, especially when there are multiple Devastator tanks attacking the ship. Buildings will also take severe damages if HESH or bunker buster missiles are used. It can be used as a missile support to soften enemy defenses/counter-attacks.

Disadvantages: Enemies are going to be pissed when their own heavy tanks, ships, and buildings are blown up left and right. Then they will respond by setting the Devastator tanks as their top target, requiring our powerful tanks to be under protection especially when their armor isn't suitable for massively heavy artillery shelling/bombing/missile strikes. Plus, they can only be fully loaded with the missiles close to the battlefield (partially loaded during moving to or away from a battlefield) since the tank will crush weak roads and fall through weak bridges. They are useless against infantry. The tank is also slow.

Reason for retirement: Superseded by the AMMLV.
-----------------------------
Other vehicles:
-----------------------------
[color="#008000"]HV-201B AMMLV[/color] (Armored Multiple Missile Launcher Vehicle, 2000)

Armor: Same as all other vehicles.

Body and turret's average armoring thickness: 8 cm

Bottom side's average armoring: 6 cm, bent slightly in a V shape to funnel explosions outward.

Tracks' front, back, and side armoring: 8 cm

Weapon systems: Dual heavy missile launchers (two on each side, stacked vertically) and a single 40mm anti-bomb/shell/rocket/missile automated turret. The large missile launchers fire up to 12 inch diameter, 70 inch long missiles. Four medium missile launchers (6 inch diameter, 45 inch long missiles) are also included, two on each side.

Weight (without ammo): 29 tons

Max ammo cargo weight: 45 tons

Engine: A single diesel Kuznetsov NK-12 (lowered to 2000hp to avoid killing the transmission)

Max speed (without ammo): 40 mph

Max operational range: 299 miles at max speed

Firing rate: 6 seconds for the larger missiles and 3 seconds for the smaller missiles.

Other equipments on board: Thermal, night vision, heartbeat sensors, Eagle Scanners (x-ray machines that can spot anything hiding, including landmines), fire-retardant foam sprays, and AESA. There are also dual automated 40mm turrets that target any incoming shells, rockets, bombs, and missiles equipped.

Advantages: Instant death for even the Mobile Fortress tanks. Almost all ships will take heavy damages, especially when there are multiple Devastator tanks attacking the ship. Buildings will also take severe damages if HESH or bunker buster missiles are used. It can be used as a missile support to soften enemy defenses/counter-attacks.

Disadvantages: Enemies are going to be pissed when their own heavy tanks, ships, and buildings are blown up left and right. Then they will respond by setting the Devastator tanks as their top target, requiring our powerful tanks to be under protection especially when their armor isn't suitable for massively heavy artillery shelling/bombing/missile strikes. Plus, they can only be fully loaded with the missiles close to the battlefield (partially loaded during moving to or away from a battlefield) since the tank will crush weak roads and fall through weak bridges. They are useless against infantry. The tank is also slow.
--------------------------
[color="#008000"]LV-1B AUV[/color] (Armored Utility Vehicle, 8000):

Armoring type: Same as all other vehicles

Body's average armoring thickness: 6 cm

Bottom side's average armoring: 4 cm, bent slightly in a V shape to funnel explosions outward.

Tracks' front, back, and side armoring: 6 cm

Max speed: 63 mph (without ammo)

Operational range: Up to 240 miles at max speed

Weight: About 19-22 tons (without ammo, base), total weight depends on what the tank is equipped with.

Ammo storage: 0-3 tons

Engine system: A single diesel 2000hp miniature Kuznetsov NK-12

Weapons: A single medium AT missile launcher and a single .50 caliber machine gun. A 40mm turrets that targets any incoming shells, rockets, bombs, and missiles is equipped.

Other equipments on board: Thermal, night vision, heartbeat sensors, Eagle Scanners (x-ray machines that can spot anything hiding, including landmines), fire-retardant foam sprays, and AESA.

Uses: Basically an armored vehicle that mimics an engineer on a larger scale. Equip it with a gigantic chainsaw and a wood chipper and our vehicles can easily plow through forests. Equip it with a massive motor operated foldaway bridge and we can cross over rivers. Equip it with a large carpet unroller loaded with steel sheets and our heavy vehicles can easily cross over soft ground. It can be equipped with a flamethrower to roast zombies (if there was a zombie outbreak...). It can be converted into an actual combat tank though it would be less efficient than the other tanks. There are more ideas on how the Utility tank can be used thanks to its extreme tolerance for rough terrains and high structural flexibility.

Disadvantage: Do not use it for frontal combat, unless if there is no choice left.
-------------------------------
[color="#008000"]MV-46F EICV[/color] (Enemy Infantry Control Vehicle, 7,000):

Armoring type:

NERA plates (Tungsten carbine and rubber)
Empty space with a few steel/boron alloy beams connecting the NERA plates with the rest of the armoring
Overlapping Tungsten carbine plates (size for each plate is 9 square cm) attached together with Kelvar
Overlapping steel/boron plates (size for each plate is 9 square cm) attached together with Kelvar
Kelvar

The entire armoring of the EICV is extremely sloped.

Body and turret's average armoring thickness: 7 cm

Bottom side's average armoring: 6 cm, bent slightly in a V shape to funnel explosions outward.

Tracks' front, back, and side armoring: 7 cm

Max speed: 60 mph (without ammo)

Operational range: Up to 296 miles at max speed

Weight: About 17 tons (without ammo)

Ammo storage: 10 tons

Engine system: A single diesel 2000hp miniature Kuznetsov NK-12

Weapons: Medium missile launcher, six 20mm cannons (sniper scope, thermal vision, and night vision), missile launcher, six 7.62x39mm machine guns (sniper scope, thermal vision, and night vision), an anti-low flying aircraft missile launcher, and an anti-bomb/missile/rocket/shell 40mm automated turret. All have automatic loaders and computers to correctly point the weapons toward the direction where the EICV operators want to target. A total of eight domes will be on the body, six of them occupied by the cannons and machine guns, one occupied by the 70mm cannon, and the last one is the exit/entrance one that is has the fuel line connectors and reloading slots.

Other equipments on board: Thermal, night vision, heartbeat sensors, Eagle Scanners (x-ray machines that can spot anything hiding, including landmines), fire-retardant foam sprays, and AESA.

Firing rate of the main cannon: one shell per 1.2 seconds.

Advantages: All it takes is one EICV to wipe out an entire infantry or a light vehicle unit with little damages and within a few minutes.

Disadvantage: It can take on one tank at a time, but it is utterly completely useless against groups of tanks or a heavily armored tank.
-----------------------------------------------------------
[color="#008000"]LV-45D AIC[/color](Armored Infantry Carrier, 20,000):

Armoring type: Same as the EICV, though there is an thick door that can only be opened by four hydraulic pumps that allows quick exiting and entering.

Max speed: 64 mph (without ammo)

Operational range: Up to 203 miles at max speed

Weight: About 9 tons (without ammo and passengers)

Ammo, equipments, weapons, and supplies storage: 5 tons

Passenger capacity (not including the driver, weapon operators, and communication/radar sighter/thermal sighter operator): 20

Engine system: Two rear located diesel and electricity hybrid engines, both are V-16 turbo and super charged. It gets some of its electricity by converting heat (from exhaust/engine/cooling systems) into electricity with thermoelectric generators. Instead of using tracks, five pairs of bullet/shrapnel proofed tires (they are protected from harm from armor plating, though landmines can cause damages to the tires) are used. The tires also have sealing gel in them that allows them to seal small punctures up to 60 miles before the gel gives away.

Weapons: One missile launcher, two .50 caliber machine guns (sniper scope, thermal vision, and night vision), an anti-low flying aircraft missile launcher, and an anti-bomb/missile/rocket/shell 40mm automated turret. All have automatic loaders and computers to correctly point the weapons toward the direction where the AIC operators want to target.

Other equipments on board: Thermal, night vision, heartbeat sensors, Eagle Scanners (x-ray machines that can spot anything hiding, including landmines), fire-retardant foam sprays, and AESA.

Advantages: These AICs can speedrun past a lot of enemies while being able to take a lot of harm and returning fire. They can also be used to transport equipments and supplies instead of infantry and are much safer than a typical transport truck when protection is more important than cargo transporting efficiency.

Disadvantage: Same as the EICV except being unable to quickly take out a group of small armored vehicles.

-------------------------------------------------------
[color="#008000"]LV-87D Rapid Anti-Tank Assault Vehicle (RATAV)[/color] (7,000):

Armoring type:

NERA plates (Tungsten carbine and rubber)
Empty space with a few steel/boron alloy beams connecting the NERA plates with the rest of the armoring
Overlapping Tungsten carbine plates (size for each plate is 9 square cm) attached together with Kelvar
Overlapping steel/boron plates (size for each plate is 9 square cm) attached together with Kelvar
Kelvar

Body and turret's average armoring thickness: 3 cm

Bottom side's average armoring: 2 cm, bent slightly in a V shape to funnel explosions outward.

Tires' front, back, and side armoring: 3 cm

Max speed: 71 mph (without ammo)

Operational range: Up to 200 miles

Weight: About 9 tons (without ammo)

Ammo storage: 4 tons

Engine system: Single diesel and electricity hybrid engine, both are V-16 turbo and super charged. It gets some of its electricity by converting heat (from exhaust/engine/cooling systems) into electricity with thermoelectric generators.

