Vladimir Stukov II Posted July 21, 2009 Report Share Posted July 21, 2009 These new wonders cost a ridiculous amount of money for mediocre benefits. For example: Mars Base - $200,000,000 + (10,000 * Nation Strength) - Reduces infrastructure cost and bills -3%. Provides a gradually increasing happiness bonus that peaks at +6 happiness at the end of the life of the wonder. Expires at 1,200 days. Cannot build Moon wonders if you build Mars wonders. Requires Space Program. For me this is $200,000,000 + (10,000 * 120,000) = $1,400,000,000 That is $1.4 BILLION for a wonder that at the height of its bonus would net you at the most $1 million per day more. However, the wonder only lasts for 1,200 days. In those 1,200 days I would only make back $1,200,000,000 of the $1,400,000,000 I spent on it. Considering the fact that it "Provides a gradually increasing happiness bonus that peaks at +6 happiness at the end of the life of the wonder." I would actually make back LESS than $1.2bil. Why would I want to spend more money on an economic wonder than the total amount it would make me back? This will be even worse for the largest nations that would be paying around $2 billion for this wonder. These new wonders are not worth their cost. Link to comment Share on other sites More sharing options...
enderland Posted July 21, 2009 Report Share Posted July 21, 2009 Wonders - National wonders are much like regular nation improvements in that they allow you to further modify your nation based on your own strategies. The difference between national wonders and nation improvements is that national wonders do not require a specific number of citizens to develop but instead have an enormous cost associated with them. Another difference to national wonders is that you can only purchase one of each type of national wonder and you may only develop one national wonder once every 30 days. National wonders cost $5,000 a day to maintain. When purchasing national wonders do not expect a huge return for your investment. That is not the point behind national wonders. Instead, national wonders are intended for those nations who are reaching the very peak of their nation development due to nearing maximum development in infrastructure, land, improvements, etc... to give those nations a slight push above their competition. Therefore national wonders are not intended for everyone and are instead intended to provide a slight strategy for the most advanced players and an additional goal for everyone to strive to. The following are the official costs and bonuses of national wonders: Link to comment Share on other sites More sharing options...
deathman1212 Posted July 21, 2009 Report Share Posted July 21, 2009 Yes ender, but they are meant to boost, not hinder. Link to comment Share on other sites More sharing options...
Vladimir Stukov II Posted July 21, 2009 Author Report Share Posted July 21, 2009 I don't know why you would want to buy something that makes your nation worse. Also, "do not expect a huge return for your investment" does not mean no return for you investment. Link to comment Share on other sites More sharing options...
Delta1212 Posted July 21, 2009 Report Share Posted July 21, 2009 His point isn't that it gives a slight boost, it's that the total net effect on his nation is negative. There is literally no reason for him to buy it. It'd be like buying a quarter for 75 cents. Link to comment Share on other sites More sharing options...
Zangmonkey Posted July 21, 2009 Report Share Posted July 21, 2009 I think the expiration dates are a bit of a problem. For example, let's say you buy the mars base, which lasts 4 years.... then you buy the mars colony which lasts three years. Well, after three years you are faced with the destruction of your mars colony.... you won't rebuild it because your mars base only lasts for another year... you lose 66% of your mars colony investment. You can't take a lunar route at that time because you still have a mars base. I think all "add-on" wonders should last to the duration of the colony wonder. Less doesn't seem to make sense.... However, I suspect that admin has something up his sleeve. Something that lasts 3 years is definately asking for more wonders to be added in the meantime. Link to comment Share on other sites More sharing options...
Coursca Posted July 21, 2009 Report Share Posted July 21, 2009 Ender...what? You cannot be serious, man. I've done that math and there's only a very limited range in which these wonders would produce a positive RoI within their designated time limits. I could see this being used as a post-curbstomp recovery wonder for those who kept very large warchests and can afford the $150-$200m price tag. Link to comment Share on other sites More sharing options...
Craven Posted July 21, 2009 Report Share Posted July 21, 2009 I haven't had the time to sit down an look at these closely, but what you're saying seems valid. Did the Admin post a Game Update about these? I don't recall seeing one and wouldn't have even knew if it were not for this thread. I suppose the addition isn't complete as it isn't showing up where you purchase wonders. Link to comment Share on other sites More sharing options...
Drostan Posted July 21, 2009 Report Share Posted July 21, 2009 (edited) Yeah, I am a bit disappointed that these got selected. What's with the new resources also? New Bonus resources forthcoming maybe? EDIT: I see that these ARE bonus resources... Sodium is kind of interesting... Edited July 21, 2009 by Drostan Link to comment Share on other sites More sharing options...
