Jump to content

Large-scale tech deals, formats


winstonopai
 Share

Recommended Posts

Hi - I was wondering what sort of large tech deals have been completed recently, and if any of them were successful. Has any nation (or alliance) purchased thousands of tech at once? If so, how? Did they do it over a long period of time, or was it just a one-time thing involving dozens of nations? I know Gramlins sometimes conducts large tech deals, but I'm not quite sure how their system works. Have there been any attempts at large tech deals that failed? If so, what went wrong? Lastly, in your opinion, are smaller deals better than larger deals? And how about quick deals (using a 2x2 or some other criss-cross format) vs 10-day deals (nation pays, waits 10 days, receives tech)? Thanks for your help! Hopefully, this discussion can help small nations learn how to deal tech and help fledgling alliances establish their own tech deal programs. (That said, :ehm: , if you're looking for access to an established and successful program for you or your alliance, look no further than my sig... but this isn't meant as a recruiting tool. I actually do want to hear about tech deals past and present to learn for the future.)

Personally, I usually prefer smaller and quicker deals. I've run about one hundred deals in Atlantis, and the large majority of them (about 90%) have been 2x2 deals, where four nations exchange money for 50 tech. We also have programs that involve eight nations, where four large nations pay cash for 100 tech from each of four smaller nations. Other than 2x2's and 4x4's, I've also tried 3x3's, 6x6's, and other formats where the number of small and large nations are not equal. Some of these configurations, I think, have gotten overly complicated, and are more trouble than they are worth. In general, I'd advise using one set format and not changing it much, or you'll risk mistakes among the tech dealers in your program. What alliances other than Atlantis have a successful tech dealing program? And what deal formats do you use?

I think these quicker deals are better than the ones that take ten days. Personally I can't stand waiting ten days for tech, especially when so many small nations go inactive. To make sure nations can complete the tech deal, I require all applicants for my deals to be active AND have the necessary amount of open aid slots. If you're purchasing tech over a long period of time, how do you ensure activity? And how do you make sure the nation you're dealing with doesn't use up all his/her aid slots on some other transaction?

Now, on to larger deals. I'm currently trying to arrange a massive 16x16 tech deal, involving 32 nations and 1,600 tech. Deals of this magnitude must have occurred before, right? If so, how did they turn out? It may be easier to split the 32 into four chunks of eight, but I thought it might be more efficient to get it all done at once. You see, this deal is going to take place over the course of a day or two. Unless there are mistakes or inactivity, the entire transaction should be completed very quickly. No waiting 10 days, no middlemen. Have any deals this large been completed in this short amount of time?

I know it looks ridiculous, but it has got to be possible :) :