Weapons: Two AT missile launchers, a .50 caliber machine gun and has an automatic loader and computer to correctly point the weapons toward the direction where the AT car operators want to target. There is an automated 40mm turrets that target any incoming shells, rockets, bombs, and missiles equipped.

Other equipments on board: Thermal, night vision, heartbeat sensors, Eagle Scanners (x-ray machines that can spot anything hiding, including landmines), fire-retardant foam sprays, and AESA.

Firing rate of the missile launchers: one missile per 4 seconds.

Advantages: It is even better than the Fox or Troll tank in close range battles. Its small size (about the size of a typical SUV or the LT-101 Troll tanks) gives it a tremendous advantage over other tanks. It can duck in and out of narrow alleys, hid and ambush from the least suspected area (such as in small garages), and the high speed allows it to flee quickly, including running over enemy infantry. In open battlefields, it can wreak chaos in enemy tanks' formations IF there are our tanks protecting the RATAVs that are trying to get from the rear of the GLP's formation into the enemy's tank formations.

Disadvantage: Deploying these on an open battlefield without tanks to protect them would be asking them to get mauled. It only takes one medium sized AT missile/shell and its gone. Vulnerable to enemy fire.
-------------------------------------------------
[color="#008000"]LV-88D Rapid Assault Vehicle (RAV)[/color] (7,000):

Armoring:

NERA plates (Tungsten carbine and rubber)
Empty space with a few steel/boron alloy beams connecting the NERA plates with the rest of the armoring
Overlapping Tungsten carbine plates (size for each plate is 9 square cm) attached together with Kelvar
Overlapping steel/boron plates (size for each plate is 9 square cm) attached together with Kelvar
Kelvar

Body and turret's average armoring thickness: 3 cm

Bottom side's average armoring: 2 cm, bent slightly in a V shape to funnel explosions outward.

Tires' front, back, and side armoring: 3 cm

Max speed: 71 mph (without ammo)

Operational range: Up to 200 miles

Weight: About 9 tons (without ammo)

Ammo storage: 4 tons

Engine system: Single diesel and electricity hybrid engine, both are V-16 turbo and super charged. It gets some of its electricity by converting heat (from exhaust/engine/cooling systems) into electricity with thermoelectric generators.

Weapons: Two 40mm cannons and a .50 caliber machine gun and computer to correctly point the weapons toward the direction where the AT car operators want to target. Multiple circular saws are attached to the front, powered by their own separate batteries (only equipped when the tank will engage enemy infantry). Weapons can be replaced but it would require rewiring and reprogramming of the tank with the expectation of the circular saws since they only need to be glued onto the armoring. There are also dual automated 40mm turrets that target any incoming shells, rockets, bombs, and missiles equipped.

Other equipments on board: Thermal, night vision, heartbeat sensors, Eagle Scanners (x-ray machines that can spot anything hiding, including landmines), fire-retardant foam sprays, and AESA.

Defense system: A 20mm/40mm anti-bomb/missile/rocket/shell turret.

Advantages: It is designed to rapidly assault enemies and engage hit-and-run tactics. It can also be used as an ambulance or a stationary platform.

Disadvantage: Same as the Rapid Anti-armor vehicle.
-------------------------------------------------
[color="#008000"]HV-57C HAAMBRV[/color] (Heavy Anti-Aircraft/Missile/Bomb/Rocket Vehicle) (21,000):

Armoring:

NERA plates (Tungsten carbine and rubber)
Empty space with a few steel/boron alloy beams connecting the NERA plates with the rest of the armoring
Overlapping Tungsten carbine plates (size for each plate is 9 square cm) attached together with Kelvar
Overlapping steel/boron plates (size for each plate is 9 square cm) attached together with Kelvar
Kelvar
Kelvar mixed with bullet-resistant liquid

Body's average armoring thickness: 3 cm

Bottom side's average armoring: 1 cm, bent slightly in a V shape to funnel explosions outward.

Tires' front, back, and side armoring: 2 cm

Max speed: 32 mph (without ammo)

Operational range: Up to 110 miles

Weight: About 35 tons (without ammo)

Ammo storage: 25 tons

Engine system: Single diesel and electricity hybrid engine, V-16 turbo and super charged. It gets some of its electricity by converting heat (from exhaust/engine/cooling systems) into electricity with thermoelectric generators.

Weapons: 8 missile launchers.

Other equipments on board: Eagle Scanners (x-ray machines that can spot anything hiding, including landmines), fire-retardant foam sprays, and AESA.

Defense system: A 40mm anti-bomb/missile/rocket turret. It can be connected to additional turrets.

Advantages: Knockout enemy bombs, rockets, missiles, artillery shells, and aircraft very harshly. Since they are stationary and heavier, that gives them the ability to haul more ammunition, larger equipments, and etc.

Disadvantage: Vulnerable to enemy ground vehicles and can not efficiently provide support for mobile forces since they lack the speed to keep up with the faster vehicles and can not be operated efficiently while mobile.

(Similar to MIM-104 Patriot but has larger radar range, more powerful wireless connection, more accurate, better armored, targets more stuff, has defensive turrets, and heavier)
---------------------
[color="#006400"]LV-56B LAAMBRV (Light Anti-Aircraf/Missile/Bomb/Rocket Vehicle) (21,000)[/color]:

Armoring:

NERA plates (Tungsten carbine and rubber)
Empty space with a few steel/boron alloy beams connecting the NERA plates with the rest of the armoring
Overlapping Tungsten carbine plates (size for each plate is 9 square cm) attached together with Kelvar
Overlapping steel/boron plates (size for each plate is 9 square cm) attached together with Kelvar
Kelvar

Body's average armoring thickness: 3 cm

Bottom side's average armoring: 1 cm, bent slightly in a V shape to funnel explosions outward.

Tires' front, back, and side armoring: 2 cm


Max speed: 64 mph (without ammo)

Operational range: Up to 190 miles

Weight: About 14 tons (without ammo)

Ammo storage: 10 tons

Engine system: Single diesel and electricity hybrid engine, V-16 turbo and super charged. It gets some of its electricity by converting heat (from exhaust/engine/cooling systems) into electricity with thermoelectric generators.

Weapons: 4 missile launchers.

Other equipments on board: Eagle Scanners (x-ray machines that can spot anything hiding, including landmines), fire-retardant foam sprays, and AESA.

Defense system: A 40mm anti-bomb/missile/rocket turret. It can be connected to additional turrets.

Advantages: Knockout enemy bombs, rockets, missiles, and aircraft while mobile. Provides protection for mobile forces efficiently.

Disadvantage: Vulnerable to enemy ground vehicles and are inferior to the heavier version.

(Similar to MIM-104 Patriot but has larger radar range, more powerful wireless connection, has defensive turrets and more accurate)
-------------------------------------------------
[color="#008000"]HV-69B Artillery self-propelled gun[/color] (5,000):

Armoring type:

NERA plates (Tungsten carbine and rubber)
Empty space with a few steel/boron alloy beams connecting the NERA plates with the rest of the armoring
Overlapping Tungsten carbine plates (size for each plate is 9 square cm) attached together with Kelvar
Overlapping steel/boron plates (size for each plate is 9 square cm) attached together with Kelvar
Kelvar

The entire covering of the armored self-propelled gun is extremely sloped and lacks a rotatable turret.

Body and turret's average armoring thickness: 4 cm

Bottom side's average armoring: 2 cm, bent slightly in a V shape to funnel explosions outward.

Tracks' front, back, and side armoring: 4 cm

Max speed: 40 mph (without ammo)

Operational range: Up to 160 miles

Weight: About 20 tons (without ammo)

Ammo storage: 30 tons

Engine system: Single diesel and electricity hybrid engine, both are V-16 turbo and super charged. It gets some of its electricity by converting heat (from exhaust/engine/cooling systems) into electricity with thermoelectric generators.

Weapons: 275mm cannon that is 25 meters long (can point upward 45 degrees)

Firing rate of the cannon: one shell per 7 seconds.

Other equipments on board: Eagle Scanners (x-ray machines that can spot anything hiding, including landmines), fire-retardant foam sprays, and radar.

Advantages: Has an even longer range than the Lion tank and can be used as a heavy artillery support.

Disadvantage: Very vulnerable to enemy infantry, tanks, and air support.
-------------------------------------------
[color="#006400"]MV-69B Artillery self-propelled gun (7,500) [/color]:

NERA plates (Tungsten carbine and rubber)
Empty space with a few steel/boron alloy beams connecting the NERA plates with the rest of the armoring
Overlapping Tungsten carbine plates (size for each plate is 9 square cm) attached together with Kelvar
Overlapping steel/boron plates (size for each plate is 9 square cm) attached together with Kelvar
Kelvar

The entire covering of the armored self-propelled gun is extremely sloped and lacks a rotatable turret.

Body and turret's average armoring thickness: 4 cm

Bottom side's average armoring: 3 cm, bent slightly in a V shape to funnel explosions outward.

