Jump to content

Space race


Haflinger

Recommended Posts

In short:

Nations with all Eco Wonders*, should buy Mars/Moon depending on that:

  1. Moon with 4 earth resources = best way
  2. Moon with 3 earth resources = most times better than Mars
  3. Moon with 2 earth resources = you may think about a Mars route

Option 3 depends a lot on your NS and WC as Mars wonders are quite expansive.

ROI at avrg over the lifetime

ROI for all 3 Mars Wonders together between 400 to 480 days depending on your trade combo.

ROI for all 3 Moon Wonders together between 190 to 230 days depending on your trade combo.

Personal netincome gain at avrg over the wonder lifetime

Moon Base +1.4m per day (right now it´s +2.26m)

Moon Colony +2.4m per day

Moon Mines +1.4m per day

With the Moon Wonders having a declining happiness the real ROI will be much earlier as you gain a lot more cash in the begining. Vice versa with Mars.

For example my

Moon Base will pay off after 205days at avrg after 315days

Moon Colony will pay off after 140days at avrg after 161days

Moon Mines will pay off after 200days at avrg after 268days.

all 3 wonders would pay off after 190days at avrg it would be 230days.

The advantage of the Moon is it´s declining happiness, you will gain much more cash in the beginning.

*because all earth Eco wonders have a far better ROI over the Mars/Moon ones and the advantage of a lower NS applies only in very special cases like you already have nearly all Eco wonders and were beaten down in a war + you have a very huge WC and after you bought all wonders you can rebuy your Infra too. The calcs for that are complicated as you will loose 3months income because of your low infra and miss 3 other wonder dates.

In general you can say buy the Mars/Moon at 14k Infra after you have all other Eco wonders.

Edited by Steelrat
Link to comment
Share on other sites

Steelrat, could you also do the maths for Mars wonders' average net income bonus too? I'd imagine lots of people would be interested in seeing that. Thanks ^_^

I can do that for my nation as example as the netincome depends on your nation and it´s trade combo and what Mars resource is your best choice.

Personal netincome gain at avrg over the wonder lifetime

Mars Base +1,4m per day

Mars Colony +2.2m per day

Mars Mines +1.9m per day

The difference between Mars and Moon is marginal for my nation, if i´m comparing the netincome Mars to Moon over the lifetime of 900days i would only gain 400m more with the Mars route.

Edited by Steelrat
Link to comment
Share on other sites

This means that Athens just so happens to be the smartest alliance on the list, because we have the least moon and mars bases in comparison to our size :v:

This means that WAPA just so happens to be the smartest alliance on the list, because we have the least moon and mars bases in comparison to our size :v:

Link to comment
Share on other sites

This means that WAPA just so happens to be the smartest alliance on the list, because we have the least moon and mars bases in comparison to our size :v:

Sorry good sir! a miscalculation on my behalf, although you may have the upper hand we both appear to be quite intelligent if i do say so myself! I say dear chap would you care for a cup of earl grey while we exchange stories of baffling expense wasting by the other less civilized alliances? I do say it would be most riveting! :v

Link to comment
Share on other sites

Sorry good sir! a miscalculation on my behalf, although you may have the upper hand we both appear to be quite intelligent if i do say so myself! I say dear chap would you care for a cup of earl grey while we exchange stories of baffling expense wasting by the other less civilized alliances? I do say it would be most riveting! :v

I don't know. It's no more or less resource "wasting" than blowing things up in a war, or hitting NS landmarks, or trying to get sanctioned in the first place, etc., etc. I mean, this [game] is still about fun, right? Some people still like building things.

Link to comment
Share on other sites

Our builders have been drinking too much and many attempts of getting into space has been rather annoying.

space-shuttle-fail.jpg

When our scientists will sober up we will begin to build again.

Link to comment
Share on other sites

I can do that for my nation as example as the netincome depends on your nation and it´s trade combo and what Mars resource is your best choice.

Personal netincome gain at avrg over the wonder lifetime

Mars Base +1,4m per day

Mars Colony +2.2m per day

Mars Mines +1.9m per day

The difference between Mars and Moon is marginal for my nation, if i´m comparing the netincome Mars to Moon over the lifetime of 900days i would only gain 400m more with the Mars route.

