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A question on resources


Zarfef

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I've recently gotten into a trade agreement for two different types of resources, one being water and the other being Furs. From the game description,

Furs: Triples natural growth of a nation

and

Water: Increases citizens per mile before population unhappiness by 50.

Furs do what they claim, but I'm finding something odd about the really cool part about water... my nations population density stayed about the same and my people love me. So I'm neither finding the population explosion I should theoretically get nor the effects of population over-crowding.

If the trades did what I think they say they should, this would be an excellent trade combination for starting up your nations because something like 100 miles of land would give you the potential to have roughly 5000 individuals in your nation if population happiness was made high by all of your other stats. But I'm not finding this population explosion like I should (which as I said, was the reason why I felt water was cool... especially with furs for their combined effect of tripling natural population growth of a nation through natural growth in land).

Is there something wrong in the resource description, or am I thinking about this wrong?

-Zarfef

Edited by Zarfef
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Water – Increases number of citizens per mile before population unhappiness by 50, increases population happiness +2.5, and improves a nations environment by 1.

This does not mean that water directly increases your population, it means that you can have more citizens per mile before your population becomes unhappy due to overcrowding.

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