Large Nation 1 sends $3,000,000 to Small Nation 1

Large Nation 2 sends $3,000,000 to Small Nation 2

Large Nation 3 sends $3,000,000 to Small Nation 3

Large Nation 4 sends $3,000,000 to Small Nation 4

Large Nation 5 sends $3,000,000 to Small Nation 5

Large Nation 6 sends $3,000,000 to Small Nation 6

Large Nation 7 sends $3,000,000 to Small Nation 7

Large Nation 8 sends $3,000,000 to Small Nation 8

Large Nation 9 sends $3,000,000 to Small Nation 9

Large Nation 10 sends $3,000,000 to Small Nation 10

Large Nation 11 sends $3,000,000 to Small Nation 11

Large Nation 12 sends $3,000,000 to Small Nation 12

Large Nation 13 sends $3,000,000 to Small Nation 13

Large Nation 14 sends $3,000,000 to Small Nation 14

Large Nation 15 sends $3,000,000 to Small Nation 15

Large Nation 16 sends $3,000,000 to Small Nation 16

Small Nation 1 sends 50 tech to Large Nation 2

Small Nation 1 sends 50 tech to Large Nation 3

Small Nation 2 sends 50 tech to Large Nation 3

Small Nation 2 sends 50 tech to Large Nation 4

Small Nation 3 sends 50 tech to Large Nation 4

Small Nation 3 sends 50 tech to Large Nation 5

Small Nation 4 sends 50 tech to Large Nation 5

Small Nation 4 sends 50 tech to Large Nation 6

Small Nation 5 sends 50 tech to Large Nation 6

Small Nation 5 sends 50 tech to Large Nation 7

Small Nation 6 sends 50 tech to Large Nation 7

Small Nation 6 sends 50 tech to Large Nation 8

Small Nation 7 sends 50 tech to Large Nation 8

Small Nation 7 sends 50 tech to Large Nation 9

Small Nation 8 sends 50 tech to Large Nation 9

Small Nation 8 sends 50 tech to Large Nation 10

Small Nation 9 sends 50 tech to Large Nation 10

Small Nation 9 sends 50 tech to Large Nation 11

Small Nation 10 sends 50 tech to Large Nation 11

Small Nation 10 sends 50 tech to Large Nation 12

Small Nation 11 sends 50 tech to Large Nation 12

Small Nation 11 sends 50 tech to Large Nation 13

Small Nation 12 sends 50 tech to Large Nation 13

Small Nation 12 sends 50 tech to Large Nation 14

Small Nation 13 sends 50 tech to Large Nation 14

Small Nation 13 sends 50 tech to Large Nation 15

Small Nation 14 sends 50 tech to Large Nation 15

Small Nation 14 sends 50 tech to Large Nation 16

Small Nation 15 sends 50 tech to Large Nation 16

Small Nation 15 sends 50 tech to Large Nation 1

Small Nation 16 sends 50 tech to Large Nation 1

Small Nation 16 sends 50 tech to Large Nation 2

The deal is set to run on December 1st.

Thanks for reading, looking forward to hearing your opinions.

Winstonopia

Deputy MoFinance, Atlantis

Go Sox

Link to comment
Share on other sites

I've been involved in 4x4 deals and found it not worth the hassle.

I can't even begin to imagine the hassle a 16x16 deal would get you - and for what purpose? There are no benefits to doing this over 4 separate 4x4 deals (which is hard enough).

My own problem with 4x4 deals is that you effectively rely on 7 other nations to get their act together at the right time. It's inevitable that somebody is a day late with something, meaning you have a unused aid slot longer than needed, which is a waste.

I much rather do individual deals, where the buyer (me) sends money to a seller, and the seller sends the tech 10 days later (and depending on the amount of tech/money again 10 and 20 days after that, but that depends on the deal itself).

As a buyer, if you just run 4 of those with individual sellers you get the same amount of tech for the same price at the same time as in a 4x4 deal - but there is less chance that something goes wrong, since the deals don't rely on each other. Much simpler. Also, you can run as many of these as you like and start as soon as you find a seller, rather than setting a target of finding 7 other nations (or 31 !!!) to join you in a deal before you can start.

EDIT: general cleanup

Edited by TheBFG
Link to comment
Share on other sites

I can't even begin to imagine the hassle a 16x16 deal would get you - and for what purpose? There are no benefits to doing this over 4 separate 4x4 deals (which is hard enough).

I thought about that for a while, but decided that it would be even more confusing to do four separate deals. One would be done, while another would be ongoing, and people would get mixed up as to which deal they were in. There'd be a "Small Nation 1" in "Deal 3" and a "Small Nation 3" in "Deal 1"... etc. I think, with one big deal, everyone knows there place and we can get it over with all at once.

My own problem with 4x4 deals is that you effectively rely on 7 other nations to get their act together at the right time. It's inevitable that somebody is a day late with something, meaning you have a unused aid slot longer than needed, which is a waste.

I used to think the same way, but now I realize it makes no difference. In a 4x4 deal, if a small nation goes inactive for a day or two when sending tech, he makes one (or possibly two) large nations wait on their tech. The rest of the deal continues without a problem, and everyone else gets their aid slots used up quickly. In a 16x16 deal, the same rule applies - a nation that goes inactive will still only affect 1 (or possibly 2) large nations. The other 31 nations will have used their slots quickly, and only one nation will have their slot wasted for a day. And, you run the exact same risk when doing deals as you explained them. If the small nation is inactive or something, you have to waste a day with an unused aid slot. To make a long story short, the size of the deal does not matter when you're talking about inactive nations; a small nation that goes inactive will affect one or two large nations regardless of the size of the deal.

I much rather do individual deals, where the buyer (me) sends money to a seller, and the seller sends the tech 10 days later (and depending on the amount of tech/money again 10 and 20 days after that, but that depends on the deal itself).

As I said before, the chances of that seller going inactive over the ten day span is FAR higher than in short and quick deals, when you only need the small nation to be active for one day and one transaction. In my system, nations sign up and are entered into deals which begin within a day, if not immediately. That way I know they are active, so there is very little risk involved in that regard.

