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The Slavic Federation


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[b]Table of Contents[/b]
[size="2"][url="http://forums.cybernations.net/index.php?showtopic=85330&view=findpost&p=2284458"]1. Government and Geographical Information[/url]
[url="http://forums.cybernations.net/index.php?showtopic=85330&view=findpost&p=2316069"]2. Police and Military/Defense Statistics[/url]
[url="http://forums.cybernations.net/index.php?showtopic=85330&view=findpost&p=2353687"]3. Government Agencies in Detail[/url][/size]


[size=3][center][b]Government Structure:[/b][/center][/size]

[b]Capital: Tbilisi[/b]

[b]Type of Government[/b]: Dual Autocracy

[b]Emperor:[/b] Alec Pradeux and James Drake II

[b]Currency:[/b] Federation's currency is gold-backed. The basic unit is the [b]Auric (A), [/b]1/10 of an ounce of fine gold, divided into 10 denarii (d) and 100 pennies.

For the Citizen population, the Slavic Federation is a rather mild authoritarianism. There is an elected government, and a fair degree of freedom of speech and association. However, fundamental criticism is not permitted, and the power of the Security Directorate has tended to gradually increase. Since there is a large degree of uniformity of opinion among the citizen population, this is not felt as much of a hardship.

Head of State and Government is the Emperor, chosen for a 20-year term by two-thirds vote of the House of Assembly, the parliament. The Emperor in turn chooses the heads of the Directorates (Transportation, Conservation, etc.) which manage sectors of the economy and provide services. The War Directorate is a special case, as its Director must be chosen from the General Staff and be approved by that body.

There is a Senate; membership confers great social prestige. Local government is based on Provinces and Metropolitan Zones.

In theory, the emperor and the senate are technically two co-equal branches of government. In practice, however the actual authority of the imperial senate was negligible, as the emperor held the true power of the state.

[b]Emperor of the Slavic Federation[/b]
[b]One of the Emperors of the Slavic Federation, Alec Pradeux[/b]

The powers of an emperor, (his imperium) existed, in theory at least, by virtue of his "tribunician powers" (potestas tribunicia) and his "proconsular powers". As holder of the office of First Man of the Senate, the Emperor declared the opening and closure of each Senate session, declared the Senate's agenda, imposed rules and regulation for the Senate to follow, and met with foreign ambassadors in the name of the Senate. The Emperor also held tribunician power. This gave the emperor the ability of personal inviolability (sacrosanctity) and the ability to pardon any civilian for any act, criminal or otherwise. By holding the powers of the tribune, the emperor could prosecute anyone who interfered with the performance of his duties. The emperor's tribuneship granted him the right to convene the Senate at his will and lay proposals before it, as well as the ability to veto any act or proposal by any magistrate, including the tribune of the plebians. Also, as holder of the tribune's power, the emperor would convoke the Council of the People, lay legislation before it, and served as the council's president, therefore making the Emperor the head of all Civil Government.

The Emperor was also granted the position of Imperium Maius. This position granted the emperor authority over all the provincial governors, making him the ultimate authority in provincial matters. With Imperium Maius, the emperor was also granted the power to appoint governors of imperial provinces without the interference of the Senate. Also, Imperium Maius granted the emperor the right to veto the governors of the provinces and even the reigning governor while in the provinces.

The Emperor of the Slavic Federation also holds numerous other positions. In his position as "Supreme Pontiff" or "Chief Priest", he is made the chief administrator of religious affairs, granting him the power to conduct all religious ceremonies, consecrate temples, control the Slavic calendar (adding or removing days as needed), appoint the vestal virgins and some flamens, lead the Collegium Pontificum, and summarize the dogma of all Slavic religion.

The Emperor also holds the position of Imperial Censor of the State. In his position as Imperial Censor, The Emperor had the right to supervise public morals and scrutinize laws to ensure they were in the public interest.

Other titles held by the Emperor is "Father of the Fatherland", which as an honorary title and Imperator or "Commander-in-Chief, which placed the Emperor in command of the Slavic Armed Forces.

[b]Imperial Senate[/b]

While the Slavic assemblies continued to meet after the founding of the empire, their powers were all transferred to the Senate, and so senatorial decrees acquired the full force of law.

In theory, the emperor and the senate are two equal branches of government, but the actual authority of the senate was negligible and it was largely a vehicle through which the emperor disguised his autocratic powers under a cloak of republicanism. Still prestigious and respected, the Senate os largely a glorified rubber stamp institution which had been stripped of most of its powers, and was largely at the emperor's mercy.

During senate meetings, the emperor sits between the two consuls and and usually acted as the presiding officer. Higher ranking senators spoke before lower ranking senators, although the emperor could speak at any time.

[b]Imperial People's Council:[/b]

The People's Council is the organization which brings represenativity to all the ethnicities of the Slavic Federation.

[b]Council of Ministers:[/b]

The Council of Ministers of the Slavic Federation is the collective body of senior political appointees at the head of the various ministries, independent agencies, and state corporations that composed the State and as such had the authority to set policy governing the whole of the executive branch of the Empire on an All-Empire” basis.

Imperial Ministry of Foreign Affairs
Imperial Ministry of Justice
Imperial Ministry of War
Imperial Ministry of the Navy
Imperial Ministry of the Airforce
Imperial Ministry of Interior
Imperial Ministry of Colonial Affairs
Imperial Ministry of Finance
Imperial Ministry of Health and Epidemic Prevention
Imperial Ministry of Business and Commerce
Imperial Ministry of Communications
Imperial Ministry of Energy
Imperial Ministry of Science
Imperial Ministry of Space
Imperial Minister of Education
Imperial Ministry of Social Services
Imperial Ministry of Transportation and Safety
Imperial Ministry of Corrections
Imperial Ministry of Labor Resources
Imperial Ministry of Tax Revenue
Imperial Ministry of Propaganda
Imperial Ministry of Foodstuffs and Consumables
Imperial Ministry of Construction and Construction Contracts

[b]The Courts:[/b]

The Imperial Court system is tasked with administering Imperial Justice. The Court system consist of the Supreme Court of the Slavic Federation, the courts of appeals, courts of the second tier which were the subject-matter courts hearing cases on an All-Empire

[b]The Ministry of the Interior[/b]

The Justice System, in the form of the Ministry of the Interior, is tasked with administering law to the vast provinces, protectorates and colonies. Ministry of the Interior operates the local law enforcement and office of criminal investigations. The Imperial Justice System is also composed of the HIMAGs, which prosecute the offenders; and the Ministry of Corrections, which punish the guilty.

[center][size=3][b]Administrative Regions[/b][/size][/center]

All areas in the Slavic Federation are known as provinces - which will be under control of the Imperial Government, which is to be located at Tbilisi. All provinces are ruled by Imperial Governors, appointed by the Emperor. List of Provinces are as follows:


[*]Bosnia & Herzegovina
[*]Czech Republic
[*]Southern Poland
[*](Part of) Ukraine,
[*]Caucasian Russia

[center][size=3][b]Imperial Governors[/b][/size][/center]

The Moff regional governor is the chief representative of the Imperial State in the Sector, and has a great deal of control over the sector administration (although his authority over "His Imperial Majesty's Government for X Sector" included the local His Imperial Majesty's Attorney and his office, it did not extend to the Imperial courts of the third tier or inferior tribunals, except of course for courts martial). He could interfere as much or as little as he liked in the performance of subordinate governors' and territorial administrators' duties, and could even assume direct responsibility as governor of a particularly favored jurisdiction at his pleasure. He has authority to prescribe the structure for the devolved HIMG by decree, could set policy on his own initiative, and could even dismiss officers from the State Services or the Armed Forces under his authority without reference to the ministries — unlike the Minister President's Cabinet on Imperial Center, the devolved HIMGs had no ministers, and thus the approval of the Council of Ministers was unnecessary for even the most sweeping personnel decisions regarding the Civil Service (and in any case, most ministers were not even candidate members of the Council, and were thus outranked by a Moff).

The regional governor could appoint anyone he liked to his cabinet (if he decided to keep a cabinet), and could even go so far as to delegate day-to-day control to a prime minister or first secretary or whatever title he was inclined to use. Furthermore, as supreme commander, the regional governor has total control of the Sector Command, the sum total of all Imperial Navy, Army, Marine, and Intelligence regular forces stationed within the Sector, as well as having authority over the local sepoy forces and any allied forces while the latter were actually operating with Imperial forces. Most prominently, a regional governor was assigned a personal security detachment from an Imperial Guards unit, and always had at his personal disposal a Marine legion (which acquired the official style "The Moff's Own" when the regional governor was a Moff as a consequence of his patronage). Despite his subordination and responsibility to the Privy Council and the Ministry of the Interior, the Moff regional governor had considerable discretion in his administration of the Sector. Indeed, the Moff's free hand to rule as he pleased was responsible for some of the most notorious scandals and abuses of power in the Empire.

[center][size=3][b]Economic Statistics[/b][/size][/center]

Slavic economics oppose both international socialism and liberal capitalism, arguing that their views represented a third way. They claim to provide a realistic economic alternative that was neither laissez-faire capitalism nor communism. They favoured corporatism, a political system in which economy is collectively managed by employers, workers and state officials by formal mechanisms at national level, and class collaboration, believing that the existence of inequality and separate social classes was beneficial (contrary to the views of socialists). Nordlandic politicians argue that the state had a role in mediating relations between these classes (contrary to the views of liberal capitalists).

An inherent aspect of the Slavic economy is economic dirigisme, meaning an economy where the government exerts strong directive influence, and effectively controls production and allocation of resources. In general, apart from the nationalizations of some industries, the economy is based on private property and private initiative, but these were contingent upon service to the state. For example, an owner of agricultural land may be compelled to raise wheat instead of sheep and employ more labor than he would find profitable. To support these rules, the Stothring initiated the following following rules, in regards to economics. The Labour Charter of Slavic Economic Power, promulgated by the Imperial Senate, stated in article 7: "The corporative State considers private initiative, in the field of production, as the most efficient and useful instrument of the Nation", then goes on to say in article 9: "State intervention in economic production may take place only where private initiative is lacking or is insufficient, or when are at stakes the political interest of the State. This intervention may take the form of control, encouragement or direct management."

In terms of economic practice, this meant promoting the interests of successful businessmen while destroying trade unions and other organizations of the working class. "the State pays for the blunders of private enterprise... Profit is private and individual. Loss is public and social." The government encourages the pursuit of private profit and offered many benefits to large businesses, but they demanded in return that all economic activity should serve the national interest.

[u][b]Basics Slavic Economics[/b][/u]

People can own their own businesses, but political leaders make policies concerning these.
The government controls the mail system.
The government controls most of the road and rail networks.
The government has a virtual monopoly on the provision of policing.
The government has created a minimum wage law.
The government provides social welfare payments to some citizens, which provide government-subsidized holidays for workers.
The government nationalizes the passenger rail network .
The government tells manufacturers what to make if something is in need during war time.
The government provides a sizable part of pre-college education is government-provided.
The government nationalizes all major telecommunications and defense industries
The Department for Epidemic Prevention bans certain drugs.
All major trade unions were abolished and forced to merge with the SLF (Slavic Labour Front) to which all workers have to belong.
Slavic Airlines is privately ran, during peace. However, during war, the civilian airfleet is tasked with flying many transport missions in direct support of the Armed Forces

[b]Agriculture - products:[/b]

All products that each Land produces

producers of iron, steel, coal, cement, chemicals, machinery, vehicles, machine tools, electronics, food and beverages, shipbuilding, textiles + more

[b]Natural resources: [/b]

coal, lignite, natural gas, iron ore, copper, nickel, uranium, potash, salt, construction materials, timber, arable land, timber, antimony, magnesite, tungsten, graphite, hydropower, petroleum, fish, limestone, chalk, stone, gravel, sand and bauxite + more

[b]Oil Production:[/b]

1,000,400 bbl/day Natural Fuels

670,000 bbl/day Synthetic Fuel Production

[b]National Oil Reserve[/b]

1 billion barrels (9.21E+7 m3).

[center][size=3][b]Slavic Calendar[/b][/size][/center]

It has been decided that in order to continue to promote Slavic Culture, the names of the month will be renamed to things concerning Slavic culture proper, rather than Roman. The Weekdays will be officialized in formal documents regarding the usage given by the people in Slavic in everday life.

Procines (January)
Sjechen (February)
Suhii (March)
Berezozol (April)
Traven (May)
Kresen (June)
Cherven (July)
Serpen (August)
Ruen (September)
Pasdernik (October)
Gruden (November)
Studen (December)

January: Achaemenid Independence Month, when the Federation celebrates the Southern Caucasus’s independence from the Persians
February: Sassanid History Month, when the Federation remembers the reign of the Sassanid Empire over the Caucasus
March: Remembrance of the Byzantium, when the Federation celebrates the prosperity of the Roman and First Byzantine Empires in their rule over the Balkans.
April: Artaxiad Dynastic History Month, when the Federation remembers the first Kingdom of Armenia under the Artaxiads
May: Transcaucasian Unity Month, when the Federation remembers the Transcaucasian Democratic Federative Republic and the unity of the Caucasus under the Republic of Drakoria.
June: The month in which the Federation looks back upon the valiant stand of the Caucasus during the Caucasian War with the Russian Empire
July: Month of the Cossack, in which the Federation honors the brave Cossacks forced to serve the occupying Russian Empire
August: The month in which Slavs remember the ousting of the Ottoman Empire and the independence of Slavs
September: The month in which the Slavic Migrations are celebrated, and the early history of the Slavs taught in schools
October: The month in which Slavs celebrate the first established Slavic State, the First Bulgarian Empire
November: The month in which the Slavs celebrate the unity of Caucasia and Dalmatia and the tenacity of the Slavic peoples.
December: Emperor Pradeux and Drake's lifes life and accomplishments will be studied.

[center][size=3][b]Slavic Holidays[/b][/size][/center]

19 August - New Order Day: This day is a celebration for the great Emperor, who has brought peace and order to the nation of Malatose once more.

19 October - Labour Day: On this day, the work performed by each individual is celebrated.

21 November - Empire Day: This is an annual celebration marking the establishment of the Slavic Federation. The Emperor delivers his annual national address on this date

22-25 November - The Imperial Fair: This the one of the largest holidays in the Slavic Federation and is a traditional fair held annually in Tiblisi. The Fair, which is a three day event, is held along central avenue of the newly rebuilt tiblisi and incorporats dancing, acrobatics, shopping, technology exhibits, food pavilions, and, on the last day, a massive parade of military might. From the surrounding spires, thousands watch as the parade ended in Pliada di am Imperium. There at the base of the Imperial Palace, Imperial dignitaries bestowed blessings on the crowd from an open-air balcony. The Imperial Fair was also the sight of the Grand Display, which included displays created from various artist.

