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Canceled, Same Network


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I have this message on the aid status with Xineoph. We do not share the same network, but we probably have the same ISP because we both live in Israel.

I need to send him the tech, otherwise he'd lose 3M because of this.

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I have this message on the aid status with Xineoph. We do not share the same network, but we probably have the same ISP because we both live in Israel.

I need to send him the tech, otherwise he'd lose 3M because of this.

have you ever logged in from his house, or he yours

have you ever logged into your nation from school/work ?

has he ?

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I know in GUN they had a problem with singaporean IPs because they were dynamic or something. And it put a damper on there aiding, so no singaporean could aid one another and thats where they got most of there recruits. From a website.

Too bad there isn't something like the system keeps the IP for 30 days or so then deletes it (or just doesn't use it as a reason to block aid/trade/interaction)

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I've seen this happen for another friend in Israel. It seems that whenever people from whatever ISP OP is using aid each other, it thinks it's a network no matter what. Now the buyer is left screwed because the Admins have answered before that "if you're having trouble dealing with them, switch dealers" instead of actually proposing a solution for the problem or at least a refund to the buyer.

Edited by Xolver
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I've seen this happen for another friend in Israel. It seems that whenever people from whatever ISP OP is using aid each other, it thinks it's a network no matter what. Now the buyer is left screwed because the Admins have answered before that "if you're having trouble dealing with them, switch dealers" instead of actually proposing a solution for the problem or at least a refund to the buyer.

I'm sorry your friend has been unable to complete his tech deal due to the nature of the Dynamic IP and the system's cheat detection. However, as the lion's share of accounts on CN have access to Static IP's, there really isn't anything that can be done. ISP's with Dynamic IP's shared across a wide band of accounts (such as dialup, if I recall those archaic days correctly) are going to bump against the detection system because sooner or later, two nations on that same ISP are going to share an IP address one time or another.

An easily workable solution to this would be to get a tech dealer from out of your area. The buyer isn't "screwed;" they can simply find someone out of area to complete the deal. I believe they're called "middlemen."

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^Bypassing the system is just as forbidden. Even if it weren't, using a mm screws both the seller and the mm (two slots for 100k?), especially since the agreed deal usually was without a mm and so the seller has to take it out of their own pocket. The solution if the IPs indeed rotate around everyone is to flush the IP list every so and so days or clear all IPs X days old.

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^Bypassing the system is just as forbidden. Even if it weren't, using a mm screws both the seller and the mm (two slots for 100k?), especially since the agreed deal usually was without a mm and so the seller has to take it out of their own pocket. The solution if the IPs indeed rotate around everyone is to flush the IP list every so and so days or clear all IPs X days old.

Using a middleman is now bypassing the system? How silly. And no, we're not going to flush the IP list as it would increase the risk of players abusing the system.

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It could be used as cheating, if you know you get static IPS you can take the chance to make two nations, aid the weaker nation to grow faster. If they ever get canceled because of same network they just use middle men to get the it to the nation. MM can be used as a way to "bypass" the system.

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Using a middleman is now bypassing the system? How silly. And no, we're not going to flush the IP list as it would increase the risk of players abusing the system.

You're a mod and you're telling me using a mm, especially in the case that both people are indeed the same person and they're just using it to transfer funds, isn't bypassing the system?

Look, it's simple. If someone has a static IP, they can't bypass the system at all since he would have to log in from both accounts anyway to do something. If it's dynamic, and they really wanted to, they could easily change the IP and so bypass the system. If it's dynamic and they have "trade canceled," it just means the system is not doing its job. How is flushing the IPs about 20 days old risking the game with cheating? Dynamic IP users would have their IP changed numerous times by then, and static IP users would be just as "stuck" with not being able to cheat (if they wanted to) as they were 20 days ago, thus making the system just as safe as it is now minus screwing honest people.

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You're a mod and you're telling me using a mm, especially in the case that both people are indeed the same person and they're just using it to transfer funds, isn't bypassing the system?

Look, it's simple. If someone has a static IP, they can't bypass the system at all since he would have to log in from both accounts anyway to do something. If it's dynamic, and they really wanted to, they could easily change the IP and so bypass the system. If it's dynamic and they have "trade canceled," it just means the system is not doing its job. How is flushing the IPs about 20 days old risking the game with cheating? Dynamic IP users would have their IP changed numerous times by then, and static IP users would be just as "stuck" with not being able to cheat (if they wanted to) as they were 20 days ago, thus making the system just as safe as it is now minus screwing honest people.

I'm sorry, I don't seem to understand why you fail to realize that we are not going to scrub IP's from the log.

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This question was answered long ago so I'm going to close this. If you are getting a warning in-game about being on the same network then you will need to find someone else in the game to interact with.

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