As a buyer, if you just run 4 of those with individual sellers you get the same amount of tech for the same price at the same time as in a 4x4 deal - but there is less chance that something goes wrong, since the deals don't rely on each other.

I respectfully disagree here as well. ^_^ Sorry! lol. I think the chances of something going wrong are exactly the same with long-term deals. Let's use 200 tech as an example. Doing long-term deals, you pay four small nations, wait 10 days, and expect to receive 50 tech from each. You rely on each of four nations; if any of them go inactive or change their minds or anything during the ten days, you lose 50 tech. With two 100-tech deals (a deal, and another deal 10 days later), you are again only relying on four nations. This time, however, you know the nations have been active within a day, so if anything the chance of an error decreases.

Also, you can run as many of these as you like and start as soon as you find a seller, rather than setting a target of finding 7 other nations (or 31 !!!) to join you in a deal before you can start.

This I completely agree with, in most circumstances. That said, I didn't come into this week expecting to make a 16x16 deal! I logged on one morning and found that dozens of people had applied within the last day or two. I had about 13 extra small nations at that time waiting for a deal. Luckily, that same day, someone contacted me here on the CN forums wondering if his alliance could purchase 1000 tech next week, because they had extra Large Nations. I immediately thought of making a huge deal to balance things out, for us and for them. I PM'd some Atlantis small nations, and 17 people responded within about 14 hours. Over the last few days, more and more people wanted in, so we expanded this to a 16x16. To make a long story short, I didn't go looking for a 32-nation deal, and no nations who signed up expected it either. It just... kinda... happened. And I think it'll be easier than making a bunch of tiny batches. That's why I posted here - to see what others think.

Win

Link to comment
Share on other sites

Well as long as the directions are explained in X sends to Y and Z terms and you have all the people nessisary it should work. Kinda scary looking but it should work. Like you mentioned it may be easier to do than making a bunch of smaller deals.

Link to comment
Share on other sites

Slightly off topic, but I was looking at your sig, which relates to tech deals which is topic of discussion here.

"Want to participate in fast, efficient, and profitable tech deals? Get access to Atlantis' tech deal program, with over 100 successfully completed deals in the past few months. Yes, 100 deals, involving hundreds and hundreds of nations."

Can you define a "few months" and what a deal is? (ie is one deal 1 tech pack being sent, or is one deal the full 4x4. So this whole 16x16 mess would be counted as a single deal)

Link to comment
Share on other sites

I have to agree with the others who have posted sth in this direction, that deals that big are not worth it. Go for the 3x3. But a deal like this could be fun to set up a CN tech-selling world record :awesome:

Maybe a competition of tech selling? But i forget that Gramlins would win for sure making it be pointless <_<

Link to comment
Share on other sites

As a large tech seller (1,000 tech sold over 63 days), I would never accept anything else than single slot deals. Sure, it requires you to find buyers that'll pay 3M/100 tech, but after they've sent me the money they don't have to think about it anymore. Imho, to use more than one slot for a deal is a complete waste. If we calculate it over a months period, 5 single slot deals would give the buyer 5*100=500 tech, while, for instance, a diamond and a 2-on-2 per period (Those two uses 5 slots in total), would only give the buyer (100*3)+(50*3)=450 tech, and which much hassle.

Link to comment
Share on other sites

I have to agree with the others who have posted sth in this direction, that deals that big are not worth it. Go for the 3x3. But a deal like this could be fun to set up a CN tech-selling world record :awesome:

Maybe a competition of tech selling? But i forget that Gramlins would win for sure making it be pointless <_<

I dunno... a 16 person deal would be 32 slots of tech sent for a total of...1600 tech sent in one shot.

That's a lot of tech, but not world record material.

Link to comment
Share on other sites

Can you define a "few months" and what a deal is? (ie is one deal 1 tech pack being sent, or is one deal the full 4x4. So this whole 16x16 mess would be counted as a single deal)

I'm not sure when the program actually started, b/c our forum was hacked last month and I lost all records from the first 50 or so batches. Someone thinks it started in late July, but I think it was later than that. Maybe August. Anyway, I've done 87 2x2 deals (with 7 more in progress) and 16 larger deals (most 4x4). That's a total of 103 done so far. I haven't counted the 16x16, obviously.

I like 3x3s, 3 dealers and 3 sellers, 100 tech for 3 million (which is the standard price in GPA)

That's pretty solid right there. 3x3's are almost identical to 4x4's. I keep the price at 2.8 mill for now because we have SO many more small nations applying than large nations requesting tech.