[u]Population:[/u] 107,998,454

[b]Age structure: [/b]

0-14 years: 13.8% (male 5,826,066/female 5,524,568)
15-64 years: 66.2% (male 27,763,917/female 26,739,934)
65 years and over: 20% (male 6,892,743/female 9,622,320)

[b]Median age: [/b]

total: 43.4 years
male: 42.2 years
female: 44.7 years

[b]Population growth rate: [/b]

Birth rate: [/b]

8.18 births/1,000 population

[b]Death rate:[/b]

10.8 deaths/1,000 population

[b]Religions: [/b]

Protestant, Roman Catholic, Muslim, unaffiliated or other


Slavic + Others

[b]Literacy: [/b]

definition: age 15 and over can read and write
total population: 99%
male: 99%
female: 99% (2003 est.)
School life expectancy (primary to tertiary education):
total: 16 years
male: 16 years
female: 16 years (2006)

[b]Geographical Achievements[/b]

With the creation of the Slavic Federation, Emperor Alec Pradeux made his next move. He would turn the capital of Tbilisi into a paradise. Therefore, he ordered his best architects to draw up a plan for a new capital. The budget would be endless and millions of workers would be used to construct this new paradise. A number of other projects will be constructed as well throughout the Federation.

[center][size=3][b]Tbilisi and other sites[/b][/size][/center]


[b]Specifications of the new Tbilisi [/b]

[b]The Avenue Of Victory[/b]

Tbilisi will be reorganized along a central three-mile long boulevard known as the Avenue of Victory. This would run south from a crossroads with the East-West Axis close to the The Arch Of Triumph. This new North-South Axis will serve as a parade ground and would be closed off to traffic. During parades, Vehicles will be diverted into an underground highway running directly underneath the parade route. Two new railway stations will be built on the city's main highway ring.

[b]The Greater Plaza[/b]

At the northern end of the avenue on the north side of the East-West Axis is a large open forum known as the Greater Plaza with an area of around 350,000 square metres. This square is to be surrounded by the grandest buildings of all, with the Imperial Palace on the west side, the Imperial Senate on the east side and the High Command of the Slavic Armed Forces on the south side (on either side of the square's entrance from the Avenue of Victory).

[b]The People's Hall, also called Great Hall or Hall of Fame[/b]

On the north side of the plaza, a large dome, known as the People's Hall was constructed. The oculus of the building's dome, 46 metres (150 ft) in diameter, would be large enough to accommodate the entire rotunda of Hadrian's Pantheon and the dome of St. Peter's Basilica. The dome of the People's Assembly was to rise from a massive granite podium 315 by 315 metres (1,030 ft × 1,030 ft) and 74 metres (240 ft) high, to a total inclusive height of 290 metres (950 ft). The diameter of the dome is 250 metres (820 ft). From this massive building, the Emperor would deliver his weekly addresses to the masses.

The large niche (50 metres high by 28 metres wide) at the north end of the People's Hall was to be surfaced with gold mosaic and to enclose an eagle 24 metres (79 ft) high, beneath which was situated the people's tribunal. From here the Emperor of the Slavic Federation would address 180,000 listeners, some standing in the central round arena, others seated in three concentric tiers of seats crowned by one hundred marble pillars, 24 metres (79 ft) high, which rose to meet the base of the coffered ceiling suspended from steel girders sheathed on the exterior with copper.

On top of the dome's lantern was an eagle grasping in its claws on the globe of the Earth.

The Imperial Palace and the Government District

The Imperial Palace is the official residence of the Emperor of the Slavic Federation. The Palace grounds is home to more than twenty connected structures and more than twenty thousand rooms; some of the rooms, like the Grand Corridor, were themselves kilometers long. The Palace complex would be so large and extensive that it would serve simultaneously as a miniature government district, housing a fully-equipped medical sub-complex and a number of offices and headquarters, including the War Room, the Admirals Office, the Crypt (a cryptologic center, not a burial vault), and the Imperial Information Center.

The residential district of the Palace complex is accessible through the Grand Corridor, including the wood-paneled Emperor's Guests Floor; Emperor's actual living space is a tiny fraction of the Palace called the Residence, a suite of residential rooms, studies, private audience chambers, libraries, and art galleries deep in the core of the main building reserved for his personal use (the Residence was equipped with viewports designed to simulate the view of the outside exactly, creating the illusion that it was perched atop the main pyramid rather than nestled deep within it).

The Palace included a number of throne rooms and audience chambers, including the famous Chamber of the Imperial Presence, a cavernous room modeled on the old Senate Rotunda with the Imperial Throne on a raised column where it was bathed in illumination from prismatic skylights; it is from this chamber that he gave most of his public addresses. Stretching out beyond the Sublime Porte — the main entrance to the Palace grounds — was the enormous Pliada di am Imperium, a vast plaza that opened into Glitannai Esplanade, Imperial City’s celebrated ‘carotid artery’ running along Judicial Plaza and ending in the Imperial Navy’s headquarters at Unity Gardens. The Palace had a reviewing balcony overlooking the Pliada to enable the Emperor or other dignitaries to observe parades and other celebrations in the enormous plaza.

Across from the Imperial Palace was the Ministerium. The Ministerium is vast pyramid running along Basilica directly opposite the Plaza of the Union from the Senate Rotunda, where every Imperial Ministry is located (the Ministerium’s association with Basilica has led to the street’s common use as a metonym for Imperial governmental administration in general). Regardless of rank, a minister was allotted office space in his ministry’s arcology

[b]The Arch Of Triumph[/b]

Towards the southern end of the avenue is an arch based on the Arc de Triomphe, in Paris, but again, much larger; it is 330 feet high, and the Arc de Triomphe is able to easily fit inside its opening.

[b]Tbilisi Central Airport[/b]

The new Airport, named the Tbilisi Central Airport, will consist of three terminals. Each terminal will be two miles long and have 120 gates along with 73 aircraft parking spots. New computerized system will allow the airport to process 20,000 bags per hour and passengers will be able to pick up their luggage, within 5 minutes of a plane unloading.

[b]Slavic Art and Cultural Center[/b]

The Museum of Art will be seven stories and have total floor area of 112,000 sq m, 2,800 rooms, 7 km of corridors, over 4,000 windows, and 17 stairways. The Museum will contain a collection of art from every ethnic group in the Slavic Federation.

[b]Colossus of Drake and Pradeux[/b]

In the very center of the Slavic Federation, a massive statue of Drake and Pradeux will be constructed. The Colossus of Drake and Pradeux stands well over 30 meters (107 ft) high. In one hand, they will be holding the flag of the Slavic Federation; while in the other, they will be holding a massive cut-out of the Federation.

[b]Soldier's Memorial Hall[/b]

One of the most prominent memorial buildings intended to commemorate the Slavic's past and anticipated military glory is the Soldier's Hall. This building promoted the regime's glorification of war, patriotic self-sacrifice and virtutes militares. The main architectural features of this building are overtly Roman. Inside of the main hall, military weapons and flags captured from enemies are put on display.

A groin-vaulted crypt beneath the main barrel-vaulted hall was built as a pantheon of past Slavic generals of the past, present and future exhibited here in effigy. Regular German soldiers, who died in past wars, had their names put on display as well.

[b]The Stadium of Victory[/b]

The Stadium of Victory was aspired by the Panathenaic Stadium of Athens. Since the stadium was not set like the Panathenaic Stadium structure at the bottom of a gully, but on a flat area of land (24 hectares), its five tiers of seats for 400,000 spectators had to be supported in the usual Roman manner by massive barrel vaults. The external façade of pink granite blocks, which would have risen to a height of about 90 metres (about 100 yards), consisted of a series of arches 65 metres (about 71 yards) high resting on a podium of dark red granite.

In order to deliver such a vast number of spectators to their sets quickly, express lifts were to be installed to take spectators 100 at a time to seats on the top three tiers. The short transverse axis of the stadium culminated at each of its ends in a raised pulvinar (Ehrentribüne) for the Emperor, special guests and the press.

[b]Paradise Seaside Resort and Spa[/b]

To be contructed on an Island, This seaside resort will provide affordable vacations for the average citizen. The resort is planned to consist of two complexes - North and South - each consisting of four blocks of ten housing units each, providing rooms for 20,000 vacationers. Every room will have a view of the sea. Between the two complexes will be administration buildings and a large open festival square with an assembly hall at one end. The housing sections are joined by community buildings and swimming halls. The complex also includes plans for dozens of restaurants, cinemas, sport halls, and other entertainment sites, as well as housing for workers, a lightrail or monorail station, and other necessary infrastructure (water works, electrical substation, post office, etc.).

When completed, the complex will stretch along the beach for almost five kilometers. A large quay will be built at the seaside in the center of the complex, with moorings for cruise ships.

New Zagreb City

[b]Federation Super Highway System[/b]

The Federation's highspeed system is composed of the following network of systems:

Y-Class Highways: 5-7 Lanes
X-Class Highways: 2-4 Lanes
W-Class Roads: 1 Lanes

[b]The Y-Class Highways[/b] are the largest highways in the Slavic Federation and are used to connect major cities across the country. They have 5-7 lanes on each side plus four emergency lanes to ensure that emergency vehicles don't disrupt traffic nor do they have to wait for traffic to clear. These lanes are also available to cars that have to pull over for problems.

[b]The X-Class Highways[/b] are medium highways, but they are the most common of all the types, dotting the entire country and making up as the main backbone of the highway system. These highways feature from 2-4 lanes along with the standard four emergency ones on each side

[b]W-Class Roads[/b] are the smallest type of road transportation and the last level. They are mostly common in local areas. They have one lane and one emergency lane on each side, giving it a total of four lanes.

[b]Railroad Network:[/b]

Along with its road system, The Slavic Federation has upgraded it's vast rail network. Before the last decade, most of the tracks were old and made out of steel, remants from the Industrial Revolution. These are fit for the old types of trains that usually carry resources from place to place, nothing too fancy. But with train use on an increasing demand as an alternative to long car rides and expensive airplane tickets, the government took action to expand the network and refurbish them nationwide in a multi billion dollar program. These new tracks will be made from aluminium-titanium alloys and are completely brand new. These new tracks allow trains to move faster and are compatible with the newest, efficient trains on the market.

Along with the upgraded track network, an un underground Maglev Network was also constructed. These trains are able to travel beyond 300 mph (480 kph), and just like the massive highway system beginning construction, they will connect all major cities and industrial areas around the Slavic Federation.

Edited by Malatose
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[center][b][size="3"]Slavic National Police Force[/size][/b][/center]


Rogue states, nuclear terrorist attacks and insurgencies. Such was today's world, a world of uncertainty. In order to combat this uncertainty, Emperor Alec Pradeux, through the Ministry of Justice, ordered the reorganization of the nation's police force. In addition, the new Slavic police would be given new military grade equipment to help them with their task.

[b]Command[/b] - Operational control of the police was administered by the newly formed Ministry of Justice.

[b]Municipal police[/b] - The Municipal Police is tasked with maintaining order in Slavic cities and larger towns

[b]Traffic police[/b] - The Traffic police is the main traffic law enforcement agency and road safety administration of Dalmatia. The organization patrols the roads and highways of the Slavic Federation and will respond to major accidents.

[b]Water police [/b]- The coast guard of the Slavic Federation. It is tasked with the safety and security of the nation's rivers, harbors, and inland waterways.

[b]Railway police[/b] - The railway police was tasked with railway safety and also preventing espionage and sabotage of railway property.

[b]Imperial Office of Criminal Investigations[/b] - IOCI investigates mainly murder, arson and robberies.

[b]Substance Control Authority[/b] - The Substance Control Authority monitors and regulates the flow of illegal drugs into the Slavic Federation

The Gendarmerie or rural police, which was previously tasked with frontier law enforcement in small communities, rural districts, and mountainous terrain, was dissolved. These duties were quickly taken over by the military, who exercised complete control in these areas. To support the military in these operations, the Slavic Senate passed Decree [b]77-92465-001 (In the Matter of Suspension of Dispensable Liberties)[/b].

This decree stated that “all military offensives shall be considered under law as states of emergency, and subject to the emergency military powers act of the State“. With this decree, all Slavic military operations on national soil against unlawful insurrectionists and terrorist, are automatically considered under law as states of emergency. Therefore, any individual arrested during these operations will automatically have their "Dispensable Liberties" suspended, allowing the military to arrest and hold these suspects for however long they please, until transfer to the proper authorites.

[size=4][b][center]The Slavic Armed Forces[/center][/b][/size]

The Slavic Armed Forces are simultaneously the Federations source of power and its means of applying it, both mine and mint. Composed of the Navy, The Army, Airforce, and Slavic Nuclear forces, the military represents the single largest investment of resources in the whole of the Slavic system.

[size=3][center][b]Leadership of the Armed Forces of the Slavic Federation[/b][/center][/size]

Operational control of the military is exercised centrally by the Defense Council, which included the highest party and military officials in the Slavic Federation. The Defense Council is also the supreme decision-making body on national security issues. The Main Military Council, the Ministry of Defense, and the General Staff are strictly military organizations.

[b]Defense Council[/b]

The Slavic Constitution states that the Emperor of the Slavic Federation forms the Defense Council. The Defense Council is the organ through which the Emperor exercised supreme leadership of the armed forces and national defense.

The Emperor of the Slavic Federation is the chairman of the Defense Council and the only member of the Defense Council identified in the media. As chairman of the Defense Council, the Emperor is also the supreme commander in chief of the Slavic armed forces. The chairman of the Council of Ministers, the Central Commander of the Imperial Security Bureau (ISB), the minister of internal affairs, the minister of foreign affairs, and the minister of defense also serve as members of the Defense Council.

The Defense Council makes decisions on political-military and military-economic issues, using analyses and recommendations it receives from the Main Military Council, the Ministry of Defense, and the General Staff. The Defense Council approves changes in military doctrine and strategy, large operations, the commitment of troops abroad, and the use of nuclear weapons. It also decides on major changes in the organizational structure of the armed services and the appointment or dismissal of high-ranking officers. In addition, the Defense Council is the highest link between the economy and the military, which were also intertwined at lower levels. The Defense Council deterimines the size of the military budget. It also approves new weapons systems and coordinated the activities of the Ministry of Defense with those of ministries and state committees engaged in military research, development, and production.

[b]Main Military Council[/b]

The Main Military Council is made i[ of the top leadership of the Ministry of Defense. The minister of defense is its chairman. The three first deputy ministers of defense, the eleven deputy ministers of defense, and the chief of the Main Political Directorate of the Army and Navy are members of the Main Military Council.

In peacetime the Main Military Council is responsible for the training, readiness status, and mobilization of the armed forces. It coordinates the activities of the five armed services and resolved interservice disputes over the allocation of roles and missions, material resources, and manpower. The Main Military Council also presents the Defense Council with the economic and budgetary requirements of the armed forces, based on the force structure proposed by the General Staff and the armed services.

