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Round 60


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@admin Could we do some small changes for round 60?

 

I think a change up could be fun, I'm open to other players suggestions or if you have some in mind?

 

Some Ideas off the top of my head:

Start up money (more or less)

No Nukes

No cap on Nukes (or raise the addition for buying the silo)

Adjust cap on money looted from ground attacks (or all caps)

Free for All (No alliances) 

 

Thanks,

 

Al Bundy

 

 

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We used to have 25 nukes in TE.

 

Money is top dollar to start since re-rolls will be more common. 
 

free for all would be cool but still people will work together in the game with out alliances. 

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