Thanks for the analysis! Sightly disappointing to see how little benefit the space wonders yield :mellow:

Link to comment
Share on other sites

omfg! I was going to buy a Mars Base today, but then I realized... The base cost 2x more than I had saved up cause I thought it was going to cost about 0.8x as much as I had saved. X___X

I WILL get Menotah into the space race!!! :D

Edited by Lord Razzia
Link to comment
Share on other sites

omfg! I was going to buy a Mars Base today, but then I realized... The base cost 2x more than I had saved up cause I thought it was going to cost about 0.8x as much as I had saved. X___X

I WILL get Menotah into the space race!!! :D

Why would you spend nearly all of your money on a single wonder that won't even turn a profit for well over a year? I've got a Moon Base and Moon Colony, but they both cost me less than I make in a single 20-day collection cycle so the effect on my savings is minimal, and they'll start turning a profit for me by next Spring so the risk isn't any greater than with any other economic wonder purchase, plus I already have all the regular wonders. Your money would be far better spent on cheaper wonders, infrastructure, technology, and development aid to smaller nations in your own alliance. You could get a Mining Industry Consortium, a Movie Industry, or a National War Memorial instead, all of them for less than a tenth the price of a Mars Base, and all of them would be worth far more in both immediate and long-term income than a Mars Base.

Link to comment
Share on other sites

spacerace.jpg

August 29th, 2009

This is a list of all the Sanction Race alliances in order of space wonders. Ties go first to the alliance with more Mars wonders, and then to the alliance with more Space Programs. Should there be a tie at that point, then to the alliance with more score.

Independent Republic Of Orange Nations: 19 Bases -> 22 Bases, 2 Mines, 1 Colonies

