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Server too busy to nuke


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I got this error around update, and looking at how many nations are actually at war am curious if this is an actual thing or not still. Is this just a bug or needs re-wording? i.e. your nuclear teams are le tired so are taking a le nap before you can launch. *yes I just did a throwback to the end of the world video.

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I know this has been "standard" for awhile, but the message bothers me because, it seems disingenuous and patently false.

 

"peak traffic" 

 

What peak traffic has there been? All you have to do is scroll through the nuclear reports and see that the "peak traffic" is perhaps one person around update who is slinging nukes. 

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3 hours ago, nishiyoshi_mha said:

I know this has been "standard" for awhile, but the message bothers me because, it seems disingenuous and patently false.

 

"peak traffic" 

 

What peak traffic has there been? All you have to do is scroll through the nuclear reports and see that the "peak traffic" is perhaps one person around update who is slinging nukes. 

 

Well yeah, you can't sling nukes at update :P

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I think it'd just be nice to have it written down somewhere more easy to find and to be more accurate. e.g. from update to +3 mins we want people to take a chill pill. nukes and quadding was always a fun part of the game that has been removed for far to long in my opinion.

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2 hours ago, nishiyoshi_mha said:

I think it'd just be nice to have it written down somewhere more easy to find and to be more accurate. e.g. from update to +3 mins we want people to take a chill pill. nukes and quadding was always a fun part of the game that has been removed for far to long in my opinion.

 

Iirc "peak traffic" also refers to all of automatic processes the game servers run at update (handling expiring wars/aid, inactive nations, etc).

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7 hours ago, Jazzy95 said:

 

Iirc "peak traffic" also refers to all of automatic processes the game servers run at update (handling expiring wars/aid, inactive nations, etc).

 

I'd believe this if you couldn't also do other things right after update like pay bills and/or other military actions. As an example, I was able to send a cruise missile at 12:00:06. It's not a big deal, but I'm surprised at the people who have just accepted this without questioning it.

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On 7/12/2021 at 4:52 AM, nishiyoshi_mha said:

I'd believe this if you couldn't also do other things right after update like pay bills and/or other military actions. As an example, I was able to send a cruise missile at 12:00:06. It's not a big deal, but I'm surprised at the people who have just accepted this without questioning it.

Do we want to talk of when you have a pending incoming tech aid but the sending nation has yet to replenish it, and you get a message recommending you to cancel the offer? Everyone by now should know that you just wait for the next time, and years ago I have suggested to update the text, to no avail.

It's not that people just passively accept stuff, it's that questioning it is futile.

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It's likely that nukes affect a lot of variables, such as infra and tech and military which then compounds to affect bills and collects and aid and improvement slots, and there are bugs when a lot of people try to do stuff at the same time like get nuked and pay bills. While not a substitution for optimization and debugging, the nuke lag at update was probably a quick fix to something that just never got examined thoroughly. Or it did get examined thoroughly and no easy fix could be found. This is a decades-old game with data and systems that have likely been hacked and reworked into a patchwork by different owners. While it isn't complicated on the surface, it wouldn't surprise me if the code is a mess of spaghetti behind the scenes because it was largely created by one person who didn't need to consider making code understandable to others on a team. My sympathies for whoever attempts changes to the game nowadays.

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