Drai Posted February 7, 2009 Report Share Posted February 7, 2009 I disagree I agree with this. P.S - I probably shouldn't be keeping a full navy since the majority of it will be nuked anyways, but the upkeep isn't a big deal for me, so I do it anyways. It all depends on where your nation's at. Quote Link to comment Share on other sites More sharing options...
zzzptm Posted February 7, 2009 Report Share Posted February 7, 2009 I agree with this. UR MOMS AN AVATAR P.S - I probably shouldn't be keeping a full navy since the majority of it will be nuked anyways, but the upkeep isn't a big deal for me, so I do it anyways. It all depends on where your nation's at. Actually, quite a lot of the naval forces are nuke-proof. It's a pleasant surprise to not have to buy ALL of them back after a nuking. Of course, without a warchest, a navy is worse than useless. Save up to enjoy your boats, kids! Quote Link to comment Share on other sites More sharing options...
Syzygy Posted February 9, 2009 Report Share Posted February 9, 2009 (edited) My Navy cost me ~5% profit. I have a net income of ~21 Million per day and spend 1 Million for the Navy. On the other hand I have more than 15,000 tech and a WRC. Estimate yourself if a 20% damage boost during war is worth it. I would say: yes, it is. Not to mention that once his navy is down, I can use all 4 advantages at the same time: + 25 Aircrafts 1 Fighting Operation to kill his rebuilt ships 1 Battle Support Operation to boost my damage 1 Blockade Operation to reduce his income Obviously a Navy is not worth it for small nations because they eat up too much of your resources. But once money does not really matter any more because there are no useful things to buy anyway, spending it for a navy is always a good investion. Edited February 9, 2009 by (DAC)Syzygy Quote Link to comment Share on other sites More sharing options...
Azaghul Posted February 9, 2009 Report Share Posted February 9, 2009 Just want to clarify, the boosts are after everything else, so like 5 subs would multiply nuke damage by 1.1, not say, be (100%+Tech modifier+10%)*150 Quote Link to comment Share on other sites More sharing options...
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