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Trade Circle


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Wheat: Decomposition

Sugar: Antos


Furs: Stewie

Wine: Stewie


Silver: Decomposition

Gems: Sturtyboy

Coal: Sturtyboy



Oil: Antos



Fine Jewelry

Affluent Population


Provides the Circle with:

Initial infrastructure cost: -10%

Infrastructure upkeep: -8%

Population increase: 24%

Citizen income increase: $13

Population happiness increase: 15

Initial land cost: -5%

Purchased land area increase: 15%

Natural growth increase: x3

Technology cost decrease: -13%

Environment: 0

Soldier increase: 18%

Soldier cost decrease: $-3

Soldier upkeep cost: $-0.5

Tank cost decrease: -8%

Tank upkeep cost: -13%

Aircraft cost decrease: -4%

Aircraft upkeep: -25%

Aircraft limit increase: 0

Cruise missle cost decrease: -20%

Cruise missle upkeep: -20%

Nuke cost decrease: -20%

Nuke upkeep: -20%

Edited by Stewie
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Ok then.. looks like we have a trade circle.

I'll be PMing you all in game after checking your nations all out to make sure you have 5 Slots (IE all have the harbor improvement)

If we all do then this circle goes into action on Saturday if noone has any complaints?

Edited by Stewie
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