5 Mars Bases -> 7 Mars Bases

0 Mars Colonies -> 1 Mars Colonies

14 Moon Bases -> 15 Moon Bases

0 Moon Mines -> 2 Moon Mines

110 Space Programs

The Grämlins: 16 Bases -> 18 Bases, 1 Mine

3 Mars Bases -> 3 Mars Bases

13 Moon Bases -> 15 Moon Bases

0 Moon Mines -> 1 Moon Mines

59 Space Programs

New Polar Order: 15 Bases -> 16 Bases

4 Mars Bases -> 5 Mars Bases

11 Moon Bases -> 11 Moon Bases

87 Space Programs

New Pacific Order: 11 Bases -> 12 Bases, 1 Mine

5 Mars Bases -> 6 Mars Bases

6 Moon Bases -> 6 Moon Bases

0 Moon Mines -> 1 Moon Mines

88 Space Programs

The Order Of The Paradox: 13 Bases -> 13 Bases

2 Mars Bases -> 2 Mars Bases

11 Moon Bases -> 11 Moon Bases

116 Space Programs

Fark: 13 Bases -> 13 Bases

2 Mars Bases -> 2 Mars Bases

11 Moon Bases -> 11 Moon Bases

80 Space Programs

Mostly Harmless Alliance: 7 Bases -> 11 Bases

3 Mars Bases -> 5 Mars Bases

4 Moon Bases -> 6 Moon Bases

84 Space Programs

Green Protection Agency: 10 Bases -> 10 Bases, 1 Colonies

4 Mars Bases -> 4 Mars Bases

6 Moon Bases -> 6 Moon Bases

0 Moon Colonies -> 1 Moon Colonies

83 Space Programs

Ragnarok: 8 Bases -> 9 Bases

4 Mars Bases -> 4 Mars Bases

4 Moon Bases -> 5 Moon Bases

40 Space Programs

RnR: 9 Bases -> 9 Bases

4 Mars Bases -> 4 Mars Bases

5 Moon Bases -> 5 Moon Bases

39 Space Programs

Invicta: 8 Bases -> 8 Bases

5 Mars Bases -> 5 Mars Bases

3 Moon Bases -> 3 Moon Bases

29 Space Programs

The Order Of Light: 5 Bases -> 7 Bases, 1 Mine

2 Mars Bases -> 2 Mars Bases

0 Mars Mines -> 1 Mars Mines

3 Moon Bases -> 5 Moon Bases

52 Space Programs

Viridian Entente: 4 Bases -> 7 Bases

2 Mars Bases -> 3 Mars Bases

2 Moon Bases -> 4 Moon Bases

51 Space Programs

Sparta: 6 Bases -> 7 Bases

1 Mars Bases -> 2 Mars Bases

5 Moon Bases -> 5 Moon Bases

81 Space Programs

Mushroom Kingdom: 6 Bases -> 7 Bases

2 Mars Bases -> 2 Mars Bases

4 Moon Bases -> 5 Moon Bases

66 Space Programs

The Democratic Order: 5 Bases -> 5 Bases, 1 Colonies

2 Mars Bases -> 2 Mars Bases

3 Moon Bases -> 3 Moon Bases

0 Moon Colonies -> 1 Moon Colonies

33 Space Programs

Orange Defense Network: 5 Bases -> 6 Bases

0 Mars Bases

5 Moon Bases -> 6 Moon Bases

67 Space Programs

World Task Force: 4 Bases -> 6 Bases

0 Mars Bases

4 Moon Bases -> 6 Moon Bases

48 Space Programs

Multicolored Cross-X Alliance: 4 Bases -> 5 Bases

3 Mars Bases -> 3 Mars Bases

1 Moon Bases -> 2 Moon Bases

37 Space Programs

Random Insanity Alliance: 4 Bases -> 5 Bases

0 Mars Bases

4 Moon Bases -> 5 Moon Bases

26 Space Programs

FOK: 3 Bases -> 4 Bases

2 Mars Bases -> 2 Mars Bases

1 Moon Bases -> 2 Moon Bases

53 Space Programs

North Atlantic Defense Coalition: 3 Bases -> 4 Bases

1 Mars Bases -> 1 Mars Bases

2 Moon Bases -> 3 Moon Bases

35 Space Programs

Siberian Tiger Alliance: 2 Bases -> 3 Bases, 1 Mine

0 Mars Bases -> 1 Mars Bases

2 Moon Bases -> 2 Moon Bases

0 Moon Mines -> 1 Moon Mines

17 Space Programs

Nueva Vida: 3 Bases -> 4 Bases

0 Mars Bases

3 Moon Bases -> 4 Moon Bases

33 Space Programs

United Purple Nations: 3 Bases -> 3 Bases, 1 Colonies

0 Mars Bases

3 Moon Bases -> 3 Moon Bases

0 Moon Colonies -> 1 Moon Colonies

32 Space Programs

New Sith Order: 3 Bases -> 3 Bases

2 Mars Bases -> 2 Mars Bases

1 Moon Bases -> 1 Moon Bases

21 Space Programs

Global Alliance And Treaty Organization: 3 Bases -> 3 Bases

1 Mars Bases -> 1 Mars Bases

2 Moon Bases -> 2 Moon Bases

28 Space Programs

Monos Archein: 2 Bases -> 3 Bases

0 Mars Bases -> 1 Mars Bases

2 Moon Bases -> 2 Moon Bases

33 Space Programs

The Legion: 2 Bases -> 2 Bases

0 Mars Bases

2 Moon Bases -> 2 Moon Bases

29 Space Programs

Commonwealth Of Sovereign Nations: 2 Bases -> 2 Bases

0 Mars Bases

2 Moon Bases -> 2 Moon Bases

32 Space Programs

M*A*S*H: 2 Bases -> 3 Bases

0 Mars Bases

2 Moon Bases -> 3 Moon Bases

37 Space Programs

Athens: 1 Bases -> 1 Bases

0 Mars Bases

1 Moon Bases -> 1 Moon Bases

32 Space Programs

We Are Perth Army: 0 Bases -> 0 Bases

0 Mars Bases -> 0 Mars Bases

0 Moon Bases -> 0 Moon Bases

15 Space Programs

Largest Gainer

IRON: +6 wonders

I'm not doing biggest loser (lots of alliances had a change of 0), or passes (the rules for tiebreaking changed from the first stat collection, where I wasn't tracking space programs).

IRON continues to supply evidence for the belief that the best time to buy these wonders is right after a war in which a nation's NS has been greatly reduced, but it still has significant remaining warchest. As well, the difference in development rate of these wonders between NPO and IRON suggests that the extended war that NPO experienced did actually drain most of their nations' warchests.

It is also interesting to note how many nations have opted to buy colonies before mines. Given a proper resource set, a mine has a better economic impact on a nation, however it does not have the military utility of a colony. Seems that at least some people out there are preparing for their next ZI already.

Edited by Haflinger
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...