AL Bundy Posted February 3, 2022 Report Share Posted February 3, 2022 @admin Could we do some small changes for round 60? I think a change up could be fun, I'm open to other players suggestions or if you have some in mind? Some Ideas off the top of my head: Start up money (more or less) No Nukes No cap on Nukes (or raise the addition for buying the silo) Adjust cap on money looted from ground attacks (or all caps) Free for All (No alliances) Thanks, Al Bundy Quote Link to comment Share on other sites More sharing options...
Komplex Posted February 3, 2022 Report Share Posted February 3, 2022 We used to have 25 nukes in TE. Money is top dollar to start since re-rolls will be more common. free for all would be cool but still people will work together in the game with out alliances. Quote Link to comment Share on other sites More sharing options...
Komplex Posted February 3, 2022 Report Share Posted February 3, 2022 I think anybody that’s active with let say 500,000 casualties should get a tech boost in their regular nations, get people play more TE. Quote Link to comment Share on other sites More sharing options...
Komplex Posted February 3, 2022 Report Share Posted February 3, 2022 Also they have to start in the first 5 days in the new round till it is finished. Admin knows who active and not Quote Link to comment Share on other sites More sharing options...
firingline Posted February 4, 2022 Report Share Posted February 4, 2022 The biggest negative to TE (and the thing that drives most people away) is trades. Make it so people can set their own trade resources in TE and you'll see much more engagement. Quote Link to comment Share on other sites More sharing options...
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