Maybe a competition of tech selling? But i forget that Gramlins would win for sure making it be pointless

Any Gramlins here? What's your biggest tech purchase ever? Has anyone beat a 16x16 deal?

As a large tech seller (1,000 tech sold over 63 days), I would never accept anything else than single slot deals. Sure, it requires you to find buyers that'll pay 3M/100 tech, but after they've sent me the money they don't have to think about it anymore. Imho, to use more than one slot for a deal is a complete waste. If we calculate it over a months period, 5 single slot deals would give the buyer 5*100=500 tech, while, for instance, a diamond and a 2-on-2 per period (Those two uses 5 slots in total), would only give the buyer (100*3)+(50*3)=450 tech, and which much hassle.

As I explained in my original post, I disagree. First of all, with multi-slot deals, you get your tech much faster. Secondly, as I explained, there is less of a chance of an error. Thirdly, it is not any more of a hassle than doing a one-slot deal. If properly organized, it's easy. In Atlantis, each nation gets links and instructions on where to send tech. Lastly, the number of aid slots used comes out to be equal. You're paying 3 million dollars for 100 tech (give or take a couple 100k), and it's no more "efficient" to get tech later rather than sooner.

That's a lot of tech, but not world record material.

What's the CN record?

Thanks for the input - keep it comin!

Edit - I can't add :(

Edited by winstonopai
Link to comment
Share on other sites

I'm not sure when the program actually started, b/c our forum was hacked last month and I lost all records from the first 50 or so batches. Someone thinks it started in late July, but I think it was later than that. Maybe August. Anyway, I've done 87 2x2 deals (with 7 more in progress) and 16 larger deals (most 4x4). That's a total of 103 done so far. I haven't counted the 16x16, obviously.

So on the high side you've moved 6750 tech in the last 3-4 months. Alright, that's what I needed to know :x

What's the CN record?

I'm not sure anyone's got records detailed enough to know what exactly the record would be. But I know for a fact that some alliances have moved as much in 10 days as you have in 3 months. I wouldn't see 15,000-20,000 tech in 10 days outside the realm of possibility if an alliance tried hard enough and put most resources to try to hit a record.

Edit: This of course assumes you count importing tech from other alliances in this, and not just internal programs.

Edited by Seerow
Link to comment
Share on other sites

So on the high side you've moved 6750 tech in the last 3-4 months. Alright, that's what I needed to know :x

Yep, I guess so. And another 1400 or so should be done by next week. I'm satisfied - might not be the most ever, but it's a Hell of a lot of work for one person to organize! lol

I'm not sure anyone's got records detailed enough to know what exactly the record would be. But I know for a fact that some alliances have moved as much in 10 days as you have in 3 months. I wouldn't see 15,000-20,000 tech in 10 days outside the realm of possibility if an alliance tried hard enough and put most resources to try to hit a record.

Damn! And, with the old NS calculations, those alliances would have gained 400,000 strength in one deal, right? Wow. We aren't devoting our entire alliance to a deal like this or anything - it's just a lot of extra tech-deal applicants all working at once. Even with the whole alliance working together, I don't think we could get near 15 or 20k. That's ridiculous! Congrats on whoever accomplished that.

CSN does 8 nation tech deals. We've worked it out pretty well.

Do you do 4x4's? Or deals that take 10 days?

Link to comment
Share on other sites

(...)with multi-slot deals, you get your tech much faster. Secondly, as I explained, there is less of a chance of an error.

The first point is true only for the immediacy, and only 'good' for the buyer, for the seller this is a bad thing.

As a buyer, over a period for 20 or 30 days you still get exactly the same amount of tech for the same amount of money. Nations that are serious about tech buying are in it for the long run, so this immediacy hardly matters that much.

However, for the people I'm buying from it's much more lucrative to have a deal where they can sit on the money for some time before they have to send out the tech (invest the full $3M payment in Infra in the meantime to grow their economy), so by doing those deals you help the sellers more than with "instant" deals. When you buy from sellers in your own alliance (or organise deals for sellers in your alliance) then those deals are worth "more" to them, so that's a good thing.

