Gork Posted March 5, 2009 Report Share Posted March 5, 2009 Well, that's pretty much it - I've got Furs and Lumber and need a TC. In addition, I'd like to throw Uranium into the mix, so that I can buy nukes in the short-mid term. The options I'm entertaining are: Affluent Population/Construction + Uranium -> Rather odd, and loses out in many categories to other conventional sets, but makes use of my resource combo. Oddly enough, this sets absolutely fails at population boosting despite the AP. The happiness/income increase is acceptable, though. Affluent Population/Beer + Uranium -> A better choice, IMO, but the infra cost reduction is abysmal (-16.2%). +22.5% citizens and +14 happiness are the outstanding aspects of this set aimed mainly at increasing income. 5BR + Fish + Furs + Uranium -> The problem with conventional sets is that Furs is rather undesirable, especially in comparison to other 'optional' resources. When considering what set I'll go for, I guess I need to take into account who will actually accept my Furs. 3BR + Furs + Uranium -> Again Furs is a problem, but this is statistically one of the better choices. Quote Link to comment Share on other sites More sharing options...
Londo Mollari Posted March 5, 2009 Report Share Posted March 5, 2009 Those are all bad. This is optimal for you: Iron, Lumber, Cattle, Wheat, Uranium, Fish, Wine, Furs, Coal, Gold, Silver, Gems. Be sure to acquire temporary Aluminum, Marble, and Rubber trades before purchasing infrastructure for peak efficiency. Quote Link to comment Share on other sites More sharing options...
Gork Posted March 5, 2009 Author Report Share Posted March 5, 2009 That's a great combo, but I'm not sure about the replacing trades part, especially Aluminum and Marble. I'll try and see what I can muster, thanks for the help. Quote Link to comment Share on other sites More sharing options...
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