JoshuaR Posted August 25, 2009 Report Share Posted August 25, 2009 Not worth it? I love me my moon base. Quote Link to comment Share on other sites More sharing options...
Steelrat Posted August 25, 2009 Report Share Posted August 25, 2009 (edited) In short: Nations with all Eco Wonders*, should buy Mars/Moon depending on that: Moon with 4 earth resources = best way Moon with 3 earth resources = most times better than Mars Moon with 2 earth resources = you may think about a Mars route Option 3 depends a lot on your NS and WC as Mars wonders are quite expansive. ROI at avrg over the lifetime ROI for all 3 Mars Wonders together between 400 to 480 days depending on your trade combo. ROI for all 3 Moon Wonders together between 190 to 230 days depending on your trade combo. Personal netincome gain at avrg over the wonder lifetime Moon Base +1.4m per day (right now it´s +2.26m) Moon Colony +2.4m per day Moon Mines +1.4m per day With the Moon Wonders having a declining happiness the real ROI will be much earlier as you gain a lot more cash in the begining. Vice versa with Mars. For example my Moon Base will pay off after 205days at avrg after 315days Moon Colony will pay off after 140days at avrg after 161days Moon Mines will pay off after 200days at avrg after 268days. all 3 wonders would pay off after 190days at avrg it would be 230days. The advantage of the Moon is it´s declining happiness, you will gain much more cash in the beginning. *because all earth Eco wonders have a far better ROI over the Mars/Moon ones and the advantage of a lower NS applies only in very special cases like you already have nearly all Eco wonders and were beaten down in a war + you have a very huge WC and after you bought all wonders you can rebuy your Infra too. The calcs for that are complicated as you will loose 3months income because of your low infra and miss 3 other wonder dates. In general you can say buy the Mars/Moon at 14k Infra after you have all other Eco wonders. Edited August 25, 2009 by Steelrat Quote Link to comment Share on other sites More sharing options...
Teriethien Posted August 25, 2009 Report Share Posted August 25, 2009 Steelrat, could you also do the maths for Mars wonders' average net income bonus too? I'd imagine lots of people would be interested in seeing that. Thanks Quote Link to comment Share on other sites More sharing options...
Steelrat Posted August 25, 2009 Report Share Posted August 25, 2009 (edited) Steelrat, could you also do the maths for Mars wonders' average net income bonus too? I'd imagine lots of people would be interested in seeing that. Thanks I can do that for my nation as example as the netincome depends on your nation and it´s trade combo and what Mars resource is your best choice. Personal netincome gain at avrg over the wonder lifetime Mars Base +1,4m per day Mars Colony +2.2m per day Mars Mines +1.9m per day The difference between Mars and Moon is marginal for my nation, if i´m comparing the netincome Mars to Moon over the lifetime of 900days i would only gain 400m more with the Mars route. Edited August 25, 2009 by Steelrat Quote Link to comment Share on other sites More sharing options...
Earl Dumarest Posted August 25, 2009 Report Share Posted August 25, 2009 This means that Athens just so happens to be the smartest alliance on the list, because we have the least moon and mars bases in comparison to our size This means that WAPA just so happens to be the smartest alliance on the list, because we have the least moon and mars bases in comparison to our size Quote Link to comment Share on other sites More sharing options...
Jack Diorno Posted August 25, 2009 Report Share Posted August 25, 2009 This means that WAPA just so happens to be the smartest alliance on the list, because we have the least moon and mars bases in comparison to our size Sorry good sir! a miscalculation on my behalf, although you may have the upper hand we both appear to be quite intelligent if i do say so myself! I say dear chap would you care for a cup of earl grey while we exchange stories of baffling expense wasting by the other less civilized alliances? I do say it would be most riveting! :v Quote Link to comment Share on other sites More sharing options...
