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Statics from the Beginning.


Raider

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technically, i think that is still a requirement, but the shift towards typing out the full name of the alliance as opposed to the acronyms sorta made the rule obsolete. I can only think of one alliance off the top of my head that still uses an acronym, OMFG.

NATO does too, and FCC I believe.

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NATO does too, and FCC I believe.

As well as =LOST= and LoSS and M*A*S*H and ROCK and SNAFU (maybe?) and probably a bunch of alliances not in the Top 120.

On a related note: I have a statshot I took just after GW1. Like, literally the day after peace was declared. I'll see if I can dig it up.

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As well as =LOST= and LoSS and M*A*S*H and ROCK and SNAFU (maybe?) and probably a bunch of alliances not in the Top 120.

On a related note: I have a statshot I took just after GW1. Like, literally the day after peace was declared. I'll see if I can dig it up.

MFO comes to mind

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Sometimes you make me laugh. I hope you're not too horrified at the fact.

Not at all, so long as you are laughing with me and not at me. ;)

No, the game is better now mechanically than it was then with one or two minor nits such as the narrowing of the range of nations that are "in range" to attack. I never saw it as being universally beneficial.

In terms of the role play and other aspects of the game, the stakes are now far higher and there is a tendency for players in leadership to be more cautious about risking their alliances in war. War on a large scale has definitely become more formal, with rules of etiquette that must be met to be considered legitimate. This also explains some of the "reaches" that take place with regard to CBs. If there is anyway to make it look like the other guy's fault, even if you have a whole collection of alliance laying in ambush, you are in a far superior position in terms of rallying what otherwise be neutral or enemy alliances to your cause.

The irony: this game reflects real life international politics far more than many of you realize.

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That's...certainly not how things went down, actually. People were as pissed or even moreso about losing stats back then over a war than what you see nowadays. The Karma war was pretty damn tame OWF-wise compared to PWII and GWI, and that's not just nostalgia speaking.

I remember us losing the option to edit our posts during the Great Patriotic War, because tempers were so high and people were editing posts before mods could see them and warn them.

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Ah how times have changed... It used to be you could expect a great war every few months, but alas, that is not so anymore.

Also, Hal's Rule #5 comes to mind here...

Always better when you started playing... specifically when you learned you knew how to play.

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I especially love the nuke counts. :P

Eat the ODN's nuke!

NPO did eat that nuke. That nuke was KD's :P

Also, I am proud to say that some (I think I had two!) of those nukes in GWI were mine. Yes, my grand nation was once in the top five percent and could buy nukes. I also had a great time fighting NPO in that war and nuking Sir Paul, who then added "The candies called Twizzlers are banned in this nation" in his nation bio :P These take me way back, and I'm really glad you shared them.

Those were great times. :)

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When looking at those stats, remember that was before large nations existed, and new nations started with a lot less money.

It was also easier to build up back then. I had nukes within three months of creating my nation. Haven't been able to reattain them in well over two years now. Back then Ivan's nation, for example, although small, was sizeable enough that people who paid attention to politics were in range of him to go rogue on him. Nowadays that won't happen. Active people have large nations, and wouldn't even consider parting with their precious infra to hit him. Even I had a decent sized nation by the standards of the day. I was actually in the NPO's seventy-fifth percentile. At least. Today I'm nothing. And the divide only grows.

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Wow i remember those.

Makes me feel really old though.

One thing that those stats dont show is the culture on the OWF. You want to talk about an all time high in trolling and just overall !@#$%baggery to each other and your talking the GW era. God it was great.

Its sad that i can say I remember when hate was dirrected at a single alliance instead of a bloc of alliances, thats a true sign of how old you are around these parts lol.

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It was also easier to build up back then. I had nukes within three months of creating my nation. Haven't been able to reattain them in well over two years now. Back then Ivan's nation, for example, although small, was sizeable enough that people who paid attention to politics were in range of him to go rogue on him. Nowadays that won't happen. Active people have large nations, and wouldn't even consider parting with their precious infra to hit him. Even I had a decent sized nation by the standards of the day. I was actually in the NPO's seventy-fifth percentile. At least. Today I'm nothing. And the divide only grows.

Ivan is too small for people that care about politics to rogue. I could sell all my infra land and military and my tech would still keep me from roguing him.

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I don't know where I heard this, but wasn't back then tech regarded as a waste of money to buy?

The recommended tech: infra ratio for a long time was 1:10. I didn't even learn tech dealing until late 2007, and it was with a middle man. You used to get just enough tech to get level 9 bombers, which was at 100 infra or so. It was made 500 tech for level 9s in November 2007.

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That's quite an interesting read.

Just comparing how different the game was from late 2007 to early 2009 is hard to do. I was expecting to come back to the same deal but ended up having to relearn everything I knew about CN.

I like it better that way. It has helped to keep the game from getting boring.

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