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Cruise Missle Update?


Thund3rbird
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The Cruise Missle Update  

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You have infra and tech mixed up. Computers and electronics should be considered infra. Your tech level just indicates how technologically advanced your infra is. Unless you totally wipe out a country, you can't destroy the knowledge those people have to create technology. I don't think tech should be destroyable for that reason and for the reason that now nations can be totally wiped out in war, admin, that's a good way to make the population of people who play this game get smaller and smaller. Getting ZI'd is bad enough, during large global wars, people who get annihilated will probably quit the game after realizing their months if not years of work have been destroyed.

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i like it because there is absolutely no reason for a Cruise missile to hit a building and leave all its computers and electronics intact. its just realistic. and good for gameplay.

I don't like it because I didn't realize tech was a measure of how many computers a nation had in its buildings :(

I think better for gameplay (and i know I didnt come up with this) would be for ground to do tech damage rather than stealing it, and for defeat alerts to steal tech. As war works currently; tech is swapped between nations most of the time, even if i lose all my battles and my enemy wins all their battles the tech still exists, just in another nation so overall the tech never stops circulating and more is created constantly.

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Yeah, I've always thought Tech was a measure of how advanced your nation is, not how many technological infrastructure there was. However, that being said I still enjoy tech being destroyed by CMs. CMs were pretty redundant in that they could only destroy infrastructure and tanks.

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You have infra and tech mixed up. Computers and electronics should be considered infra. Your tech level just indicates how technologically advanced your infra is. Unless you totally wipe out a country, you can't destroy the knowledge those people have to create technology. I don't think tech should be destroyable for that reason and for the reason that now nations can be totally wiped out in war, admin, that's a good way to make the population of people who play this game get smaller and smaller. Getting ZI'd is bad enough, during large global wars, people who get annihilated will probably quit the game after realizing their months if not years of work have been destroyed.

i agree 100% with this. i was under the impression that infrastructure can be destroyed, but knowledge can't be destroyed and that technology level = the amount of knowledge people had in order to build advanced infrastructure.

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i agree 100% with this. i was under the impression that infrastructure can be destroyed, but knowledge can't be destroyed and that technology level = the amount of knowledge people had in order to build advanced infrastructure.

Knowledge defenitely can be destroyed.. kill the person that has the knowledge and it's gone.. destroy the computers the knowledge is stored in and it's gone.. burn the books the knowledge is written down in and it's gone.. so destroying infra defenitely has an effect on knowledge (considering infra does include things like computers, books etc)

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It may be more' realistic' as (DAC)Syzygy mentions, but it has unbalanced the game to the point that wars are now extremely expensive and lopsided. Older established nations will crush newer smaller ones with more ease.

All you need to do is use CM's to drop the tech of your enemy below 500 and then proceed to ZI the nations as it can not replenish its level 9 fighters and it gets bombed into oblivion.

As I have mentioned before..

Changes need to be made in the game to give more advantage to NEW and up and coming nations. Giving advantage to large nations over and above what they already have is just a death knell for cybernations.

I completely oppose this change.

So what? the game consists of just a few large nations and crony players and discourages new allainces and players?

King Vitauts, upset.

(and no, I am not a new player.. but I have been there)

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It may be more' realistic' as (DAC)Syzygy mentions, but it has unbalanced the game to the point that wars are now extremely expensive and lopsided. Older established nations will crush newer smaller ones with more ease.

All you need to do is use CM's to drop the tech of your enemy below 500 and then proceed to ZI the nations as it can not replenish its level 9 fighters and it gets bombed into oblivion.

As I have mentioned before..

Changes need to be made in the game to give more advantage to NEW and up and coming nations. Giving advantage to large nations over and above what they already have is just a death knell for cybernations.

I completely oppose this change.

So what? the game consists of just a few large nations and crony players and discourages new allainces and players?

King Vitauts, upset.

(and no, I am not a new player.. but I have been there)

In a 1on1 you are correct but if we speak about alliance wars still the smaller/newer ones have a big advantage far more cheaper Infra to rebuild. So if you have a fight 1 big vs 3 smaller ones, the big one will loose more if you calc in $ and now more smaller ones are in range of the bigger ones, so you can zerg rush them ;)

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Yeah, I've always thought Tech was a measure of how advanced your nation is, not how many technological infrastructure there was. However, that being said I still enjoy tech being destroyed by CMs. CMs were pretty redundant in that they could only destroy infrastructure and tanks.

Actually, they where pretty useful, a nice way to keep beating your opponent down. Its the only way the guy I'm against has damaged me.

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It may be more' realistic' as (DAC)Syzygy mentions, but it has unbalanced the game to the point that wars are now extremely expensive and lopsided. Older established nations will crush newer smaller ones with more ease.

All you need to do is use CM's to drop the tech of your enemy below 500 and then proceed to ZI the nations as it can not replenish its level 9 fighters and it gets bombed into oblivion.

As I have mentioned before..

Changes need to be made in the game to give more advantage to NEW and up and coming nations. Giving advantage to large nations over and above what they already have is just a death knell for cybernations.

I completely oppose this change.

So what? the game consists of just a few large nations and crony players and discourages new allainces and players?

King Vitauts, upset.

(and no, I am not a new player.. but I have been there)

^^ That

It's so damn easy for an superior opponent to crush an inferior one. I oppose all changes making it even easier for the big guy to smash the little guy.

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Yeah, I've always thought Tech was a measure of how advanced your nation is, not how many technological infrastructure there was. However, that being said I still enjoy tech being destroyed by CMs. CMs were pretty redundant in that they could only destroy infrastructure and tanks.

yeah but you can't destroy EVERYTHING. in the end the leader is always going to survive (unless CN adds an "assasination" feature). And the leader may or may not possess the knowledge of "technology". But on CN, whose the dictate that?

for the most part...i don't like this change. infra was good enough. Once you're ZI'ed, technology doesn't really matter until you get aided.

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