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If you're reading this, and don't enjoy fun, friendship, and lots of in-game aid, please turn away now ^_^ That kept you reading, didn't it!

Welcome to the Fly Recruitment & Information thread! In here, you'll find an introduction to Fly, our alliance charter, and some useful links you may need =]

Introduction to Fly

Fly was started when the alliances "Deck of Cards" and the "State of Unified Nations" merged, and is now an Aqua Team Alliance.

Here at Fly, we dislike difficult, complicated things. We enjoy working in a relaxed, laid-back environment where everyone can enjoy themselves, without getting confused about anything. Our government officials will never try to hassle you, and will listen to anything and everything someone has to say, whether they are within the alliance or not. The government have a lot of experience in their fields, and are especially picked by the Sovereign (the alliance leader), to work in the areas they do because of their great skill they have there. Fly elects in new leader(s) by nominating for candidates, then voting on them to decide the winner.

When joining Fly you will either be accepted or declined, but about 90% of the time we will accept. After being accepted as an alliance member you will become an "Academy Pupil", and will begin your Education course. From the Education courses, you could receive up to $12,000,000. After completing your first course, you will be masked as a full member on our forums, and have access to all alliance features.

We regularly run competitions, quizzes and polls in which members can win in-game aid. We gave away $168,000,000 at our Christmas Event in 2008! So, joining us would mean your never to far away from in-game help when you need it!

Fly is also a member of the Complaints & Grievances aqua team alliance bloc, along with Mushroom Kingdom, TDSM8, Athens and =LOST=.


We, the combined forces of the alliance of FLY hereby promise to follow this charter as the supreme law of FLY.

Article One-Membership Rules

To become a fully fledged member of FLY, one must hold an in-game nation, and apply for membership following the application rules set by the Giver of Wings. The ruler must also read, and accept this charter as the law of FLY, and pledge to follow it. As a member of the alliance, each ruler must make an active effort to become a member of the aqua trading sphere. Rulers must be as active as possible, and members without reason who go inactive from the boards for longer than one month will be removed as AA ghosts.

As A member, you will be required to fight in any alliance wars, or military exercises ordered by the government, no matter former allegiances or friendships.

As a member of FLY, one must vote, in-game, for a predetermined team senate candidate.

Article Two -The Government

I. The Government of Fly will be made up of a leading Sovereign, the second in command Councilor, and the ministers.

II. The Sovereign.

The Sovereign will be elected every three months by a majority vote of the General assembly. The Sovereign will hold final say over all alliance matters. The word of the Sovereign in final. The Sovereign may select a full cabinet of Ministers, and may replace them at any time. He may over rule decisions made by any of the ministers. The Sovereign may remove members based on their actions if they are in any way harmful to the alliance at any time. The Sovereign is to take into account, not only the thoughts of his high adviser in the Councilor, but also the thoughts, wants and needs of the General assembly as a whole.The failure to do so, may result in an impeachment vote by the ministers and Councilor. If the vote passes by a 2/3 margin, the Sovereign will be

stripped its power and a new election for will have to take place within 5 days of this. In that time the ministers will act as the government.

III. The Councilor

The Councilorship shall be given to the runner up in every three month Sovereign election. The Councilor is the high adviser, to the Sovereign and the voice of the people. In the case absence on the part of the Sovereign, the Councilor shall take over all duties, powers, and privileges assigned to the Sovereign until the time in which the Sovereign can once again perform his duties. The word of the Councilor is the word of the Sovereign unless specified otherwise by the Sovereign himself.

IV. The Giver of Wings

The Giver of Wings shall be the recruitment minister in chief. Not only will it be the job of the Giver of Wings to actively recruit in hopes of strengthening the forces of FLY, but also to provide any deputies with the knowledge, and materials to perform this task as well. The Giver of Wings has the power to accept or deny membership applications into the alliance.

V. The Giver of Arms

The Giver of Arms shall be the Defense Minister in chief. His duties shall be to organize, and run an active, clean military sector. He shall have final say over any and all war time missions and peace time raids. The Giver of Arms shall be considered a key resource for any and all questions war related.

VI. The Giver of Knowledge

The giver of knowledge shall be both the Education Minister and the Internal Affair Minister in chief. His duties shall be to provide a comprehensive overview of the ins and outs of planet bob to any new recruits in need of tutelage. The Giver of Knowledge has the power to, at any time; revoke the membership of a trainee member due to inadequacies shown in the training program. He shall handle the posting of all polling and voting threads. He shall also be in charge of Mass messaging all alliance members, be it on forums or in-game.

VII. The Giver of Funds

The Giver of Funds shall be the Finance Minister in Chief. The duties of the Giver of Funds include creating and running beneficial aid programs for good, active alliance members, and to organize a good, cohesive banking core. His job will be to allocate funds for any alliance projects, whether they be prizes, gifts, reparations, growth aid, or any other possible form. The Giver of Funds shall also be responsible for working with other alliances to promote trade and aid, be it setting up tech deals, or paying reparations.

VIII. The Giver of Concord

The Giver of Concord shall be the Foreign Affairs Minister in Chief. The duties of the Giver of Concord include creating, and maintaining embassies with other alliances, and providing a warm hand of friendship to the alliances of Bob. The Giver of Concord shall be the front man when it comes to signing treaties, or pacts with other governments. The Giver of Concord is also encouraged to run an organized ambassador system within the alliance.

IX. The Senate

The Senate of FLY shall only be enacted as long as the alliance of FLY stays at or above 100 alliance members. The Senate of FLY shall be made up of 7 members, to be elected once every month. The Senators have the power to block actions taken by the Ministers, or the sovereign with a simple majority vote, and to remove either the Sovereign or Ministers with a vote of 6 of the seven ministers.

Article Three-Voting Law

The three Month Vote to be held for the Sovereign shall take place after a 48 hour nomination ceremony. After which point those who have been nominated, seconded, and then accept the nomination shall run against one another in a poll taking 72 hours.

Rules for all polls, or votes held be the Sovereign shall be decided on by him at that time.

Article Four-Amendments

In the writing of any article, the author would be insane to think he work to be even close to thorough enough, let alone perfect. Therefore, Amendments are encouraged if the need arises, which it most assuredly will.

Any amendment proposed by a member of FLY and accepted to be voted upon by the Sovereign will have 72 hours to get a 65% majority to pass. Amendments may be vetoed upon the agreement of both the Sovereign, and the Councilor. If one is passed, it shall be put into effect immediately.

Useful Links

Internet Relay Chat Channel


Public Information:




~ James, Minister of Foreign Affairs & Public Relations.

Edited by Jamse06
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