Tracks' front, back, and side armoring: 4 cm

(Note: Extra armoring are used around the aluminum oxynitride windows. Armor plates can be clipped on)

Max speed: 43 mph (without ammo)

Operational range: Up to 200 miles

Weight: About 11 tons (without ammo)

Ammo storage: 20 tons

Engine system: Single diesel and electricity hybrid engine, both are V-16 turbo and super charged. It gets some of its electricity by converting heat (from exhaust/engine/cooling systems) into electricity with thermoelectric generators.

Weapons: 195mm cannon that is 25 meters long (can point upward 45 degrees)

Firing rate of the cannon: one shell per 3 seconds.

Other equipments on board: Eagle Scanners (x-ray machines that can spot anything hiding, including landmines), fire-retardant foam sprays, and AESA.

Advantages: Has a high firing rate compared to the Lion tank.

Disadvantage: Very vulnerable to enemy infantry, tanks, and air support.
-------------------------------------------------
Helicopters:

Notes- All helicopters have dual main rotors with no tails: http://www.markstechnologynews.com/2008/08/sikorsky-x2-helicopter-at-288mph-is.html

They also have stealthy helicopter blades: ( http://www.popsci.com/technology/article/2010-02/video-eurocopter-introduces-silent-rotor-blade-stealth-choppers )

-----------------
[color="#008000"]GSH-19C Hornet[/color] (3,000):

Payload: Three tons of ammunition

Weapon systems: Dual triple-barreled .50 caliber machine guns (one on each side), dual 40mm cannons (one on each side), and a single triple barrel anti-light vehicle/infantry missile launcher on the front.

Armoring: .3 cm of ([url="http://www.rsc.org/chemistryworld/News/2010/October/08101001.asp"]Peptide balls[/url] (nanospheres) and 1 cm Kevlar with bullet resistant liquid.

Max speed: 305 mph

Defense systems: Dual computerized automated 40mm anti-shell/missile/rocket cannons, one on the front, one on the tail.

Engines: Four engines for the tail rotor and dual main rotors, two gas and two electric powered.

Operational range: 569 miles

Stealth: Rotors have been designed to minimize noise and radar absorbing material has been added. Radar absorbing nanopaint are also included to reduce radar signature.

Other equipments: AESA, thermal vision, night vision, and auto-dimmers/opaque window covers.

Uses: Good for destroying enemy infantry and vehicles.

Issues: Useless against heavier armored vehicles and attack helicopters
---------------------------------------------------
[color="#008000"]FH-16C SkyClearer[/color] (4,000):

Payload: Two tons of ammunition

Weapon systems: Dual triple barreled heavy anti-helicopter missile launchers and dual 40mm automatic cannons.

Armoring: .3 cm of ([url="http://www.rsc.org/chemistryworld/News/2010/October/08101001.asp"]Peptide balls[/url] (nanospheres) and 1 cm Kevlar with bullet resistant liquid.

Max speed: 321 mph

Defense systems: Dual computerized automated 40mm anti-shell/missile/rocket cannons, one on the front, one on the tail.

Engines: Four engines for the tail rotor and dual main rotors, two gas and two electric powered.

Operational range: 576 miles

Stealth: Rotors have been designed to minimize noise and radar absorbing material has been added. Radar absorbing nanopaint are also included to reduce radar signature.

Other equipments: AESA, thermal vision, night vision, and auto-dimmers/opaque window covers.

Uses: Good for destroying enemy helicopters and harassing enemy infantry.

Issues: Useless against ground based armored units.

---------------------
[color="#008000"]GSH-12C Tank Hunter[/color] (2,500):

Payload: 10 tons of ammunition (Tungsten carbine AP missiles are freaking heavy)

Weapon systems: Dual heavy anti-tank missile launchers

Armoring: .3 cm of ([url="http://www.rsc.org/chemistryworld/News/2010/October/08101001.asp"]Peptide balls[/url] (nanospheres) and 1 cm Kevlar with bullet resistant liquid.

Max speed: 301 mph

Defense systems: Dual computerized automated 40mm anti-shell/missile/rocket cannons, one on the front, one on the tail.

Engines: Four engines for the tail rotor and dual main rotors, two gas and two electric powered.

Operational range: 501 miles

Stealth: Rotors have been designed to minimize noise and radar absorbing material has been added. Radar absorbing nanopaint are also included to reduce radar signature.

Other equipments: AESA, thermal vision, night vision, and auto-dimmers/opaque window covers.

Uses: Good for destroying enemy tanks.

Issues: Useless against enemy helicopters and AT missiles are an over-kill on weaker targets.
----------------------------------
[color="#008000"]LTH-13B Trunder[/color] (light transport helicopter, 4,500):

Payload: None

Passenger capacity: 6 (pilot and co-pilot not included)

Weapon systems: Two removable .50 caliber machine guns. Mostly whatever the onboard passengers brought with them.

Armoring: .3 cm of ([url="http://www.rsc.org/chemistryworld/News/2010/October/08101001.asp"]Peptide balls[/url] (nanospheres) and 1 cm Kevlar with bullet resistant liquid.

Max speed: 340 mph

Defense systems: Dual computerized automated 40mm anti-shell/missile/rocket cannons, one on the front, one on the tail.

Engines: Four engines for the tail rotor and dual main rotors, two gas and two electric powered.

Operational range: 501 miles

Stealth: Rotors have been designed to minimize noise and radar absorbing material has been added. Radar absorbing nanopaint are also included to reduce radar signature.

Other equipments: AESA, thermal vision, night vision, and auto-dimmers/opaque window covers.

Uses: Quickly dropping soldiers onto the battlefield and flying the -bleep- out of the gunfire.

Issues: Little armament and can not transport heavy cargo or large amount of soldiers.
--------------------------------
[color="#008000"]MTH-51B Trunder[/color] (medium transport helicopter, 4,500):

Payload: None

Passenger/cargo capacity: 20 passengers (pilot and co-pilot not included) or 10 tons of cargo.

Weapon systems: Two removable .50 caliber machine guns. Mostly whatever the onboard passengers brought with them.

Armoring: .3 cm of ([url="http://www.rsc.org/chemistryworld/News/2010/October/08101001.asp"]Peptide balls[/url] (nanospheres) and 1 cm Kevlar with bullet resistant liquid.

Max speed: 310 mph

Defense systems: Dual computerized automated 40mm anti-shell/missile/rocket cannons, one on the front, one on the tail.

Engines: Four engines for the tail rotor and dual main rotors, two gas and two electric powered.

Operational range: 501 miles

Stealth: Rotors have been designed to minimize noise and radar absorbing material has been added. Radar absorbing nanopaint are also included to reduce radar signature.

Other equipments: AESA, thermal vision, night vision, and auto-dimmers/opaque window covers.

Uses: Quickly dropping large amount of soldiers and supplies onto the battlefield and flying the -bleep- out of the gunfire.

Issues: Little armament and are potential bullet magnets.
------------------------------------
[color="#008000"]HTH-98B Trunder[/color] (heavy transport helicopter, 7,000):

Payload: None

Cargo capacity: 30 tons

Weapon systems: None

Armoring: .3 cm of ([url="http://www.rsc.org/chemistryworld/News/2010/October/08101001.asp"]Peptide balls[/url] (nanospheres) and 1 cm Kevlar with bullet resistant liquid.

Max speed: 287 mph

Defense systems: Dual computerized automated 40mm anti-shell/missile/rocket cannons, one on the front, one on the tail.

Engines: Six engines for the tail rotor (1) and dual main rotors (2), three gas and three electric powered.

Operational range: 501 miles

Stealth: Rotors have been designed to minimize noise and radar absorbing material has been added. Radar absorbing nanopaint are also included to reduce radar signature.

Other equipments: AESA, thermal vision, night vision, and auto-dimmers/opaque window covers.

Uses: Quickly dropping vehicles, artillery guns, and other heavy stuff onto the battlefield.

Issues: Little armament and will attract enemy fire.
------------------------------
[color="#0000FF"]GS-28A Hunterbot[/color]:

Length: 4.11 m
Wingspan: 7.4 m
Height: 1.05 m
Wing area: 5.55 m²

Cruise speed: 172 mph
Max speed: 300 mph
Range: 3,900 mi
Service ceiling: 18 km
Operational altitude: 10 km
Empty weight: 1,130 lb
Max weight: 2,250 lb

Weapons: 4x sniper rifles (.338 or .50)

Other equipments: AESA, thermal vision, night vision, radar warning receiver, cameras, laser rangefinder, accelerometers, gyroscopes, magnetometers and gravity gradiometer.

Uses: Sniping enemy soldiers while being undetected. If a small stealthy UAV is hard enough to detect, this aircraft, about 75% smaller than the MQ-1 Predator, will be nearly impossible to detect. The altitude it fires from (10km) ensures that enemy soldiers can't heard the bullets flying from above, nevertheless could they hear it in the middle of a battle. Since all of its targets will be far below, gravity will not impair the accuracy as much and will actually accelerate the bullet.

Edited by HHAYD
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Aircraft:

-Standard anti-missile weapon: a mini-missile (same size of a .50 caliber bullet) launcher.

