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Stone and Steel Alliance: Declaration of Existence


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PREAMBLE-Prosperity, Sovereignty, Unity
This document holds the core values and beliefs of this alliance. They are to be respected at their utmost capacity. 
 
Article I-The Basis
This alliance is divided into three core principles underlining the military, economic and diplomatic aspects of Cybernations. All member nations are built to give them the best starting position, common improvements would include banks, a harbor, factories, schools/universities and clinics/hospital. To give the nation a greater chance to succeed, we ask the ruler to commit towards one of these three alignments. Once a nation is aligned, it is asked to build towards it's alignment. A commitment is a commitment, however, values change. It is possible to change alignments, however, if that is so, a member is asked to provide a discussion page and redistrict all improvements to fit their new alignment.
 
Article II-The Alignments
The Militaristic Nations (M): follow the Arbitrator, the Chancellor of Defense, the Chancellor of Homeland Security and the Chancellor of Labor. Military nations are encouraged to build amounts of barracks, dry-docks, missile defenses, naval academies, satellites and shipyards. Later on, Military nations are encouraged to build the Manhattan Project, Anti-Air Defense Network, Pentagon and the SDI wonders. At all times, Military nations are kept in check by their supporters during war, the Economic nations.
Economic Nations (E): follow the Sovereign, the Chancellor of Finance, the Chancellor of Interior and the Chancellor of Treasury. In turn, Economic nations are asked to build churches, labor camps, police headquarters and stadiums. They're encouraged to construct the Disaster Relief Agency, the Stock Market, Social Security, the Interstate System, and the Internet. Economic nations are endorsed by the Diplomatic nations. An endorsement means that a nation will promote a nation it endorses to other alliance in attempts for tech deals or support.
The Diplomatic Nations (D): follow the Mediator, the Chancellor of State, the Chancellor of Membership and the Chancellor of Election and Vote Boards. Diplomatic nations are not asked to build specific sets of wonders or improvements and members can do this on their own. Diplomatic nations are asked to become ambassadors to other alliances and to endorse the Economic nations and the Military nations. 
 
Article III-The Collective
The Collective is a group of three individuals who hail from each party. The Arbitrator, the Sovereign and the Mediator rule as the face of alliance structure. Their rule is indefinite unless a member resigns or is impeached. When a member of the Collective resigns, they will appoint a member of the alliance with the same party identification to power. To be impeached, the Concord Union must reach a 8/9 vote and have a member of the Collective endorse their act. When the impeachment act is passed, a member of the Union will be voted upon to fill the vacant seat, however, they must hail from the same party as the seat. The Collective has the power to appoint members for Concord Union seats (nominate, players with a Collective endorsement will most likely succeed), vote upon bills in the Collective, veto Union bills, make a finished bill into an official law, address the alliance, negotiate treaties (if it does not involve cooperation with the Union1), sign treaties, and promote the welfare of the alliance in any way possible. The Collective is independent. Their power can only be contested if the Union brings up a discussion that deems a Collective member's action as unfavorable or absolute. If the Union addresses to restrain a Collective ability for a short time, it can pass with a 8/9 vote- this can be overridden at anytime with a 2/3 vote in the Collective. In times of war, the Collective can declare to have absolute power in the event of war if the Collective passes the act with a 3/3 of its members and the authority of the Chancellors of Defense and Security.
1= Microalliance treaties would not need to be voted upon in the Concord Union
 
Article IV-The Concord Union
The Concord Union is ideally made up of nine individual players, three hailing from each party, to promote the equality, welfare and furthering of the alliance. It is understood that at some times, the Concord Union will not always be full of members. If that is the case, the Concord Union will have a predetermined size of 3 (1 member for each party) or 6 (2 members for each party). The Concord Union can propose bills that can be passed on to the Collective with a 6/9 vote. A bill can never endanger a player, an alliance or a treaty without a Collective member's endorsement. Chancellors are asked respectfully to not propose bills if they are not related to the position you hold, if they would still like the bill to go on the Union floor, propose it to a Chancellor that it relates to or a Collective member. All Chancellor terms are 3 months and have the right to be reelected as many times as it would occur. If a Chancellor is to resign, they must appoint a member from the M.E.D. Collection with the same preference as them. A Chancellor can be impeached on the grounds of incompetence (must have a member of Collective's approval as incompetence before it can be signed), any member can start an impeachment topic, that topic must gain 12 signatures to pass and impeach a targeted Chancellor. A Chancellor can also assign 'Deputies" if they are along the same alignment. Deputies hold no power in the Union and only support their Chancellor. This would include campaigning or trying to get other members to support a bill. If Union members are not in supply, Collective members fill their positions under M.E.D. ideology. In times of war, the Collective can declare to have absolute power in the event of war if the Collective passes the act with a 3/3 of its members and the authority of the Chancellors of Defense and Security.
Military Members:
-Chancellor of Defense- Attack/ Defend purposes using armed means. Is responsible for the organization of the military.
-Chancellor of Homeland Security- Primarily for retaliation purposes and offensive capabilities. 
-Chancellor of Labor- Oversees and enforces resource trading and open market trades in the color sphere.
Economist Members:
-Chancellor of Finance- Oversees Tech Deals for the alliance. Accountable for ensuring all member nations grow efficiently and have access to nation building programs, internal aid programs, growth assistance initiatives, novice grants, trading, banking and other miscellaneous fiscal concerns.
-Chancellor of Interior- Oversees all forums, applicants, membership levels, and internal communications with alliance members. 
-Chancellor of Treasury- Nation Audits, and proposes to willing members upon how a nation should finance oneself.
Diplomat members:
-Chancellor of State- The Foreign Relations Officer. Maintains communication with allies and others, briefs the alliance on happenings outside of the alliance, seeks out new treaties, and maintains relations with other alliances.
-Chancellor of Membership- Sees to new members being recruited and the Academy, decides if new applicants must take the Academy. 
-Chancellor of Election and Vote Boards: Holds Concord Union elections every three months and brings up bills from the M.E.D. Collection or passes bills onto the Collective. 
 