sammykhalifa Posted August 25, 2009 Report Share Posted August 25, 2009 Sorry good sir! a miscalculation on my behalf, although you may have the upper hand we both appear to be quite intelligent if i do say so myself! I say dear chap would you care for a cup of earl grey while we exchange stories of baffling expense wasting by the other less civilized alliances? I do say it would be most riveting! :v I don't know. It's no more or less resource "wasting" than blowing things up in a war, or hitting NS landmarks, or trying to get sanctioned in the first place, etc., etc. I mean, this [game] is still about fun, right? Some people still like building things. Quote Link to comment Share on other sites More sharing options...
flak attack Posted August 25, 2009 Report Share Posted August 25, 2009 FFUU, when did we get 6 bases...Bad show MK. Seriously. If I find out that one of you guys compromised your warchest, I'm going to nuke you myself. Quote Link to comment Share on other sites More sharing options...
Hassman Posted August 25, 2009 Report Share Posted August 25, 2009 Our builders have been drinking too much and many attempts of getting into space has been rather annoying. When our scientists will sober up we will begin to build again. Quote Link to comment Share on other sites More sharing options...
Teriethien Posted August 25, 2009 Report Share Posted August 25, 2009 I can do that for my nation as example as the netincome depends on your nation and it´s trade combo and what Mars resource is your best choice.Personal netincome gain at avrg over the wonder lifetime Mars Base +1,4m per day Mars Colony +2.2m per day Mars Mines +1.9m per day The difference between Mars and Moon is marginal for my nation, if i´m comparing the netincome Mars to Moon over the lifetime of 900days i would only gain 400m more with the Mars route. Thanks for the analysis! Sightly disappointing to see how little benefit the space wonders yield Quote Link to comment Share on other sites More sharing options...
Schattenmann Posted August 25, 2009 Report Share Posted August 25, 2009 Schloss Eggenberg: 17 Mars Bars. Mmmmmmmmmm Quote Link to comment Share on other sites More sharing options...
wickedj Posted August 25, 2009 Report Share Posted August 25, 2009 Schloss Eggenberg:17 Mars Bars. Mmmmmmmmmm Good show! haha. Last time i did the math it would cost me just over 300 million to buy the moon base, i dont even have my WRC yet so yeah...not a very important wonder unless you got nothing else to buy Quote Link to comment Share on other sites More sharing options...
Druss the Legend Posted August 25, 2009 Report Share Posted August 25, 2009 I'm putting my educated bet on Athens or WAPA, because the Space Race is actually scored Golf style. Quote Link to comment Share on other sites More sharing options...
president allan Posted August 28, 2009 Report Share Posted August 28, 2009 Our galactic bases are just top-secret, that's all Quote Link to comment Share on other sites More sharing options...
kriekfreak Posted August 28, 2009 Report Share Posted August 28, 2009 I'm putting my educated bet on Athens or WAPA, because the Space Race is actually scored Golf style. Very much this. Good post Sir. Quote Link to comment Share on other sites More sharing options...
Valerius Posted August 28, 2009 Report Share Posted August 28, 2009 This is interesting. Pin it? Quote Link to comment Share on other sites More sharing options...
Daboo Posted August 29, 2009 Report Share Posted August 29, 2009 What is this space business? Quote Link to comment Share on other sites More sharing options...
Lord Razzia Posted August 29, 2009 Report Share Posted August 29, 2009 (edited) omfg! I was going to buy a Mars Base today, but then I realized... The base cost 2x more than I had saved up cause I thought it was going to cost about 0.8x as much as I had saved. X___X I WILL get Menotah into the space race!!! Edited August 29, 2009 by Lord Razzia Quote Link to comment Share on other sites More sharing options...