-Standard equipments: AESA, thermal vision, night vision, radar warning receiver, cameras, laser rangefinder, accelerometers, gyroscopes, magnetometers, gravity gradiometer, flares, and chaff. Auto-dimmers/opaque window covers are included in only manned aircraft.

-Standard airframe armoring: 5mm of [url="http://www.rsc.org/chemistryworld/News/2010/October/08101001.asp"]Peptide balls[/url] (nanospheres). All wings will be positioned low and all aircraft are designed to be highly unstable as much as possible to achieve the best maneuverability. All aircraft will operate on fly-by-wire and will have chines.

-Standard cooling system: Uses its own fuel that are being pumped to the engines as a coolant. Other cooling systems maybe used.

-Standard stealth paint: Radar absorbing nanopaint

^ All of those apply to aircraft in development or deployment stage.
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[color="#006400"]F-31A Spy[/color] (4 squadrons):

Uses: Electronic warfare, signal intelligence, STOL capable, recon, enemy aircraft detection, enemy’s fire detection, and anti-radio interference.

Weapons: 1x light missile launcher.

Wing design: It has delta wings with teethed rear edges (each diagonal edge has a flap to boost maneuverability).

Computer's armor shell: The computer core (located in the nose of the aircraft) has a shell consisting of 1 cm of Peptide balls, 1 cm of Carbon Kelvar mixed with non-newtonic liquid, and 1 lb of C-4. In case if the aircraft about to be captured or blown, the C-4 and thermite inside will ignite. The C-4 will blow apart the highly classified electronics and the thermite will melt the pieces, rendering any reverse engineering or data recovery impossible. The C-4 and thermite will also be included in all other classified electronics’ shells.

Engine: A single turbofan engine with thrust vectoring and afterburner.

Max speed: Mach 2.3

Stall speed at max load: Mach 0.80

Range: 4,000 miles

Computing:

Processors: The aircraft uses processors that are not the typical silicon ones, rather, graphene transistors that operates 10x faster than silicon transistors at the same size while drawing much less energy. Instead of running on hard binary (1s and 0s), it will run on probability (which accepts value between 1s and 0s), making it easier for the aircraft to predict what the enemy is planning on doing with less programming and more efficiently. The processors are “4D”, increasing its processing power by 4x allowing data to pass through four gates than one and are junction-less, further reducing power usage by replacing the inefficient micro-switches with instead flexible nanotubes to reduce leaks. The processors will have 16 parallel cores that are easier to install into a processor than the standard cores, cost-efficient at interpreting video feeds, and are better at splitting and solving complex calculations by piece and then piecing it together than the standard cores. Each aircraft would have four 16-parallel core processors with a max of 128 GHz per core, 64MB of CPU cache per core (can be used by other cores if they used up their cache and each processor has a total of 4.1GB of cache). They are also all interconnected with each other.

Random Access Memory (RAM): Instead of the traditional RAM that relies on the storage and movement of electrons between atoms, spintronic RAM relies on the spin of electrons, allowing double the amount of memory on the same space and also cuts down power usage and delay due to electrons’ shorter travel distance. To double its clock rate, it will have two gates instead of one, removing the bottleneck. Each RAM stick used in the aircraft is 256 GB and a total of four of the sticks are installed, totaling 1024 GB of RAM. The RAM sticks have a max clock rate of 128 GHz.

Solid State Drive (SSD): The data storage size is 20 TB with a data transfer rate of 128 Gibit/s, and the disk cache is 256MB per SSD. Nine of them will be installed, totaling 180 TB. It stores everything that the aircraft had experienced.

MGCB (Memory/Graphic Controller Hub): It connects the processors, RAM, SSD, High FPS Cameras, High Resolution Cameras, Command Chip, and IOCB together, responsible for high data speed transfer. It can be replaced and is capable of object recognition for High Resolution Cameras’ images and High FPS Cameras’ videos, and will mark suspicious objects worth looking at, taking some load off the processors. Cache size is 1GB.

IOCB (Input/Output Controller Bus): It connects MGCB, Command Chip, wired connection, wireless transmitter/receiver, Universal Port, weapon systems, engine system, flight control system, and other equipments. It is also replaceable and does the compression/decompression and encryption/decryption. Cache size is also 1 GB

Command Chip: It stores all of the basic system information, “thinking” software, operating system, guidance, engine, weapon, targeting, encryption, and other systems’ operation codes and connects to the IOCB and MGCB chips. It is a hybrid of a BIOS and OS. Max data transfer rate from the Command Chip to each one of the other connected chips is 2048 Gbps.

Universal Port: In case of future equipments and lack of proper connections for it, this will be used. Max data transfer rate is 2048 Gbps.

Cameras: Two types of cameras will be installed on each aircraft and two of each, totaling four. The first pair, 360 degree high speed cameras, will be on the tips of the wings. Frame rate per second is 5,000, 16 bit, and the resolution is 13440x7560 pixels. Useful for tracking fast moving objects such as super sonic missiles and shells, allowing the aircraft to notice and dodge such objects. It can also be used to track the location of where the objects came from, allowing the aircraft to roughly locate enemy aircraft even if the enemy did not show up on AESA, thermal, and other vision modes. The location of hostile object and aircraft will be calculated with the help of a laser rangefinder and broadcasted to other aircraft and the other pair of cameras will zoom in on the location.

Another pair of cameras is the 360 degree low FPS yet higher resolution ones, located on the nose of the aircraft and on the rear (located above the jet engine). It will have 2 FPS and 9.2 gigapixel. Used for precisely locating stealthy enemy aircraft from a long distance. If an enemy is detected, the camera will zoom in for a closer look, and if it is identified as an enemy, it will be broadcasted to all other aircraft after its location has been calculated based on the resolution of the enemy and where it is coming from. The aircraft can coordinate their cameras together, providing 360 degree view if enough of the aircraft are present. They can also all focus on one very far enemy aircraft, piece the photo together, and broadcast it to other aircraft. It is useful for reminding enemy pilots that you can’t run, or hide, the hard way.

Wireless transmission: The max data transfer rate is 10 Gbps, though data compression would allow up to 30 Gbps. Encryption will reduce the amount of useful data that can be transmitted by 10%. Max useful transmission rate with encryption is 27 GB.

They have five wireless transmitters/receivers devices, and each device can connect up to 35 other devices with the exception of one. Max amount of the four devices it can connect to is 140 and the optimal range is around 20 miles in radius depending on the atmospheric conditions (the range can reach up to 40 miles in radius, but data transfer rate would take a major hit). The other device is capable of directly connecting to 14 ground station(s), satellite(s) and/or other aircraft(s) and has a max of 50 Gbps (about 150 if data compression is used, 135 Gbps usable) since it uses non-visible laser instead of radio, though it is easily blocked so it is only used when there are nothing to block the laser.

Circuit board: The circuit board is photonic integrated, giving it much better bandwidth, data transfer speed (nothing is faster than light), EMP proof (except for the electronics, but those would be EMP harden like the rest of the aircraft), and easier to compact compared to the traditional circuit boards. The circuit board supports 4x RAM channel, RAM sticks with clock rate of 2048 GHz, a max of four 2048 GHz processors, about 2 Tibit/s from SSD to MGCB, and 6288 Gbps transfer rate from High Resolution Camera to MGCB (max of uncompressed 371.82 gigapixel image per half second), and 20 Tbps transfer rate from High FPS Camera (max of uncompressed 180 degree 5000 FPS 16-bit 13440x7560 resolution) to MGCB.

Encryption: Hacking and wireless tapping is a large concern. Each set of actual character in a data will have 50 different characters, and the computer can interpret up to 10 different commands as one command meaning. This would result in massive amount of combinations for each command and since the processors are programmed to run on a random number generator when it comes to encryption; it will take months and even years for an enemy to decrypt the transmitted commands, and that isn’t including the fact that the enemy has to design a program that can run the correct file format and decompression. To keep such enemies frustrated, every 3 months during peace time and every month during war, the 50 characters for each actual ones will be scrambled.

When the encryption needs to be updated (scrambled), it will not be done wirelessly, rather, each time an aircraft lands, it will be plugged in via wire and receive the updates. However, it is still compatible with the previous encryption and will only send the previous encryption if another aircraft hasn’t been updated yet. Once all aircraft have received the updates, the second time they land, the previous encryption recognition and transmitting coding will be removed.

Plus, every year during peace time and six months during war, the file format will be changed. The transition will be carried out the same though.

To counter hacking, each aircraft has a unique three set 2048 character ID and will broadcast their location over the encrypted channels along with the message. Even if a single character does not match with the aircraft that is broadcasting and its location, it will be rejected. If the file format and/or the encryption don’t match with the aircraft’s file format and encryption, it will also get rejected. Same thing applies with ground stations and satellites. All hacking attempts will be recorded and sent to the satellites or ground stations.

Cooling: A high end computer generates lots of heat, potentially enough to cook an egg without a cooling system or even ventilation. A super computer packed into a fairly small space would heat up so much that it would light the egg on fire. A modified version of a polyethylene (conducts 300x more heat than regular polyethylene, which is more than many metals, in only one direction) is used as a heat sink and pipes. The polyethylene will face inward into the pipes; forcing the heat to collect in the pipes and not letting them back out. Pure water will be used to carry the heat out of the computer core’ several large heat-sinks (also consisting of the modified polyethylene strategically placed to funnel the heat off the components and into the water). The heated water will then flow into one of the two giant heat sinks (made of the same material) and slows down. The heat will then pass through a thin layer of a thermoelectric generator sheet and into the aircraft’s engine’s intake ducts. After the liquid passed through the heat sinks, a pump will push it back to the computer core’s various heat-sinks.

