Lovefool Posted May 14, 2009 Report Share Posted May 14, 2009 Hi there! Im writing an online tool for submiting into trade circles Id like to ask for typical presets for running it into the testmode Id apreciate if you submit here most common circles used in CN ive found on 4 variants http://www.mrfixitonline.com/viewtopic.php?p=25714 if you know other good variants to add plz post it here thanks in advance 1. Maximizing Number of Taxpaying Citizens, Increasing Population Happiness, Reducing Infrastructure Purchase Costs Fish, Wheat, Cattle, Pigs, Sugar, Gems, Water, Spices, Marble, Aluminum, Lumber, Iron with bonuses Fast Food, Beer and Construction This resource build has been characterized as a good build for individual nations increasing their nation strength through purchasing infrastructure. 2. Minimizing Infrastructure Purchase Costs, Minimizing Infrastructure Maintenance Cost, Increasing Population Happiness Marble, Aluminum, Lumber, Iron, Coal, Rubber, Uranium, Oil, Water, Wheat, Fish, Gems with bonuses Construction, Steel, Asphalt, Automobiles, Beer This resource build also could be for a nation trying to increase its nation strength through high infrastructure, but is able to capitalize on some form of aid possibly through their alliance. You might choose this build if you have Oil, Rubber, or Coal as a starting resource. 3. Maximizing Population Happiness, Maximizing Citizen Income, Increasing Population Happines Fish, Wheat, Cattle, Pigs, Sugar, Furs, Gold, Silver, Gems, Wine, Coal, Spices with bonuses Affluent Population, Fine Jewelry, Fast Food This resource build might be a nation who has reached its infrastucture development peak and wishes to contribute towards aid distribution within their alliance. 4. Minimizing Technology Costs, Minimizing Infrastructure Costs, Minimizing Infrastructure Maintenance Cost, Increasing Environment Health, Increasing Number of Taxpaying Citizens Gold, Lead, Oil, Marble, Aluminum, Lumber, Iron, Coal, Rubber, Water, Fish, Wheat with bonuses Microchips, Construction, Steel, Asphalt, Radiation Cleanup, Automobiles, Beer Quote Link to comment Share on other sites More sharing options...
Magicman657 Posted May 14, 2009 Report Share Posted May 14, 2009 (edited) I wrote a guide on trade stuffs for LoSS a long time ago, see if they still have it. Edited May 14, 2009 by Magicman657 Quote Link to comment Share on other sites More sharing options...
+Zeke+ Posted May 15, 2009 Report Share Posted May 15, 2009 (edited) My resource guide I gave to LOSS should be there too. If its out of date, I updated it a couple months ago, LOSS can ask for a new copy at their embassy at DOOM. Edited May 15, 2009 by +Zeke+ Quote Link to comment Share on other sites More sharing options...
JoshuaR Posted May 15, 2009 Report Share Posted May 15, 2009 This is great. I have suggestion though. Make the resource set modifiable by the admin or users of the tool. For example, the 3BG set by itself can have tons of combinations when you consider that the swing resource can be anything from gems to uranium. If the admin or even the users could select: fish, wheat, gold, water, pigs, cattle, iron, marble, lumber, aluminum, spices, sugar as the trade circle they'd like to place nations into, it'd be more useful than a generic "3BG set" which would probably be either gems or uranium. This should probably be a relatively simple change. Rather than code all the presets, you just make the trade circle something the user inputs when placing nations. It would be especially useful for those of us who have to make some of the rarer trade sets. Feel free to PM me as well if you want people to test or look at what you're doing. Quote Link to comment Share on other sites More sharing options...
Lovefool Posted May 15, 2009 Author Report Share Posted May 15, 2009 This is great. I have suggestion though. Make the resource set modifiable by the admin or users of the tool. For example, the 3BG set by itself can have tons of combinations when you consider that the swing resource can be anything from gems to uranium. If the admin or even the users could select: fish, wheat, gold, water, pigs, cattle, iron, marble, lumber, aluminum, spices, sugar as the trade circle they'd like to place nations into, it'd be more useful than a generic "3BG set" which would probably be either gems or uranium.This should probably be a relatively simple change. Rather than code all the presets, you just make the trade circle something the user inputs when placing nations. It would be especially useful for those of us who have to make some of the rarer trade sets. Feel free to PM me as well if you want people to test or look at what you're doing. Yep. Thanks for the proposal. I totaly agree it should be done this way. On the stage of testing i choosed 5 presets given on LoSS forum But the hardest part of the project is to make people participating stick strictly to wise behaviour policy... to protect formed circles while giving people freedom to deciede... like you can't fall out for at least two weeks and only after replacement is found and stuff. Thanks to +Zeke+ and Magicman657! Quote Link to comment Share on other sites More sharing options...
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