In wartime the Main Military Council would become the headquarters of the Supreme High Command (Verkhovnoe glavnokomandovanie--VGK) of the armed forces. The Main Military Council would then report through the minister of defense to the supreme commander in chief and the Defense Council. The Supreme High Command would control military operations through the General Staff and subordinate commands.

[b]Ministry of Defense[/b]

The Ministry of Defense is technically subordinate to the Council of Ministers, as well as the Slavic Senate and the Slavonic Party Central Commitee. The Ministry of Defense is made up of the General Staff, the Main Political Directorate for the Army and Navy, the five armed services, and the main and central directorates. The minister of defense is always a leading Slavonic Party Member civilian official or a Ground Forces general; the position is filled on the recommendation of the Defense Council with the approval of the Emperor or Imperial Chancellor.

The three first deputy ministers of defense are the chiefs of the General Staff. The eleven deputy ministers of defense include the commanders in chief of the five armed services as well as the chiefs of Civil Defense, Rear Services, Construction and Troop Billeting, Armaments, the Main Personnel Directorate, and the Main Inspectorate.

The Ministry of Defense directs the five armed services and all military activities on a daily basis. It is responsible for fielding, arming, and supplying the armed services, and in peacetime all territorial commands of the armed forces report to it. The Ministry of Defense is staffed entirely by professional military personnel.

[b]General Staff[/b]

The General Staff is the center of professional military thought in the Federation. Like the Ministry of Defense, the General Staff is dominated by the Ground Forces. The General Staff has five main directorates and four directorates. They performed strategic and operational research and planning, provided strategic military intelligence and analysis to the Defense Council, dealt with foreign military attachés, and gave occasional press briefings on political-military issues.

In wartime the General Staff would become the executive agent of the Supreme High Command, supervising the execution of military strategy and operations by subordinate commands. The General Staff exercises direct control over the three combat arms of the armed forces that operate strategic nuclear weapons and would coordinate the activities and missions of the five armed services.


The armed forces is a peacetime territorial organization that would facilitate a rapid shift to a wartime footing. The Slavic Federation is divided into four military districts.

Senior Ground Forces officers always command military districts, and experience in commanding a military district is a prerequisite for promotion to most of the important Ministry of Defense positions. Commanders of military districts have deputy commanders responsible for specific military activities. Each military district has a military council, which includes the commander of the district, his first deputies--one of whom is also chief of staff--the chief of the political directorate for the district, and the Governor of the republic in which the district is located.

Military districts are combined arms formations. A military district commander controlles not only the Ground Forces in the district but also the Air Forces and the Air Defense Forces. The commanders of the Air Forces and the Air Defense Forces report to the district commander on operational matters as well as to the main staffs of their services. The military district's officers worked closely with party and government officials to plan wartime mobilization and rear services, civil defense, and military training for civilians. They supervised military training in both civilian and military education establishments located in the district. Military districts coordinated activities with the Border Troops, which had a system of ten districts organized separately from the military districts.

[size=4][center][b]The Slavic Army[/b][/center][/size]

Conscription and Reserve: Under the Law on Universal Military Service, all male citizens must serve in the armed forces beginning at the age of eighteen.

Eighteen-year-olds are exempted from service if they are enrolled in a higher education institution.

The Army has a very elaborate Reserve system. Soldiers retained a reserve obligation until age fourty. For officers, the reserve obligation extended to fifty.

[b]Branches of the Slavic Army[/b]

[b]Motorized Rifle Troops[/b] - most numerous branch of service, that constitutes the basis of ground forces and the nucleus of their battle formations. They are equipped with powerful armament for destruction of ground-based and aerial targets, missile complexes, tanks, artillery and mortars, anti-tank guided missiles, antiaircraft missile systems and installations, effective means of reconnaissance and control.

[b]Tank Troops[/b] - main impact force of ground forces and the powerful means of armed struggle, intended for the solution of the most important combat problems.

[b]Artillery and Rocket Forces[/b] - main firepower and the most important operational means in the solution of combat problems by the crushing defeat of groupings of enemy. Artillery is capable of firing conventional high-explosive, nuclear, or chemical rounds

[b]Chemical Troops, Engineer Troops, and Signal Troops[/b] - The Chemical Troops, Engineer Troops, and Signal Troops were independent branches that provided support to all the military services, but principally to the Ground Forces. The chiefs of these services reported directly to the minister of defense. Units of the Chemical Troops, Engineer Troops, and Signal Troops responded to the in-branch chief regarding administrative and technical matters but were operationally subordinate to the commander of the formation to which they were attached. Chemical Troops, Engineer Troops, and Signal Troops were organized into battalions and companies within armies and divisions.

The general mission of the supporting troops was to facilitate the advance of the Ground Forces and to eliminate obstacles blocking their path. The Signal Troops operated tactical radio and wire communications networks and intercepted enemy signals for combat intelligence purposes. They also operated strategic underground cable, microwave, and satellite communications systems. The Engineer Troops were principally combat engineers. They operated the self-propelled bridging vehicles and amphibious ferries that tanks and armored vehicles depend on to cross deep rivers. In wartime the Engineer Troops would also clear mines, antivehicle obstacles, and battlefield debris for the Ground Forces.

The mission of the Chemical Troops was to defend the armed forces against the effects of "weapons of mass destruction"-- nuclear, biological, and chemical (NBC) weapons. The Chemical Troops would perform NBC reconnaissance; mark contaminated areas; and decontaminate personnel, weapons, and terrain during wartime. They also operate vehicles equipped for NBC reconnaissance and truck-mounted systems equipped to spray decontaminating solutions on the surface areas of tanks, combat vehicles, and aircraft.

[b]Current Troops:[/b]

[b]Greater Dalmatia:[/b] 600,000 Troops, 5,500 T-95 VII Main Battle Tank, 1,217 Marder II IFVs
[b]Caucasia:[/b] 400,840 Troops, 1,788 Tanks

[b]The Slavic Soldier[/b]
[b]Average Age:[/b] 20
[b]Basic Equipment:[/b] AVIR Assault Rifle, XE-101 Xenias Infantry Combat Uniform, 4 HE Hand Grenades, TA- 100 Anti-Tank Rocket Launcher (For Airbourne Only)

[url="http://forums.cybernations.net/index.php?showtopic=66479&view=findpost&p=1780733"]Dalmatia Army Equipment[/url]
[url="http://forums.cybernations.net/index.php?showtopic=67531&view=findpost&p=1807019"]Standard Caucasia Army Technology[/url]

The Slavic soldier is one of the most visible images of military might.

War and repression are the raison d'etre of the state machinery; the Slavic Federation exist in a state of either war or serious preparation for same. The War Directorate itself owns a considerable share of the economy, and certainly not less than 20 percent of the total GNP is dedicated to military-related purposes.

Training: Citizen children are enrolled in boarding schools eight months of the year from the age of 5. Military training begins almost at once, both physical and psychological. The aims are toughness, hardiness (ruthlessness and indifference to pain are emphasized), independence, leadership and cooperative teamwork.

Robotic obedience is not encouraged; the Slavic Federation have always been outnumbered, and cannot afford to bludgeon their enemies to death. After 12, training becomes more specific: marksmanship, fieldcraft, technical subjects, small-unit tactics, wilderness survival, live-firing exercises, etc.

Military service begins at 18 and lasts or four years in peacetime. Since the conscript is already in fine physical condition and more than familiar with the basics, "basic" training is actually more like an advanced specialist's course. Leadership candidates are identified during the first year, and qualification testing screens applicants for NCO rank. All officers are promoted "from the ranks," and then receive advanced training in a number of specialized schools. After the basic four years (longer for officers and NCOs) most undergo two months' reserve service a year; after age 40 most are transferred into second-line formations.

Most units (the Air Corps and Navy aside) are territorially based, with recruits drawn from a single area. Great efforts are made to keep down personnel turbulence, and the average soldier spends his/her military life with roughly the same group of faces. The basic field formation is the Legion (roughly, a division); Armies and Army Corps are plugged together from these basic building blocks as need and opportunity dictate.

There are three types of Legion: Armored, Mechanized, and Special—Airborne, Mountain, and Amphibious. The Armored/Mechanized constitute about 95 percent of total strength. Organization is (roughly) as follows:

Monitor (fire-team leader/Cpl) commanding a Stick of 4
Decurion (Sergeant) commanding a Lochos (Squad) of 8
Tetrarch (Lieutenant) commanding a Tetrarchy (Platoon) of 33
Centurion (Captain) commanding a Century (Company) of 110
Cohortarch (Major) commanding a Cohort (Battalion) of 500
Merarch (Colonel) commanding a Merarchy (Regiment) of 1,500
Chiliarch (Brigadier General) commanding a Chiliarchy (Brigade) of 4,500
Strategos (Lieutenant General) commanding a Legion (Division) of 13,000
Arch-Strategos (General of the Army) commanding larger units, at the Corps level

At higher levels (e.g., Army Corps), formal rank designation would be "Arch-Strategos"—roughly, Senior General—with a functional qualifier to designate role. Note that each grade would contain junior/senior levels, and also that the Slavic concept of rank is rather flexible-ad hoc units under relatively junior commanders can be patched together at need.

A notable feature of the Force is the attitude toward "discipline." In most armies, there is an analogy between social and military rank—the officer as gentry, the enlisted personnel as peasants. The Federation have no such tradition. Every private is an aristocrat, and military rank is regarded as equivalent to a medical degree—a technical qualification worthy of respect, but no trace of social awe. "Creative disobedience" is an honored tradition, and approved provided it works. Certain aspects of discipline—march and fire discipline, for example—are excellent, and the long training in teamwork provided by the educational system makes for intelligent cooperation in the field.


The Slavic Army uses Mission-type tactics. In mission-type tactics the military commander gives their subordinate leaders a clearly defined goal (the mission) and the forces needed to accomplish that goal with a time within which the goal must be reached. The subordinate leaders then implement the order independently. The subordinate leader is given, to a large extent, the planning initiative and a freedom in execution which allows flexibility in execution. Mission-type tactics free higher leadership from tactical details. Direct orders are an exception in the Slavic armed forces, while "tasks" are the standard instrument of leadership from high command down to squad level.

For the success of the mission-type tactics it is especially important that the subordinate leaders understand the intent of the orders and are given proper guidance and that they are trained so they can act independently. The success of the doctrine rests upon the receiver of orders understanding the intent of the issuer of the orders and acting to achieve their goal even if their actions violated other guidance or orders they had received. Mission type tactics assume the possibility of violating other previously expressed limitations as a step to achieving a mission and is a concept most easily sustained in a decentralised culture.

[b][size=5][center]the Slavic Airforce[/center][/size][/b]

The Airforce is the aerospace branch of the Slavic Armed Forces. According to the Security Act which created the Air Force, "In general the Imperial Air Force shall include aviation forces both combat and service not otherwise assigned. It shall be organized, trained, and equipped primarily for prompt and sustained offensive and defensive air operations."


The Chief of Air Operations who enjoys the unique rank of High Marshal of the Luftwaffe effectively reigns from the Air Ministry, located in Tbilisi. The High Marshal of the Airforce is the President of the Air Force Operations Board. He is joined by the Chief of Air Personnel, the Chief of Aerospace Procurement, and the Chief of Air Supply.


[url="http://forums.cybernations.net/index.php?showtopic=66479&view=findpost&p=1780923"]Greater Dalmatia Airforce Equipment[/url]: 85 Squadrons - 35 Lu-65 Air Superiority Fighter Squadrons, 30 Lu-67 Multi-Role Fighter Squadrons, 10 GLI-133 Ank'ríat Heavy Bomber Squadrons, 10 Blitz Bomber Squadrons - Effectively 1,020 Aircraft

[url="http://forums.cybernations.net/index.php?showtopic=67531&view=findpost&p=1806923"]Caucasia Airforce[/url]: 720 Aircraft

[b]Organization of the Slavic Airforce:[/b]

[b]Frontal Aviation[/b] - Frontal Aviation is the Slavic Federations tactical air force assigned to the military districts and the groups of forces. Its mission was to provide air support to Ground Forces units. Frontal Aviation cooperates closely with the Air Defense Aviation arm of the Air Defense Forces. Protected by the latter's fighterinterceptors , Frontal Aviation in wartime would deliver conventional, nuclear, or chemical ordnance on the enemy's supply lines and troop concentrations to interdict its combat operations.

[b]Long Range Aviation[/b] - Long Range Aviation is he branch of the Slavic Air Forces tasked with long-range bombardment of strategic targets with conventional and nuclear weaponry.

[b]Military Transport Aviation[/b] - Military Transport Aviation provides rapid strategic mobility for the armed forces. Its missions were to transport the Airborne Troops for rapid intervention by parachute and to supply and resupply Slavic forces abroad, and deliver arms and military equipment to Slavic allies around the world.

In addition to these military transports aircraft, from the national airline, would be used to augment the capabilities of Military Transport Aviation. For this reason, the Ministry of Civil Aviation closely coordinated its activities with the General Staff and the Air Forces.

[b][size=5][center]Air Munitions[/center][/size][/b]

V-4 Long Range Cruise Missile

Length: 14.2m including booster
Diameter: 1.3m
Weight: 12,100kg
Guidance: Inertial with GPS, imaging IR and LADAR at terminal
Propulsion: Pulse detonation, with rocket booster
Speed: Mach 4.5 cruise; Mach 5.4 at terminal;
Range: 4600km air launch, 3800km sea launch
Altitude: 85,000ft altitude
Warhead: 1600kg HE or 600kg penetration

Germania-1 New Tactical Air-to-Surface Missile

Length: 2.8m
Diameter: 26.3cm
Finspan: 56cm
Weight: 318kg
Range: 80km max, 10-50km typical
Speed: Mach 2+
Propulsion: Solid rocket booster with small turbojet
Platforms: Tactical aircraft (Ground attack Bombers) (triple-round launcher for 2000lb-class hardpoints, 1-round launcher for 500-1000lb class hardpoints)
Guidance: GPS-aided INS with LADAR and imaging IR (A) or MMW radar (
Warhead: 120kg penetrating blast fragmentation (A), or 72kg triple-stage HEAT

Valhalla Air-Launched Air Defence Suppression Missile

Length: 6.52m
Diameter: 0.45m
Weight: 890kg
Guidance: Inertial with GPS, passive radar-homing seeker w/ home-on-jam with MMW radar and LADAR at terminal, or passive laser-homing seeker with MMW radar at terminal
Propulsion: Ducted rocket-ramjet with throttle control and 3D TVC
Speed: Mach 4.6
Range: 350km at medium-high altitudes
Warhead: 100kg HE-Frag or flechette

Aside from the addition of a conglomeration of new technologies, the new variant is significant in that it is no longer an anti-radiation missile, but rather an air defence suppression missile capable of striking both radar and LADAR sensors. When compared to the NALSAR, it utilizes a lighter airframe with a more efficient ducted rocket-ramjet system (as demonstrated on modified HARMs), with maneuver control provided by 3D thrust vectoring nozzles, small maneuvering control nozzles mounted aft of the missile, and small fins. In terms of guidance, the B variant utilizes an advanced passive radar-homing seeker with additional home-on-jam capabilities against ground-based radar jammers, though the seeker also has the added capability to engage communication sites and GPS jammers as well, albeit with a lower success rate. Along with this, a MMW radar and LADAR guidance package is also provided, in case if the targeted radar is shut down. When coupled with the GPS system, this can also permit the precision targeting of specific vehicles alongside the targeted radar, such as control centers and the SAM launchers themselves.

