Bloodream Architect Posted February 13, 2009 Report Posted February 13, 2009 (edited) I'd like to start a new circle with the following bonus resources: construction, asphalt, steel, automobiles, beer, scholars, microchips, and radiation cleanup br's: 8 team: BLUE(other colors considered) coal- oil- aluminum- gold- wraithor lead- iron- lumber- marble- water- wraithor wheat- *fur-kevinm rubber-kevinm **********the link to my nation is below, thank you for your time all interested please pm my nation first**************** Kingdom of Fafe what we will obtain soilder eff. +38% soilder cost -$6.00 soilder upkeep -$0.50 tank cost -8% tank upkeep -18% cm cost -20% cm upkeep -20% nuke cost -20% nuke upkeep -20% aircraft cost -16% aircraft upkeep -25% aircraft limit +10 navy vessel cost -15% navy vessel upkeep -30% Frigate, Destroyer, Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -10% infra cost -42% infra upkeep -23% tech cost -13% land cost -10% purchased land area +35% citizen daily income +$9.50 citizens +8% population happiness +11 (if all blue team, +16) environment +2 triples natural growth of nation environment penalties lowered by 50% for owning nukes value of land tripled when selling nuclear anarchy effects reduced by one day global radiation -50% Edited February 16, 2009 by kevinmgfather Quote
Bloodream Architect Posted February 13, 2009 Author Report Posted February 13, 2009 (edited) bump Edited February 13, 2009 by kevinmgfather Quote
Bloodream Architect Posted February 13, 2009 Author Report Posted February 13, 2009 (edited) bump Edited February 13, 2009 by kevinmgfather Quote
Bloodream Architect Posted February 13, 2009 Author Report Posted February 13, 2009 (edited) JOIN NOW and reap the following benefits Microchips - Reduces technology cost -8%, increases population happiness +2. Requires Gold, Lead, Oil, and a technology level greater than 10. Lowers Frigate, Destroyer, Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -10%. Gold – Increases citizen’s daily income +$3.00 and lowers technology cost by 5%. Water – Increases number of citizens per mile before population unhappiness by 50, increases population happiness +2.5, and improves a nations environment by 1. Furs – Increases citizen’s daily income +$3.50 and triples the natural growth of a nation. Rubber - Increases purchased land area of a nation by 20%, lowers land purchase cost -10%, triples the value of land when selling (from $100 to $300), lowers infrastructure purchase cost -3%, and lowers aircraft purchase cost -4%. Oil - Lowers soldier purchase cost -$3.00, increases population happiness +1.5, increases soldier efficiency +10%, lowers tank upkeep cost -5%, lowers aircraft purchase cost -4%, and lowers all navy vessel upkeep cost -10%. Aluminum – Increases soldier efficiency +20%, lowers infrastructure purchase cost -7%, and lowers aircraft purchase costs -8%. Marble – Lowers infrastructure purchase cost -10%. Wheat – Increases number of citizens +8%. Edited February 13, 2009 by kevinmgfather Quote
Bloodream Architect Posted February 13, 2009 Author Report Posted February 13, 2009 (edited) Four positions have already been filled, with only room for two more!!!!!!!! Its FIRST COME, FIRST SERVE so get in on this!!!!!! Edited February 13, 2009 by kevinmgfather Quote
Bloodream Architect Posted February 14, 2009 Author Report Posted February 14, 2009 ALL WE NEED ARE COAL, LEAD, IRON, AND LUMBER!!!!!!!!!!! Quote
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