Operation: It will fly with other aircraft, staying as far as possible while still within wireless communication range. If enemies aircraft or enemy’s fire are spotted, it will be broadcasted to other aircraft. If the automated aircraft detects incoming shells or other super/hypersonic projectiles, it will also report that to other aircraft to warn them to dodge it.

It can be used for recon thanks to its powerful cameras.

If enemy's AA missiles lock onto the automated aircraft, it will fire it mini-missiles to shoot the missiles out of the sky and deploy flares and chaff if all else fails. It will then flee and attempt to avoid being spotted while continuing its mission. It will not engage enemy aircraft or take extremely complex maneuvers unless if directly controlled by a human operator.

The only time it directly attacks enemy forces while in automated mode is if large radio interference that is jamming the wireless communication is noticed. The automated aircraft will attempt to identify the source of the radio interference, and fire a medium sized general purpose AP missile at the source to destroy it.

Detection: There are several ways of detecting hostile aircraft, non-visual and visual. It will use AESA, thermal, electromagnetic, passive radar, and etc to detect hostile aircraft outside of visual range. If a squadron detects such hostile aircraft, they will transfer sensors’ data to each other, giving the entire squadron a high definition 360 degree view of hostile aircraft.

If a stealthy enemy aircraft open fire, their shells and missiles will be spotted by the High FPS cameras. The aircraft will act accordingly, dodging the missiles/shells and/or shooting down the missile. Meanwhile, it will also record the suspected location and send it to other aircraft. The entire squadron’s High Definition cameras will zoom in toward the suspected location and piece the photo together, then sharing the 360 degree picture with each other to find the enemy aircraft. If the enemy aircraft is spotted, then its distance and direction will be calculated and reported to other allied aircraft.

Data can also be shared with other squadrons and even manned aircraft.
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[color="#006400"]B-3E Spirt[/color] (Stealth bomber, 3 squadrons):

Uses: They won't see it coming until it starts raining explosives. They might not even see where the explosives are dropping from!

Airframe: Instead of using a tube-and-wing concept, the aircraft will have a dual cylinder structure and engines are replaced with turbofan that are located on the rear section. It will decrease fuel consumption by 70% while allowing a higher payload capacity. However, the penalty is taking a 10% speed decrease compared to 737 commercial jet planes and additional engine stress.

Weapon systems: Various missile launchers ranging from 2 inch diameter wide to 5 inch diameter wide and bomb droping with laser targeting and target tracking-via-GPS systems to allow it to directly help our ground forces in the battlefield. It is also capable of dropping smart Air to Ground missiles in sheer numbers.

Delta wingspan: 140ft

Max speed: Mach 1.2

Cruise speed: 320 mph

Operational range: 7,100 miles

Engines: Dual turbofan engines. For additional fuel efficiency, the on-board drive-by-wire systems can open up and fold the casing, increasing the fuel efficiency by 25% at the cost of more engine noise produced. The external casing will cover the engine when the aircraft is close to hostiles.

Payload: 120 tons
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[color="#FF8C00"]F-29D Eagle[/color] (stealth fighter, 32 squadron):

Notes:

Payload: 10 tons

Weapon systems: AA missile launchers and a 20mm M61 Vulcan gatling cannon.

Armoring: .2 cm of titanium alloy and 1 cm Kevlar with bullet resistant liquid.

Low swept forward wingspan: 40ft, they can also be adjusted in which direction the ends are pointing to allow pilots to fly at the max speed during flying to or away from battle or patrolling and max maneuverability during battle. For the wings to be adjusted in mid-air though, the aircraft must slow down to prevent damages from the wings slamming or motors being strained to the point of failure.

Max speed: 2.7 mach

Cruising speed: 1.9 mach

Defense systems: 40mm computerized automated turrets that are connected to the aircraft's radar system, designed to shoot down any incoming missiles. They are built into the armoring and can't extend out.

Engines: Dual turbofan engines with afterburner, S shaped intakes, and flat instead of round exhaust nozzles.

Operational range: 1,430 miles

Stealth: Radar absorbing nanopaint

Cooling system: It uses its own fuel that are being pumped to the engines as a coolant.

Other equipments: AESA, thermal vision, night vision, Eagle Eyes, and auto-dimmers/opaque window covers.

Uses: Engaging enemy fighter aircraft and bombers while undetected most of the time until it is too late for the enemy. Can also be used for recon.
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[color="#FF8C00"]F-11D Falcon[/color] (Fighter, 20 squadrons):

Notes:

Payload: 10 tons

Weapon systems: AA missile launchers, triple 40mm gatling cannons

Armoring: .5 cm of titanium alloy and 1 cm Kevlar with bullet resistant liquid.

Delta wingspan: 35ft, they can also be adjusted in which direction the ends are pointing to allow pilots to fly at the max speed during flying to or away from battle or patrolling and max maneuverability during battle. For the wings to be adjusted in mid-air though, the aircraft must slow down to prevent damages from the wings slamming or motors being strained to the point of failure.

Max speed: 4.8 mach

Cruising speed: 2.3 mach

Defense systems: 40mm computerized automated turrets that are connected to the aircraft's radar system, designed to shoot down any incoming missiles.

Engines: Dual turboramjet engines and miniature rocket boosters attached to the top, bottom, and side for additional maneuverability.

Operational range: 1,010 miles

Stealth: Radar absorbing nanopaint and coolant pipes inside the armoring to reduce radar and heat signature.

Cooling system: It uses its own fuel that are being pumped to the engines as a coolant and actual coolants. Coolant pipes are also located inside the armoring to absorb any excess heat to reduce heat signature.

Other equipments: AESA, thermal vision, night vision, and auto-dimmers/opaque window covers.

Uses: Engaging enemy fighter aircraft and bombers.
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[color="#FF8C00"]F-10D Interceptor[/color] (Interceptor, 5 squadrons):

Notes:

Payload: 10 tons

Weapon systems: AA missile launchers, triple 40mm gatling cannons

Armoring: .4 cm of titanium alloy and 1 cm Kevlar with bullet resistant liquid.

Delta wingspan: 30ft they can also be adjusted in which direction the ends are pointing to allow pilots to fly at the max speed during flying to or away from battle or patrolling and max maneuverability during battle. For the wings to be adjusted in mid-air though, the aircraft must slow down to prevent damages from the wings slamming or motors being strained to the point of failure.

Max speed: 5.8 mach

Cruising speed: 2.7 mach

Defense systems: 40mm computerized automated turrets that are connected to the aircraft's radar system, designed to shoot down any incoming missiles.

Engines: Dual turboramjet engines.

Operational range: 1,330 miles

Stealth: Radar absorbing nanopaint and coolant pipes inside the armoring to reduce radar and heat signature.

Cooling system: It uses its own fuel that are being pumped to the engines as a coolant and actual coolants.

Other equipments: AESA, thermal vision, night vision, and auto-dimmers/opaque window covers.

Uses: Intercepting and engaging enemy fighter aircraft and bombers using hit-and-run tactics.
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[color="#FF8C00"]B-1D Pounder[/color] (Tactical bomber, 1/4 squadron):

Payload: 90 tons

Body: Instead of using a tube-and-wing concept, the aircraft will have a dual cylinder structure and engines are replaced with turbofan that are located on the rear section. It will decrease fuel consumption by 70% while allowing a higher payload capacity. However, the penalty is taking a 10% speed decrease compared to 737 commercial jet planes and additional engine stress.

Weapon systems: Various missile launchers ranging from 2 inch diameter wide to 5 inch diameter wide and bomb dropping with laser targeting and target tracking-via-GPS systems to allow it to directly help our ground forces in the battlefield. It is also capable of dropping smart Air to Ground missiles in sheer numbers.

Armoring: .5 cm of titanium alloy and 1 cm Kevlar with bullet resistant liquid.

Delta wingspan: 130ft, with the addition of chines (small flat wings) attached to the nose for additional aerodynamic performance

Max speed: Mach 4.8

Cruise speed: 320 mph

Defense systems: 40mm computerized automated turrets that are connected to the aircraft's radar system, designed to shoot down any incoming missiles, rockets, or shells.

Operational range: 1,106 miles

Engines: Dual turboramjet engines.

Stealth: Radar absorbing nanopaint and coolant pipes inside the armoring to reduce radar and heat signature.

Cooling system: It uses its own fuel that are being pumped to the engines as a coolant and actual coolants. Coolant pipes are also located inside the armoring to absorb any excess heat to reduce heat signature.