Norse Air-Launched Anti-Radiation Missile

Length: 4.6m
Diameter: 0.32m
Weight: 480kg
Guidance: Inertial with GPS, passive radar-homing seeker w/ home-on-jam with MMW radar and LADAR at terminal (D variant), or passive laser-homing seeker with MMW radar at terminal (E variant)
Propulsion: Ducted rocket-ramjet with throttle control and 3d TVC
Speed: Mach 6
Range: 200km at medium-high altitudes
Warhead: 45kg HE-Frag or flechette

Leviathon Air Launched Anti-Shipping Missile

Medium Range Air/Surface Launched Anti-Ship/Surface Missile
Length: 7.25m w/rocket booster(surface launch); 6.7 w/o rocket booster(Air launch)
Diameter: 0.5m [wings folded in]
Wingspan: 2.5m [wings folded out]
Weight: 2300kg w/booster
Guidance: GPS with Foward/Down Looking Terrain Imaging RADAR with active AESA/LPI radar (with home-on-jam and home-on-emission modes) and LADAR at terminal, possible datalink with AWACS/satellites or ship-based combat engagement system
Anti-Ship Attack Mode: Sea-skimming(2m) to impact with twisting pop-up manuver(or regular pop-up).
Surface Attack Mode: Terrain hugging (5m)
Cruise Speed: Mach .8(Surface Attack); Mach .9(Anti-Ship)
Terminal Attack Speed: Mach 2.5 (Surface Attack); Mach 3.5 (Anti-Ship)
Range(Surface Launched): 400km Surface Atack; 350km Anti-Ship
Range(Air Launched-High Altitude): 450km Surface Atack; 375km Anti-Ship
Warhead: 50kg Depleted Uranium Penetrating Cap + 80kg Penetrating HE Warhead or 50kt Nuclear Warhead
Propulsion: Rocket-Ramjet with throttle control and 3D TVC
Countermeasues: Chaff + Flares

[size=4][b][center]the Slavic Navy[/center][/b][/size]

The Slavic Navy is part of the Armed Forces. Its mission includes the participation in peace-keeping and peace enforcement operations as well as the protection of territories. The Navy has significant blue water capabilities but is mostly devoted to coastal defense.

[b]Naval Command:[/b]

The First Naval Lord and Chief of Naval Operations (1SL/CNO) who enjoys the unique rank of Grand Admiral of the Navy effectively reigned from the palatial majesty of Unity Gardens, the Navy's headquarters complex built by Gehirn and Seele.

The Ministry of the Navy manages such administrative tasks as funding, upkeep of "installations and environments," and management of civilian personnel (detailed from the SSI). The rest belonged to Naval Command, and the 1SL/CNO fiercely guarded his prerogatives and in any case, thanks to the common practice of 'jelligatoring' (i.e., the practice of 'laundering' one's clientele so as to keep ties of patronage 'invisible'), more often than not the 1SL/CNO either 'owned' the Minister of the Navy, or else had enough clout that there was no question of his questioning his nominal subordinate's decisions.

There was no formal Navy general staff; instead, the Board of Admiralty administers the Navy in a somewhat more collegial fashion. The president of the board, 1NL/CNO, was joined by the Chief of Naval Personnel, the Chief of Naval Procurement, the Chief of Naval Supplies, Chief of Naval Aviation, the Surgeon General, and the Oceanographer. Beneath the Board of Admiralty the Navy was divided into subject-matter branches, the Line Branch, Flight Branch, Fleet Support Branch, and Support Service Branch, which were further subdivided into bureaux concerned with such matters as deck, logistics, administration, flight, engineering, technical services, ordnance, gunnery, communications, and biology. Together the Board of Admiralty and the four branches smoothly administered the Nordic Kreigsmarine.

[b]List of Ships:[/b]

[url="http://forums.cybernations.net/index.php?showtopic=66479&view=findpost&p=2306163"]Dalmatia Navy[/url]:

5x Fyre Islands Class Landing Ship [LSD]
6x 'Piotr Velikii'-Class Guided Missile Battleship [BBGN]
1x 'Imperator Pradeux '-Class Heavy Command Battleship [BBCN]
6x 'Dvenadsat’ Apostolov'-Class Guided Missile Cruiser [CGN]
5x 'Admiral Ushakov '-Class Guided Missile Frigate [FGN]
6x 'Keil'-Class Guided Missile Destroyer [DGN]
4x Jörmungandr-Class Nuclear Attack Submarine (SSN)
4x 'Petropavlovsk'-Class Fleet Carrier [CVN]

[url="http://forums.cybernations.net/index.php?showtopic=67531&view=findpost&p=1806923"]Caucasia Naval Technology[/url]:

5x Batumi Class Battleship Guided Missile Battleship [BBGN]
1x 'Imperator Pradeux '-Class Heavy Command Battleship [BBCN]
6x 'Dvenadsat’ Apostolov'-Class Guided Missile Cruiser [CGN]
6x Azeri Class Guided Missile Destroyer [DGN]

[b]Fleet Organization:[/b]

While an aircraft carrier has the ability to project a large amount of air power, it is vulnerable to attack from aircraft, submarines, and other surface ships. The primary role of the other ships in the battle group is to help protect the carrier from enemy air, surface, and submarine threats. The primary role of the carrier and its air wing is to provide the offensive firepower. These roles are not exclusive. Other ships in the battle group sometimes undertake offensive operations (launching cruise missiles, for instance) and the carrier's air wing contributes to the battle group's defense (through combat air patrols and airborne anti-submarine efforts).

The Slavic Carrier Battle Group organization is as follows:

[b]Slavic Mediterranean [i]Eskadra[/i][/b]

4x 'Petropavlovsk'-Class Fleet Carrier [CVN]
2x 'Neustrashimy' - Class Corvettes [KG]
6x 'Piotr Velikii'-Class Guided Missile Battleship [BBGN]
1x 'Imperator Pradeux '-Class Heavy Command Battleship [BBCN]
5x 'Dvenadsat’ Apostolov'-Class Guided Missile Cruiser [CGN]
1x 'Admiral Ushakov '-Class Guided Missile Frigate [FGN]
5x 'Keil'-Class Guided Missile Destroyer [DGN]
4x Jörmungandr-Class Nuclear Attack Submarine (SSN)
1x Fyre Islands Class Landing Ship [LSD]

[b]Slavic Black Sea Fleet[/b]

1x 'Dvenadsat’ Apostolov'-Class Guided Missile Cruiser [CGN]
1x 'Admiral Ushakov '-Class Guided Missile Frigate [FGN]
1x 'Keil'-Class Guided Missile Destroyer [DGN]
1x Fyre Islands Class Landing Ship [LSD]

[b]Slavic Caspian Flotilla[/b]

4x 'Neustrashimy' - Class Corvettes [KG]
1x Fyre Islands Class Landing Ship [LSD]

There are a total of [b]3[/b] Naval Groups in the Slavic Navy

[size=4][b][center]Slavic Defenses[/center][/b][/size]

The geography of the Slavic Federation was one of mountains and hills. It was inhospitable landscape, which made invasion by enemies forces difficult but not impossible. Therefore, the Slavic Ministry of Defense enacted a plan to make the Federation one of the most well defended countries in Europe by taking advantage of its mountainous terrain

The Air Defenses in the Slavic Federation Republic of Dalmatia would be extended to the Slavic Federation Republic of Caucasia. Most of these systems will be placed in the dense mountains, making enemy detection next to impossible.

The central RADAR network will be divided into three levels: [b]Lower , Middle, and Upper Tier Air Defense[/b]. Around the country, are hundreds of RADAR sites. At these sites are a combination of OTH-B (Over-the-horizon radar) and other systems. Each RADAR has a 1 MW transmitter and a separate receiver offering coverage over a 60 degree arc between 900 to 3,300 km. The coverage could be extended with additional receivers, providing for complete coverage over a 180 degree arc (each 60 degree portion known as a "sector"). 50% of the RADAR in this network will be mobile.

Working in conjunction with these systems are thousands of underground Surface-to-Air Missile systems. In times of war, these systems will exit the ground from fully automatic extension systems, to fire missiles at enemy aircraft and bombers.

The Airforce also maintains a force of one interceptor and three fighter squadrons in each sector. as quick reaction units. Most of these fighters are always fueled and in combat ready status.

[center][b]Surface to Air Missile Technology[/b][/center]

[b]RIM-703 Long Range Ballistic Missile Interceptor[/b]

Status In Service
Primary Mission Exo-Atmospheric Ballistic Missile Interceptor
Secondary Mission Ultra Long Range Surface to Air Missile
Length: 6.50 meters (Kill Vehicle); 8.50 meters (Missile); 2.50 meters (Booster); .50 meter (Cold Launch Booster)
Length Overall: 18.00 meters
Diameter: 1.00m (KV), 1.20 meters (Missile), 1.20 meters (Booster/CLB)
Wingspan: 1.40 meters (Missile)
Weight: 2,500kg (KV) 7,500 kg (missile); 2,500 kg (booster)
Warhead: Kinetic Energy Warhead with 50kg HE Secondary
Stages: 4
Speed: Mach 8
Max Ceiling: 560,000 meters @ 250km
Max Range: 1,250km @ 27,000 meters
Max Slant Range/Ceiling: 280km Ceiling @ 760km Range
Guidance: Active X-band radar homing [SARH and HOJ secondary modes], imaging infrared seeker, encrypted two-way data uplink for course corrections
Booster Propulsion: Solid Fuel Rocket
Main Stage Propulsion: Solid Fuel Rocket w/Thrust Vectoring
KV Propulsion: Solid Fuel Rocket w/Thrust Vectoring

[b]RIM-702 Ultra Long Range Surface to Air Missile[/b]

Status In Service
Primary Mission Ultra-Long Range Surface to Air Missile
Secondary Mission Exo-Atmopsheric Ballistic Missile Interceptor
Length: 3.50 meters (Kill Vehicle); 5.50 meters (missile); 1.00 meter (Booster) .50 meter (Cold Launch Booster)
Length Overall: 10.00 meters
Diameter: .533m
Wingspan: 1.57 meter
Weight: 800kg (KV); 1250kg (Missile), 350kg (Booster), 250 kg (CLB)
Warhead: Kinetic Energy Warhead with 100kg CR Secondary
Stages: 4
Speed: Mach 6
Max Ceiling: 250,000 meters @ 200km
Max Range: 800km @ 27,000 meters
Max Slant Range/Ceiling: 160,000 meter Ceiling @ 500km Range
Guidance: Active X-band radar terminal homing [SARH and HOJ secondary modes], imaging infarred seeker, encrypted two-way data uplink for course corrections
Booster Propulsion: Solid Fuel Rocket
Missile Propulsion: Solid Fuel Rocket w/Thrust Vectoring
KV Propulsion: Solid Fuel Rocket w/Thrust Vectoring

[b]RIM-701 Long Range Surface to Air Missile[/b]

Status In Service
Primary Mission Long Range Surface to Air Missile
Secondary Mission Endo-Atmospheric Ballistic Missile Interception
Length: 5.50 meters (missile/KV); 1.00 meter (Solid Rocket Booster); .50 meter (Cold Launch Booster)
Length Overall: 7.00 meters
Diameter: .533 (Missile) .533 meters (CLB/Booster)
Wingspan: 1.57 meter
Weight: 1250kg (Missile), 350kg (Booster), 250 kg (CLB)
Warhead: Kinetic Energy Warhead with 50kg CR Secondary
Stages: 3
Speed: Mach 3.5
Max Ceiling: 40,000 meters @ 100km
Max Range: 500,000 meters @ 13,000 meters
Max Slant Range/Ceiling: 33,000 meter Ceiling @ 350km Range
Guidance: Active X-band radar terminal homing [SARH and HOJ secondary modes], imaging infra-red seeker, encrypted two-way data uplink for course corrections
Booster Propulsion: Solid Fuel Rocket w/Thrust Vectoring
Missile Propulsion: Solid Fuel Rocket w/Thrust Vectoring

[b]RIM-700 Medium Range Surface to Air Missile[/b]

Status In Service
Primary Mission Medium Range Surface to Air Missile
Secondary Mission: Short Range Anti-Shipping Missile
Length: 3.00 meters (missile/KV); 1.00 meter (Solid Rocket Booster); .50 meter (Cold Launch Booster)
Length Overall: 4.50 meters
Diameter: .34 (Missile) .34 meters (CLB/Booster)
Wingspan: 1.57 meters
Weight: 750kg (Missile), 200kg (Booster), 150 kg (CLB)
Warhead: Kinetic Energy Warhead with 10kg CR Secondary
Stages: 3
Speed: Mach 3.5
Max Ceiling: 30,000 meters @ 40km
Max Range: 100,000 meters @ 13,000 meters
Max Slant Range/Ceiling: 28,000 meter Ceiling @ 70km Range
Max Range Anti-Shipping Mode: 125km
Guidance: Active X-band radar terminal homing [SARH and HOJ secondary modes], imaging infra-red seeker, encrypted two-way data uplink for course corrections
Booster Propulsion: Solid Fuel Rocket w/Thrust Vectoring
Missile Propulsion: Solid Fuel Rocket w/Thrust Vectoring
In regards to ground defenses, expansive tunnel systems will be constructed. Each shaft will b e large enough to permit the passage of an entire infantry division in one hour. Some tunnels will be large enough to permit the movement of artillery vehicles. All the tunnels run in a north-south direction and have various branches, which exit at classified areas.

In other areas, heavy one ton mines will be placed, to quickly destroy important mountain passes and roads.

In addition, static defenses, which can receed into hardended solos will be constructed in the mountains.

[b]Goliath Fixed Heavy Artillery Platform[/b]


Height: Gun lowered: 5.1 meters
Gun at maximum angle: 9.7 meters
Width: 8.4 meters
Turret length: 8.6 meters
Protection: Control: Remote
Armament: 1x5 barrel 155mm
location: All German borders, outside of major cities and some along the coast.