Article V-Simplified Bill Introduction Procedure/ Veto Process
The Bill Process: A bill can be proposed by any level in the alliance. However, it must go through both the Union and the Collective before it becomes a law. If a bill is proposed in the Union, it can be passed on to the Collective by a 6/9 vote, it becomes a law if the bill has a 2/3 vote in the Collective. If it starts in Collective, it must have a 3/3 vote to be passed down to the Union, then it becomes a law with a 6/9. If the bill is introduced by a M.E.D. Collection member, the Chancellor of Election and Vote Board proposes it in the Union.
A bill is asked to be propsed in a format that includes: the bill title, the bill proposal member's name, the name of whom originally came up with the bill idea, the date, a full description of the bill and a list of intended or accidental effects. 
The Veto Process: The Union has the power to veto any proposed bill in the Collective with a 6/9 vote. The Collective, in turn, can veto with a 2/3 vote. A vetoed bill is 'Dead-in-the-water" at that time, it can be re-proposed after a ten-day grace period.
 
Article VI-Joining/Applying/Rights/Resigning
-----Applicants who wish to join must adhere to the following statements-----
- Applicants who are engaged in any wars at the time of their application must contact their opponent for peace. If a government member needs to be brought in for this to happen, it is no problem. However, if an applicant abuses this system and leaves this alliance after peace is made, they will be classified as rogue.
- Applicants cannot be a member of another alliance while in applying.
- Applicants must switch to the Orange sphere and remain on it as long as they are a member.
**Exemption Policy** Applicants that wish to join, and are in a non-orange trade circle that is older then 1 month, may stay in your present trade circle, but must switch to Orange Sphere in the following seven day time period if their application is approved.
- Applicants must have 1 nation at all times while in CN. No exceptions.
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Once an applicant has posted their application, then the New Applicant must wait for the review and approval of their application by the Chancellor of Membership. The Chancellor will determine if a new applicant must take Academy training or not.
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1. Every member shall have the right to alliance protection. Given a 15 day seniority.
2. Every member shall have the utmost respect for each other, their government, foreign officials, and all visitors and guests.
3. No member of the alliance may speak on behalf of the government without formal authorization at any time.
4. Every member must exhibit proper behavior in public that does not bring harm or detriment to the alliance.
5. Members may freely voice their thoughts and ideas on all alliance affairs at their will. However they must post in the accurate forum for representation.
6. All active alliance members are entitled to all economic programs offered within the alliance.
7. Alliances members must be reasonably active on the alliance forums, and in the Alliance IRC Channel. If that is a issue, talk it over with a member of the Union. 
8. All members must follow the Constitution, and all other policies set forth by the alliance government.
9. All members are encouraged to run for the Concord Union.
10. All members have the right to Aid.
11. All members have the sole right to due process for any violations of the constitution, and/or alliance policies.
12. No member shall hold two government positions at one time.
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Any member that wishes to leave the Alliance, may do so at any time by posting in the resignations forum, provided the alliance is not in war or under terms resulting from a war, and does not have any unpaid alliance debts. If a nation does not adhere to this, they will be branded rogue. Rogue nations are branded untrustworthy and may be attacked by alliance members.
 
Article VII-The M.E.D. Collection
All active members that do not occupy a government position, reside here. Members are labelled with their Military, Economic or Diplomatic (M.E.D.) preference. Each group is given a subdivision in the forums that are gathering grounds for alike-thinking nations. They forums inform and are also meant for entertainment. All members have the ability to propose a bill, if a member of the M.E.D. Collection proposes a bill, bring it up with the Chancellor of Election and Vote Boards, they will help you submit the bill to the Concord Union. Any member may nominate themselves as a possible Chancellor during the nomination period that occurs before every voting quarter, as long as it follows your M.E.D. preference. A M.E.D. Collection may start a topic to impeach a selected Chancellor. For a Chancellor to be impeached, their must be proof of incompetence (a member of Collective must approve) and the topic must gain 12 signatures afterwards. Members of Collective cannot sign the document. 
 