Other equipments: AESA, thermal vision, night vision, Eagle Eyes, and auto-dimmers/opaque window covers

Uses: Bomb the -bleep- out of your enemies that are on the ground with extreme speed and can out-fly many enemy fighter aircraft. Vulnerable to enemy aircraft. Can also engage electronic warfare.
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[color="#FF0000"]F-79C Giant Flying Fortress[/color] (Heavy fighter, none):
( http://www.popsci.com/technology/article/2010-05/mit-designed-double-bubble-airliners-could-trim-fuel-consumption-70-percent )

Payload: 180 tons of anti-aircraft missiles

Weapon systems: Anti-aircraft missiles. Some are fired from the body or wings, most of them are dropped into the air from the belly of the aircraft and they self-ignite, homing onto any hostile aircraft. Can also engage electronic warfare.

Body: Instead of using a tube-and-wing concept, the aircraft will have a dual cylinder structure and engines are replaced with turbofan that are located on the rear section. It will decrease fuel consumption by 70% while allowing a higher payload capacity. However, the penalty is taking a 10% speed decrease compared to 737 commercial jet planes and additional engine stress.

Armoring: .5 cm of titanium alloy and 1 cm Kevlar with bullet resistant liquid. Plus, there are anti-stick chemical covering on the armoring, preventing those sticky goo from GLS's Stick Flashbang or Revealer missiles from sticking onto the aircraft.

Delta wingspan: 250ft, with the addition of chines (small flat wings) attached to the nose for additional aerodynamic performance

Max speed: Mach 1

Cruise speed: 390 mph

Defense systems: 40mm computerized automated turrets that are connected to the aircraft's radar system, designed to shoot down any incoming missiles, rockets, or shells.

Operational range: 1,002 miles

Engines: Dual turbofan engines. For additional fuel efficiency, the on-board drive-by-wire systems can open up and fold the casing, increasing the fuel efficiency by 25% at the cost of more engine noise produced. The external casing will cover the engine when the aircraft is close to hostiles.

Stealth: Radar absorbing nanopaint

Cooling system: It uses its own fuel that are being pumped to the engines as a coolant and actual coolants. Coolant pipes are also located inside the armoring to absorb any excess heat to reduce heat signature.

Other equipments: AESA, thermal vision, night vision, and auto-dimmers/opaque window covers

Uses: Sheer firepower, can devastate an entire squadron of enemy aircraft while being able to withstand dozens of enemy AA missiles, making it useful for maintaining area-of-denial within its AESA range. The AESA range is also massive, nearly twice as much as compared to all other aircraft and can be connected to other aircraft via wireless to shoot at enemy targets before the enemy targets notice the aircraft except for the F-79. The only concern is its massively slow speed and maneuverability, resulting in delays in reaching the battle area, refueling/restocking, and repairs. It is vulnerable to large number of determined enemy fighter jets or other AA weapons.

Reason for retirement: This aircraft suffered from very high damage and casualty rate due to its firepower and size. It is too slow to enter and leave an area and is too easily detected.
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[color="#FF0000"]F-30E Eagle[/color] (UAV stealth aircraft), none):

Notes:

Payload: 5 tons

Weapon systems: AA missile launchers

Armoring: .15 cm of titanium alloy and 1 cm Kevlar with bullet resistant liquid.

Delta wingspan: 20ft, they can also be adjusted in which direction the ends are pointing to allow pilots to fly at the max speed during flying to or away from battle or patrolling and max maneuverability during battle. For the wings to be adjusted in mid-air though, the aircraft must slow down to prevent damages from the wings slamming or motors being strained to the point of failure.

Max speed: 2.7 mach

Cruising speed: 1.4 mach

Defense systems: 20mm computerized automated turrets that are connected to the aircraft's radar system, designed to shoot down any incoming missiles. They are built into the armoring and can't extend out.

Engines: Dual turbofan engines with afterburner, S shaped intakes, and flat instead of round exhaust nozzles.

Operational range: 1,281 miles

Stealth: Radar absorbing nanopaint

Cooling system: It uses its own fuel that are being pumped to the engines as a coolant and actual coolants. Coolant pipes are also located inside the armoring to absorb any excess heat to reduce heat signature.

Other equipments: ASEA, thermal vision, night vision, and Eagle Eyes.

Uses: Recon, ground support, and engaging enemy aircraft.

Reason for retirement: The F-31A Spy greatly outperforms this aircraft in all categories and an operator can manage multiple Spy aircraft rather than two managing a single F-30E Eagle.
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[color="#FF0000"]F-9C Elite[/color] (Interceptor/Fighter, none):

Notes:

Payload: 11 tons

Weapon systems: AA missile launchers, triple 40mm gatling cannons

Armoring: .6 cm of titanium alloy and 1 cm Kevlar with bullet resistant liquid.

Delta wingspan: 30ft, they can also be adjusted in which direction the ends are pointing to allow pilots to fly at the max speed during flying to or away from battle or patrolling and max maneuverability during battle. For the wings to be adjusted in mid-air though, the aircraft must slow down to prevent damages from the wings slamming or motors being strained to the point of failure.

Max speed: 5.8 mach

Cruising speed: 2.7 mach

Defense systems: 40mm computerized automated turrets that are connected to the aircraft's radar system, designed to shoot down any incoming missiles.

Engines: Dual turboramjet engines and miniature rocket boosters attached to the top, bottom, and side for additional maneuverability.

Operational range: 931 miles

Stealth: Radar absorbing nanopaint and coolant pipes inside the armoring to reduce radar and heat signature.

Cooling system: It uses its own fuel that are being pumped to the engines as a coolant and actual coolants. Coolant pipes are also located inside the armoring to absorb any excess heat to reduce heat signature.

Other equipments: AESA, thermal vision, night vision, and auto-dimmers/opaque window covers.

Uses: Has the combined abilities of the F-10 Interceptor, F-11 Falcon, and F-29 Eagle. It has the speed of the F-10 Interceptor while maintaining the maneuverability and firepower of a F-11 Falcon (with the assistance of large amount of mini-rockets that cover the aircraft at the cost of operational range), and has about the same amount of stealth of a F-29 when not flying past the speed of 3.5 mach. Originally, due to the high costs of building these and demands of skillful pilots, they are only given to the best pilots.

Reason for retirement: Originally, due to the high costs of building these, high flexibility in various roles and demands skillful pilots, they are only given to the best pilots. But the F-32A Gen outperformed the F-9C Elite in every category while being cheaper and easier to produce, resulting in the aircraft being retired.
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[color="#FF0000"]B-45D Brutalizer[/color] (Close ground support, none)

Notes-

Payload: 140 tons of payload

Body: Instead of using a tube-and-wing concept, the aircraft will have a dual cylinder structure and engines are replaced with turboprop that are located on the rear section. It will decrease fuel consumption by 70% while allowing a higher payload capacity. However, the penalty is taking a 10% speed decrease compared to 737 commercial jet planes and additional engine stress.

Weapon systems: Ranging from 40mm galting cannons, 105mm cannons, and various missile launchers ranging from 4 inch diameter wide to 8 inch diameter wide with laser targeting and target tracking-via-GPS systems to allow it to directly help our ground forces in the battlefield. It is also capable of dropping smart Air to Ground missiles in sheer numbers. Can also engage electronic warfare.

Armoring: .5 cm of titanium alloy and 1 cm Kevlar with bullet resistant liquid.

Delta wingspan: 130ft, with the addition of chines (small flat wings) attached to the nose for additional aerodynamic performance

Max speed: 490 mph

Cruise speed: 320 mph

Defense systems: 40mm computerized automated turrets that are connected to the aircraft's radar system, designed to shoot down any incoming missiles, rockets, or shells.

Operational range: 1,556 miles

Engines: Dual turboprop engines

Stealth: Radar absorbing nanopaint and coolant pipes inside the armoring to reduce radar and heat signature.

Cooling system: It uses its own fuel that are being pumped to the engines as a coolant and actual coolants. Coolant pipes are also located inside the armoring to absorb any excess heat to reduce heat signature.

Other equipments: AESA, thermal vision, night vision, Eagle Eyes, and auto-dimmers/opaque window covers

Uses: Bomb the -bleep- out of your enemies that are on the ground with a constant hail of lead, explosions, flames, and precision. Vulnerable to enemy aircraft.

Reason for retirement: Missiles have superseded this aircraft. A short-range missile launching platform or a few artillery guns can easily match the firepower. It is a missile and shell magnet to enemy aircraft, especially when we lack air superiority.

Edited by HHAYD
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Notes:

-Their automated defensive turrets no longer fire the standard 40mm shells, they fire miniature missiles that have the same size of a 40mm shell.
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Navy:

(4) Bay class heavy battleships:

Waterline length: 385 meters

Total length: 394.8 meters

Beam: 54.95 meters

Draft: 13 meters

Draft (fully loaded): 15.46 meters

Displacements (without ammo): 84,535.1 tons

Max displacements: 100,785.795 tons

Long range armaments: 60 slanted dual cold-launch medium multipurpose missile launchers, belt-fed 60 dual torpedo launchers, 30 slanted dual cold-launch heavy multipurpose missile launchers, and 10 vertical cold-launch ultra heavy missile launchers (a single shot could destroy another Bay class battleship if the correct missile was used). All of the launchers are loaded by auto-loaders from the inside of the ship rather than external for safety purpose during a battle.