[b]Flak-10 Anti-Air Fixed Defensive Gun[/b]


Width: 3.1 meters
Turret length: 3.7 meters
Protection: 2 layers (4 in. thick) of Kevlar type material; 1 layer (1 in. thick) of aluminum foil around vital sensors and wiring; 3 layers (6 in. thick) of titanium reinforced steel
Control: Remote or Automatic
Armament: 1 x 35mm 6 barreled Metal Storm cannon
Purpose: Protection for various static defensive system.
Defense: Can Receed into ground incase of attack.

[b]Shark Anti-Personnel/Anti-Armor Fixed Defensive Turret[/b]


Height: 4 meters
Width: 3.7 meters
Turret length: 7 meters
Protection: 3 layers (3 ft thick) of rebar-reinforced concrete at the base; 1 layer (2 in thick) of titanium/steel composite mesh throughout frame; 2 layers (6 in thick) of ablative armor/Kevlar type material on upper half of frame
Control: Manual, Remote or automatic
Armament: 2 x 90mm Vulcan autocannons, capable of firing regular bullets or explosive projectiles
Construction Positions: These systems will be used in several areas, most notably the edges of cities in case of invasion. The Shark will also be employed along the border, as a precursor to stop an invasion before it happens and as a fast response to an actual invasion. It will also be placed at harbors and docks, as well as points the border any body of water.
Defense: Can Receed into ground incase of attack. Additionally, Shark" a small RADAR/IR/LIDAR and turret/gun movement system have been upgraded to allow the Shark to engage incoming Missiles/ATGMs with "Pop Rock" Canister system, also the refit included the addition of Centrifuge CIWS system to engage ATGMs and a 15.5mm gun for close infantry surpression.

[b]45mm Autocannon Gun System[/b]

Product Overview
Weight [Barrel]: 110kg Weight [Gun]: 580kg Caliber Length: 65
Grooves: 27 Twist: Progressive Rate of Fire: 1,000rpm

The Mark IV Kill is one of the largest guns in its class, providing enhanced capabilities against airborne threats, including heavy anti-shipping missiles, low-flying aircraft, helicopters, unmanned aerial vehicles and much more. Through the use of new technologies, a revolver operation system and advanced ammunition types the Swift Kill gun system guarantees quick and efficient gunnery, no matter what its job. The Swift Kill makes a great gun for a close-in weapon system for defending naval platforms, including small and large ships, or for a short-range air defense system based on a tracked vehicle platform. In the former role, it has the added advantage of having a large firepower potential against smaller surface craft, including both assymetrical and conventional threats. Much of the technology introduced into this system has already been proven elsewhere.

Gun Mechanics

The Mark IV is a revolver, preferred over the gatling gun type configuration for the sake of initial velocity, given that a revolver has less mass than a gatling gun and therefore is easier to spin. Although, unfortunately, the rate of fire decreases due to bore pressure and barrel heat issues, it's considered a pertinent trade-off given the task of the gun and the miniscule amount of time given to react.2 In this gun's case, the chamber module contains five seperate chambers, allowing for a lower mass over only having four chambers but accounting for the heat related issues of having six chambers. In regards to mass, the 'chamber module'3 can include up to six chambers in its given volume and so only four chambers would mean that the two volumes that could otherwise hold more chambers would be solid masses - so a five-chambered module is considered to be the 'best of both worlds'. The modelo 451 is gas-operated, as inferred, and offers a rate of fire of a maximum of one thousand [1,000] rounds per minute, which is on par with similar-type gun systems of the latest generation.4 The breech supports a dual-feed system, although this should not be confused with 'simultaneous feed'. The dual-feed allows for two separate ammunition stowage bins feeding two separate types of ammunition, consequently either the fire control system (based on the type of detected threat) or the manual user overriding the automatic fire (more likely in a ground-based air defense vehicle) can select the type of ammunition and the gun can load either. Such selective fire gives the weapon system much more operational flexibility and tactical versatility, although the gun must slow or stop in order to change type of ammunition.

As already indicated, the fact that the multiple chambers are all leading into one barrel for repeated and automatic fire means that the barrel will receive a high rate of barrel wear. In order to offer some protection against the inevitable wear of the barrel due to the pressure of expanding propellant gasses, apart from the inclusion of electrothermal-chemical technology - to be explained below -, the Mark 30 includes a chrome-lined barrel. Normally, especially in tank guns and naval guns, this is done to allow the barrel to withstand greater barrel pressure so that the propellant grain can be enlarged, allowing for much greater muzzle velocities; in ground-based and naval-based artillery this means much greater range, while for tanks it means either greater penetrator mass or greater muzzle velocity (generally speaking, equating to greater penetration). On the other hand, both developers were more interested in chrome-plating to extend the lifetime of each barrel to make the gun much more economical, given that the companies have agreed that lethality is at an optimum (in the future, given the threats, priorities can be changed). Although the increase in life-span is only a small percentage of the lifespan without chrome plating, the hundreds of extra rounds may still be important in an extended naval engagement, where barrel replacements might not always be possible. This is more true in larger, more conventional naval battles than against assymetric threats, but conventional warfare is still far more prominent than its assymetrical cousin.

As mentioned above, the Mark IV uses electrothermal-chemical enhancement of its solid propellant. The 'plasma initiator' is embedded inside the round itself, coming into contact with the breech and the electric catalyst as the revolver closes the air gap as it brings the next chamber to the breech. A standard 45mm projectile, in the Swift Kill, will require a 55kJ charge, although ultimately given the rate of fire the required pulsed power supply [which has to be integrated into the combat system and not into the gun] is larger than 100kJ. The pulsed power supply can either be a separate battery system, such as the Panzer VII it can be integrated into the vehicle if that vehicle uses hybrid propulsion [although the Lince has an electric transmission, it uses a separate pulsed power supply for the main gun - in the future Lince 1A1 this will resolved]. In any case, the plasma is created by a copper [Cu] diamond string, in the form of a chord, wrapped around the propellant in each individual projectile case [see: 45mm closed telescoping ammunition images]. This string normally vaporizes and iniozes and thereby creates a plasma, which both ignites the propellants [described in the ammunition section] and makes the gasses' expansion much smoother.5 This type of electrothermal-chemical plasma initiation process is known as a flashboard large area emitter, or FLARE - although perhaps not the most modern type of initiation method, it requires a lower amount of energy and is more desirable for a low energy requirement electrothermal-ignition [ETI] round, like the 45mm CTA used by the Swift Kill. In the case of this particular gun, unlike many other systems which take advantage of electrothermal-ignition, the interest is in increasing barrel life, as opposed to increasing muzzle velocity. Due to the fact that the plasma will better control the expansion of the propellant gasses, the propellant will expand in a much more stable matter thereby decreasing pressure on the barrel's inner walls. Some increase in velocity has been attained by this technology, and through the new solid propellant being used, but that has not been a priority.

As introduces in the AGS.250 for the Panzer main battle tank, the Swift Kill also incorporates chemically augmented combustion [CAC], more specifically referred to as hydrogen augmented combustion [HAC].6 In HAC, hydrogen interacts with the molecules of the expanding propellant gasses, decreasing their molecular weight exothermally. This results in a higher number of species and a higher velocity of sound, thereby resulting in a higher impetus [i.e. force], which concludes in higher gun performance. A convinient side effect is also a reduction in barrel pressure, increasing the gun barrel's lifespan by a notable factor. In this way, the technology is actually very similar to electrothermal-chemical propulsion in the way that it helps to control the expansion of the propellant, thus increasing muzzle velocity and spreading the pressure more evenly along the surface of the barrel's interior walls. On the other hand, HAC does not require electrical input and can normally be integrated into the cartridge of the projectile, making it more 'volume efficient' [Es]. As experienced both here, in the Mark IV, and in the CB.125 HAC technology can be easily integrated together with ETC technology, since they are not mutually exclusive. Although the Mark 30 is built as a solid propellant gun, HAC and ETC [which together may be referred to as HYPEC] can be also used with liquid propellants - such as on the AGS.250 and its 125mm brother, the CB.125.

Recoil is dampened by a dual-cylinder recoil mechanism, with an extended recoil length of thirty-five millimeters [35mm]. The recoil cylinders are contructed out of titanium, in order to save weight. The barrel and chambers are manufactured out of quality steel, in order to guarantee the system's ability to survive constant pressure in areas which will come in contact with the expanding propellant gasses. The gun's barrel weighs roughly 110kg, while the recoil mechanism weighs 230kg; the gun system, as a whole, weighs 580kg.7 Apart from the recoil mechanism, weight is saved through the use of composite materials in breech manufacturing.8 These manufacturing techniques have also been used on the AGS.250 and the CB.125 tank cannons, where they have saved between 300 and 600kg worth of weight. Unfortunately, such radical weight savings have not been found easily in the Swift Kill, given the delicacy of its operation and the requirement for a sturdy gun barrel, as well as combustion chamber. Weight savings can be much more radical when it comes to the mount for the close-in weapon station system, and for the short-range air defense vehicle's turret; such weight savings will be witnessed in the product sheets for both future Castillian systems. Then again, mass is important in an air-defense gun due to the requirement for fast traverse to meet the threat as quickly as possible. Indeed, the reason to choose an autocannon over a gatling gun is particularly for this reason! It's safe to assume that future models of the Swift Kill will integrate new manufacturing processes and materials to make the gun lighter.


As indicated beforehand, the Mark IV is designed to acknowledge, engage and defeat a wide variety of threats. On the conventional [naval] battlefield these include light anti-shipping missiles and heavy anti-shipping missiles, which can have various different flight paths, including high angles of attack (AoA) or sea-skimming engagement paths. Furthermore, new heavy anti-shipping missiles, designed to defeat heavily armored capital warships, offer thick ballistic penetrating caps built out of tungsten [W] or depleted uranium [dU], which are difficult to defeat using lower-power armor piercing discarding sabots [APDS] or even advanced hit efficiency and destruction [AHEAD] projectiles. Apart from the missile threat, conventional threats include low-flying reconaissance, utility or attack helicopters, as well as low-flying fixed-wing aircraft. A modern close-in weapon station must be designed to cope with all the relevant threats, or else it will quickly become antiquated. Furthermore, there is also an assymetrical threat posed by terrorist organizations or low-intensity third world government forces. These threats include fast patrol craft and suicide explosives craft, with skeleton crews, and their potential has recently been made very obvious, as more and more large ships are temporarilly lost to these types of attacks. Consequently, the Swift Kill must be designed to defeat the assymetrical dimension, as well. To accomplish this, both LuftKreigs have introduced three principle types of ammunition for the gun, depending on its eventual use in any given weapon system. More specific types of ammunition may be developed as new roles are provided, but until then the main 'loud out' remains: high explosive [HEI], armor piercing discarding sabot [APDS] and advanced hit efficiency and destruction [AHEAD]. Furthermore, apart from the improvements in the gun's propulsion system -as explained above - all the rounds are manufactured with a new solid propellant to maximize efficiency and increase lethality.

The propellant has been designed to maximize performance over a longer-range of ambient temperatures, both inside the combustion chamber and in the barrel. For the past century, or so, solid propellants have been designed almost exclusively out of nitrocellulose [NC], but recently chemical compounds such as cyclotetramethylene tetranitramine [HMX] and triaminoguanadine nitrate [TAGN] which have much larger energy densities. In specific, the solid propellant used by the Swift Kill's ammunition is referred to as TX90 and is primarilly composed of HMX, since this has a higher energy density than TAGN and a lower burning rate. Temperature sensitivity is reduced considerably through the bonding of glycidyl azide polymer [GAP]. TX90 has a specific impetus of 1,300J/g+ and a loading energy density of 1.5g/cm3+, which is superior to most current solid propellants. However, in the sense of its low burning rate TX90 can be characterized as a low vulnerability [LOVA] propellant, much like CL20. The TX90 is a unicharge, similar to the modular charge concept, which means that each submodel is identical [this is not true for modular charges]; each submodel is self-contained with its own igniter, flash suppressant and wear-reducive additive. The propellant charges are manufactured in sticks [contrary to what the images represent, by the way] and are perforated for 'tailored burning'; this has the effect of making the propellant burning rate more progressive, thus increasing gun performance without increasing pressure, by using the perforation to control the burning rate at the beginning and cause a sudden increase after the perforation has been passed. As a consequence, TX90 is a powerful charge meant to decrease temperature sensitivity and increase muzzle velocity, without increasing pressure on the barrel's interior walls.9

The high explosive incendiary [HEI] projectile is a general purpose round which can be used against a wide variety of threats. In most guns of similar caliber to the Swift Kill [20-50mm] they have been replaced largely by rounds such as AHEAD and APDS, although they are still manufactured. Due to the projectile type's simplicity and cheapness, the HEI is still offered as an option for the Swift Kill in the form of the MCP790. This round uses a mechanical proximity fuse and focuses on 'area effect' over penetration, since both the AHEAD and APDS projectiles are clearly superior to the HEI round in this area. It can be used as an anti-personnel projectile, or even as an anti-air projectile, defeating missiles and low-flying aircraft. However, due to its weight and its inferiority to AHEAD in terms of volume of effect it has generally been supplanted in naval close-in weapon systems. Calzado y Bayo, although not relevant to the development of the Swift Kill and her ammunition insofar, has expressed interests in designing, manufacturing and marketting what has been named the XMCP790A, which will include a new fuse to allow for greater muzzle velocities, a decreased high explosive weight and the addition of a penetrating cap. This type of projectile is usually known as a high explosive incendiary/armor piercing [HEIAP] round. Although these type of rounds generally have less penetration than their brethren the sabot, they have the added effect of increasing damage assuming perforation - due to the high explosive. In this respect, they are imilar to the older armor piercing ballistically capped [APBC] projectiles used by large caliber guns.

[b]Round Type: High Explosive [HEI][/b]
Projectile Weight: 2.1kg Explosive Weight: .67kg Bursting Charge: .120kg
Projectile Length [Complete Round]: 31.5cm
Muzzle Velocity: 1.25km/sec

The MC35 developmeny program originally began as the XMC20 frangible armor piercing discarding sabot program, but ultimately it was decided to design and manufacture a full-fledge sub-caliber armor penetrator to provide the Swift Kill with the ability to puncture through the thick penetrating caps, in order to reach the electronics or destroy the high explosive warhead, of the more modern 'heavy anti-shipping missiles' pressed into service in recent years. Originally, the actual penetrator was to follow the rod-tube extension concept of its larger armor piercing fin stabilized discarding sabot for the Panzer VII's 120mm and 140mm main guns. However, it was decided to go with a penetrator which fit in the non-extended length of the closed telescoping cartridge of the MCP35. As a consequence, the penetrator has a diameter of 14mm and a length of 300mm, with a nose profile roughly 20% of the length - or 60mm. The penetrator is not cylindrical and instead is cruciform shaped to increase penetration, although not dramatically, and is manufactured out of depleted uranium like its larger cousins. Theoritically, at 4,000 meters the MCP35 can penetrate over 200mm of armored steel [hardness of roughly 350BHN]. Normally, the MCP35 is not stored as a stand-alone round and is only issued to one stowage bin. It's a special purpose projectile - it's designed to defeat heavily armored missile threats. It can also be used against helicopters and armored aircraft. It should be noted, however, that this type of round relies heavily on rate of fire to score multiple impacts, in order to hit key targets.