Believland Posted July 21, 2009 Report Share Posted July 21, 2009 (edited) Sodium- Mined from Martian surface. +2 happiness if nation has Fast Food, +2 happiness if nation has Beer, Decreases GRL by an additional 50% (75% total) if you have Radiation Cleanup Magnesium- Mined from Martian surface. +3 happiness if nation has Microchips, –4% infra upkeep if nation has Steel - Mined from Martian surface. +3 happiness if nation has Automobiles, –5% infra upkeep if nation has Asphalt, –5% infra purchase cost if nation has Construction. Potassium - Mined from Martian surface. +3 happiness if nation has Fine Jewelry, +$3 citizen income if nation has Scholars, +5% more citizens if nation has Affluent Population. This is found in the information index http://www.cybernations.net/about_topics.a...es_&_Trades But, it truly isn't worth it. I would have to pay 400 mil to buy the wonder and I'm at 20k NS Edited July 21, 2009 by BEazy Link to comment Share on other sites More sharing options...
Drai Posted July 21, 2009 Report Share Posted July 21, 2009 Yeah, I am a bit disappointed that these got selected. What's with the new resources also? New Bonus resources forthcoming maybe?EDIT: I see that these ARE bonus resources... Sodium is kind of interesting... There's 4, each one benefits one of the 4 main resource sets. Link to comment Share on other sites More sharing options...
Derwood1 Posted July 21, 2009 Report Share Posted July 21, 2009 Meh to this space stuff; couldn't something better have been picked? Link to comment Share on other sites More sharing options...
Vladimir Stukov II Posted July 21, 2009 Author Report Share Posted July 21, 2009 There's 4, each one benefits one of the 4 main resource sets. Too bad they are chosen randomly so you might get stuck with a bonus that doesn't do anything for you. Link to comment Share on other sites More sharing options...
HellAngel Posted July 21, 2009 Report Share Posted July 21, 2009 Plus the ressource you get is picked randomly, so if i get one that supports another trade set, it would be utterly pointless, since my base ressources only allow me to have the 5BG (without considerable disadvantages to other players). If the costs dont get reduced a lot, this update is utterly pointless. Link to comment Share on other sites More sharing options...
deathman1212 Posted July 21, 2009 Report Share Posted July 21, 2009 I hope admin sees sense and takes these out, dependent on what resource you get. People will look for new trade circles. Link to comment Share on other sites More sharing options...
Wadsworth Posted July 21, 2009 Report Share Posted July 21, 2009 stuff from info index Right, but these wonders come with an expiration date, unlike all of the other wonders. At least with other wonders you can eventually make back all the money that was put into developing it. With these wonders, that is simply impossible. Someone like Vlad would essentially be paying $1.4 billion to lose $200+ million over the course of the next 1,200 days. What's the sense in that? Link to comment Share on other sites More sharing options...
MoralDecadence Posted July 21, 2009 Report Share Posted July 21, 2009 Crappy resources = Still crappy Good resources = Still good. Forcing people to swap to the crappy side just to take advantage of their random mars resource is just going to make them frustrated and pissed off because they'll have to deal with the BS that the rest of us with stuff like "Furs" have to deal with. Like no stable trades. The more things change, the more they stay the same. Link to comment Share on other sites More sharing options...
Natan Posted July 21, 2009 Report Share Posted July 21, 2009 Too bad they are chosen randomly so you might get stuck with a bonus that doesn't do anything for you. Yep, I'm sure most people aren't up for a 500M+ gamble involved with the martian mine wonder. The resources are very good but because of the randomness the wonder is garbage, if you got to choose I think it'd be at least decently good. Link to comment Share on other sites More sharing options...
James I Posted July 21, 2009 Report Share Posted July 21, 2009 Change the random resource thing and I'd buy a Mars Base. It's very good with FJ and AP. Would only take a couple of years to pay off! Link to comment Share on other sites More sharing options...
Khyber Posted July 21, 2009 Report Share Posted July 21, 2009 These wonders need some serious tweeking. I'm intrested to find out where the benefits would come in for these wonders. Link to comment Share on other sites More sharing options...
Nobody Expects Posted July 21, 2009 Report Share Posted July 21, 2009 (edited) Doesn't seem terribly well thought out from what information that is currently available. Edited July 21, 2009 by Nobody Expects Link to comment Share on other sites More sharing options...
Drostan Posted July 21, 2009 Report Share Posted July 21, 2009 It's too bad, because I don't admin to think that we're ungrateful, it's just that I think these obviously need some tweaking. And I will admit, the whole space exploration thing seems kinda ... meh. Is cybernations headed in a futuristic direction? Are we going to get the domestic products that were made available through the research that went into successfully landing/mining on mars? If so, I want to be the first to develop a Raygun Factory. Link to comment Share on other sites More sharing options...
dejarue Posted July 21, 2009 Report Share Posted July 21, 2009 I think my money would be better spent on infrastructure. Link to comment Share on other sites More sharing options...
Duncan King Posted July 21, 2009 Report Share Posted July 21, 2009 I'm not really seeing any reason to go to the Moon as opposed to Mars. Mars seems to have all of the good bonuses. Link to comment Share on other sites More sharing options...
Vladimir Stukov II Posted July 21, 2009 Author Report Share Posted July 21, 2009 I'm not really seeing any reason to go to the Moon as opposed to Mars. Mars seems to have all of the good bonuses. Well Mars bonuses aren't good till right before they expire. Who knows what your nation will be like at that time. Link to comment Share on other sites More sharing options...
Recommended Posts