Defensive systems: 20 vertical cold-launch anti-air missile launchers, 15 vertical cold-launch anti-missile missile launchers, 15 anti-torpedo torpedo launchers, and 20 anti-rocket/missile/bomb 40mm turrets. All of them can also be used against enemy ships (the missile/torpedo launchers have to use different ammunition) if there aren't enough threats.

It also includes SSTD (5x the amount of expendable acoustic device launchers and expendable acoustic devices), Mark 36 SRBOC, SEWIP Block 1B3, and AESA.

Other detection equipments: AESA and passive sonar.

Armoring material from outer to inner:

Welded tungsten carbide plates
Thin layer of welded steel alloy plates
Non-newtonic/self sealing liquid mixed with Kelvar
Thin layer of welded steel alloy plates
Shock absorbing/self sealing liquid
Thin layer of welded steel alloy plates

Armor thickness:

Belt: 1.5 meter
Bulkheads: 40 cm
Turrets: 1.5 meter
Decks: 1.5 meter
Overall thickness: 1.5 meter

Additional armoring are covered over vital systems, such as the nuclear reactors. Most of the armoring consists of the non-newtonic liquid mixed with Kelvar and shock absorbing gel. It is a fairly light weight for its size and thickness, yet still stronger than the traditional steel-alloy armoring.

Power systems: Two nuclear reactors (produce a total max of 240 MW, 410 526.315 shp), two steam turbines.

Propulsion: 4 electrical transmission surface piercing Azimuth thrusters. No rudders.

Range: Nearly unlimited, enough fuel to last the battleships five years assuming they travel at max speed before needing to refuel. Other supplies would limit its range.

Max speed: 32 knots (fully loaded). The speed will increase if the load is reduced.

Pumps: Each battleship has 12 emergency pumps in case of water leaks in.

Note: Each battleship is split into four compartments separated by dual plating with spacing in between(combined are 1 meter thick), each two (right top and bottom, left top and bottom) with half of the armaments and nuclear reactor. If one compartment is punctured, then all passage ways, ventilation ducts, water, sewage, gas, and other ducts are immediately close as soon as water starts seeping into the other compartment, with the exception of pipes connecting to the pumps in the unharmed compartment.

The compartment is sealed off if an explosion or the nuclear reactor is damaged to prevent damages from spreading to the unharmed one via sensors (if too many goes dead suddenly, sealing would kick in).

All rooms that are below or near the water line are water-proofed.

If sinking or utter destruction will occur soon, the nuclear reactors are set to low production and are kept on standby for emergency shutdown.
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(4) Ontario class stealth attack/ballistic submarines:

Displacement: 7,800 tonnes submerged

Length: 97m

Beam: 11.3m

Draught: 10m

Weapons: Two belt-fed 600mm torpedo tubes, sea mines, and two cold vertical missile launchers. One of them will have an EMP cannon on board.

Power systems: One nuclear reactor and one steam turbine

Propulsion: 1 pump-jet

Electronic Warfare equipments: 5x Expendable acoustic decoys.

Other detection equipments: AESA and passive sonar.

Max depth: 800 meters

Max speed: 36 knots

Range: Nearly unlimited, limited by supplies carried on board.

Edited by HHAYD
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Weapons: (listed below are ones that do not exist in RL, GLP military uses some RL weapons such as the M16.)

Note: All bullets are Boat-tail, spitzer, and are dimpled to improve aerodynamics, which results in uglier results for the enemy.
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[color="#008000"]Thunderpounder[/color]:

Class: Heavy battle rifle

Ammunition type: Modified HESH (Boat-tail and spitzer) 14.5x114mm bullet made out of extremely thin steel filled with sticky gel-like explosives. AP and incendiary bullets can also be used.

Firing mode: Semi automatic or automatic (automatic mode still has a slower rate of firing than all other assault or battle rifles due to recoil)

Firing rate: Semi-automatic; Depends on how fast the trigger is being pulled, Automatic: one bullet per .5 seconds

Clip size: 20 (the clips are about 7cm long and a little under 6cm thick)

Removeable attachments: Holographic sight, scope, and thermal sight.

Uses: Armored infantry will be horrified when they see these. These bullets will crumple upon hard impact, spray out the explosive gel, and the gel is ignited all within less than a split second, resulting in a HESH effect. If the target is unarmored, then the bullet will simply tear through until it hits some hard, such as a bone and then ignite, often blowing out a large chunk of flesh. If armored but lacks spall liners and isn't flexible, then not only the affected area will be literally liquefy/fracture from the shockwaves, the spall coming from armor will be a further insult to the target's injury. If armored and has spall liners, then the affected area will still be fractured or liquefy. Plus, they can hit enemies that are behind hard cover, such as walls or trees with the spall or massive armor piercing ability. The sheer size of the bullet can also destroy lightly armored vehicles if AP bullets are used. This can also be as a long distance semi-automatic sniper rifle.

Issues: Can not be used without a power-suit unless if mounted or fired on semi-automatic mode.

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[color="#008000"]Automatic Thunderpounder[/color]:

Class: Heavy machine gun

Ammunition type: Same as the Thunderpounder

Firing mode: Semi automatic, 3x burst, or automatic

Firing rate: Semi-automatic; Depends on how fast the trigger is being pulled, 3x burst: 120 bullets per minute, Automatic: 300 bullets per minute

Clip size: 100

Removeable attachments: Holographic sight, tripod, and scope

Uses: Same thing as the Thunderpounder, but will be primary used by the Juggernaut and Elite Juggernaut soldiers. Elite soldiers can also use these, but only in semi-automatic mode or stationary using a tripod if firing in automatic mode. Higher rate of fire=more fun for us=more enemies to be turned into unidentifiable shredded meat or burning wreckage.

Issues: Recoil and weight (especially the ammunition) are the biggest two especially if fired while hand-held with 3x burst or automatic mode on, so only people with powersuits can use these (which is very a small portion).
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[color="#008000"]Battlegun[/color]:

Class: Medium battle rifle

Ammunition type: .375 H&H boat-tail spitzer bullets

Firing mode: Semi-automatic, 3x burst, automatic

Firing rate: Semi-automatic; depends on how fast the trigger is pulled, 3x burst; 210 bullets per minute, automatic; 440 bullets per minute

Clip size: 20 bullets

Removeable attachments: Holographic sight, scope, thermal sight, and tripod.
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[color="#FF0000"]LATNT (Light Anti-Tank N00bTube)[/color]:

Class: Light anti-tank missile launcher:

Ammunition type: 15 cm diameter, 90cm long missiles

Firing mode: Semi-automatic

Firing rate: Depends on the reloading rate

Clip size: 1

Removeable attachment: Tripod and computerized lock-on system camera device (locks onto the preferred part of the target using data stored in memory chips by displaying transparent flashing green box in the camera's display screen around the suggested targeted area, indicating the operator to fire). It has holographic sight, thermal sight, and scope built in. It can also identify vehicles based shape of it using the data from the memory chips.

Uses: Unable to penetrate through heavily armored vehicles' strongest armor spots, often the front side. However, it can punch through weak spots, often located in the rear, bottom, or top. A single elite soldier can operate the weapon hand held, and for regular soldiers, it takes two to operate the weapon hand held but only one regular soldier needed if the tripod is used.

Issues: Slow reloading rate and weight. The weapon will be even heavier if a heavy missile is used.

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[color="#FF0000"]HATNT (Heavy Anti-Tank N00bTube)[/color]:

Class: heavy anti-tank missile launcher:

Ammunition type: 15 cm diameter, 90cm long missiles

Firing mode: Semi-automatic

Firing rate: Depends on the reloading rate

Clip size: 5

Removeable attachment: Same as the LATNT

Uses: Same penetration power as the LATNT but can attack five vehicles all at once without having to reload in the middle of firing. Plus, if there is a vehicle that requires multiple missile impacts for it to be defeated, the operator can fire all of the missiles (split second in between each firing of a missile) at the same spot. 5 missiles slamming into a small area within 2.5 seconds is a lot more damaging than 5 missiles targeting the same area with a few seconds between firing). It can only be operated using a tripod.

Issues: Slow reloading rate (although less time is spent in reloading compared to the LATNT) and transporting it. The transporting issue can be solved if the weapon is moved while empty.
--------------------------------
[color="#008000"]Light Universal Missile Launcher (LUML)[/color]:

Class: heavy/light single barreled missile launcher:

Ammunition type: 10 cm diameter, 60 cm long missiles, can also accept 5 cm diameter, 30 cm long missiles

Firing mode: Semi-automatic

Firing rate: Depends on the operator's reloading rate.

Clip size: 1

Removeable attachment: Tripod and computerized lock-on system camera device (locks onto the preferred part of the target using data stored in memory chips by displaying transparent flashing green box in the camera's display screen around the suggested targeted area, indicating the operator to fire). It has holographic sight, thermal sight, and scope built in. It can also identify vehicles based shape of it using the data from the memory chips.

Uses: Unable to penetrate through heavily armored vehicles' strongest armor spots, often the front side. However, it can punch through weak spots, often located in the rear, bottom, or top. A single soldiers can operate hand-held this unless if using heavy AP missiles, which would require a bipod deployed. It can also be used against other targets such as aircraft more efficiently than the LATNT.

