GeniusInc Posted May 31, 2014 Report Share Posted May 31, 2014 Basically a no holds barred round maybe 2 weeks long where AA's can not be larger then 3 members, and each nation starts with something like 10 mil, 2000 infra, 300 tech, 500 land, the appropriate number of soldiers, tanks, planes, and ships, and a built economy. Trades are removed, and aid is allowed within AA only. The strongest AA in the end wins. With the three nations inside it getting 1st, 2nd, and 3rd, based on NS. Quote Link to comment Share on other sites More sharing options...
Samwise Posted May 31, 2014 Report Share Posted May 31, 2014 I like this. A lot. Quote Link to comment Share on other sites More sharing options...
hartfw Posted May 31, 2014 Report Share Posted May 31, 2014 If you are making aa's have only 3 people, will you be providing trade circles? Quote Link to comment Share on other sites More sharing options...
Samwise Posted May 31, 2014 Report Share Posted May 31, 2014 He mentioned no trades Quote Link to comment Share on other sites More sharing options...
hartfw Posted May 31, 2014 Report Share Posted May 31, 2014 Well a world with no trades is one I would join. Quote Link to comment Share on other sites More sharing options...
TBRaiders Posted May 31, 2014 Report Share Posted May 31, 2014 I like the concept. I suggest same starting build, but no restrictions on AA stuff or trades. Make it a round with no nukes. When your nation is put into anarchy or drops below 1K infra it freezes and you are eliminated. Round is 60 days max. Last three standing win (Order of win is based on who knocks out the most people with final NS as the tiebreaker) or the three with the most knockouts at the end of 60 days wins. Other wins include: Most knockouts Most casualties Quote Link to comment Share on other sites More sharing options...
TBRaiders Posted May 31, 2014 Report Share Posted May 31, 2014 oh yeah, also no restrictions on NS attack range. Its a free for all...cue Ted Nugent Quote Link to comment Share on other sites More sharing options...
King James XVIII Posted June 1, 2014 Report Share Posted June 1, 2014 I like the initial idea. I would completely eliminate alliances though and make it an individual fight. I like the concept. I suggest same starting build, but no restrictions on AA stuff or trades. Make it a round with no nukes. When your nation is put into anarchy or drops below 1K infra it freezes and you are eliminated. Round is 60 days max. Last three standing win (Order of win is based on who knocks out the most people with final NS as the tiebreaker) or the three with the most knockouts at the end of 60 days wins. Other wins include: Most knockouts Most casualties This is a good general outline. I think this could work with the usual alliances if we're eliminating trades and you include the other items you mentioned. oh yeah, also no restrictions on NS attack range. Its a free for all...cue Ted Nugent I would just say no restrictions on updeclares. Downdeclares could be pretty awful here. Seriously though, Admin we need this. Random rounds with radical changes would keep things interesting for the vets and bring new people to the game. Rarely do I get excited about suggestions. I am about this one. Quote Link to comment Share on other sites More sharing options...
hartfw Posted June 1, 2014 Report Share Posted June 1, 2014 A no nuke round would be fascinating, with whatever ti gets combined with. Quote Link to comment Share on other sites More sharing options...
King James XVIII Posted June 1, 2014 Report Share Posted June 1, 2014 A no nuke round would be fascinating, with whatever ti gets combined with. Yes it would. We'd really be able to separate the killers from the frauds with a no nuke round. Quote Link to comment Share on other sites More sharing options...
GeniusInc Posted June 1, 2014 Author Report Share Posted June 1, 2014 I like the initial idea. I would completely eliminate alliances though and make it an individual fight. The original idea was based on the war games conducted by fire squads. but since CN is a 3 war slot game, it has to be 3 man squads, rather then the RL 4. Quote Link to comment Share on other sites More sharing options...
Chintan Posted June 8, 2014 Report Share Posted June 8, 2014 Sounds like a good idea. 2 weeks is a good time length, because it skips the economic buildup period and jumps straight into war. The trade circle problem can be skirted by allowing you to choose 12 resources at the start of the round, which you are stuck with for the entire round. Quote Link to comment Share on other sites More sharing options...
John More Dread Posted June 11, 2014 Report Share Posted June 11, 2014 The original idea was based on the war games conducted by fire squads. but since CN is a 3 war slot game, it has to be 3 man squads, rather then the RL 4. As long as you're changing things, if you're gonna do it make it four. Quote Link to comment Share on other sites More sharing options...
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