Round Type: Armor Piercing Discarding Sabot [APDS]
Projectile Weight: 1.7kg Penetrator Weight: .6kg Penetrator Material: Depleted Uranium [dU] Projectile Length: 31.5cm
Penetrator Diameter: 1.4cm Penetrator Length: 30cm
[b]Effective Range: 2.5-3km Surface Targets: 5-5.5km Aircraft: 4-4.5km
Penetration10 [0m]: 239.727mm @ 0º 500m: 234.752mm @ 0º 1.5km: 224.885mm @ 0º 4km: 200.882mm @ 0º[/b]

[b]Creeper Anti-Tank Heavy Fixed Defensive Turret[/b]

Height: 4 meters
Width: 3.7 meters
Turret length: 7 meters
Protection: 3 layers (3 ft thick) of rebar-reinforced concrete at the base; 1 layer (2 in thick) of titanium/steel composite mesh throughout frame; 2 layers (6 in thick) of ablative armor/Kevlar type material on upper half of frame
Control: Manual, Remote or automatic
Armament: 155mm ETC Cannon
Building Position: These systems will be used in several areas, most notably the edges of cities in case of invasion. The Creeper will also be employed along the border, as a precursor to stop an invasion before it happens and as a fast response to an actual invasion. It will also be placed at harbors and docks, as well as points the border any body of water.

[center][b]Coastal Defense[/b][/center]

Along the Slavic Coastline, a SOund SUrveillance System is constructed. This will create a small defensive barrier against enemy submarines.

Also, coastal areas have their own OTH - B RADAR suites, which cover a 64 degree wedge-shaped area at ranges between 500 to 1,600 nautical miles (925 to 3,000 km). This keeps track of all ship movements off the Slavic coast. This information is always monitored by underground command facilities.

Railguns, in specially developed recedable hardened silos are being constructed along the coast. These rail guns have a power rating of over 10.64 MJ. It's performance is over 5.8 km/s muzzle velocity, accurate enough to hit a target from 200 nautical miles (370 km) away while shooting at 5 shots per minute.

Aside from all this, retractable undergound silos for Anti - Shipping Missiles and Surface launched Torpedos. Also Naval Mines will be deployed.

[b]Jaws Torpedo/Mine System[/b]


Length: 5.79m
Width: 53.34 (21 inches)
Weight: 1660kg
Warhead Weight: 400kg
Guidance: Passive Sonar. Once anonamly is found, LIDAR, Active Sonar, and MAD kick in. Forward Pumpjets kick in, and rotate the mine so it is facing targets heading. Fire control system calculates intercept point. Normal movement is done by terrain mapping and pre-mapped waypoint map. GPS transmitter allows crew to see where it is. If Jaws is fired in a torpedo mode, it can either use wire gudiance from the launching vehicle, or use the aforementioned SONAR. Jaws will go into a terminal run using it's Sucav warhead, or if it does not find a target, can become a mine.

Propulsion: Normal Pumpjet for propulsion 35 miles at up to 70 knots, Supercavitation for attack phase, 400kts.
Range: 50 miles.

Jaws is highly difficult to detect, and can be deployed in large numbers. The mines are very accurate, and the 400kg warhead is actually overkill, due to the 400kt speed being able to shatter any keel.

[b]'Leviathon' Independent UltraHeavyweight Mine System[/b]

Length: 7.56m
Width: 533mm
Weight: 2960kg
Warhead Weight: 1000kg
Guidance: Passive Sonar. Once anonamly is found, LIDAR, Active Sonar, and MAD kick in. Forward Pumpjets kick in, and rotate the mine so it is facing targets heading. Fire control system calculates intercept point. Normal movement is done by terrain mapping and pre-mapped waypoint map. GPS transmitter allows crew to see where it is. If Leviathon is fired in a torpedo mode, it can either use wire gudiance from the launching vehicle, or use the aforementioned SONAR. Leviathon will go into a terminal run using it's Sucav warhead, or if it does not find a target, can become a mine.
Propulsion: Normal Pumpjet for propulsion, Supercavitation for attack phase, 400kts.
Range: 50miles.

Leviathon is highly difficult to detect, and can be deployed in large numbers. The mines are very accurate, and the 400kg warhead is actually overkill, due to the 400kt speed being able to shatter any keel.

[b]ST-2 Anti-Shipping Missile[/b]

Length: 9m
Diameter: 110cm
Wingspan: 1.2m
Weight: 2200kg

Range, speed & armament
Range: 390km
Speed: Mach 6.5 (terminal velocity) Mach 3.3 - Cruise speed
Warhead: Main explosive body - 500kg OctaNitroCubane; 10 20kg thermite MIRVS embedded into the main explosive core

Once the missile reaches the highest point in flight, gravity combined with the hydrogen injection gives the missile a terminal velocity of mach 6.5. Because of this extreme velocity, and the fact the missile spirals down in a controlled fashion, hitting this proves to be extremely difficult. In the last 3 seconds before impact the spiralling stops and the last reseve of ethanol is injected into the engine along with the last bits of hydrogen to give the missile an even greater penetration effect. If the missile is fired in the most ideal circumstances a penetration angle of 88.6° can be achieved. Under normal circumstances an angle of 86° or even 85° is good enough to cause major damage. This means it goes virtually straight down, punching through the layers of armour. The solid tip of the missile is made of solid tungsten molten under the highest temperature, minimizing the amount of structural faults in the tip.

Normally all the explosive energy is spread in all directions, but in this missile all the energy is focussed on one point: behind the missile. Because the missile penetrates the hull, the explosive energy has only a few ways to go, the way of the least resistance is behind the missile; the path of entry. Once the main explosive core detonates, 10 smaller clusters are also blasted away, causing even more havoc.

[b]Guidance & features[/b]

Guidance: Inertial with GPS and optionally TERCOMP, CELLDAR, limited command post RADAR steering. The variant also has an attached minimized Gaussian LIDAR transmitter for infra-red LIDAR operations.

Propulsion: Lancaster & Blair RAMjet fuel and hydrogen injection propulsion. A special alcohol/ethanol reserve is stored in front of the engine, to give the engine one final boost before penetrating the ship's armour.

[b]LV-21 MADCAP Heavy Weight Torpedo[/b]

Description: LV-21 is a Most Advanced CAPabilities heavy weight torpedo designed to to provide the Kreigsmarine with a torpedo to give it the power to engage the designs of the world with similarly powerful torpedoes. The LV-21 incorporates two major sensor system, the Common Broadband Advanced Sonar System [CBASS] and the High Resolution Torpedo Array [HRTA]. The CBASS system is expected to give extended preformance to the torpedo's sonar array, including extended range and improved accuracy, while the HRTA is an ultra-modern sensor array composed of fiber optic data feed and a combination of acoustic feed. This will make the torpedo dynamic, meaning it will change in quick situations, and the torpedo can act as a fire and forget missile, although it does have wire guidance. Although the torpedo has a wake its water ramjet engine also makes it extremely silent, and extremely fast at the same time. This gives the LV-21 a Low Probability of Intercept [LPI] and a Low Probability of Recognition [LPR].

Torpedo Warhead: The Av. 36 has a multi-mode detonation 295kg warhead, offering a bulk charge and a direction explosion improving the lethality of the warhead
Length: 8 meters
Diameter: .55 meters
Weight: 1702.9 kilograms
Propulsion: Water Ramjet
Range: 50 Nautical Miles
Velocity: 90 knots
Depth: 914 meters

[b]LV-23 Ultra-Heavy Torpedo[/b]

Design Information Capable of either conventional or nuclear armament, the LV-23 Broadsword has been designed to serve as a devastating opponent to any enemy's large warships. To pack the enormous destructive power into a single torpedo, the standard Broadsword torpedo measures a full 14.5 metres in length, or 47.6 feet. The Broadsword measures a full 20,000 kg, just over 22 tonnes with a warhead weight of 3,000 kg. It can be used for a fast attack against a large enemy warship with a range of 35 km at 75 knots or at longer range, 100 km at 40 knots.

Guidance and Propulsion To ensure that the Broadsword is not simply an oversized mine and easy pickings for an enemy battlegroup, the torpedo uses a turbine-powered pumpjet propulsion system. As mentioned earlier, the Broadsword can be cold-launched from extreme depths by a submarine or it can be horizontally launched from very large warships. The Broadsword employs an active/passive sonar guidance system for terminal guidance and is initially guided toward its acquired target by the towed sonar array in the submarine.


Length: 14.5 metres (horizontal launch variant); 13 metres (vertical launch variant)
Diametre: 1,000 mm (one metre)
Range/Speed: 35 km at 75 knots; 100 km at 40 knots
Propulsion: Turbine-powered pumpjet
Guidance: Inertial with wire guidance (from launching submarine employing towed sonar array); active/passive sonar at terminal range
Weight: 20,000 kg overall; 3,000 kg warhead

[center][b]V-3B Anti-Ship Ballistic Missile[/b][/center]

[b]Sensor Technology for the V-3B Anti-Ship Ballistic Missile[/b]

Attacking a moving target, especially a moving naval target would pose a significant challenge for any missile system. For the V-3B Anti-Ship Ballistic Missile to succeed, the system would need constant updated intelligence from a [b]number[/b] of sensor systems, both land and cosmic based. For the ground detection part of the system, Scientist decided to go with over the horizon (OTH) radar systems. OTH radar systems are primarily employed for early warning purposes, capable of viewing targets beyond the point where the majority of modern radar systems are constrained by the radar horizon.

Scientist had a choice between sky wave and surface wave radar systems. Sky wave radar systems are often more commonly referred to as OTH-B (backscatter) systems The primary drawback of an OTH-B radar is the presence of a large "blind zone", an area where the radar has no viewing capability. This is derived from the fact that the radars function by reflecting radar waves, usually in the 5 to 28 MHz frequency range, off of the Earths ionosphere. These reflected radar waves then reflect off of airborne or surface targets and travel back to the receiver.

When the Slavic Scientist saw these issues with the "backscatter" systems, they went with the surface wave radar system. OTH-SW eliminates the "blind zone" found in OTH-B systems. OTH-SW systems diffract radar waves around the Earth along the surface of the ocean, allowing them to travel beyond the traditional radar horizon. OTH-SW uses advanced Doppler processing techniques to filter out surface clutter and allow for accurate target detection.

Beyond that, the Ballistic Missile would also need an array of space sensor technology. This technology would come in the form is newly developed satellites, which will have EO (Earth Obersvation), CCD Imaging (charge-coupled device), and SAR (Synthetic aperture radar). Bringing this altogether will be radar altimeter, to measure the ocean topography, a comm relay network for datalinking the radar information from the other assets (awacs or the like, 400km from the target) and GPS downlinking will work alongside other units to maximize accuracy in hitting ships on the open seas. On the otherhand, the Slavic Federation could launch many short duration, micro-Earth Observation satellites in times of conflict.

Another system that will be used will be UAVs. While not needed, they will help by painting a more accurate picture, by doing advanced scouting in front of the war zone. Essentially, the OTH radar will give the base initial idea of incoming fleet. This information would be combined with data of the recon satellites to provide a more precise and more accurate targeting data. In the cruising process, the missile would have to continuously communicate with the base through those new Data relay satellites to improve the precision.

[quote][b][size=3][center]Missile Specifications[/center][/size][/b]


[b]Name:[/b] V-3B Anti-Ship Ballistic Missile
[b]Weight:[/b] 14,700 kilograms (32,000 lb)
[b]Length:[/b] 10.7 metres (35 ft)
[b]Diameter:[/b] 1.4 metres (4.6 ft)
[b]Warhead:[/b] One Warhead (Conventional or 500KT Nuclear Warhead) or three maneuverable reentry vehicle (Which are capable of switching direction in flight)
[b]Operational Range:[/b] 3,000 kilometres (1,900 mi)
[b]Speed Mach:[/b] 10
[b]Missile guidance system:[/b] Initial guidance for the missile is inertial, to plot reentry over the spot where the target should be. Terminal guidance will be imaging radar, autonomous laser targeting, and onboard passive ELINT targetting sensor. The advent of advanced image processing technologies, image recognition couple with autonomous laser targeting introduces greater accuracy.
[b]Space Guidance Systems:[/b] Satellites with EO (Earth Obersvation), CCD Imaging (charge-coupled device), and SAR (Synthetic aperture radar). Bringing this altogether will be radar altimeter, to measure the ocean topography, a comm relay network for datalinking the radar information from the other assets (awacs or the like, 400km from the target) and GPS downlinking
[b]Ground Based Guidance Systems:[/b] Over-The-Horizon Surface Wave (OTH-SW) radar, with a range of 400km
[b]Launch platform:[/b] Mobile launcher or silo[/quote]

[center][b]Civilian Protection[/b][/center]

In all major cities and on the outskirts, various WMD protection systems were set up. These systems will use Light Detection and Ranging (LIDAR) equipment. They will be able to detect WMDs in an number of ways.

[quote]1. Photons from the beam scatter (Raman scattering) when they collide with the suspected agent and some are sent back to a telescope on the sensor platform.

2. Every agent has a specific scattering pattern, therefore the received pattern is compared to a database of known agents (there are tens of thousands in the system) to look for a match.

3. Low false-positive returns: false alarms have devastating economic and psychological impact.

4. Continuous monitoring and feedback; including all-weather and day/night functioning.

5. Ability to track movement of airborne or surface agents

In addition, the Federatiom will begin the mass production and handing out of various suits for the civilian population. Citizens will be encouraged to stop by military areas and pick them up. These suits will be Level C suits and include coveralls or splash suits providing a lesser level of protection than Level B and will be worn with a respirator or gas mask.

Throughout the Republic, thousands of underground bunkers will be built. These massive underground bunkers will be capable of holding over 14,000 citizens, each. Each bunker will contain a large enough supply of food and other items to last well-over 60 days.[/quote]

[b]Electromagnetic pulse Protection[/b]

All major communications have been hardened against EMP. Military equipment has also been hardened against EMP.

