Care Bear the mighty Posted February 21, 2008 Report Share Posted February 21, 2008 this is what I already have: Banks: 5, Clinics: 5, Factories: 5, Foreign Ministries: 1, Harbors: 1, Hospitals: 1, Schools: 5, Stadiums: 5, Universities: 2, I was thinking something like labor camps. maybe for every 2 labor camps have one police headquarters, would this be wise? Quote Link to comment Share on other sites More sharing options...
mitchh Posted February 21, 2008 Report Share Posted February 21, 2008 we would need more info than that Quote Link to comment Share on other sites More sharing options...
Woodrow Posted February 21, 2008 Report Share Posted February 21, 2008 Id go police headquarters..I personally don't use labor camps, but thats just me. Quote Link to comment Share on other sites More sharing options...
Fredginator Posted February 21, 2008 Report Share Posted February 21, 2008 You should save your labor camps for improvement swapping Quote Link to comment Share on other sites More sharing options...
Count Rupert Posted February 21, 2008 Report Share Posted February 21, 2008 However, if he's not going to be improvement swapping, then what he proposes, rotating between the Labor Camps and Police Headquarters is a good plan. Quote Link to comment Share on other sites More sharing options...
mdnss69 Posted February 21, 2008 Report Share Posted February 21, 2008 I like the labour camps (in-game only) they can reduce infra by 50% if you get all 5 of them and two stadiums cancel off the negative effect that they have on the happiness. That way you can buy more infra which is key to getting more money Quote Link to comment Share on other sites More sharing options...
johnsweaver Posted February 21, 2008 Report Share Posted February 21, 2008 IMO, at about the nation size that you're getting into buying police headquarters or labor camps you should be considering improvement swapping. I will never pay bills while not owning labor camps nor will I collect taxes while owning them. At my size (3999 infra) it's still profitable (not smart) to swap even if you do it every other day. Stretch it out to 7-12 days and you're doing well. Quote Link to comment Share on other sites More sharing options...
gambit Posted February 22, 2008 Report Share Posted February 22, 2008 (edited) However, if he's not going to be improvement swapping, then what he proposes, rotating between the Labor Camps and Police Headquarters is a good plan. I agree 100% This helped alot for me when I bought a labor camp then a police headquarters, because i did not know how to swap labor camps. [EDIT] Spelling Edited February 22, 2008 by Gambit Quote Link to comment Share on other sites More sharing options...
x Tela x Posted February 23, 2008 Report Share Posted February 23, 2008 Not swapping labor camps is just poor nation management. It's incredibly easy, and you'll make a good bit of cash by doing it. Quote Link to comment Share on other sites More sharing options...
Atropine Posted February 23, 2008 Report Share Posted February 23, 2008 Not swapping labor camps is just poor nation management. It's incredibly easy, and you'll make a good bit of cash by doing it. Agreed! The longer your improvement cycle is the more profits there are. Quote Link to comment Share on other sites More sharing options...
Viluin Posted February 23, 2008 Report Share Posted February 23, 2008 Not swapping labor camps is just poor nation management. It's incredibly easy, and you'll make a good bit of cash by doing it. I never swapped labor camps, because I don't like how vulnerable it leaves you. You just know there's some random newbie that'll declare war on you because you're "inactive". Even if you're in an alliance that helps you it's still annoying, especially if you're anarchied. No no, labor camp swapping is not for me. My nation is like Chuck Norris.. It never sleeps. Quote Link to comment Share on other sites More sharing options...
commander thrawn Posted February 23, 2008 Report Share Posted February 23, 2008 I never swapped and didnt find the need. I do not like to be inactive even for the profit of the swapping. Besides it really isnt that valuable once you get a lot of infra. Quote Link to comment Share on other sites More sharing options...
gambit Posted February 24, 2008 Report Share Posted February 24, 2008 Another thought; If your doing a labor camp swap and all the sudden war comes to your alliance or nation, its always good to have money making improvements and labor camps on hand. Military improvements are good but make sure you have all the income first, reamember how much cash you make is what wins wars NOT how good you are at fighting (Becuase if you are the best at fighting in wars but caint support your nation while your fighting you will go down hard). But thats just my one opinion out of hundreds of thousands of other nations that might(and some will ) dissagree so dont take it word for word unless more reliable nations back up my statement. Quote Link to comment Share on other sites More sharing options...