Rich333 Posted August 29, 2009 Report Share Posted August 29, 2009 omfg! I was going to buy a Mars Base today, but then I realized... The base cost 2x more than I had saved up cause I thought it was going to cost about 0.8x as much as I had saved. X___XI WILL get Menotah into the space race!!! Why would you spend nearly all of your money on a single wonder that won't even turn a profit for well over a year? I've got a Moon Base and Moon Colony, but they both cost me less than I make in a single 20-day collection cycle so the effect on my savings is minimal, and they'll start turning a profit for me by next Spring so the risk isn't any greater than with any other economic wonder purchase, plus I already have all the regular wonders. Your money would be far better spent on cheaper wonders, infrastructure, technology, and development aid to smaller nations in your own alliance. You could get a Mining Industry Consortium, a Movie Industry, or a National War Memorial instead, all of them for less than a tenth the price of a Mars Base, and all of them would be worth far more in both immediate and long-term income than a Mars Base. Quote Link to comment Share on other sites More sharing options...
shahenshah Posted August 29, 2009 Report Share Posted August 29, 2009 Bit surprised to see IRON on top Quote Link to comment Share on other sites More sharing options...
Haflinger Posted August 29, 2009 Author Report Share Posted August 29, 2009 (edited) August 29th, 2009 This is a list of all the Sanction Race alliances in order of space wonders. Ties go first to the alliance with more Mars wonders, and then to the alliance with more Space Programs. Should there be a tie at that point, then to the alliance with more score. Independent Republic Of Orange Nations: 19 Bases -> 22 Bases, 2 Mines, 1 Colonies 5 Mars Bases -> 7 Mars Bases 0 Mars Colonies -> 1 Mars Colonies 14 Moon Bases -> 15 Moon Bases 0 Moon Mines -> 2 Moon Mines 110 Space Programs The Grämlins: 16 Bases -> 18 Bases, 1 Mine 3 Mars Bases -> 3 Mars Bases 13 Moon Bases -> 15 Moon Bases 0 Moon Mines -> 1 Moon Mines 59 Space Programs New Polar Order: 15 Bases -> 16 Bases 4 Mars Bases -> 5 Mars Bases 11 Moon Bases -> 11 Moon Bases 87 Space Programs New Pacific Order: 11 Bases -> 12 Bases, 1 Mine 5 Mars Bases -> 6 Mars Bases 6 Moon Bases -> 6 Moon Bases 0 Moon Mines -> 1 Moon Mines 88 Space Programs The Order Of The Paradox: 13 Bases -> 13 Bases 2 Mars Bases -> 2 Mars Bases 11 Moon Bases -> 11 Moon Bases 116 Space Programs Fark: 13 Bases -> 13 Bases 2 Mars Bases -> 2 Mars Bases 11 Moon Bases -> 11 Moon Bases 80 Space Programs Mostly Harmless Alliance: 7 Bases -> 11 Bases 3 Mars Bases -> 5 Mars Bases 4 Moon Bases -> 6 Moon Bases 84 Space Programs Green Protection Agency: 10 Bases -> 10 Bases, 1 Colonies 4 Mars Bases -> 4 Mars Bases 6 Moon Bases -> 6 Moon Bases 0 Moon Colonies -> 1 Moon Colonies 83 Space Programs Ragnarok: 8 Bases -> 9 Bases 4 Mars Bases -> 4 Mars Bases 4 Moon Bases -> 5 Moon Bases 40 Space Programs RnR: 9 Bases -> 9 Bases 4 Mars Bases -> 4 Mars Bases 5 Moon Bases -> 5 Moon Bases 39 Space Programs Invicta: 8 Bases -> 8 Bases 5 Mars Bases -> 5 Mars Bases 3 Moon Bases -> 3 Moon Bases 29 Space Programs The Order Of Light: 5 Bases -> 7 Bases, 1 Mine 2 Mars Bases -> 2 Mars Bases 0 Mars Mines -> 1 Mars Mines 3 Moon Bases -> 5 Moon Bases 52 Space Programs Viridian Entente: 4 Bases -> 7 Bases 2 Mars Bases -> 3 