Issues: Can not target non-uniformed enemies or enemies dressed like the operators without risking civilian harm and/or friendly fire
------------------------------
[color="#008000"]Heavy Universal Missile Launcher (HUML)[/color]:

Class: heavy/light four-barreled missile launcher:

Ammunition type: 10 cm diameter, 60 cm long missiles, can also accept 5 cm diameter, 30 cm long missiles

Firing mode: Semi-automatic

Firing rate: Depends on the operator's reloading rate.

Clip size: 6

Removeable attachment: Same as the LUML

Uses: Same penetration power as the LUML but can attack up to four vehicles without having to reload in the middle of firing. It has a much lower reloading time per missile since all four missiles are packed in an open light revolver cage, requiring only one reload per four missiles instead of each missile. It can only be operated using a tripod. It can also be used against other targets such as aircraft more efficiently than the HATNT.

Issues: Can not target non-uniformed enemies or enemies dressed like the operators without risking civilian harm and/or friendly fire. It is harder to transport due to the weight. The transporting issue can be solved if the weapon is moved while empty.
------------------------------
------------------------------
Armor:

[color="#FF8C00"]Standard body armor[/color] (used by all except for Spec Op):

Weight: 60 pounds
Combat equipments: Radar, night vision, thermal vision, heart-beat sensors, micro-microphones, and EARS.
Support equipments: NBC air filters
Armoring: 1 cm of LBA (Liquid Body Armor), 1 cm of shock-absorbent gel, and carbon fiber mesh.
----------------------
[color="#008000"]2G Standard Body Armor (SBA)[/color] (used by all except for Spec Op):

Weight: 55 pounds
Combat equipments: AESA, night vision, thermal vision, heart-beat sensors, Acoustic vector sensor, Eagle Scanner, and EARS.
Support equipments: NBC air filters
Armoring: .1 cm of Kelvar, 1.5 cm of LBA (Liquid Body Armor), 1 cm of shock-absorbent gel, and carbon fiber mesh.
------------------------------
[color="#FF8C00"]Basic Power-Suits[/color] (BPS, used by Assault, Machine Gunner and AAIFE, forms about 10% of the infantry but will be reduced to 0%):

Weight: 120 pounds
Combat equipments: Radar, night vision, thermal vision, heart-beat sensors, micro-microphones, and EARS.
Support equipments: blood pressure sensors, heartbeat sensors, heating/cooling system, breathing rate sensors, NBC air filters, automated water/food tube (that way the wearer doesn't become hungry/dehydrated), and impact sensors (detects all of the severe impacts).
Armoring: .5 cm of tungsten carbine, 2 cm of LBA (Liquid Body Armor), 1 cm of shock-absorbent gel, and carbon fiber mesh.

Max weight carrying (not including the wearer's strength): 600 pounds

The basic power-suits greatly improve soldiers' speed, strength, and endurance along with survivability. It uses drive-by-wire system instead of the bulky and vulnerable hydraulic systems.

Weapons: AK-47RP, Thunderpounder, and CRLMG (SR Assault). Shredder .50 caliber machine guns are used by machine gunners. Anti-Infantry/Vehicle units use LUML and HUML (mounted).
---------------------------------------------
[color="#008000"]2G Basic power-suits[/color] (BPS, used by Assault, Machine Gunner and AAIFE, will form about 10% of the infantry):

Weight: 110 pounds
Combat equipments: AESA, night vision, thermal vision, heart-beat sensors, Eagle Scanner, Combat wristwatch, Acoustic vector sensor, and EARS.
Support equipments: blood pressure sensors, heartbeat sensors, heating/cooling system, breathing rate sensors, NBC air filters, automated water/food tube (that way the wearer doesn't become hungry/dehydrated), and impact sensors (detects all of the severe impacts).
Armoring: .5 cm of tungsten carbine, 2 cm of LBA (Liquid Body Armor), 1.5 cm of shock-absorbent gel, and carbon fiber mesh.

Max weight carrying (not including the wearer's strength): 640 pounds

The basic power-suits greatly improve soldiers' speed, strength, and endurance along with survivability. It uses drive-by-wire system instead of the bulky and vulnerable hydraulic systems.

Weapons: AK-47RP, Thunderpounder, and CRLMG (SR Assault). Shredder .50 caliber machine guns are used by machine gunners. Anti-Infantry/Vehicle units use LUML and HUML (mounted).
----------------------------------------------
[color="#FF8C00"]Advanced power-suits[/color] (APS, used by Assault, Machine Gunner, Spec Op, and AAIFE, forms about 2% of the infantry but will be reduced to 0%):

Weight: 180 pounds
Combat equipments: AESA, night vision, thermal vision, heart-beat sensors, micro-microphones, EARS, Acoustic vector sensor, Smart armor system, and Combat wristwatch.
Support equipments: blood pressure sensors, heartbeat sensors, heating/cooling system, breathing rate sensors, NBC air filters, automated water/food tube (that way the wearer doesn't become hungry/dehydrated), and impact sensors (detects all of the severe impacts).
Armoring: .75 cm of tungsten carbine, 3 cm of LBA (Liquid Body Armor), 1 cm of shock-absorbent gel, and carbon fiber mesh.

Max weight carrying (not including the wearer's strength): 900 pounds

The advanced power-suits greatly improve soldiers' speed, strength, and endurance along with survivability more than the basic ones. It uses drive-by-wire system instead of the bulky and vulnerable hydraulic systems. It also has more larger pockets than the basic power-suits.

Weapons: 14.5x114mm heavy battle rifle Automatic Thunderpounder, .375 H&H light machine gun AK-47RP, 20mm semi-automatic grenade launcher (uses clips), and fully automatic 12 gauge assault shotgun. MGs use Triple barreled HMG, 20mm HMG, and MK-44 Minigun. AAIFE units use HUML.
--------------------------------
[color="#008000"]2G Advanced Power-Suits[/color] (APS, used by Assault, Spec Op, and AAIFE, will form about 2% of the infantry):

Weight: 185 pounds
Combat equipments: AESA, night vision, thermal vision, heart-beat sensors, EARS, Acoustic vector sensor, Smart armor system, Eagle Scanner, and Combat wristwatch.
Support equipments: blood pressure sensors, heartbeat sensors, heating/cooling system, breathing rate sensors, NBC air filters, automated water/food tube (that way the wearer doesn't become hungry/dehydrated), and impact sensors (detects all of the severe impacts).
Armoring: .9 cm of tungsten carbine, 3 cm of LBA (Liquid Body Armor), 2 cm of shock-absorbent gel, and carbon fiber mesh.

Max weight carrying (not including the wearer): 950 pounds

The advanced power-suits greatly improve soldiers' speed, strength, and endurance along with survivability more than the basic ones. It uses drive-by-wire system instead of the bulky and vulnerable hydraulic systems. It also has more larger pockets than the basic power-suits.

Weapons: 14.5x114mm heavy battle rifle Automatic Thunderpounder, .375 H&H light machine gun AK-47RP, 20mm semi-automatic grenade launcher (uses clips), and fully automatic 12 gauge assault shotgun. AAIFE units use HUML.

Edited by HHAYD
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  • 2 months later...

GLP's treaties:
---------------------------------------------------------
[s]THE JAMES BAY AGREEMENT

A treaty between the
Federation of Disparu
and the
Great Lakes Provinces

Article I - Sovereignty

The Federation of Disparu (henceforth referred to as "Disparu") and the Great Lakes Provinces (henceforth referred to as "GLP") shall always recognize and respect the sovereignty of each other, and shall not commit or support actions that hinders the other signatory's sovereignty.

Article II - Non-Aggression

To promote the spirit of Article I of this treaty, both Disparu and the GLP shall refrain from committing or supporting acts of war against each other, and the allies of both signatories.

Article III - Passage

Section A

Disparu shall allow civilian and military ships from the GLP passage through its territorial waters in James Bay, except in certain cases.

Section B

Ships from the GLP must follow and comply with all of Disparu's laws, regulations, policies and protocols. These includes laws passed by the provinces of Disparu. Ships from the GLP shall allow themselves to be boarded and searched by Disparuean authorities if they are deemed to be suspicious and/or dangerous.

Section C

If the ship in question is owned and/or operated by a military or paramilitary group based in the GLP, the Government of the GLP must notify the Government of Disparu about it. The Government of the GLP must be ready to provide information about the ship, which includes, but is not limited to, its route, destination and intended use. The Government of the GLP may withhold certain information if the information in question may compromise the sovereignty and national security of the GLP.

Section D

Disparu may deny access to its territorial waters to a ship if it is deemed to be harmful to the sovereignty and well-being of Disparu, Disparu's allies and the North American continent. Disparu may deny access to its territorial waters to a military ship if its passage compromises the sovereignty and national security of Disparu and its allies, or if it compromises Disparu's neutrality in a certain conflict.

Article IV - Cancellation

Should, for any reason, a signatory deems it necessary to cancel this treaty, the signatory shall give a ninety-six (96) hour notice to the other signatory. The treaty shall remain in effect during that time period. If one or more articles in this treaty is broken, Article IV shall immediately be activated and the waiting period will be cut to forty-eight (48) hours.[/s]
--------------------------------------
--------------------------------------

Edited by HHAYD
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