Article VIII-Alliance Policies 
War Policy:
If at such time, the alliance is attacked, or a member is attacked, all forms of diplomacy will be used to diffuse the situation. If at such time, diplomacy does not work, the alliance will use all current resources at its disposal to defend itself of the aggression against it. To officially declare war, the Union must reach a 7/9 vote and a 3/3 in the Collective. In times of war, the Collective can declare to have absolute power in the event of war if the Collective passes the act with a 3/3 of its members and the authority of the Chancellors of Defense and Security. Members are able to admit what is Nation Strength Absence, meaning a member cannot participate in battle due to NS rating, however, they are asked to send foreign aid to help on the front. A member who does not wish to participate in battle, may do so. However, this is frowned upon and it must be understood that during war, that nation will be considered a liability and may not receive aid. When the war is over, aid may be resumed. 
 
Tech Raiding Policy:
Tech Raiding is strictly forbidden. Violators will be expelled from the alliance. 
 
Inactivity Policy:
Members that are listed as being inactive for "Three Weeks" on CN will have their membership question and their forum activity/ overall CN activity reviewed. Taxes only compound to the max of 20 days, when the 21st day is reached, the member will have suspicion of inactivity. If a member is determined inactive, that member will be removed from the alliance. The exception is submitting a topic under the Chancellor of Memberships's page and explaining the reasoning. Activity on the forum site is not mandatory but it is encouraged. If a member is not active on the forums, they will be sent a message via CN PM, failure to respond in 10 days results in expulsion. 
 
Elections and Nominations: 
In order to run for office, you must:
1. Be an official member of at least 30 days prior to the next election. We will go by the date of your application.
2. You must be active, and able to be on IRC, on a regular basis.
You may nominate yourself or any other member (provided it is not a member of the Collective) for any number of positions in your M.E.D. preference. The Nomination period will occur a week before the voting day. Over the course of this period, nominees must give election speeches to sway voters or perhaps be part of a Q and A session hosted by the Chancellor of Elections and Vote Boards. The winner of an election is determined simply from the numbers of voters that posted under the specified election page. *There is no double-voting for a certain Chancellor, but you can vote once for each nominee in a Chancellor category*. When the winners are decided, if there happens to be a nominee that won in two categories (due to M.E.D. preference), that person may choose which position they would prefer, and forfeit the other-then the second place winner would take the person's seat in the other category (This will also occur if a nominee won in three categories, which is the max).
 
Merger Policies:
A merger can be proposed within the Concord Union at any time, however, the merger will only pass with a 85%/15% yes over no ratio or higher. A merger can be vetoed by the Collective with a 2/3 vote, just like any bill.
 
And the Sandstone Pact

 

The Sandstone Pact 

 
Preamble
 
 
In the interests of further helping the development of friends The Sandstorm Confederacy (TSC) and Stone and Steel (SAS) agree to the follow treaty:
 
Article One
 
The Sandstorm Confederacy henceforth recognizes Stone and Steel as an alliance and affirms a commitment to protect and develop it. Per this affirmation:
I. The Sandstorm Confederacy agrees to intercede in incidents, by way of military, financial and/or diplomatic aid, where Stone and Steel are attacked without warrant.
II. The Sandstorm Confederacy agrees to provide logistical support and advise in the development of , but affirms the sovereignty of Stone and Steel and its members.
III. Stone and Steel agrees to seek the approval of The Sandstorm Confederacy for any aggressive action that is under consideration, and will do so at least 48 hours before commencing such action.
IV. Stone and Steel agrees to make an honest effort to avoid negative between themselves and The Sandstorm Confederacies direct treaty partners.
 
Article Two
 
 
The Sandstorm Confederacy and Stone and Steel agree to enter into a long-term technology sale agreement, whereby Stone and Steel nations are considered sellers in Sandstorms internal tech sales, until such time that said nations are sufficiently large to become buyers. Sandstorms finance staff agree to coordinate and execute deals with Stone and Steels nations. 
 
Article Three
 
 
This treaty shall be reviewed in thirty days after the announcement of its ratification to Planet Bob. During such a review, Sandstorm and Stone and Steel shall decide whether either to continue the treaty, upgrade it, or discontinue it.
 
Additionally, either side may agree to terminate this agreement by providing notice of 48 hours.
 
Signed for Stone and Steel
 
Blackeyebilly, The Arbitrator
Ceres Soveign, The Sovereign
 
 
Signed for The Sandstorm Confederacy 
 
Alex0827a, Elder of Travel
Satan1612, Elder of Organization
Shavar, Elder of the Treasury
Rattlehead, Elder of War
ConRed, Tribal Elder of What ever is screwed up at the time

 

 

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