Lyonheart Posted February 24, 2008 Report Share Posted February 24, 2008 I would save labor camps for last, when you have a large enough population that the amount of people it will take away from your overall population won't be as drastic. Quote Link to comment Share on other sites More sharing options...
Pete Mardle Posted February 24, 2008 Report Share Posted February 24, 2008 I would save labor camps for last, when you have a large enough population that the amount of people it will take away from your overall population won't be as drastic. They don't you lose people, just happiness. And the 10% reduction of infrastruce bills usually more than makes up for that. Quote Link to comment Share on other sites More sharing options...
Atropine Posted February 24, 2008 Report Share Posted February 24, 2008 Another thought; If your doing a labor camp swap and all the sudden war comes to your alliance or nation, its always good to have money making improvements and labor camps on hand. Military improvements are good but make sure you have all the income first, reamember how much cash you make is what wins wars NOT how good you are at fighting (Becuase if you are the best at fighting in wars but caint support your nation while your fighting you will go down hard). But thats just my one opinion out of hundreds of thousands of other nations that might(and some will ) dissagree so dont take it word for word unless more reliable nations back up my statement. Wars don't come suddenly unless you're attacked by a rogue. There're always tell tale signs if your alliance will be involved in a war. But I agree on how wars can be destructive in a improvement swapping cycle. Quote Link to comment Share on other sites More sharing options...
dljat Posted February 24, 2008 Report Share Posted February 24, 2008 Selling Dated Donation, 9m and 100 Tech Pm if intrested http://www.cybernations.net/nation_drill_d...ation_ID=207980 Quote Link to comment Share on other sites More sharing options...
Care Bear the mighty Posted February 28, 2008 Author Report Share Posted February 28, 2008 Selling Dated Donation,9m and 100 Tech Pm if intrested http://www.cybernations.net/nation_drill_d...ation_ID=207980 well that was rather offtopic well thanks for all of the comments guys I don't really think improvement swapping is for me though, so I think I will have 1 police headquarters for every 2 labor camps negating the happiness levels once I am done with this phase I will have 5 labor camps and 3 police headquarters, making my overall benefit 50% off infa. bills and +1 happiness, then I think I might just finish off with buying the final the police headquarters. any suggestions after that? maybe a barracks? Quote Link to comment Share on other sites More sharing options...
Count Rupert Posted February 28, 2008 Report Share Posted February 28, 2008 Barracks should come after you have all the economic improvements unless you're actively in a war. Go for either Intelligence Agencies or the Churches, both will give you +1 happiness. Quote Link to comment Share on other sites More sharing options...
Care Bear the mighty Posted February 29, 2008 Author Report Share Posted February 29, 2008 (edited) I think I'll go Intelligence Agency, It is cheaper and has more benefits EDIT: does every one agree with Count Rupert's idea? Edited February 29, 2008 by Care Bear the mighty Quote Link to comment Share on other sites More sharing options...
Veritas Posted March 2, 2008 Report Share Posted March 2, 2008 (edited) @commander thawn You must be crazy labor camp swapping makes me an extra 9m every 10 days and i have 13200inf. The more inf you have the more important lc swapping becomes. -Veritas Edited March 2, 2008 by Veritas Quote Link to comment Share on other sites More sharing options...
enderland Posted March 7, 2008 Report Share Posted March 7, 2008 Barracks should come after you have all the economic improvements unless you're actively in a war. Go for either Intelligence Agencies or the Churches, both will give you +1 happiness. Intel Agencies are superior. Quote Link to comment Share on other sites More sharing options...
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