Mars Bases 2 Moon Bases -> 4 Moon Bases 51 Space Programs Sparta: 6 Bases -> 7 Bases 1 Mars Bases -> 2 Mars Bases 5 Moon Bases -> 5 Moon Bases 81 Space Programs Mushroom Kingdom: 6 Bases -> 7 Bases 2 Mars Bases -> 2 Mars Bases 4 Moon Bases -> 5 Moon Bases 66 Space Programs The Democratic Order: 5 Bases -> 5 Bases, 1 Colonies 2 Mars Bases -> 2 Mars Bases 3 Moon Bases -> 3 Moon Bases 0 Moon Colonies -> 1 Moon Colonies 33 Space Programs Orange Defense Network: 5 Bases -> 6 Bases 0 Mars Bases 5 Moon Bases -> 6 Moon Bases 67 Space Programs World Task Force: 4 Bases -> 6 Bases 0 Mars Bases 4 Moon Bases -> 6 Moon Bases 48 Space Programs Multicolored Cross-X Alliance: 4 Bases -> 5 Bases 3 Mars Bases -> 3 Mars Bases 1 Moon Bases -> 2 Moon Bases 37 Space Programs Random Insanity Alliance: 4 Bases -> 5 Bases 0 Mars Bases 4 Moon Bases -> 5 Moon Bases 26 Space Programs FOK: 3 Bases -> 4 Bases 2 Mars Bases -> 2 Mars Bases 1 Moon Bases -> 2 Moon Bases 53 Space Programs North Atlantic Defense Coalition: 3 Bases -> 4 Bases 1 Mars Bases -> 1 Mars Bases 2 Moon Bases -> 3 Moon Bases 35 Space Programs Siberian Tiger Alliance: 2 Bases -> 3 Bases, 1 Mine 0 Mars Bases -> 1 Mars Bases 2 Moon Bases -> 2 Moon Bases 0 Moon Mines -> 1 Moon Mines 17 Space Programs Nueva Vida: 3 Bases -> 4 Bases 0 Mars Bases 3 Moon Bases -> 4 Moon Bases 33 Space Programs United Purple Nations: 3 Bases -> 3 Bases, 1 Colonies 0 Mars Bases 3 Moon Bases -> 3 Moon Bases 0 Moon Colonies -> 1 Moon Colonies 32 Space Programs New Sith Order: 3 Bases -> 3 Bases 2 Mars Bases -> 2 Mars Bases 1 Moon Bases -> 1 Moon Bases 21 Space Programs Global Alliance And Treaty Organization: 3 Bases -> 3 Bases 1 Mars Bases -> 1 Mars Bases 2 Moon Bases -> 2 Moon Bases 28 Space Programs Monos Archein: 2 Bases -> 3 Bases 0 Mars Bases -> 1 Mars Bases 2 Moon Bases -> 2 Moon Bases 33 Space Programs The Legion: 2 Bases -> 2 Bases 0 Mars Bases 2 Moon Bases -> 2 Moon Bases 29 Space Programs Commonwealth Of Sovereign Nations: 2 Bases -> 2 Bases 0 Mars Bases 2 Moon Bases -> 2 Moon Bases 32 Space Programs M*A*S*H: 2 Bases -> 3 Bases 0 Mars Bases 2 Moon Bases -> 3 Moon Bases 37 Space Programs Athens: 1 Bases -> 1 Bases 0 Mars Bases 1 Moon Bases -> 1 Moon Bases 32 Space Programs We Are Perth Army: 0 Bases -> 0 Bases 0 Mars Bases -> 0 Mars Bases 0 Moon Bases -> 0 Moon Bases 15 Space Programs Largest Gainer IRON: +6 wonders I'm not doing biggest loser (lots of alliances had a change of 0), or passes (the rules for tiebreaking changed from the first stat collection, where I wasn't tracking space programs). IRON continues to supply evidence for the belief that the best time to buy these wonders is right after a war in which a nation's NS has been greatly reduced, but it still has significant remaining warchest. As well, the difference in development rate of these wonders between NPO and IRON suggests that the extended war that NPO experienced did actually drain most of their nations' warchests. It is also interesting to note how many nations have opted to buy colonies before mines. Given a proper resource set, a mine has a better economic impact on a nation, however it does not have the military utility of a colony. Seems that at least some people out there are preparing for their next ZI already. Edited August 29, 2009 by Haflinger Quote Link to comment Share on other sites More sharing options...
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