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Let's blur it up


thedestro

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The idea of secret aid is interesting, although you would have to know a nation's using that aid slot for something. If only to explain why they should have one free slot but you can't send anything.

Very good concern, it would be an easy work around to determinate if a nation has send secret aid or not even if this nation has no visible used aid slot. You just need to send at most 5 or 6 aid offers (No DRA or with DRA) from different nation to check if at least one aid slot is used as secret. (the 5th or 6th aid offer would fail because of the one secrect aid).

This would be very easy if a nation has 5 visible aid slots used you would need only 1 test aid sending to check for secret aid.

However this will only give you the info that there is a secrect aid, you still need to spy sucessfully on the aid sender to determinate where the aid has gone.

Question is do we want that intentionally so we get more possible drama or not.

Scenario:

Alliance A and B at war

A suspects C to send secret aid to B and can very easily pick the supiscious nations. A spies on C to check for 100% proof but C didn´t send to B, instead A were caught while spying and now C has a CB against A.

DRAMA :)

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Secret aid would be a great idea, as would pretty much all of syzygy's initial ideas, there.

Also, if more of the NS and military sections were more, well, secret, large alliances that try to get a curbstomp on might be unpleasantly surprised.

"Hey look, they only have 20 members, lolwut we will steal their lunch money."

"OMG they have 15 nukes per nation, SDI's and a bunch of awesome stuff, we are gonna die OHSHI--"

Many of the items that are openly viewable in CN nations would never be truly and accurately revealed by a real government by choice (an enemy government would actually have to put planning and effort into spy ops).

The intel-gathering portion of war planning would definitely become much more crucial.

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You should need 1 Intel Agency to determine enemy soldier count (but not efficiency). Else you see only "very weak/weak/average/strong/very strong" military instead of a soldiercont.

You should need 2 Intel Agencies to determine enemy tank count. Else you see only "very weak/weak/average/strong/very strong" tank force instead of a number.

You should need 3 Intel Agencies to determine enemy airforce count. Else you can only see the status "very weak/weak/average/strong/very strong" airforce instead of a number.

You should need 4 Intel Agencies to determine enemy CM count. Else you can only see the status "has CMs" or "has no CMs".

You should need 5 Intel Agencies to determine enemy Navy count. Else you can only see the status "very weak/weak/average/strong/very strong" navy instead of a number.

Nukes are only shown with the Status "nuclear armed" or "not nuclear armed".

If you have a CIA, this is changed to "nuclear armed (1-10), heavily nuclear armed (10-15), very heavy nuclear armed (15-20).

Nukes built in Hidden Nuclear Silos are invisible except you do a Spy Op. The HNS should be hidden as well.

If you do a "Gather Intel" mission, you get the exact numbers of all military.

Satellites should increase offensive Spy strength +3% each.

Infra, Tech and Land size should stay public available.

The game would be *so* much more interesting with that.

Every alliance has nations with 5 IAs and a CIA, and most everyone working on making target lists is going to have them. They will just have those nations look at enemies to get info. It wouldn't be any different.

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Every alliance has nations with 5 IAs and a CIA, and most everyone working on making target lists is going to have them. They will just have those nations look at enemies to get info. It wouldn't be any different.

That is a good point. Though admittedly, in midst of a war it might be hard to keep up to date info. But I don't think that would be much of a problem.

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the hidden aspect you speak of is called money. If you have a war chest no one will know unless they spy.

Money is one of the few things that is like what we want more of. More hidden factors to account for more unpredictability. Just saving up money is lame.

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Very good concern, it would be an easy work around to determinate if a nation has send secret aid or not even if this nation has no visible used aid slot. You just need to send at most 5 or 6 aid offers (No DRA or with DRA) from different nation to check if at least one aid slot is used as secret. (the 5th or 6th aid offer would fail because of the one secrect aid).

This would be very easy if a nation has 5 visible aid slots used you would need only 1 test aid sending to check for secret aid.

However this will only give you the info that there is a secrect aid, you still need to spy sucessfully on the aid sender to determinate where the aid has gone.

Copy the current trade slot system to aid slots but change is so that you can have an unlimited amount of pending aid requests, and start the 10 day timer for blocking a in use aid-slot when the receiver accepts the aid.

All aid should be hidden by default, but both the sender and the receiver should be revealed if any of them is spied upon. For an extra 50% (25% if the sender has the CIA, 0% if both have it) the aid should be totally secret and not revealed by spy attacks.

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Hmm, part of the premise of this idea is to reward nations that invested a lot of time in money for war that can surprise their attackers. However, I don't know how much of a surprise it would be if only the standard military sections were completely hidden. It does have an impact, but not a significant enough one. I can come up with some ideas but it would be theoretically hard to implement and they can be very arguable.

Syzygy's idea wouldn't work because all it would take was a nation with the CIA to pass on info to their alliance. And secret aid is in concept irrelevant to the premise.

So I think an at least basic suggestion to this would be to hide and de-NS nukes, navy, tanks, and soldiers. As well as all military all wonders and improvements. If you were a nation that was very stocked up on war wonders and improvements, as well as a large military- it would certainly give you an advantage if you were attacked by a nation that underestimated you. This rewards the nations that through time and money prepare for war in contrast to the present. Since in the present, if you saw a nation very war ready with a full nuclear stockpile, and an impressive collection of military wonders- you'd be wary to attack and possibly have some other stronger nations attack. But if this suggestion was implemented, the attack might risk the war and end up suffering the consequences of "challenging" the nation.

The premise can only be argued by opinion, and this suggestion rides on the premise. But I believe that this opinion is shared widely throughout CN, because frankly who here wouldn't want to surprise and whup the nation "that dared to mess with you"!? It seems like a very fun twist, and I think many would agree.

It's very feasible, and there's not the question of "Can admin even add it?" And it at least partly serves the premise of the concept of this thread.

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Several good suggestions in this thread...

funny-pictures-begging-cat.jpg

Please admin...

Should this be moved into the suggestions forum tho?

Don't really care, might get some more attention here, just felt like a suggestion...

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