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Forest Highway Event Bug


Gopherbashi

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[quote]Event Date
4/5/2010

Event Expiration
5/5/2010

Event Description
Your council has approached you about creating a trade route directly through a forest into a nearby nation.

Response Options
Option 1: Build the highway through the forest and open up the nearby area for business. Land area -5%, Citizen income +$2.00.
Option 2: Refuse to build through the forest. Population happiness +1.

Current Response
[b]No Response: Population happiness +1. [/b][/quote]

Shouldn't the "No Response" option be -1 happiness, or something of the sort?

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It shouldn't penalize you, but a bonus as big as what is generally the best option isn't really a good idea. You could probably propose some tweaks to the events in the suggestion box if you want.

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[quote name='Fizzydog' date='07 April 2010 - 07:55 PM' timestamp='1270684526' post='2252292']
Um, isn't +1 happiness equal to +$2.00 income?
[/quote]

Short answer? Yes.

Long answer? No.

Happiness for a fully grown nation is somewhere around $2.40 if I recall correctly.

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[quote name='lonewolfe2015' date='07 April 2010 - 08:01 PM' timestamp='1270684871' post='2252308']
Short answer? Yes.

Long answer? No.

Happiness for a fully grown nation is somewhere around $2.40 if I recall correctly.
[/quote]

$3.64 actually.

Total income modifiers are *1.82

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[quote name='xenon' date='07 April 2010 - 09:20 PM' timestamp='1270689633' post='2252457']
$3.64 actually.

Total income modifiers are *1.82
[/quote]

Actually total income modifiers from improvements only is 2.075 which makes a happiness point worth $4.15. With the SDC added total income modifiers are $2.147 or $4.30 for a happiness point. You added all the factors together when only like improvements stack (add together). Each improvement type creates its own individual modifier which are multipled against the base value which in the case of a happiness point is $2.

These improvements improve income

Banks: increase income by 7% per bank or 35% for all five
Schools: increase income by 5% per school or 35% for all five
Universities increase income by 8% (10% with the SDC) or 16% for the two allowed
Foreign Ministry: increases income by 5%
Harbor: increases income by 1%

So 1.35*1.25*1.16*1.05*1.01 = 2.075

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[quote name='Captain Nathan Brittles' date='07 April 2010 - 09:56 PM' timestamp='1270691768' post='2252514']
Actually total income modifiers from improvements only is 2.075 which makes a happiness point worth $4.15. With the SDC added total income modifiers are $2.147 or $4.30 for a happiness point. You added all the factors together when only like improvements stack (add together). Each improvement type creates its own individual modifier which are multipled against the base value which in the case of a happiness point is $2.

These improvements improve income

Banks: increase income by 7% per bank or 35% for all five
Schools: increase income by 5% per school or 35% for all five
Universities increase income by 8% (10% with the SDC) or 16% for the two allowed
Foreign Ministry: increases income by 5%
Harbor: increases income by 1%

So 1.35*1.25*1.16*1.05*1.01 = 2.075
[/quote]

o

I thought because of this:

[quote]
Nation improvements are structures and improvements that you can purchase to further mold your nation into your own choosing. Nation improvements are quite expensive but the benefit is that they are not subject to outside forces. Unlike regular infrastructure in war, improvements cannot be destroyed by other nations. Improvements are stackable, so purchasing two banks will increase your population income +14%. Nations are limited to 5 per type of improvement unless otherwise specified. You must pay taxes on your nation improvements at a starting rate of $500 per day (this figure goes up the more improvements you own.) Click on the type of improvement that you would like to purchase. You may only purchase one building per 1000 citizens.[/quote]

It would be 1.00(base)+.35+.25+.16+.05+.01 = 1.82

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[quote name='Gopherbashi' date='08 April 2010 - 08:09 PM' timestamp='1270771750' post='2253580']
It works out to what Brittles described above - I've play-tested this myself on a few occasions, and have arrived at the same result.

Individual improvements are additive. Different improvements are multiplicative.
[/quote]

K

/me goes to mess with his guide...

Edit:
Is it the same with Hospitals and Clinics? I know Pop Boosting resources are definitely just additive.

Edited by xenon
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[quote name='xenon' date='09 April 2010 - 12:24 PM' timestamp='1270830261' post='2254364']
K

/me goes to mess with his guide...

Edit:
Is it the same with Hospitals and Clinics? I know Pop Boosting resources are definitely just additive.
[/quote]

Population modifiers for resources are NOT additive; they are multplied against the base value. These are the population boosting resources.

Cattle: 5%
Fish: 8%
Pigs: 3.5%
Sugar: 3%
Wheat: 8%

Now if they were additive they would total 27.5%. Pick those five resources using the ingame Resource Calculator and they total 30.6% which is also what you get multiplying 1.05*1.08*1.035*1.03*1.08 (well, you get 30.5612756 which the game rounds to 30.6%).

Clinics work the same for population as the economic improvements above do for income. All your clinics are added together to form a modifier which is multiplied against the base value along with any other modifiers. This value for all five is 10% or 1.10. There's only hospital so it's 6% or 1.06 is used as a modifier against the base value. So if you had no population boostng resources but had all the clinics and the hospital, it would be the base value for citizens times 1.10 for the clinics and times 1.06 for the hospital.

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[quote name='xenon' date='05 April 2010 - 03:10 PM' timestamp='1270498234' post='2249470']
It shouldn't penalize you, but a bonus as big as what is generally the best option isn't really a good idea. You could probably propose some tweaks to the events in the suggestion box if you want.
[/quote]
I've changed the 'No Response' option to provide +0.5 happiness. The citizens are a little happy because they get to keep their forest, but they would be happier if the government made a formal decision opposing the trade route through the forest.

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