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this is what I already have:

Banks: 5, Clinics: 5, Factories: 5, Foreign Ministries: 1, Harbors: 1, Hospitals: 1, Schools: 5, Stadiums: 5, Universities: 2,

I was thinking something like labor camps. maybe for every 2 labor camps have one police headquarters, would this be wise?

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IMO, at about the nation size that you're getting into buying police headquarters or labor camps you should be considering improvement swapping.

I will never pay bills while not owning labor camps nor will I collect taxes while owning them. At my size (3999 infra) it's still profitable (not smart) to swap even if you do it every other day. Stretch it out to 7-12 days and you're doing well.

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However, if he's not going to be improvement swapping, then what he proposes, rotating between the Labor Camps and Police Headquarters is a good plan.

I agree 100% This helped alot for me when I bought a labor camp then a police headquarters, because i did not know how to swap labor camps.

[EDIT] Spelling

Edited by Gambit
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Not swapping labor camps is just poor nation management. It's incredibly easy, and you'll make a good bit of cash by doing it.

I never swapped labor camps, because I don't like how vulnerable it leaves you. You just know there's some random newbie that'll declare war on you because you're "inactive". Even if you're in an alliance that helps you it's still annoying, especially if you're anarchied.

No no, labor camp swapping is not for me. My nation is like Chuck Norris.. It never sleeps.

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Another thought; If your doing a labor camp swap and all the sudden war comes to your alliance or nation, its always good to have money making improvements and labor camps on hand. Military improvements are good but make sure you have all the income first, reamember how much cash you make is what wins wars NOT how good you are at fighting (Becuase if you are the best at fighting in wars but caint support your nation while your fighting you will go down hard). But thats just my one opinion out of hundreds of thousands of other nations that might(and some will :P) dissagree so dont take it word for word unless more reliable nations back up my statement.

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Another thought; If your doing a labor camp swap and all the sudden war comes to your alliance or nation, its always good to have money making improvements and labor camps on hand. Military improvements are good but make sure you have all the income first, reamember how much cash you make is what wins wars NOT how good you are at fighting (Becuase if you are the best at fighting in wars but caint support your nation while your fighting you will go down hard). But thats just my one opinion out of hundreds of thousands of other nations that might(and some will :P) dissagree so dont take it word for word unless more reliable nations back up my statement.

Wars don't come suddenly unless you're attacked by a rogue. There're always tell tale signs if your alliance will be involved in a war. But I agree on how wars can be destructive in a improvement swapping cycle.

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Selling Dated Donation,

9m and 100 Tech

Pm if intrested

http://www.cybernations.net/nation_drill_d...ation_ID=207980

well that was rather offtopic

well thanks for all of the comments guys I don't really think improvement swapping is for me though, so I think I will have 1 police headquarters for every 2 labor camps negating the happiness levels once I am done with this phase I will have 5 labor camps and 3 police headquarters, making my overall benefit 50% off infa. bills and +1 happiness, then I think I might just finish off with buying the final the police headquarters. any suggestions after that? maybe a barracks?

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@commander thawn You must be crazy labor camp swapping makes me an extra 9m every 10 days and i have 13200inf. The more inf you have the more important lc swapping becomes.

-Veritas

Edited by Veritas
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