For the second point I still don't agree. The simple fact is that is that if I run 3 separate deals with 3 sellers I only rely on those 3 people, and any mistakes they make don't affect the other deals. Whereas if you're in a 3x3 deal you would be not just relying on the 3 sellers, but also the other 2 buyers to send their money on time. I've got quite a bit of experience with both, and personally I've had many more problems doing multi-deals than in 1-to-1 deals. Whatever argument you try, there is no way in which you can have a deal that is simpler than a 1-on-1 deal (and therefore that is the least error-prone).

My main "issue" with multi-deals is that although in the tech-trade business there is an endless supply of tech, and a seemingly endless supply of money and customers, the most precious commodity are your aid slots. For both sellers and buyers the main thing is to keep your aid slots full at all times. A simple delay by another buyer would mean a delay in a seller getting their money, and therefore a delay in me getting my tech - which in itself isn't a problem, but it means a empty aid-slot for at least a day, and that is exactly what you should try to avoid.

The best deals are ongoing deals that repeat itself immediately after the previous round finished, so errors like that don't hurt you just once, they can keep piling up, and get a multi-deal out of sync by quite a few days if it continues.

Also, since there are always sellers who stop trading the next best thing you can have are deals that are easily replaced. In my experience these are almost never a problem when you run a bunch of 1-to-1 deals. When a sellers "stops" at the end of a current deal you only have to find 1 new seller who happens to have 1 slot open at the right time. In a multi deal you would have to find a seller who had the right number of slots open all at the right date, and if they hadn't then that would again delay the trades and lead to more waste of open aid slots...

But anyway, I suppose it comes down to personal preference in the end. What is certain is that as long as you keep aid slots full of 3M or 50tech you get the same amount of tech for the same amount of money in the end (depending on what price you go for obviously), regardless of the selling-scheme. I know that for me personally it is just so much less of a headache to just get a single seller to replace a previous one, than it was to keep finding replacements for a multi scheme.

Having said all that, let me do a bit of advertising. Personally I've been buying from GUN without any hassle for about 2 months now. Very competitive prices from very friendly sellers (so much so that I even joined them recently). For all your deals, big and small (many large deals done as well), please come visit our tech trading forum here:

http://globalunitednations.com/

Link to comment
Share on other sites

no idea what the "CN record" is, but we imported more then 4k tech every 10days more then 2 months ago, have not checked the actual statistic, but i would not wonder if it would be over 5000-6000 every 10days. with multiple, parallel running deals of course, we have not found any selling alliance being able to provide such an amount within a 10days timeframe.

Link to comment
Share on other sites

TOOL did a 10 man deal with GOLD, but WW4 happen on the 2nd half of the deal. It was really hard finding people who have all 4 slots open and ready to tech sell.

Ah, yes I remember that deal. Mostly since I was the GOLD official who negotiated the terms.

It was supposed to be a 10K tech deal, at 1.3M/50 tech, with 100K to the middleman. We had 40 GOLD nations ready to send out money in chunks of 1.3M (It would cost us 260.000.000). Unfortunately, the Unjust war came across over deal.

Link to comment
Share on other sites

TheBFG I still disagree, but I don't think either of us is going to convince the other, and I have a lot of tech deals to organize atm, so I'm not going to respond fully to your post.

But anyway, I suppose it comes down to personal preference in the end. What is certain is that as long as you keep aid slots full of 3M or 50tech you get the same amount of tech for the same amount of money in the end (depending on what price you go for obviously), regardless of the selling-scheme.

I guess so. Really though - with proper planning and organization, quick deals are more efficient and easier than long-term deals, even if small nations do not get to keep tech for 10 days.

Gramlins routinely buys a couple thousand tech at a time
+
no idea what the "CN record" is, but we imported more then 4k tech every 10days more then 2 months ago, have not checked the actual statistic, but i would not wonder if it would be over 5000-6000 every 10days. with multiple, parallel running deals of course, we have not found any selling alliance being able to provide such an amount within a 10days timeframe.

Gramlins = Patriots?

TOOL did a 10 man deal with GOLD, but WW4 happen on the 2nd half of the deal. It was really hard finding people who have all 4 slots open and ready to tech sell.
+
Ah, yes I remember that deal. Mostly since I was the GOLD official who negotiated the terms.

It was supposed to be a 10K tech deal, at 1.3M/50 tech, with 100K to the middleman. We had 40 GOLD nations ready to send out money in chunks of 1.3M (It would cost us 260.000.000). Unfortunately, the Unjust war came across over deal.

