Drai Posted September 16, 2008 Report Share Posted September 16, 2008 The land part should be changed a bit. Land is great for defense on ground attacks. Quote Link to comment Share on other sites More sharing options...
Jamesela Posted October 24, 2008 Report Share Posted October 24, 2008 Good --Bump-- Quote Link to comment Share on other sites More sharing options...
Chairman Cao Posted October 24, 2008 Report Share Posted October 24, 2008 I'm sure the sticky appreciated the bump Quote Link to comment Share on other sites More sharing options...
powm Posted October 26, 2008 Report Share Posted October 26, 2008 (edited) Obviously you all see I'm new. I got lucky actually growing up on a farm near timber. So I picked lumber and wheat off the bat. Anyway...this topic and discussion have been extremely useful for me - spending 5 hours a day on forums trying to learn everything I can. Thanks to all those who have posted tips. Very informative. (Beer is going to be my bonus - of course) Edited October 26, 2008 by powm Quote Link to comment Share on other sites More sharing options...
Kingdom of Royalty Posted November 2, 2008 Author Report Share Posted November 2, 2008 I will update the land part in a while, then maybe someone else can take over this guide for me, thx Quote Link to comment Share on other sites More sharing options...
bibliophile Posted November 14, 2008 Report Share Posted November 14, 2008 "Some of you may not have heard of this wonderful little strategy, when your infra bills reach roughly $500,000, you can replace 5 improvements with 5 Labor Camps, they will decrease your infra bills by about 45%, make sure that you have enough money for 5 days of bills and enough money to re-buy 5 of the improvements you destroyed . 5 days later, pay your bills, destroy your Labor Camps, buy the Improvements you replaced and collect 5 days worth of income. There you go, you saved about $800,000. When you have all the worthwhile improvements, get rid of your Labor Camps to collect and buy them again to pay bills, once every 2 or more days, be careful, you can’t stay more than 2 days without paying bills, otherwise you won’t be able to buy Labor Camps, resulting in loss of money. This is only recommended for serious players, as it requires more effort than usual." Does this take into account any potential loss of income from the deleted improvements that provided population and/or income increases? Quote Link to comment Share on other sites More sharing options...
thedestro Posted January 3, 2009 Report Share Posted January 3, 2009 By the way, this guide isn't up to date anymore. Quote Link to comment Share on other sites More sharing options...
zzzptm Posted January 4, 2009 Report Share Posted January 4, 2009 I've got a great short version: 1. Join a good alliance. They'll not only tell you what you need to do to get started, they'll help you do it. Quote Link to comment Share on other sites More sharing options...
thedrooling Posted January 13, 2009 Report Share Posted January 13, 2009 All this "just join an alliance" is a bit much. So condescending... Its like we don't give them a choice :jihad: Its like people who think they are better than fat people just cause they are fat. Its the way she goes though I guess... Thanks for trying NPO Quote Link to comment Share on other sites More sharing options...
Vyper Posted January 13, 2009 Report Share Posted January 13, 2009 Every alliance has the basic method of nation building, but also modified to a point where they have experimented enough to come out with different solutions... not all alliances will have the same guide... depends... but this one is the best to use for now... Quote Link to comment Share on other sites More sharing options...
JoshuaR Posted February 5, 2009 Report Share Posted February 5, 2009 By the way, this guide isn't up to date anymore. How out of date can a guide that only deals with resources, improvements, and basic building ever go out of date? (IE, no wonders, navy...) Quote Link to comment Share on other sites More sharing options...
Jerichoholic Posted March 21, 2009 Report Share Posted March 21, 2009 How out of date can a guide that only deals with resources, improvements, and basic building ever go out of date? (IE, no wonders, navy...) Improvements is really out of date and just plain wrong. Foreign Ministry should be second if you plan on doing tech deals. Factories should be next if you're doing tech deals (which you should be) so you can quickly grow Banks and Stadiums should be bought one after another. If your gross income is under $85, buy 5 stadiums and then 5 banks. If it's above $85, buy 5 banks then 5 stadiums. etc That's as far as I've gotten. As has been recommended before, join an alliance and you'll usually get good guides and experienced players to help you through it. Quote Link to comment Share on other sites More sharing options...
von Metternich Posted March 22, 2009 Report Share Posted March 22, 2009 Good jericho. And your efficiency is 300+!!! u're doing really good. and even if guides are out of date, they're still substantially helpful Quote Link to comment Share on other sites More sharing options...
