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Cybernations Role-Play R


Triyun

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I haven't seen any flaming. Either way, the Comintern isn't trying to create a conflict - so far all we've done is make a bloc.

Pick any of the wars that've occured in CNRP and read through them. You'll see what he means.

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Nation Name: Prince Edward Island

Nation Capital: Summerside

Government Type: Monarchy

Areas wanted: RL Prince Edward Island THe current ruler of Brunswick has ceded the land to me. I will do up a factbook no later than the weekend

Ethnicities: 60% British, 10% French, 10% various other European, 10% Various Asian ethnicities with the majority of these being Japanese, 8% various African ethnicities with the majority from Cameroon, and 2% various other.

Link to nation: I am at work and can't access the game right now, nation name Prince Edward Island and I think the link is in my sig.

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Sure, I was going by my in game stats.

Got a hint on what is reasonable then?

Should I go straight one plane = one plane, instead of one plane = 1 squadron.

No, I believe the general consensus is that you just have to mix your fighters. You can still have squadrons, but using other type of fighters.

At least, I think that's what he's saying.

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Sorry for the double post.

After taking the time to go over my fact book again, and then read a bunch of the RP threads...I have discovered that I no longer have the time or temperment to do this kind of RP effectively.

Thank you Brunswick for ceding PEI to me, but I would like the GM to make it uncanon and for you to go back to owning the whole thing.

I will keep PEI in the original RP and dabble a bit, but mostly sports.

Sorry for the trouble everyone, but I just foresee me going inactive in 2 weeks and there being a big stir over what happens to my nation...so write me out of history.

have fun all

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Quick rule update:

The amount of nukes (warheads) you have is equal to your in game level of warheads. Everyone with standard nukes has fission bombs. Weapons research complexes give you hydrogen bombs (keep them within reason not tens of megaton warheads). This decision was reached by consulting with the GMs and at their urging.

Also if you have not heard yet, large Fuel air explosive bombs, chemical weapons, large EMP weapons, and biological weapons are capped at 50 and equal to the number of CMs you ahve in game

Edited by Triyun
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Quick rule update:

The amount of nukes (warheads) you have is equal to your in game level of warheads. Everyone with standard nukes has fission bombs. Weapons research complexes give you hydrogen bombs (keep them within reason not tens of megaton warheads). This decision was reached by consulting with the GMs and at their urging.

Also if you have not heard yet, large Fuel air explosive bombs, chemical weapons, large EMP weapons, and biological weapons are capped at 50 and equal to the number of CMs you ahve in game

Oh why can't we have this in CNRP??

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Application

Nation Name: Socialist Republic of South Angola

Nation Capital: Namibe, Angola

Government Type: Parliamentary Republic

Areas wanted: Namibe, Cunene, Huila, and Cuando Cubango Provinces of Angola

Ethnicities: Portugese, Afrikaner (Boer, White African), Native Angolan

Link to nation: http://www.cybernations.net/nation_drill_d...ation_ID=237316

(I just moved my capital to correspond with a CNRP request from Botha, but I am fairly certain that I can hold the four areas I requested. I can move my SoI to Angola tomorrow to verify.)

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Nation Name: Voobaha

Nation Capital: Tillery

Government Type: Monarchy

Areas wanted: US/Utah/Colorado

Ethnicities: Anglo, Dutch, Voobahian (fictional)

Link to nation: http://www.cybernations.net/nation_drill_d...ation_ID=303304

OOC: As a new player (and very small country - i'm picturing 1970s tech), I'm willing to change my CN Wiki entries to fit within RP Canon here..

Any help/guidance would be welcomed with open arms. Not literally, but you know what I meant.

Edited by Voobaha
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Quick rule update:

The amount of nukes (warheads) you have is equal to your in game level of warheads. Everyone with standard nukes has fission bombs. Weapons research complexes give you hydrogen bombs (keep them within reason not tens of megaton warheads). This decision was reached by consulting with the GMs and at their urging.

Also if you have not heard yet, large Fuel air explosive bombs, chemical weapons, large EMP weapons, and biological weapons are capped at 50 and equal to the number of CMs you ahve in game

I just noticed that, and does that mean I can not have any large FTA bombs, chemical weapons, large EMP weapons, and biological weapons just because I am not holding any CMs IG? I find that pretty inaccurate, it doesn't make sense for a 4k infra nation to hold 50 of those weapons while a 9k infra nation can only hold a max of 50 of those weapons, same amount a 4k infra nation can.

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I just noticed that, and does that mean I can not have any large FTA bombs, chemical weapons, large EMP weapons, and biological weapons just because I am not holding any CMs IG? I find that pretty inaccurate, it doesn't make sense for a 4k infra nation to hold 50 of those weapons while a 9k infra nation can only hold a max of 50 of those weapons, same amount a 4k infra nation can.

Why did you just HAVE to gravedig this?

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