[center][b]Slavic Military Uniforms[/b][/center]

1. Summer dress uniform. Marshals and generals (except for aviation) - in formation
2. Winter dress uniform. Marshals and generals (except for aviation) - in formation and out of formation
3. Summer dress uniform. Marshals and generals of aviation - in and out of formation
4. Summer dress uniform. Marshals and generals (in aviation cap and trousers are of blue colour)
5. Summer service uniform. Marshals and generals - out of formation (Trousers are worn over high boots)
6. Summer khaki iniform. Marshals and generals (in special period)
7. Summer dress uniform. Officers, warrant officers and extended military servicemen (except for Aviation and Airborne Troops) - in formation
8. Summer dress uniform. Officers, warrant officers and extended military servicemen of Aviation and Airborne Troops
9. Summer service uniform. Officers, warrant officers and extended military servicemen - in formation
10. Summer service uniform. Officers, warrant officers and extended military servicemen - out of formation (Trousers are worn over high boots)
11. Winter service uniform. Officers, warrant officers and extended military servicemen - out of formation (Trousers are worn over high boots)
12. Summer service uniform. Officers - out of formation (summer overcoat. Trousers are tucked into boots)
13. Summer service uniform. Officers, warrant officers and extended military servicemen - out of formation (Shirt. Trousers are worn over high boots)
14. Summer field uniform. Officers, warrant officers and extended military servicemen
15. Winter field uniform. Officers, warrant officers and extended military servicemen (in wadded jacket)
16. Summer dress uniform. Sergeants, soldiers, students and military constructors.
17 . Summer service uniform. Sergeants, soldiers (except for Airborne Troops), students and military constructors.
18. Summer service uniform. Airborne Troops soldiers and students.

1. Summer light uniform. Sergeants, soldiers and students (for hot areas)
2. Winter service uniform. Sergeants, soldiers, students and military constructors
3. Summer field uniform. Sergeants and soldiers (for special periods)
4. Winter field uniform. Sergeants and soldiers (wadded jacket)
5. Winter field uniform. Sergeants and soldiers (for special periods)
6. Summer service uniform. Suvorov school pupils (uniform №2)
7. Summer dress uniform. Admirals and Navy generals (uniform №1)
8. Summer service uniform. Admirals and Navy generals - in formation (uniform №2)
9. Summer service uniform. Naval officers, mishipmen, warrant officers and extended military servicemen - out of formation (uniform №3)
10. Summer service uniform. Naval officers, mishipmen, warrant officers and extended military servicemen - out of formation (in shirt)
11. Winter service uniform. Naval officers, mishipmen, warrant officers and extended military servicemen - out of formation (uniform №4)
12. Summer service uniform. Naval officers, mishipmen, warrant officers and extended military servicemen - out of formation (in blue jacket)
13. Summer uniform. Starshynas (sergeants) and seamen of national service (uniform №2)
14. Winter uniform. Starshynas (sergeants) and seamen of national service (uniform №4)
15. Summer uniform. Starshynas (sergeants) and seamen of national service (uniform №5)
16. Summer service uniform. Starshynas (sergeants) and seamen of national service, students of military schools and pupils of Nakhimov schools.
17. Summer field uniform. Naval Infantry officers, warrant officers and extended military servicemen.
18. Winter field uniform. Naval Infantry officers, warrant officers and extended military servicemen.

Edited by Malatose
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[center][b]Commission for the Preservation of the New Order [/b][/center]

Directed from on high by the Emperor, the Commission for the Preservation of the New Order (COMPNOR), is a massive, inclusive, civic organization dedicated to the furthering and defense of the New Order. COMPNOR ideals are cherished by its adherents.

Administered by the Select Committee, COMPNOR actively works to build the ethics and ideologies of the New Order into the lives and composition of the citizenry. The Imperial way of life is defined and advanced within COMPNOR, spanning education, instruction, morality, civic responsibility, punishment and detention, evaluation, improvement, and progress. It falls to COMPNOR to lay the foundation that the future of the Empire is built upon.

[b][center]COMPNOR's role in government[/center][/b]

The Commission for the Preservation of the New Order influences the Imperial bureaucracy greatly. It is able to place members loyal to Emperor in every level of government bureaucracy, simply by recommending them to the Imperial Ruling Council; thus, strengthening the Emperor's hold over the Empire.

[b][center]The Select Committee[/center][/b]

The Select Committee of the Commission for the Preservation of the New Order oversaw the entire range of COMPNOR programs and organizations and acted as the supreme authority of the Ersatzstaat, combining the functions of legislature, executive, and judiciary. Records of the Select Committee's membership remain sketchy. The Charter allowed for election or honorary appointment, but over time these fell into disuse in favor of co-optation, whereby the Select Committee (like the Supreme Court) became a self-selecting elite. Under the Emperor and Imperial Chancellor, the Chairman of the Select Committee had been the virtual dictator of COMPNOR, with no checks and balances.

The Select Committee made its home in Terannô House, a palatial estate in Slovakia (the only major organization in the Empire headquartered outside of Tiblisi). There, the party bosses were surrounded by the incessant bustle of the Premier Secretariat, which managed the Committee's affairs and handled its correspondence with the various other organs of COMPNOR.

[b][center]Slavonic Political Party[/center][/b]

The political arm of COMPNOR, the Slavonic Party is the single largest political party in the Federation, and is at the center of its own small constellation of organizations (such as the New Order Leadership Council, the Antonius Institute, and the New Order Rectors Association). It had chapters in all Imperialjurisdictions and claimed 100% of the Slavic Senate votes. Its party platform is unabashedly both populist and authoritarian; it advocated sweeping changes to existing power structures to make them conform with the Party's official ideology of "Correct Thought," a totalitarian system designed as a practical application of nationalism, and boast that vigorous application of Correct Thought which allowed an individual to live his entire life without ever having to make a single decision for himself. In theory, the local party organizations were more or less autonomous, but in practice it had a strictly enforced system of party discipline, with all major policy decisions dictated from further up the chain of command, ultimately culminating in the New Order Committee, the unelected junta that controlled the overall Slavonic Party of the Federation.

[b][center]Sub Adult Group[/center][/b]

The oldest and best-established branch of COMPNOR, the Sub-Adult Group (SAGroup) was the largest single component of COMPNOR and its extended family of organizations — and had been the largest single component of COMPOR before it. It provided education, sports, personal fitness, child care, overnight camping, employment preparation training, and private recreation, and spent credits hand over fist to ensure that all of its services were the best available wherever it operated; as a result, SAGroup became the Imperial coalition's most powerful recruiting tool, and it solidified its standing in the public's estimation during the Seperatist, when it became known for staging lavish rallies and demonstrations to sustain public morale, often producing spectacles with casts of thousands. Under the Empire, SAGroupHQ's propensity for sparing no expense became even more pronounced, and the uniform quality of resources and facilities found at SAGroups throughout the Empire gained nearly universal praise. Unlike the quango structure favored by the rest of COMPNOR, SAGroup was organized more as a voluntary unincorporated association; except for its relatively small cadre of professionals, the majority of its participants were members rather than full-time employees.

SAGEducation, SAGroup's educational division, was criticized by ideological monitors, political reliability observers, cultural regulators, and thought-policemen as being far too open-minded in its approach ("Too much critical thinking, not enough Correct Thought," was the perennial complaint). The high success rate of SAGEducation kept interference to a minimum, and most graduates went on to take jobs with the SSI and COMPNOR itself — the most enthusiastic "True Believers" it produced accounted for most of CompAssault's seemingly limitless pool of volunteers —, making it too valuable as a recruiting ground to risk much tampering.


SAGEducation succeeds in bringing learning to thousands of young beings who had fallen into the cracks during unstable times. It is largely unaffected by the changes in the rest of the organization, and continues to be popular. SAGroup's educational division, often criticized by ideological monitors, political reliability observers, cultural regulators, and thought-policemen as being far too open-minded in its approach ("Too much critical thinking, not enough Correct Thought," was the perennial complaint. The high success rate of SAGEducation kept interference to a minimum, and most graduates went on to take jobs with the SSI, the New Order Party, Ersatzstaat affiliates, or even COMPNOR itself — the most enthusiastic "True Believers" it produced accounted for most of StormTrooper Corps seemingly limitless pool of volunteers — , making it too valuable as a recruiting ground to risk much tampering.


SAGRecreation was created to provide wholesome activities for member beings. Everything else suggested by SAGroupHQ is often ignored by the SAGRec personnel. Some branches of SAGRec have been filled with future military hopefuls. These SAGRecs engage in harsh physical training and wargames as an introduction to military training.


The Motivation branch of the Sub-Adult Group handled members of the SAGroup who had shown signs of dissent or had failed to live up to the ideals of the New Order. Motivation almost always succeeded in turning their troubled SAGroup youths into useful, dedicated citizens who would serve the New Order.


Recruitment was responsible for recruiting young children and teenagers into the Sub-Adult Group, offering impressive incentives to parents to send their children off to become better citizens under the New Order. Members were given exclusive access to breaking news, a free subscription to Iron Will and a special welcome message from the Emperor himself.

[b][center]Coalition for Progress[/center][/b]

Playing the role of the "Right Hand" to Improvements' "Left," the Coalition for Progress was the COMPNOR cultural branch, and one of the largest of its "pillars." Progress was one of the most efficient information-processing bodies ever assembled, with a Sector Monitor office in every Subject of the Union. From his headquarters at the Hall of the Mirrors, the General Secretary of Progress oversaw an enormous body of experts on art, science, commerce, education, industry, business, law, and entertainment. Through its countless subisidiaries and administrative corporations, Progress gathered information and statistics about nearly every aspect of social and commercial life in the Empire, enabling COMPNOR to detect trends and act on them far sooner than any other organized body (often including the Imperial State itself). Such wildly varying entities as the Imperial Board of Culture, the Imperial Business Bureau, the Imperial Chamber of Musicians, and the Office of Progressive Justice were part of Progress's constellation; it coordinated the activities of a dizzying array of corporations, committees, and boards, and served as the parent organization to the majority of the Palpatinist-Tarkinist assimilation efforts. Any pattern of activity which strikes Progress as suspicious is analyzed, and the findings are passed on to the Imperial Security Bureau.

[b][center]Sector Monitor[/center][/b]

Each sector had a Sector Monitor, a collection of agencies whose intended purpose was to report on the cultural progress within a sector toward the enhancement and perfection of the New Order, and did rough sorting of data by division type. Below the Sector Monitor were the various divisions made up of COMPNOR members dispersed throughout the systems of the sector.


Considered the most despised group within Progress by most citizens of the Empire, the Art group reported on the various art forms throughout the nation and passed judgment on the art in order to ensure the art stayed in line with the ideals of the New Order, though the Art group did not necessarily ban works of art that might have been unfavorable to the Empire.

Instead, when the Art group had a particularly bad review of a piece of art, they attached a holopanel near the site that continuously replayed their review. The text had an intense red wavelength, which caused these holopanels to earn the name "scarlet"


Unlike the SAGEducation branch of the Sub-Adult Group, the Education division of Progress did not teach. They were given the mandate to homogenize the level of education throughout the Empire and to place emphasis on the values directed by the New Order. Education gathers data in individual provinces and informs the governor of that province how to transform their educational system to better conform with the dictates of the New Order.

The Select Committee, the executive branch of COMPNOR, used Education as a dumping grounds for incompetents who were still politically useful, and being reassigned to Education was called "being sent to the idea dusters."


Tasked with working in conjunction with the large commercial businesses to design programs for economic improvement in sectors


Originally its own organization within COMPNOR, the Science group was moved to Progress to report on the political acceptability of scientific research within their assigned sector and to actively coordinate research and development efforts in the New Order to enhance the scientific progress of the Empire.


The Senatorial struggle in the Old Republic left a legal legacy full of complications, problems of precedence and reflexivity, and inequities under the law. Justice agencies were given the job to produce a uniform legal code which would apply to the entire Empire. Unlike the Education agencies, the members of Justice realized that they would have to implement their ideas as well as present legal theories to local sectors. The legal system improved greatly with the fervent efforts of the members of Justice.

[b][center]Imperial Internal Security Bureau[/center][/b]

The Imperial Security Bureau (ISB) is by far the best-known and most-invasive of COMPNOR's creatures. Like CompForce, it was never clearly identified as an official arm of the Empire, but nor was it ever clearly separated and defined as a private organization. Dwelling perpetually in the penumbra of quango officialdom, it behaved for all intents and purposes as a government agency; its standing to act was only rarely challenged in court, and that, almost never successfully — most courts instinctively shrank from the question, issuing the stupefying hand-washing opinion that it was "a political question beyond the competence of this court."

Officially it was supposed to serve as a secret police force, intended to protect the Empire from infiltration by Separatist saboteurs (in later years its mandate was extended to anarchists, insurrectionists, and seditionists), with at best ancillary roles in general counterintelligence, counterinsurgency, and counterterrorism. In practice, it functioned as the Empire's thought police and COMPNOR's alternative to the Imperial State's various intelligence, security, and police agencies, and entertained a cordially vicious rivalry with Imperial Intelligence.

[b][center]Central Command[/center][/b]

At the head of the IISB stood the Central Commander, an iron-fisted dictator who fancied himself an equal to the members of the Supreme Commander's Committee. From the gargantuan Central Office in Imperial City, he controlled one of the largest organizations in the country, a vast army of humorless special agents from the Surveillance, Investigations, Internal Affairs, Interrogation, Re-Education, and Enforcement divisions whom the Commission of Operations placed at every echelon of the Imperial government and citizen population. Resplendent in their white tunics and polished-to-a-mirror-finish black leather shoes, the Central Commander's legions were virtual avatars of Correct Thought, and were notorious hairtriggers, at that — at the least provocation, whiteshirts were known to haul suspects off to "protective custody" in extrajudicial penal camps, or to blacklist anyone whose cooperation they thought insufficiently enthusiastic ("unmutual").

[b][center]Commission of Operations[/center][/b]

The Commission of Operations transmits assignments through the Central Office directly to the Sector Officer for the branch in question: Surveillance, Investigations, Internal Affairs, Interrogation, Re-Education, or Enforcement. Any coordinated actions between the different branches within a sector, or between ISB resources in separate sectors, is dictated by the Commission and directed by the Central Office. Independent coordination by sector resources is strongly discouraged.


Surveillance is the largest branch of ISB, with nearly 35 percent of all personnel in the Bureau. This Bureau is commonly employed to search for potentially rebellious activity. What they find, if substantial enough, is turned over to Investigations.

Often functioning secretly, Surveillance agents make constant records of the people they come in contact with. These records are cataloged at a constantly updated databank located at the ISB’s Central Office in Tiblisi. Surveillance agents may be placed anywhere within the Imperial Civilian populous, the military, or the Imperial government. Agents may be assigned to specific areas or posts because of suspicion or rumors, or, may they be randomly placed in order to gain an accurate sample of Imperial opinion. This branch is tasked with constantly monitoring the attitude towards the Emperor and his Empire, and, dictating to more the more activist ISB branches when intervention is needed.