HHAYD Posted March 22, 2009 Report Share Posted March 22, 2009 Improvements is really out of date and just plain wrong. Foreign Ministry should be second if you plan on doing tech deals. Factories should be next if you're doing tech deals (which you should be) so you can quickly grow Banks and Stadiums should be bought one after another. If your gross income is under $85, buy 5 stadiums and then 5 banks. If it's above $85, buy 5 banks then 5 stadiums. etc That's as far as I've gotten. As has been recommended before, join an alliance and you'll usually get good guides and experienced players to help you through it. Actually, you should always buy a bank, then a stadium, then a bank, then a stadium and repeat until you bought all of them. Why? Banks increase the base income, stadium increase population happiness, and that increase the base income. A bank and a stadium increase your citizens' average income more than two banks or two stadiums. Quote Link to comment Share on other sites More sharing options...
willirica Posted March 27, 2009 Report Share Posted March 27, 2009 "Some of you may not have heard of this wonderful little strategy, when your infra bills reach roughly $500,000, you can replace 5 improvements with 5 Labor Camps, they will decrease your infra bills by about 45%, make sure that you have enough money for 5 days of bills and enough money to re-buy 5 of the improvements you destroyed . 5 days later, pay your bills, destroy your Labor Camps, buy the Improvements you replaced and collect 5 days worth of income. There you go, you saved about $800,000.When you have all the worthwhile improvements, get rid of your Labor Camps to collect and buy them again to pay bills, once every 2 or more days, be careful, you can’t stay more than 2 days without paying bills, otherwise you won’t be able to buy Labor Camps, resulting in loss of money. This is only recommended for serious players, as it requires more effort than usual." Does this take into account any potential loss of income from the deleted improvements that provided population and/or income increases? yes it does although i would recommend waiting until after the 3k infra jump to begin this as your eco improvements will be cheaper ( you shuld be buying either police headquarters or intelligence agencies at that point) and ur infra bill will pass 1m (without labor camps, with labor camps it will stay under 1m until after the 4k infra jump unless ur trades blow). If you do this, you gross roughly 500k extra with 28% taxes (assuming your buying +1 happiness improvements in place of the lc's), and netting even more due to the 45% reduction on infra bills. 5 labor camps cost 750k 5 churches cost 200k so the cost is recouped after only 2 days , and becomes much more benefitial to your nation if u use this practice to collect in 5-10 cycles, and even greater intervals when your nation becomes larger and you no longer benefit as much from infra purchasing. Just remember to leave around 1.5-2m in your bank for the day that you collect so you will have more than enough cash to buy the improvements. Also dont forget you cant purchase improvements if your bills arent paid. Quote Link to comment Share on other sites More sharing options...
Holy Seraphim Posted April 7, 2009 Report Share Posted April 7, 2009 hmmmm, some nice bit of information. Quote Link to comment Share on other sites More sharing options...
MoeJimbo Posted April 26, 2009 Report Share Posted April 26, 2009 (edited) Any way all the updated information could be thrown into a single post? Hard to parse through so many pages of what is and isn't relevant. I'm new to the game and I'd like to learn the mechanics. Edited April 26, 2009 by MoeJimbo Quote Link to comment Share on other sites More sharing options...
Maryse Posted April 28, 2009 Report Share Posted April 28, 2009 Is there any way of getting / any a decent Trade Circle with resources of Fur and Rubber? Quote Link to comment Share on other sites More sharing options...
generals3 Posted June 2, 2009 Report Share Posted June 2, 2009 I actually have a question about the government position thingy. I myself have put my positions into a dictatorial setting (Closed border, no free speech, blabla) and just read these things actually affects stuff so decided to try out the "ideal" setting and noticed,...;, well ye nothing. Same amount of citizens, happiness, income, etc... So does it actually changes somethings or does it only affects ur nation over time ? Or just some clarification? Quote Link to comment Share on other sites More sharing options...
CyberMaster Posted July 11, 2009 Report Share Posted July 11, 2009 Well, I checked and got the same results a month back. Maybe I should clarify with a gameplay mod Quote Link to comment Share on other sites More sharing options...
HHAYD Posted August 23, 2009 Report Share Posted August 23, 2009 I actually have a question about the government position thingy. I myself have put my positions into a dictatorial setting (Closed border, no free speech, blabla) and just read these things actually affects stuff so decided to try out the "ideal" setting and noticed,...;, well ye nothing. Same amount of citizens, happiness, income, etc... So does it actually changes somethings or does it only affects ur nation over time ? Or just some clarification? Some of the government positions affect your nation. One of them is asking about the drug problems in your nation. Picking the choice B or C would have better effects than A. Quote Link to comment Share on other sites More sharing options...
AmericanMech Posted February 2, 2010 Report Share Posted February 2, 2010 Those calculations for infrastructure were nice. Quote Link to comment Share on other sites More sharing options...
Fizzydog Posted April 19, 2010 Report Share Posted April 19, 2010 You're wrong about Radiation Cleanup. The enviroment boost makes you such a better nation. You really should get it. Quote Link to comment Share on other sites More sharing options...
boblb Posted August 10, 2010 Report Share Posted August 10, 2010 Nice guide. Pretty helpfull. Quote Link to comment Share on other sites More sharing options...
Demoman Posted September 13, 2010 Report Share Posted September 13, 2010 Where is the next infra jump after 15K? Quote Link to comment Share on other sites More sharing options...
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