Ganondorf Dragmire Posted June 17, 2009 Report Share Posted June 17, 2009 You, as players, will assume the role of Masters. (The original translation of the Act Raiser game was "God" for the protagonist.) This game has two different sides. Combat (With NPCs or eachother) and building civilizations. You once all had entire planets, solar systems or more at your disposal. Some of you, as player characters even had hundreds of worlds. However, you were all whisked away one day and forced by a mysterious force to all coincide on one planet. You all find a force of 10,000 intelligent people who are your servants. Here is the Character Sheet Format: Master(PC) Name: Domains: (Choose 1 Major domain, and 3 minor domains) Domains are your god's major powers and abilities. Morality: (Evil, Good, or Neutral) Artifact: Civilization Name: Civilization Strengths: (Choose up to three strengths with no weaknesses or more than three strengths with a weakness per extra strength) Questions Answered: The game is freeform. The game is GM instructed. Civilization advancement will be fair and balanced, but bizarre. I will PM Players if they have advanced their civilization. Players must role play the future strengths and advantages they want their civilizations to have. You were originally possessors of immense, pseudo omnipotent powers. For now, however, you are more like demi gods. Although you will all grow in power. Quote Link to comment Share on other sites More sharing options...
Subtleknifewielder Posted June 17, 2009 Report Share Posted June 17, 2009 Hmm...it'd be cool to participate in this, I admit, but I don't think I'l be having the time... Quote Link to comment Share on other sites More sharing options...
freakwars Posted June 25, 2009 Report Share Posted June 25, 2009 Is this on here, or is it offsite? If it is here, you will want tags for the topics so that people dont get angry at you. Quote Link to comment Share on other sites More sharing options...
Generalissimo Posted June 25, 2009 Report Share Posted June 25, 2009 (edited) Master: Generalissimo Domains: Aquaculture, Confusion, Generalissimos Morality: Neutral-ish Artifact: Trademark Cigar (or Castro Hat if setting appropriate ) Civilization Name: Procinctia Civilization Strengths: Aquaculture, Asymmetrical Warfare, Crazy Survivalism Edited June 25, 2009 by Generalissimo Quote Link to comment Share on other sites More sharing options...
freakwars Posted June 29, 2009 Report Share Posted June 29, 2009 (edited) Master(PC) Name: freakwars Domains: (Choose 1 Major domain, and 3 minor domains) : Wisdom, War, the Sea, Metalwork Domains are your god's major powers and abilities. Morality: (Evil, Good, or Neutral) Good Artifact: The Sword of freakwars Civilization Name: Andonia Civilization Strengths:Warfare, Shipbuilding, Forging Edited June 29, 2009 by freakwars Quote Link to comment Share on other sites More sharing options...
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