As well, Surveillance submits regular reports through ISB’s office to the Imperial Ministry of Justice. These reports reflect Surveillance’s observations on the general effectiveness and contingencies of Imperial Law.


Investigations is closely connected with the Imperial Military and police, and often draw support from these forces when rooting out uncovered threats. Their explicit charge is much the same as Surveillance, however they take a far more active role in the persecution of what they expose.

Investigations agents are skilled operatives, heavily trained in the art of field intelligence, interrogation, sabotage, urban and rural close proximity combat. The branch labors to seek out and eliminate rebellious or terrorist activity. To highlight this, Investigations has direct communication with military and police forces in the area. These links are approved directly by the Select Committee and the appropriate Imperial governor and ISB Sector Office. Investigations individuals or teams may therefore call on a considerable degree of firepower when pursuing a case. This immediately available firepower allows the department to eliminate much larger threats far more quickly.

Most Investigations agents operate publically, using fear and intimidation as their primary weapon. Coordinating findings from Surveillance with the military they make any strikes nescessary to accomplish their goals, and destroy their targets. Coupled with the availability of military-grade striking action, all hostile agencies, from single rouge agents, to massive terrorist spy networks hold a legitimate fear of this department.

[b][center]Internal Affairs[/center][/b]

Internal Affairs concerns itself with the oversight of matters within the Empire, putting the loyalty of all under close inspection and, ensuring the direct application of Imperial Law within the Empire's own ranks. Besides the investigative staff, every Imperial garrison, ship and Command has a public Internal Affairs officer. These ISB Officers are available to hear all information ranging from personnel complaints, to rumors of ill-loyalty among co-workers.

Internal Affairs is at liberty to investigate, and charge any Imperial (within the Military, Government, COMPNOR, etc) wherein they deem sufficient evidence and/or significant reason.


Interrogation comes into play after a suspect is apprehended, typically by Investigations, and is charged with extracting any data that the suspect has been reluctant to willingly divulge. The information uncovered is sent back to Investigations.


Re-Education concerns itself with those members of the State who have been convicted of a crime by Internal Affairs. Those convicted are sent to Re-Education and are forcibly retrained and re-indoctrinated, then returned to a post of lower importance.


Enforcement provides the specialized peace-keeping talent for the ISB, occasionally for Internal Affairs, but most often they lend their expertise to Investigations. Gathering the more covert operations experts within the branch of Enforcement, coupled with the ability to call upon the strong arm tactics of the standard Imperial Military, the ISB has sufficient brawn and firepower to back its intricate information and intelligence agencies.

Usually unlike the other branches of the ISB, enforcement concerns itself with specialized, and often independent, operatives contracted to achieve ends endorsed by the ISB. These contracted operatives are put to use by many of the different departments, but there is some tension caused by those employed who are not COMPNOR members.

Enforcement employs or contracts individuals and/or organizations such as freelance enforcement specialists, contract-specific peace officers, contracted data-slicing agents, and independent combat experts.

[b][center]Imperial Intelligence[/center][/b]

Imperial Intelligence, sometimes abbreviated Imperial Intel, is the elite intelligence agency of the Federation. It is the rival to the larger Imperial Security Bureau. Shortly after the founding of the Slavic Federation, Emperor Alec Pradeux initiated a massive overhaul of the governments intelligence apparatus (with the blessing and help of Director of Intelligence Armin Metrac).

The Senate Bureau of Intelligence, Data Consortium on Technology, Republican Security Organization, Special Acquisitions Branch of the Library of Dalmatia and Republic Intelligence were amalgamated into the new Imperial Intelligence and placed under the authority of Metrac, who had previously only oversaw SBI.

The authority of the Senate Intelligence Oversight Committee's authority to interfere in and oversee intelligence affairs was also removed.

Imperial Intelligence is more formally an authority of the Imperial Government than the ISB, which was founded from the COMPNOR political party. However unlike the ISB, the command structure of Imperial Intelligence does not appear to involve formal military ranks. Operatives of Imperial Intelligence do not have special titles, and are addressed along the lines of "Agent".

The mission of Imperial Intelligence is to support the Emperor, Imperial High Command, and all Imperial officials who make and execute Imperial policy by:


[*]Providing accurate, comprehensive, and timely foreign intelligence on all security topics.
[*]Conducting counterintelligence activities, special activities, and other functions related to foreign intelligence and state security, as directed by the Emperor.
[*]Providing advisory to all branches of the Empire on foreign intelligence matters.
[*]-- To accomplish its mission, Imperial Intelligence engages in research, development, and deployment of high-leverage technology for intelligence purposes. As a separate branch, Imperial Intelligence serves as an independent source of analysis on topics of concern and also works closely with the other organizations in the Imperial Security Council to ensure that the intelligence consumer - whether a Moff or battlefield Commander - receives the best intelligence possible.

As changing realities have re-ordered the Imperial security agenda, Imperial Intelligence has met these new challenges by:


[*]Creating special, multi-disciplinary centers to address such high-priority issues such as nonproliferation, counter-terrorism, counterintelligence, organized crime and narcotics trafficking, environment, and arms control intelligence.
[*]Forging stronger partnerships between the several intelligence collection disciplines and all-source analysis.
[*]Taking an active part in Intelligence Community analytical efforts and producing all-source analysis on the full range of topics that affect Imperial security.
[*]Contributing to the effectiveness of the overall Intelligence Community by managing services of common concern in imagery analysis and open-source collection and participating in partnerships with other intelligence agencies in the areas of research and development and technical collection.

[b]Command System[/b]

Unlike the Imperial Security Bureau, Imperial Intel personnel are not organized according to a military-style system of ranks. Rather, they are assigned on a case-by-case basis. They are formally addressed as "Agent (Name)", in lieu of a rank.

[b]The Director of Imperial Intelligence:[/b]

The Director of Imperial Intelligence is the representative and chief of staff for the Ubiqtorate, and Bureau Chiefs within Imperial Intelligence. The Director is responsible for establishing and managing the Empire's methods and support systems for acquiring, sorting, and analysing information and threats to the Empire. Operations requiring the waging of unconventional warfare or the use of deniable assets will commonly come under the hand of the Director as well. While a civilian, the Director of Imperial Intelligence is afforded a great range of movement within military matters, advising as available. Ultimately, the Director is responsible for the administration and execution of all affairs within and undertaken by Imperial Intelligence, and reports only to the Emperor.

[b]The Deputy Director of Imperial Intelligence[/b]

The Deputy Director of Imperial Intelligence is the Executive Officer Imperial Intelligence. The Deputy Director is responsible for managing personnel and resource allocations within the various Bureaus and Branches. The Deputy Director will also perform tasks as required by the Director of Imperial Intelligence, and will succeed the Director of Imperial Intelligence.

[b]Bureau Chiefs of Imperial Intelligence[/b]

The Bureau Chief is the Chief of all personnel and management in their assigned Bureau. The Bureau Chief will supervise all Operations and Missions the Bureau is assigned, and the Bureau Chief will present all results to the Ubiqtorate.


The Ubiqtorate oversees all of the activities of Imperial Intelligence at the highest levels. Details and tactical considerations are decided by the appropriate bureau or branch of Imperial Intelligence. The Ubiqtorate never concerns itself with those. The Ubiqtorate formulates strategies for the bureaus of Imperial Intelligence or, as has recently become common, presents the bureaus with a set of goals and very broad grand strategic considerations and asks them to plan an effective strategy. With the exception of Adjustments, members of the Ubiqtorate never have any communication with personnel at the sector level. They would certainly never deal with an individual field agent.


Adjustments is the most elite branch of Imperial Intelligence, with the exception for the Ubiqtorate, which directly controlls Adjustments. Adjustment agents are called in when the Ubiqtorate felt that a critical situation had slipped from the control of Imperial Intelligence, and that the situation was beyond the normal capabilities of the bureaus, yet was not completely hopeless in resolving. Agents of Adjustments would receive orders directly and in person from the Ubiqtorate. Ubiqtorate would inform Adjustments what the problem was, what resources were available to find a solution to the problem, and the Adjustments team would then solve the situation. No record of their orders was ever kept and no mission files existed within the Plexis for these agents.

[b]Internal Organization Bureau[/b]

Called "IntOrg" by those within Imperial Intelligence, this bureau's mandate is to protect Imperial Intelligence's security from outside threats and those which might be generated from within. As IntOrg must deal with the rest of Imperial Intelligence, its agents have cultivated a highly civil manner and a strong sense of political etiquette, and then combined those with complete ruthlessness when the stakes are high and the threat is real.

Internal Counterintelligence Branch (IntCon) looks for enemy agents or spy rings which may have been implanted in Imperial Intelligence by enemies or other forces inimical to the New Order. Through Sector Plexus, they have an extraordinary freedom to access any data they may consider useful, in many cases obtaining the information more readily than would a member of the Ubiqtorate. IntCon deals with all levels of Imperial Intelligence.

Internal Security Branch (IntSec) is responsible for the physical security of the personnel,materiel and facilities of Imperial Intelligence.

[b]Bureau of Analysis (Analysis)[/b]

This bureau handles gargantuan amounts of data from tens of millions of sources. In addition to looking for enemy activity, it looks for patterns or trends in social data, which might be useful to the agents over in Intelligence. Analysis also handles, examines and copies useful technologies, even developing a few of their own.

The Media Bureau, of the Bureau of Analysis, pores over public scandocs, newsdocs, holos, comlinks, beamcasts, every form of media in the Empire, looking for patterns or hidden meanings which might betray a clue as to an enemy's plans and operations. Media can, with substantial assistance from Sector Plexus and the Imperial CompLink, give at least a cursory examination of all media in the Empire simultaneously. While they regularly concentrate on a significantly smaller portion of the Empire, they do cast their net wide often enough to make a professional judgment as to whether or not a new media source should be monitored on a more regular basis.

While Media monitors the intended message, Signal examines the channel through which the information was transmitted. The Signal Bureau samples and checks carrierwave codes and CompLink protocols, scan rates on scandocs and imagepacks on holos to see if any information is being squeezed into the space between what a citizen would ordinarily sense. Signal examines line noise to see if it might contain a pattern rather than random error. Broadcasts and beamcasts are examined to see if the backup information sent with the primary information actually matches and, if not, how they differ.

When Media or Signal finds evidence of coded communication, they give it to the Cryptanalysis. Cryptanalysis are tasked with decoding possible enemy communications.

Tech Analysis has two jobs — to figure out how anenemy's hardware works, and to provide Imperial intelligence with hardware which is superior to that. Tech has a lavish budget and a number of highly skilled personnel whose moments of brilliant inspiration can translate into innovative technology.

[b]Bureau of Intelligence[/b]

When Analysis finishes sorting, cleaning, decoding, or otherwise manipulating the data sent to them, they pass it on to Intelligence. Intelligence has culled experts from all over the Empire. They have recruited military experts, cultural experts, experts in politics, economics, science and technology, experts in almost every possible field of endeavor, intelligence has plucked experts from universities, corporations, provincial governments, artistic movements, religious movements, the media, the underworld - they have pulled in experts from nearly every conceivable place or organization, including some turncoats.

Intelligence combines the vast knowledge of its agents with the most sophisticated computer models in the world to predict trends or future actions of the enemies of the New Order. These predictions are refined into reports transmitted to the Ubiqtorate. From these reports, the Ubiqtorate establishes priorities and sets strategies for the whole of Imperial Intelligence.

An Imporant branch of the Bureau of Intelligence is Excomm. ExComm is a branch with its own communications equipment. While much smaller than Sector Plexus, ExComm is used for emergency communication with system cells, or for priority communications with the military forces of the Empire. ExComm is used for those rare times when the labyrinthine communication works of Sector Plexus are just not quick enough.

Another important branch is Sedition. Sedition is a branch of the Bureau of Intelligence which specializes in knowledge and predictions on organized opposition to the Empire. Sedition has been growing rapidly in the past few years, keeping pace with the possible increased resentment to the Emperor's rule.

Crisis is not a permanent branch of Intelligence. It is created as need arises, a Crisis branch for each active hot spot within the world. A Crisis branch is in constant contact with the Ubiqtorate, and ExComm facilities are at their disposal for direct contacts with Grand Moffs, and even the Emperor if the situation is dire enough.

The sector branches are the basic divisions of Intelligence. There is a sector branch for each sector in the Empire as well as each continent in the world, and each sector branch has scores or hundreds of experts within it. Sedition and Crisis draw from the sector branches as is appropriate for the situation currently under consideration.

[b]Bureau of Operations (Operations)[/b]

Of all the bureaus in Imperial Intelligence, this is the one which is called the "Bureau"; no one in Imperial Intelligence for more than a few days would call it anything else. Operating in the strictest secrecy, the Bureau conducts all manners of clandestine and special operations and information gathering for Imperial Intelligence.

An important department in the Operations Bureau is Serveillance. A point of pride with Surveillance is their small size, especially in comparison with the huge organization maintained by COMPNOR through the ISB. Imperial Intelligence has less the one agent in Surveillance for every 70 so dedicated in the ISB, yet Surveillance successfully keeps watch on more serious threats to the Empire than does the ISB.

Intelligence gives Surveillance megascandocs of material on potential enemies of the New Order; the genius of Surveillance is the ability to sort through the information and unerringly select suspects who are currently involved in anti-Imperial activity. Surveillance agents are thoroughly briefed on everything which is known about the suspect. Often more than one agent is selected for an important case, and Surveillance actively solicits the help of any available system cells.

The second deparment in the operations bureau is Infiltration. After indoctrination, Infiltration agents are often reassigned to Intelligence, assigned as assistants to a few sector branches, and then assigned to Sedition (Intelligence Bureau). Double-agents are active operatives, taking part in enemy actions against the Empire. Their job is to give Imperial Intelligence good enough information to allow the Empire to do greater damage than the double-agent's perations do to the Empire.

Diplomatic Services is the catch-all branch of the Bureau. It provides a sizable portion of the personnel for trade and diplomatic missionsm found in Imperial garrisons, as well as political experts for foreign governments and Moffs. Many of these personnel are well trained and expected to perform only their overt duties, with the exception of reporting their action to Imperial Intelligence.

Renik is a branch in the Bureau of Operations in charge of counterintelligence, which is the art of identifying and dismantling enemy spy operations, within the Empire. If a particular spy operation is considered to be potentially useful, Renik hands over all information on the enemy operation to Infiltration, which takes it from there. If the enemy group is considered insignificant or too dangerous to allow continued operations, Renik destroys it.

Referred to as "the quiet branch," no one hears much about Destabilization (DESTAB). Destabilization is the branch which specializes in "taking the fabric which holds a people, society or government together and unraveling it." Agents from other branches suggest Destab's methods more closely resemble shredding.

Edited by Malatose
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