Yeesh. Bad luck! Maybe it would be a good idea to figure out some sort of worst-case-scenario in case something goes wrong during the deal, like a war. What if the small nations' alliance gets attacked and they can't pay back the tech? Or is that just a risk the buyers have to take?

Btw, I'm swamped with Small Nations in Atlantis again... right now have 17 Small Nations waiting on a deal, and no large nations currently looking for tech. Crap! I'm going to have to set up another mega-deal or something. I'm willing to try other formats (lots of smaller 3x3 deals?) or styles (17 seperate 10-day one-aid-slot deals) or anything. As with this deal, I will demand some sort of fee (for the alliance, not me) for the use of all our small nations, but that can be worked out later. If any alliances are interested in buying a whole lotta tech (cough cough Gramlins...?...) go ahead and contact me. Gramlins - I'm happy to let you all set this up with your system, as I know it works, however you do it.

Link to comment
Share on other sites

I think that we in TOP have started to buy tech on government level now. With our banking system so efficient :P, we have excess money which we then use to boost up our nations with tech defficiencies etc. I don't know what are numbers though. Problem for us is finding tech seller big enough to handle our requests. Right now most of our requests are handled by FOK, with several other alliances jumping in as well.

So anyone capable of doing large tech sales could drop me a PM :). We may be interested.

Link to comment
Share on other sites

Large Nation 1 sends $3,000,000 to Small Nation 1

Large Nation 2 sends $3,000,000 to Small Nation 2

Large Nation 3 sends $3,000,000 to Small Nation 3

Large Nation 4 sends $3,000,000 to Small Nation 4

Large Nation 5 sends $3,000,000 to Small Nation 5

Large Nation 6 sends $3,000,000 to Small Nation 6

Large Nation 7 sends $3,000,000 to Small Nation 7

Large Nation 8 sends $3,000,000 to Small Nation 8

Large Nation 9 sends $3,000,000 to Small Nation 9

Large Nation 10 sends $3,000,000 to Small Nation 10

Large Nation 11 sends $3,000,000 to Small Nation 11

Large Nation 12 sends $3,000,000 to Small Nation 12

Large Nation 13 sends $3,000,000 to Small Nation 13

Large Nation 14 sends $3,000,000 to Small Nation 14

Large Nation 15 sends $3,000,000 to Small Nation 15

Large Nation 16 sends $3,000,000 to Small Nation 16

Small Nation 1 sends 50 tech to Large Nation 2

Small Nation 1 sends 50 tech to Large Nation 3

Small Nation 2 sends 50 tech to Large Nation 3

Small Nation 2 sends 50 tech to Large Nation 4

Small Nation 3 sends 50 tech to Large Nation 4

Small Nation 3 sends 50 tech to Large Nation 5

Small Nation 4 sends 50 tech to Large Nation 5

Small Nation 4 sends 50 tech to Large Nation 6

Small Nation 5 sends 50 tech to Large Nation 6

Small Nation 5 sends 50 tech to Large Nation 7

Small Nation 6 sends 50 tech to Large Nation 7

Small Nation 6 sends 50 tech to Large Nation 8

Small Nation 7 sends 50 tech to Large Nation 8

Small Nation 7 sends 50 tech to Large Nation 9

Small Nation 8 sends 50 tech to Large Nation 9

Small Nation 8 sends 50 tech to Large Nation 10

Small Nation 9 sends 50 tech to Large Nation 10

Small Nation 9 sends 50 tech to Large Nation 11

Small Nation 10 sends 50 tech to Large Nation 11

Small Nation 10 sends 50 tech to Large Nation 12

Small Nation 11 sends 50 tech to Large Nation 12

Small Nation 11 sends 50 tech to Large Nation 13

Small Nation 12 sends 50 tech to Large Nation 13

Small Nation 12 sends 50 tech to Large Nation 14

Small Nation 13 sends 50 tech to Large Nation 14

Small Nation 13 sends 50 tech to Large Nation 15

Small Nation 14 sends 50 tech to Large Nation 15

Small Nation 14 sends 50 tech to Large Nation 16

Small Nation 15 sends 50 tech to Large Nation 16

Small Nation 15 sends 50 tech to Large Nation 1

Small Nation 16 sends 50 tech to Large Nation 1

Small Nation 16 sends 50 tech to Large Nation 2

That is an impressive number of transfers to arrange! How did it work out?

If I'm reading it right, then if you could use the remaining 2 slots that each nation will have, then you will reach the maximum for 16 nation trades.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...